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-rw-r--r--src/defaultsettings.cpp3
-rw-r--r--src/game.cpp37
2 files changed, 33 insertions, 7 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index a3a833327..bb0431125 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -36,6 +36,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
+ settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
@@ -43,8 +44,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_frametime_graph", "KEY_F1");
settings->setDefault("keymap_screenshot", "KEY_F12");
+ settings->setDefault("keymap_toggle_profiler", "KEY_F2");
// Some (temporary) keys for debugging
- settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("wanted_fps", "30");
diff --git a/src/game.cpp b/src/game.cpp
index 4d9b0c3f6..92d4a2ae4 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -872,7 +872,6 @@ void the_game(
L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
-
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -889,6 +888,15 @@ void the_game(
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
+ // Profiler text
+ gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+ L"<Profiler>",
+ core::rect<s32>(6, 4+(text_height+5)*3, 400,
+ (text_height+5)*3 + text_height*35),
+ false, false);
+ guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+ guitext_profiler->setVisible(false);
+
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -942,6 +950,8 @@ void the_game(
bool respawn_menu_active = false;
+ bool show_profiler = false;
+
/*
Main loop
*/
@@ -1162,14 +1172,23 @@ void the_game(
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
- if(profiler_print_interval != 0)
+ bool print_to_log = true;
+ if(profiler_print_interval == 0){
+ print_to_log = false;
+ profiler_print_interval = 5;
+ }
+ if(m_profiler_interval.step(0.030, profiler_print_interval))
{
- if(m_profiler_interval.step(0.030, profiler_print_interval))
- {
+ if(print_to_log){
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
- g_profiler->clear();
}
+
+ std::ostringstream os(std::ios_base::binary);
+ g_profiler->print(os);
+ guitext_profiler->setText(narrow_to_wide(os.str()).c_str());
+
+ g_profiler->clear();
}
/*
@@ -1299,6 +1318,11 @@ void the_game(
image->drop();
}
}
+ else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+ {
+ show_profiler = !show_profiler;
+ guitext_profiler->setVisible(show_profiler);
+ }
// Item selection with mouse wheel
{
@@ -2114,7 +2138,8 @@ void the_game(
guitext_chat->setRelativePosition(rect);
- if(chat_lines.size() == 0)
+ // Don't show chat if empty or profiler is enabled
+ if(chat_lines.size() == 0 || show_profiler)
guitext_chat->setVisible(false);
else
guitext_chat->setVisible(true);