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-rw-r--r--src/CMakeLists.txt137
-rw-r--r--src/client.cpp5
-rw-r--r--src/clouds.cpp92
-rw-r--r--src/collision.cpp3
-rw-r--r--src/content_cao.cpp157
-rw-r--r--src/content_cao.h42
-rw-r--r--src/content_craft.cpp111
-rw-r--r--src/content_inventory.cpp25
-rw-r--r--src/content_inventory.h5
-rw-r--r--src/content_mapblock.cpp287
-rw-r--r--src/content_mapnode.cpp161
-rw-r--r--src/content_mapnode.h55
-rw-r--r--src/content_object.h1
-rw-r--r--src/content_sao.cpp175
-rw-r--r--src/content_sao.h24
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/environment.cpp44
-rw-r--r--src/farmesh.cpp14
-rw-r--r--src/farmesh.h3
-rw-r--r--src/game.cpp63
-rw-r--r--src/gettext.h19
-rw-r--r--src/guiKeyChangeMenu.cpp598
-rw-r--r--src/guiKeyChangeMenu.h133
-rw-r--r--src/guiMainMenu.cpp94
-rw-r--r--src/guiMainMenu.h20
-rw-r--r--src/guiMessageMenu.cpp5
-rw-r--r--src/guiPasswordChange.cpp21
-rw-r--r--src/guiPauseMenu.cpp42
-rw-r--r--src/guiTextInputMenu.cpp5
-rw-r--r--src/inventory.cpp2
-rw-r--r--src/inventory.h10
-rw-r--r--src/keycode.cpp44
-rw-r--r--src/keycode.h5
-rw-r--r--src/main.cpp3324
-rw-r--r--src/map.cpp146
-rw-r--r--src/mapblock.cpp24
-rw-r--r--src/mapblock_mesh.cpp41
-rw-r--r--src/mapblock_mesh.h4
-rw-r--r--src/mapblockobject.cpp4
-rw-r--r--src/mapgen.cpp357
-rw-r--r--src/mapnode.cpp106
-rw-r--r--src/mapnode.h115
-rw-r--r--src/materials.cpp4
-rw-r--r--src/materials.h2
-rw-r--r--src/player.cpp12
-rw-r--r--src/porting.cpp6
-rw-r--r--src/serialization.h3
-rw-r--r--src/server.cpp14
-rw-r--r--src/test.cpp67
-rw-r--r--src/tile.cpp103
-rw-r--r--src/voxel.cpp2
51 files changed, 4542 insertions, 2196 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 847269456..8ce69b2ad 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,10 +1,33 @@
-project(minetest)
cmake_minimum_required( VERSION 2.6 )
+project(minetest)
+
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
+OPTION(USE_GETTEXT "Use GetText for internationalization" OFF)
+
+if(USE_GETTEXT)
+ find_package(GettextLib REQUIRED)
+ message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
+ message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
+ if(WIN32)
+ message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
+ message(STATUS "gettext dll: ${GETTEXT_DLL}")
+ message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
+ endif()
+ if (GETTEXT_FOUND)
+ add_definitions( -DUSE_GETTEXT )
+ message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+ else()
+ message(STATUS "ERROR: GetText enabled but not found, disabling")
+ set(USE_GETTEXT FALSE)
+ endif(GETTEXT_FOUND)
+else(USE_GETTEXT)
+ message(STATUS "GetText disabled")
+endif(USE_GETTEXT)
+
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
@@ -27,6 +50,8 @@ if(WIN32)
CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+ set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
+ CACHE PATH "irrlicht dir")
else()
# Unix probably
if(BUILD_CLIENT)
@@ -55,6 +80,9 @@ else()
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
+find_package(Jthread REQUIRED)
+find_package(Sqlite3 REQUIRED)
+
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
@@ -110,6 +138,7 @@ set(minetest_SRCS
clouds.cpp
clientobject.cpp
guiMainMenu.cpp
+ guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
@@ -133,16 +162,17 @@ include_directories(
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
- "${PROJECT_SOURCE_DIR}/jthread"
- "${PROJECT_SOURCE_DIR}/sqlite"
+ ${GETTEXT_INCLUDE_DIR}
+ ${JTHREAD_INCLUDE_DIR}
+ ${SQLITE3_INCLUDE_DIR}
)
set(EXECUTABLE_OUTPUT_PATH ../bin)
if(BUILD_CLIENT)
- add_executable(minetest ${minetest_SRCS})
+ add_executable(${PROJECT_NAME} ${minetest_SRCS})
target_link_libraries(
- minetest
+ ${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
@@ -150,21 +180,22 @@ if(BUILD_CLIENT)
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
+ ${GETTEXT_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
- jthread
- sqlite3
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- add_executable(minetestserver ${minetestserver_SRCS})
