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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/client.cpp41
-rw-r--r--src/client.h4
-rw-r--r--src/main.cpp62
-rw-r--r--src/map.cpp30
-rw-r--r--src/map.h8
-rw-r--r--src/mapblock.cpp56
-rw-r--r--src/mapblock.h21
-rw-r--r--src/mapnode.cpp20
-rw-r--r--src/mapnode.h8
-rw-r--r--src/materials.cpp2
-rw-r--r--src/server.cpp32
12 files changed, 222 insertions, 63 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 2b49cb32d..187d84cc7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -50,6 +50,7 @@ configure_file(
)
set(common_SRCS
+ nodemetadata.cpp
serverobject.cpp
noise.cpp
mineral.cpp
diff --git a/src/client.cpp b/src/client.cpp
index c16e00da9..4cae9d02e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -36,7 +36,7 @@ void * ClientUpdateThread::Thread()
while(getRun())
{
- m_client->asyncStep();
+ //m_client->asyncStep();
//m_client->updateSomeExpiredMeshes();
@@ -357,6 +357,7 @@ void Client::step(float dtime)
}*/
}
+#if 0
float Client::asyncStep()
{
DSTACK(__FUNCTION_NAME);
@@ -374,6 +375,7 @@ float Client::asyncStep()
return dtime;*/
return 0.0;
}
+#endif
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
@@ -1182,8 +1184,6 @@ bool Client::AsyncProcessPacket()
// Ignore too small packet
if(datasize < 8)
return true;
- /*if(datasize < 8 + MapBlock::serializedLength(ser_version))
- goto getdata;*/
v3s16 p;
p.X = readS16(&data[2]);
@@ -1238,35 +1238,6 @@ bool Client::AsyncProcessPacket()
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects.
- */
- /*if(p.Y == 3)
- {
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
- }*/
}
} //envlock
@@ -1605,6 +1576,12 @@ MapNode Client::getNode(v3s16 p)
return m_env.getMap().getNode(p);
}
+NodeMetadata* Client::getNodeMetadataClone(v3s16 p)
+{
+ JMutexAutoLock envlock(m_env_mutex);
+ return m_env.getMap().getNodeMetadataClone(p);
+}
+
v3f Client::getPlayerPosition()
{
JMutexAutoLock envlock(m_env_mutex);
diff --git a/src/client.h b/src/client.h
index d6496d9df..c6002a469 100644
--- a/src/client.h
+++ b/src/client.h
@@ -138,7 +138,7 @@ public:
// Called from updater thread
// Returns dtime
- float asyncStep();
+ //float asyncStep();
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
@@ -166,6 +166,8 @@ public:
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
+ // Wrapper to Map
+ NodeMetadata* getNodeMetadataClone(v3s16 p);
v3f getPlayerPosition();
diff --git a/src/main.cpp b/src/main.cpp
index c9db0bdc4..a901163df 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -2701,6 +2701,55 @@ int main(int argc, char *argv[])
}
}
}
+ else if(n.d == CONTENT_SIGN_WALL)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ v3f vertices[4] =
+ {
+ v3f(BS*0.42,-BS*0.35,-BS*0.4),
+ v3f(BS*0.49, BS*0.35, BS*0.4),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].rotateXYBy(90);
+
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/
@@ -2765,11 +2814,20 @@ int main(int argc, char *argv[])
static float dig_time = 0.0;
static u16 dig_index = 0;
- // Visualize selection
+ /*
+ Visualize selection
+ */
hilightboxes.push_back(nodehilightbox);
- // Handle digging
+ /*
+ TODO:
+ Check information text of node
+ */
+
+ /*
+ Handle digging
+ */
if(g_input->getLeftReleased())
{
diff --git a/src/map.cpp b/src/map.cpp
index 0a1b65ace..39e351569 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -941,19 +941,28 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
}
/*
+ If node lets sunlight through and is under sunlight, it has
+ sunlight too.
+ */
+ if(node_under_sunlight && content_features(n.d).sunlight_propagates)
+ {
+ n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
+ }
+
+ /*
Set the node on the map
*/
setNode(p, n);
/*
- If node is under sunlight, take all sunlighted nodes under
- it and clear light from them and from where the light has
- been spread.
+ If node is under sunlight and doesn't let sunlight through,
+ take all sunlighted nodes under it and clear light from them
+ and from where the light has been spread.
TODO: This could be optimized by mass-unlighting instead
of looping
*/
- if(node_under_sunlight)
+ if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
@@ -981,7 +990,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
break;
}
}
-
+
for(s32 i=0; i<2; i++)
{
enum LightBank bank = banks[i];
@@ -1687,6 +1696,17 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
}
+NodeMetadata* Map::getNodeMetadataClone(v3s16 p)
+{
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block == NULL)
+ return NULL;
+ NodeMetadata *meta = block->m_node_metadata.getClone(p_rel);
+ return meta;
+}
+
/*
ServerMap
*/
diff --git a/src/map.h b/src/map.h
index 1cebef634..2fafcae17 100644
--- a/src/map.h
+++ b/src/map.h
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "voxel.h"
#include "mapchunk.h"
+#include "nodemetadata.h"
#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
@@ -277,6 +278,13 @@ public:
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
+ Node metadata
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeMetadata* getNodeMetadataClone(v3s16 p);
+
+ /*
Variables
*/
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 66833addb..26280dec4 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -799,6 +799,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
{
video::SColor c(255,255,255,255);
+ // Wall at X+ of node
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
@@ -855,6 +856,61 @@ void MapBlock::updateMesh(u32 daynight_ratio)
collector.append(material, vertices, 4, indices, 6);
}
/*
+ Signs on walls
+ */
+ if(n.d == CONTENT_SIGN_WALL)
+ {
+ u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ video::SColor c(255,l,l,l);
+
+ float d = (float)BS/16;
+ // Wall at X+ of node
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
+ };
+
+ v3s16 dir = unpackDir(n.dir);
+
+ for(s32 i=0; i<4; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].Pos.rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].Pos.rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].Pos.rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].Pos.rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].Pos.rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].Pos.rotateXYBy(90);
+
+ vertices[i].Pos += intToFloat(p + getPosRelative(), BS);
+ }
+
+ // Set material
+ video::SMaterial material;
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_FOG_ENABLE, true);
+ //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ material.MaterialType
+ = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ material.setTexture(0,
+ g_texturesource->getTextureRaw("sign_wall.png"));
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material, vertices, 4, indices, 6);
+ }
+ /*
Add flowing water to mesh
*/
else if(n.d == CONTENT_WATER)
diff --git a/src/mapblock.h b/src/mapblock.h
index 3614d1367..6af4070bc 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"
+#include "nodemetadata.h"
// Named by looking towards z+
enum{
@@ -619,6 +620,8 @@ public:
JMutex mesh_mutex;
#endif
+ NodeMetadataList m_node_metadata;
+
private:
/*
Private member variables
@@ -665,27 +668,11 @@ private:
// Whether day and night lighting differs
bool m_day_night_differs;
- /*
- Whether everything that is mainly located on this block has
- been added to the world.
-
- While this is false, a block can still be changed a bit when
- stuff is added to the neighboring blocks that extends to this
- one.
-
- When this is false on every one of a 3x3x3 chunk of blocks, the
- central one will not be changed by the map generator in the
- future.
-
- TODO: Save in file
- */
- //bool m_not_fully_generated;
-
MapBlockObjectList m_objects;
// Object spawning stuff
float m_spawn_timer;
-
+
#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 2ca4ade7a..a8c951ab3 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -201,6 +201,7 @@ void init_mapnode()
}
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ // Deprecated
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
@@ -287,6 +288,25 @@ void init_mapnode()
f->wall_mounted = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ i = CONTENT_FURNACE;
+ f = &g_content_features[i];
+ f->setAllTextures("furnace_side.png");
+ f->setTexture(2, "furnace_front.png");
+ f->setInventoryTexture("furnace_front.png");
+ f->param_type = CPT_NONE;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_SIGN_WALL;
+ f = &g_content_features[i];
+ f->setInventoryTexture("sign_wall.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
}
TileSpec MapNode::getTile(v3s16 dir)
diff --git a/src/mapnode.h b/src/mapnode.h
index 03a294ad2..ba08a37da 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -94,12 +94,8 @@ void init_content_inventory_texture_paths();
#define CONTENT_COALSTONE 11
#define CONTENT_WOOD 12
#define CONTENT_SAND 13
-
-/*
- This is used by all kinds of things to allocate memory for all
- contents except CONTENT_AIR and CONTENT_IGNORE
-*/
-#define USEFUL_CONTENT_COUNT 14
+#define CONTENT_FURNACE 14
+#define CONTENT_SIGN_WALL 15
/*
Content feature list
diff --git a/src/materials.cpp b/src/materials.cpp
index 0558a5e39..50f994523 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -60,6 +60,8 @@ void initializeMaterialProperties()
g_material_properties[CONTENT_SAND].setDiggingProperties("",
DiggingProperties(true, 0.4, 0));
+ setStoneLikeDiggingProperties(CONTENT_FURNACE, 1.0);
+
/*
Add MesePick to everything
*/
diff --git a/src/server.cpp b/src/server.cpp
index 72f121c06..b3ce9c13a 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3327,6 +3327,36 @@ void setCreativeInventory(Player *player)
/*
Give materials
*/
+
+ // CONTENT_IGNORE-terminated list
+ u8 material_items[] = {
+ CONTENT_TORCH,
+ CONTENT_MUD,
+ CONTENT_STONE,
+ CONTENT_SAND,
+ CONTENT_TREE,
+ CONTENT_LEAVES,
+ CONTENT_MESE,
+ CONTENT_WATERSOURCE,
+ CONTENT_CLOUD,
+ CONTENT_FURNACE,
+ CONTENT_SIGN_WALL,
+ CONTENT_IGNORE
+ };
+
+ u8 *mip = material_items;
+ for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
+ {
+ if(*mip == CONTENT_IGNORE)
+ break;
+
+ InventoryItem *item = new MaterialItem(*mip, 1);
+ player->inventory.addItem("main", item);
+
+ mip++;
+ }
+
+#if 0
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
// add torch first
@@ -3344,6 +3374,8 @@ void setCreativeInventory(Player *player)
InventoryItem *item = new MaterialItem(i, 1);
player->inventory.addItem("main", item);
}
+#endif
+
// Sign
{
InventoryItem *item = new MapBlockObjectItem("Sign Example text");