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-rw-r--r--src/mapgen.cpp2
-rw-r--r--src/mapgen_flat.cpp30
-rw-r--r--src/mapgen_flat.h1
-rw-r--r--src/mapgen_fractal.cpp22
-rw-r--r--src/mapgen_fractal.h1
-rw-r--r--src/mapgen_v5.cpp27
-rw-r--r--src/mapgen_v5.h1
-rw-r--r--src/mapgen_v7.cpp54
-rw-r--r--src/mapgen_v7.h3
-rw-r--r--src/mapgen_valleys.cpp1
10 files changed, 31 insertions, 111 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 7e959533d..009a81f0c 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -386,6 +386,8 @@ MgStoneType MapgenBasic::generateBiomes()
u32 index = 0;
MgStoneType stone_type = MGSTONE_STONE;
+ noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
+
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = NULL;
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index a541a54f3..ded859f65 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -227,9 +227,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Make some noise
- calculateNoise();
-
// Generate base terrain, mountains, and ridges with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
@@ -312,24 +309,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
}
-void MapgenFlat::calculateNoise()
-{
- //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
- s16 x = node_min.X;
- s16 z = node_min.Z;
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- noise_terrain->perlinMap2D(x, z);
-
- // Cave noises are calculated in generateCaves()
- // only if solid terrain is present in mapchunk
-
- noise_filler_depth->perlinMap2D(x, z);
-
- //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
s16 MapgenFlat::generateTerrain()
{
MapNode n_air(CONTENT_AIR);
@@ -340,13 +319,14 @@ s16 MapgenFlat::generateTerrain()
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 ni2d = 0;
+ bool use_noise = (spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS);
+ if (use_noise)
+ noise_terrain->perlinMap2D(node_min.X, node_min.Z);
+
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) {
s16 stone_level = ground_level;
- float n_terrain = 0.0f;
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- n_terrain = noise_terrain->result[ni2d];
+ float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f;
if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
s16 depress = (lake_threshold - n_terrain) * lake_steepness;
diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h
index 2b98c1f31..39da6e025 100644
--- a/src/mapgen_flat.h
+++ b/src/mapgen_flat.h
@@ -78,7 +78,6 @@ public:
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
- void calculateNoise();
s16 generateTerrain();
};
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index dca10d253..f54de6275 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -243,9 +243,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Make some noise
- calculateNoise();
-
// Generate base terrain, mountains, and ridges with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
@@ -328,23 +325,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
}
-void MapgenFractal::calculateNoise()
-{
- //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
- s16 x = node_min.X;
- s16 z = node_min.Z;
-
- noise_seabed->perlinMap2D(x, z);
-
- // Cave noises are calculated in generateCaves()
- // only if solid terrain is present in mapchunk
-
- noise_filler_depth->perlinMap2D(x, z);
-
- //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
{
float cx, cy, cz, cw, ox, oy, oz, ow;
@@ -474,6 +454,8 @@ s16 MapgenFractal::generateTerrain()
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index2d = 0;
+ noise_seabed->perlinMap2D(node_min.X, node_min.Z);
+
for (s16 z = node_min.Z; z <= node_max.Z; z++) {
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
u32 vi = vm->m_area.index(node_min.X, y, z);
diff --git a/src/mapgen_fractal.h b/src/mapgen_fractal.h
index 176885d46..e30550405 100644
--- a/src/mapgen_fractal.h
+++ b/src/mapgen_fractal.h
@@ -88,7 +88,6 @@ public:
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
- void calculateNoise();
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
};
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 0c063dc6f..85df34353 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -225,9 +225,6 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Create a block-specific seed
blockseed = getBlockSeed2(full_node_min, seed);
- // Make some noise
- calculateNoise();
-
// Generate base terrain
s16 stone_surface_max_y = generateBaseTerrain();
@@ -312,26 +309,6 @@ void MapgenV5::makeChunk(BlockMakeData *data)
}
-void MapgenV5::calculateNoise()
-{
- //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
- s16 x = node_min.X;
- s16 y = node_min.Y - 1;
- s16 z = node_min.Z;
-
- noise_factor->perlinMap2D(x, z);
- noise_height->perlinMap2D(x, z);
- noise_ground->perlinMap3D(x, y, z);
-
- // Cave noises are calculated in generateCaves()
- // only if solid terrain is present in mapchunk
-
- noise_filler_depth->perlinMap2D(x, z);
-
- //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
//bool is_cave(u32 index) {
// double d1 = contour(noise_cave1->result[index]);
// double d2 = contour(noise_cave2->result[index]);
@@ -355,6 +332,10 @@ int MapgenV5::generateBaseTerrain()
u32 index2d = 0;
int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
+ noise_factor->perlinMap2D(node_min.X, node_min.Z);
+ noise_height->perlinMap2D(node_min.X, node_min.Z);
+ noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
+
for (s16 z=node_min.Z; z<=node_max.Z; z++) {
for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
u32 vi = vm->m_area.index(node_min.X, y, z);
diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h
index 99836b23e..dd5ca0a31 100644
--- a/src/mapgen_v5.h
+++ b/src/mapgen_v5.h
@@ -69,7 +69,6 @@ public:
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
- void calculateNoise();
int generateBaseTerrain();
};
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index ee2c5f45f..5c5f13b88 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -252,9 +252,6 @@ void MapgenV7::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Make some noise
- calculateNoise();
-
// Generate terrain and ridges with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
@@ -340,37 +337,6 @@ void MapgenV7::makeChunk(BlockMakeData *data)
}
-void MapgenV7::calculateNoise()
-{
- //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
- s16 x = node_min.X;
- s16 y = node_min.Y - 1;
- s16 z = node_min.Z;
-
- noise_terrain_persist->perlinMap2D(x, z);
- float *persistmap = noise_terrain_persist->result;
-
- noise_terrain_base->perlinMap2D(x, z, persistmap);
- noise_terrain_alt->perlinMap2D(x, z, persistmap);
- noise_height_select->perlinMap2D(x, z);
-
- if (spflags & MGV7_MOUNTAINS) {
- noise_mountain->perlinMap3D(x, y, z);
- noise_mount_height->perlinMap2D(x, z);
- }
-
- if ((spflags & MGV7_RIDGES) && node_max.Y >= water_level) {
- noise_ridge->perlinMap3D(x, y, z);
- noise_ridge_uwater->perlinMap2D(x, z);
- }
-
- // Cave noises are calculated in generateCaves()
- // only if solid terrain is present in mapchunk
-
- //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
{
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
@@ -430,10 +396,23 @@ int MapgenV7::generateTerrain()
MapNode n_stone(c_stone);
MapNode n_water(c_water_source);
+ //// Calculate noise for terrain generation
+ noise_terrain_persist->perlinMap2D(node_min.X, node_min.Z);
+ float *persistmap = noise_terrain_persist->result;
+
+ noise_terrain_base->perlinMap2D(node_min.X, node_min.Z, persistmap);
+ noise_terrain_alt->perlinMap2D(node_min.X, node_min.Z, persistmap);
+ noise_height_select->perlinMap2D(node_min.X, node_min.Z);
+
+ if (spflags & MGV7_MOUNTAINS) {
+ noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
+ noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
+ }
+
+ //// Place nodes
v3s16 em = vm->m_area.getExtent();
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index2d = 0;
- bool mountain_flag = spflags & MGV7_MOUNTAINS;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
@@ -450,7 +429,7 @@ int MapgenV7::generateTerrain()
if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
if (y <= surface_y) {
vm->m_data[vi] = n_stone; // Base terrain
- } else if (mountain_flag &&
+ } else if ((spflags & MGV7_MOUNTAINS) &&
getMountainTerrainFromMap(index3d, index2d, y)) {
vm->m_data[vi] = n_stone; // Mountain terrain
if (y > stone_surface_max_y)
@@ -475,6 +454,9 @@ void MapgenV7::generateRidgeTerrain()
if (node_max.Y < water_level - 16)
return;
+ noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
+ noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z);
+
MapNode n_water(c_water_source);
MapNode n_air(CONTENT_AIR);
u32 index = 0;
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index eb89d5978..723f1217f 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -87,9 +87,6 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
-
- void calculateNoise();
-
int generateTerrain();
void generateRidgeTerrain();
};
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 699554ecd..3a4f984f9 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -388,7 +388,6 @@ void MapgenValleys::calculateNoise()
//TimeTaker tcn("actualNoise");
- noise_filler_depth->perlinMap2D(x, z);
noise_inter_valley_slope->perlinMap2D(x, z);
noise_rivers->perlinMap2D(x, z);
noise_terrain_height->perlinMap2D(x, z);