+ add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
target_link_libraries(
- minetestserver
+ ${PROJECT_NAME}server
${ZLIB_LIBRARIES}
${PLATFORM_LIBS}
- jthread
- sqlite3
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
)
endif(BUILD_SERVER)
@@ -185,7 +216,7 @@ if(MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)
- set_target_properties(minetestserver PROPERTIES
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
@@ -215,7 +246,7 @@ else()
endif()
if(BUILD_SERVER)
- set_target_properties(minetestserver PROPERTIES
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
@@ -232,12 +263,20 @@ endif()
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
if(BUILD_CLIENT)
- install(TARGETS minetest DESTINATION ${BINDIR})
+ install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
install(FILES ${images} DESTINATION ${DATADIR})
+ if (USE_GETTEXT)
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+ install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ endif()
+
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
@@ -245,16 +284,82 @@ if(BUILD_CLIENT)
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
+ if(USE_GETTEXT)
+ if(DEFINED GETTEXT_DLL)
+ install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED GETTEXT_ICONV_DLL)
+ install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif(USE_GETTEXT)
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- install(TARGETS minetestserver DESTINATION ${BINDIR})
+ install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif(BUILD_SERVER)
+if (USE_GETTEXT)
+ add_custom_command(OUTPUT "${GETTEXT_PO_PATH}/en"
+ COMMAND ${CMAKE_COMMAND} -E make_directory "${GETTEXT_PO_PATH}/en"
+ COMMENT "po-update [en]: creating translation template base directory")
+ set(POT_FILE "${GETTEXT_PO_PATH}/en/minetest.pot")
+ file(GLOB GETTEXT_POT_DEPS *.cpp *.h)
+ file(GLOB GETTEXT_POT_DEPS_REL RELATIVE ${CMAKE_SOURCE_DIR} *.cpp *.h)
+ add_custom_command(OUTPUT ${POT_FILE}
+ COMMAND ${GETTEXT_EXTRACT} -F -n -o ${POT_FILE} ${GETTEXT_POT_DEPS_REL}
+ DEPENDS "${GETTEXT_PO_PATH}/en" ${GETTEXT_POT_DEPS}
+ WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
+ COMMENT "po-update [en]: updating translation template")
+
+ set(PO_FILES)
+ set(MO_FILES)
+
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ # skip the 'en' locale which is treated separately
+ if (NOT LOCALE STREQUAL "en")
+ set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+ add_custom_command(OUTPUT ${PO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGMERGE} -F -U ${PO_FILE_PATH} ${POT_FILE}
+ DEPENDS ${POT_FILE}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "po-update [${LOCALE}]: updating strings")
+
+
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ add_custom_command(OUTPUT ${MO_BUILD_PATH}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+ COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+ set(MO_FILE_PATH "${MO_BUILD_PATH}/minetest.mo")
+
+ add_custom_command(
+ OUTPUT ${MO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+ DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "mo-update [${LOCALE}]: Creating mo file."
+ )
+
+ set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
+ set(PO_FILES ${PO_FILES} ${PO_FILE_PATH})
+ endif(NOT LOCALE STREQUAL "en")
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+
+ add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
+ add_custom_target(updatepo COMMENT "po update" DEPENDS ${PO_FILES})
+endif(USE_GETTEXT)
+
# Subdirectories
-add_subdirectory(jthread)
+if (JTHREAD_FOUND)
+else (JTHREAD_FOUND)
+ add_subdirectory(jthread)
+endif (JTHREAD_FOUND)
+
+if (SQLITE3_FOUND)
+else (SQLITE3_FOUND)
add_subdirectory(sqlite)
+endif (SQLITE3_FOUND)
#end
diff --git a/src/client.cpp b/src/client.cpp
index 585fce11c..7ebb30fba 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -5,7 +5,7 @@ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
-MeshUpdateQueue::(at your option) any later version.
+(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -328,7 +328,8 @@ void Client::step(float dtime)
core::list<v3s16> deleted_blocks;
- g_settings.getFloat("client_unload_unused_data_timeout");
+ float delete_unused_sectors_timeout =
+ g_settings.getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
diff --git a/src/clouds.cpp b/src/clouds.cpp
index 122beedac..d754cc15e 100644
--- a/src/clouds.cpp
+++ b/src/clouds.cpp
@@ -84,7 +84,7 @@ void Clouds::render()
*/
const s16 cloud_radius_i = 12;
- const float cloud_size = BS*50;
+ const float cloud_size = BS*48;
const v2f cloud_speed(-BS*2, 0);
// Position of cloud noise origin in world coordinates
@@ -123,24 +123,88 @@ void Clouds::render()
(float)p_in_noise_i.X*cloud_size/BS/200,
(float)p_in_noise_i.Y*cloud_size/BS/200,
m_seed, 3, 0.4);
- if(noise < 0.8)
+ if(noise < 0.95)
continue;
-
- v2f p1 = p0 + v2f(1,1)*cloud_size;
- //video::SColor c(128,255,255,255);
float b = m_brightness;
- video::SColor c(128,b*230,b*230,b*255);
- video::S3DVertex vertices[4] =
+ video::SColor c_top(128,b*240,b*240,b*255);
+ video::SColor c_side_1(128,b*230,b*230,b*255);
+ video::SColor c_side_2(128,b*220,b*220,b*245);
+ video::SColor c_bottom(128,b*205,b*205,b*230);
+
+ video::S3DVertex v[4] =
{
- video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1),
- video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1),
- video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0),
- video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0),
+ video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
+ video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
+ video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
+ video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
};
- u16 indices[] = {0,1,2,2,3,0};
- driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
- video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+
+ f32 rx = cloud_size;
+ f32 ry = 8*BS;
+ f32 rz = cloud_size;
+
+ for(int i=0;i<6;i++)
+ {
+ switch(i)
+ {
+ case 0: // top
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
+ break;
+ case 1: // back
+ for(int j=0;j<4;j++)
+ v[j].Color=c_side_1;
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
+ v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ case 2: //right
+ for(int j=0;j<4;j++)
+ v[j].Color=c_side_2;
+ v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ case 3: // front
+ for(int j=0;j<4;j++)
+ v[j].Color=c_side_1;
+ v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
+ break;
+ case 4: // left
+ for(int j=0;j<4;j++)
+ v[j].Color=c_side_2;
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
+ break;
+ case 5: // bottom
+ for(int j=0;j<4;j++)
+ v[j].Color=c_bottom;
+ v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ }
+
+ v3f pos = v3f(p0.X,m_cloud_y,p0.Y);
+
+ for(u16 i=0; i<4; i++)
+ v[i].Pos += pos;
+ u16 indices[] = {0,1,2,2,3,0};
+ driver->drawVertexPrimitiveList(v, 4, indices, 2,
+ video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+ }
+
}
}
diff --git a/src/collision.cpp b/src/collision.cpp
index 01d546284..3d322cf0c 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -78,7 +78,8 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
{
try{
// Object collides into walkable nodes
- if(content_walkable(map->getNode(v3s16(x,y,z)).d) == false)
+ MapNode n = map->getNode(v3s16(x,y,z));
+ if(content_features(n).walkable == false)
continue;
}
catch(InvalidPositionException &e)
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index dc5ac400f..dfeaea85a 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -752,4 +752,161 @@ void Oerkki1CAO::initialize(const std::string &data)
updateNodePos();
}
+/*
+ FireflyCAO
+*/
+
+// Prototype
+FireflyCAO proto_FireflyCAO;
+
+FireflyCAO::FireflyCAO():
+ ClientActiveObject(0),
+ m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0)),
+ m_yaw(0)
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+FireflyCAO::~FireflyCAO()
+{
+}
+
+ClientActiveObject* FireflyCAO::create()
+{
+ return new FireflyCAO();
+}
+
+void FireflyCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(0,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ //buf->getMaterial().setTexture(0, NULL);
+ buf->getMaterial().setTexture
+ (0, driver->getTexture(getTexturePath("firefly.png").c_str()));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ m_node->setReadOnlyMaterials(true);
+ updateNodePos();
+}
+
+void FireflyCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void FireflyCAO::updateLight(u8 light_at_pos)
+{
+ if(m_node == NULL)
+ return;
+
+ u8 li = 255;
+ video::SColor color(255,li,li,li);
+
+ scene::IMesh *mesh = m_node->getMesh();
+ if(mesh == NULL)
+ return;
+
+ u16 mc = mesh->getMeshBufferCount();
+ for(u16 j=0; j<mc; j++)
+ {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+ u16 vc = buf->getVertexCount();
+ for(u16 i=0; i<vc; i++)
+ {
+ vertices[i].Color = color;
+ }
+ }
+}
+
+v3s16 FireflyCAO::getLightPosition()
+{
+ return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
+}
+
+void FireflyCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ //m_node->setPosition(m_position);
+ m_node->setPosition(pos_translator.vect_show);
+
+ v3f rot = m_node->getRotation();
+ rot.Y = 180.0 - m_yaw;
+ m_node->setRotation(rot);
+}
+
+void FireflyCAO::step(float dtime, ClientEnvironment *env)
+{
+ pos_translator.translate(dtime);
+ updateNodePos();
+}
+
+void FireflyCAO::processMessage(const std::string &data)
+{
+ //dstream<<"FireflyCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0)
+ {
+ // pos
+ m_position = readV3F1000(is);
+ pos_translator.update(m_position);
+ // yaw
+ m_yaw = readF1000(is);
+ updateNodePos();
+ }
+}
+
+void FireflyCAO::initialize(const std::string &data)
+{
+ //dstream<<"FireflyCAO: Got init data"<<std::endl;
+
+ {
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ pos_translator.init(m_position);
+ }
+
+ updateNodePos();
+}
diff --git a/src/content_cao.h b/src/content_cao.h
index 146e23b0c..b984be136 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -243,6 +243,48 @@ private:
bool m_damage_texture_enabled;
};
+/*
+ FireflyCAO
+*/
+
+class FireflyCAO : public ClientActiveObject
+{
+public:
+ FireflyCAO();
+ virtual ~FireflyCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_FIREFLY;
+ }
+
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+};
+
#endif
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
index 32d2e6d48..b5a1dc776 100644
--- a/src/content_craft.cpp
+++ b/src/content_craft.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "content_mapnode.h"
#include "player.h"
+#include "mapnode.h" // For content_t
/*
items: actually *items[9]
@@ -261,6 +262,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
+ // Rail
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_RAIL, 15);
+ }
+ }
+
// Chest
{
ItemSpec specs[9];
@@ -313,6 +332,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
+ // Sandstone
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_SANDSTONE, 1);
+ }
+ }
+
+ // Clay
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_CLAY, 1);
+ }
+ }
+
+ // Brick
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BRICK, 1);
+ }
+ }
+
+ // Paper
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("paper", 1);
+ }
+ }
+
+ // Book
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[4] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[7] = ItemSpec(ITEM_CRAFT, "paper");
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("book", 1);
+ }
+ }
+
+ // Book shelf
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_CRAFT, "book");
+ specs[4] = ItemSpec(ITEM_CRAFT, "book");
+ specs[5] = ItemSpec(ITEM_CRAFT, "book");
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BOOKSHELF, 1);
+ }
+ }
+
return NULL;
}
@@ -347,16 +447,23 @@ void craft_set_creative_inventory(Player *player)
*/
// CONTENT_IGNORE-terminated list
- u8 material_items[] = {
+ content_t material_items[] = {
CONTENT_TORCH,
CONTENT_COBBLE,
CONTENT_MUD,
CONTENT_STONE,
CONTENT_SAND,
+ CONTENT_SANDSTONE,
+ CONTENT_CLAY,
+ CONTENT_BRICK,
CONTENT_TREE,
CONTENT_LEAVES,
+ CONTENT_CACTUS,
+ CONTENT_PAPYRUS,
+ CONTENT_BOOKSHELF,
CONTENT_GLASS,
CONTENT_FENCE,
+ CONTENT_RAIL,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,
@@ -366,7 +473,7 @@ void craft_set_creative_inventory(Player *player)
CONTENT_IGNORE
};
- u8 *mip = material_items;
+ content_t *mip = material_items;
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
{
if(*mip == CONTENT_IGNORE)
diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp
index ac48a6195..322250606 100644
--- a/src/content_inventory.cpp
+++ b/src/content_inventory.cpp
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#include "serverobject.h"
#include "content_sao.h"
-bool item_material_is_cookable(u8 content)
+bool item_material_is_cookable(content_t content)
{
if(content == CONTENT_TREE)
return true;
@@ -34,7 +34,7 @@ bool item_material_is_cookable(u8 content)
return false;
}
-InventoryItem* item_material_create_cook_result(u8 content)
+InventoryItem* item_material_create_cook_result(content_t content)
{
if(content == CONTENT_TREE)
return new CraftItem("lump_of_coal", 1);
@@ -49,14 +49,24 @@ std::string item_craft_get_image_name(const std::string &subname)
{
if(subname == "Stick")
return "stick.png";
+ else if(subname == "paper")
+ return "paper.png";
+ else if(subname == "book")
+ return "book.png";
else if(subname == "lump_of_coal")
return "lump_of_coal.png";
else if(subname == "lump_of_iron")
return "lump_of_iron.png";
+ else if(subname == "lump_of_clay")
+ return "lump_of_clay.png";
else if(subname == "steel_ingot")
return "steel_ingot.png";
+ else if(subname == "clay_brick")
+ return "clay_brick.png";
else if(subname == "rat")
return "rat.png";
+ else if(subname == "firefly")
+ return "firefly.png";
else
return "cloud.png"; // just something
}
@@ -69,13 +79,18 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
ServerActiveObject *obj = new RatSAO(env, id, pos);
return obj;
}
+ else if(subname == "firefly")
+ {
+ ServerActiveObject *obj = new FireflySAO(env, id, pos);
+ return obj;
+ }
return NULL;
}
s16 item_craft_get_drop_count(const std::string &subname)
{
- if(subname == "rat")
+ if(subname == "rat" || subname == "firefly")
return 1;
return -1;
@@ -83,7 +98,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
bool item_craft_is_cookable(const std::string &subname)
{
- if(subname == "lump_of_iron")
+ if(subname == "lump_of_iron" || subname == "lump_of_clay")
return true;
return false;
@@ -93,6 +108,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
{
if(subname == "lump_of_iron")
return new CraftItem("steel_ingot", 1);
+ else if(subname == "lump_of_clay")
+ return new CraftItem("clay_brick", 1);
return NULL;
}
diff --git a/src/content_inventory.h b/src/content_inventory.h
index 54aa2151a..0f410128b 100644
--- a/src/content_inventory.h
+++ b/src/content_inventory.h
@@ -22,13 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h" // For u8, s16
#include <string>
+#include "mapnode.h" // For content_t
class InventoryItem;
class ServerActiveObject;
class ServerEnvironment;
-bool item_material_is_cookable(u8 content);
-InventoryItem* item_material_create_cook_result(u8 content);
+bool item_material_is_cookable(content_t content);
+InventoryItem* item_material_create_cook_result(content_t content);
std::string item_craft_get_image_name(const std::string &subname);
ServerActiveObject* item_craft_create_object(const std::string &subname,
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index bdc9baa2a..3044c8b35 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "main.h" // For g_settings and g_texturesource
#include "mineral.h"
+#include "mapblock_mesh.h" // For MapBlock_LightColor()
#ifndef SERVER
// Create a cuboid.
@@ -188,6 +189,27 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_general.setFlag(video::EMF_FOG_ENABLE, true);
material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ // Papyrus material
+ video::SMaterial material_papyrus;
+ material_papyrus.setFlag(video::EMF_LIGHTING, false);
+ material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
+ material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_papyrus = g_texturesource->getTexture(
+ g_texturesource->getTextureId("papyrus.png"));
+ material_papyrus.setTexture(0, pa_papyrus.atlas);
+
+ // junglegrass material
+ video::SMaterial material_junglegrass;
+ material_junglegrass.setFlag(video::EMF_LIGHTING, false);
+ material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
+ material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_junglegrass = g_texturesource->getTexture(
+ g_texturesource->getTextureId("junglegrass.png"));
+ material_junglegrass.setTexture(0, pa_junglegrass.atlas);
+
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -199,7 +221,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add torches to mesh
*/
- if(n.d == CONTENT_TORCH)
+ if(n.getContent() == CONTENT_TORCH)
{
video::SColor c(255,255,255,255);
@@ -212,7 +234,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@@ -262,10 +284,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Signs on walls
*/
- else if(n.d == CONTENT_SIGN_WALL)
+ else if(n.getContent() == CONTENT_SIGN_WALL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
float d = (float)BS/16;
// Wall at X+ of node
@@ -277,7 +299,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
};
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@@ -317,26 +339,26 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add flowing water to mesh
*/
- else if(n.d == CONTENT_WATER)
+ else if(n.getContent() == CONTENT_WATER)
{
bool top_is_water = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE)
+ if(ntop.getContent() == CONTENT_WATER || ntop.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;
u8 l = 0;
// Use the light of the node on top if possible
- if(content_features(ntop.d).param_type == CPT_LIGHT)
+ if(content_features(ntop).param_type == CPT_LIGHT)
l = decode_light(ntop.getLightBlend(data->m_daynight_ratio));
// Otherwise use the light of this node (the water)
else
l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
// Neighbor water levels (key = relative position)
// