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-rw-r--r--src/client/content_cao.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 71a9d4b54..c1715a289 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1460,24 +1460,17 @@ void GenericCAO::updateBonePosition()
if (!bone)
continue;
- //If bone is manually positioned there is no need to perform the bug check
- bool skip = false;
- for (auto &it : m_bone_position) {
- if (it.first == bone->getName()) {
- skip = true;
- break;
- }
- }
- if (skip)
- continue;
-
// Workaround for Irrlicht bug
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
// and update the bones transformation.
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
- float offset = fabsf(bone_rot.X - bone->getRotation().X);
- if (offset > 179.9f && offset < 180.1f) {
+ float offset_X = fabsf(bone_rot.X - bone->getRotation().X);
+ float offset_Y = fabsf(bone_rot.Y - bone->getRotation().Y);
+ float offset_Z = fabsf(bone_rot.Z - bone->getRotation().Z);
+ if ((offset_X > 179.9f && offset_X < 180.1f)
+ || (offset_Y > 179.9f && offset_Y < 180.1f)
+ || (offset_Z > 179.9f && offset_Z < 180.1f)) {
bone->setRotation(bone_rot);
bone->updateAbsolutePosition();
}