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-rw-r--r--src/nodedef.cpp25
-rw-r--r--src/nodedef.h12
2 files changed, 21 insertions, 16 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 99557472e..112373b1e 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -699,7 +699,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
-
+
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
scene::ISceneManager* smgr = gamedef->getSceneManager();
@@ -856,7 +856,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
recalculateBoundingBox(f->mesh_ptr[0]);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
- } else if ((f->drawtype == NDT_NODEBOX) &&
+ } else if ((f->drawtype == NDT_NODEBOX) &&
((f->node_box.type == NODEBOX_REGULAR) ||
(f->node_box.type == NODEBOX_FIXED)) &&
(!f->node_box.fixed.empty())) {
@@ -888,7 +888,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
}
rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
recalculateBoundingBox(f->mesh_ptr[0]);
- meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
}
#endif
@@ -1148,7 +1148,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
writeU8(os, drowning);
writeU8(os, leveled);
writeU8(os, liquid_range);
- } else
+ } else
throw SerializationError("ContentFeatures::serialize(): "
"Unsupported version requested");
}
@@ -1336,8 +1336,10 @@ bool NodeResolver::cancelNode(content_t *content)
{
bool found = false;
- std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
- while (it != m_pending_contents.end()) {
+ for (std::list<NodeResolveInfo *>::iterator
+ it = m_pending_contents.begin();
+ it != m_pending_contents.end();
+ ++it) {
NodeResolveInfo *nfi = *it;
if (nfi->output == content) {
it = m_pending_contents.erase(it);
@@ -1354,9 +1356,10 @@ int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
{
int num_canceled = 0;
- std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
- it = m_pending_content_vecs.begin();
- while (it != m_pending_content_vecs.end()) {
+ for (ContentVectorResolveList::iterator
+ it = m_pending_content_vecs.begin();
+ it != m_pending_content_vecs.end();
+ ++it) {
if (it->second == content_vec) {
it = m_pending_content_vecs.erase(it);
num_canceled++;
@@ -1373,7 +1376,7 @@ int NodeResolver::resolveNodes()
//// Resolve pending single node name -> content ID mappings
while (!m_pending_contents.empty()) {
- NodeResolveInfo *nri = m_pending_contents.front();
+ NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
bool success = true;
@@ -1403,7 +1406,7 @@ int NodeResolver::resolveNodes()
std::string &name = item.first;
std::vector<content_t> *output = item.second;
-
+
std::set<content_t> idset;
std::set<content_t>::iterator it;
diff --git a/src/nodedef.h b/src/nodedef.h
index f41017f63..978b9b7cd 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -40,6 +40,8 @@ class IShaderSource;
class IGameDef;
typedef std::list<std::pair<content_t, int> > GroupItems;
+typedef std::list<std::pair<std::string, std::vector<content_t> *> >
+ ContentVectorResolveList;
enum ContentParamType
{
@@ -164,7 +166,7 @@ struct ContentFeatures
*/
#ifndef SERVER
// 0 1 2 3 4 5
- // up down right left back front
+ // up down right left back front
TileSpec tiles[6];
// Special tiles
// - Currently used for flowing liquids
@@ -191,7 +193,7 @@ struct ContentFeatures
std::string mesh;
#ifndef SERVER
scene::IMesh *mesh_ptr[24];
-#endif
+#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
@@ -261,7 +263,7 @@ struct ContentFeatures
/*
Methods
*/
-
+
ContentFeatures();
~ContentFeatures();
void reset();
@@ -399,7 +401,7 @@ private:
INodeDefManager *m_ndef;
bool m_is_node_registration_complete;
std::list<NodeResolveInfo *> m_pending_contents;
- std::list<std::pair<std::string, std::vector<content_t> *> > m_pending_content_vecs;
+ ContentVectorResolveList m_pending_content_vecs;
};
class INodeDefManager
@@ -416,7 +418,7 @@ public:
virtual void getIds(const std::string &name, std::set<content_t> &result)
const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
-
+
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual NodeResolver *getResolver()=0;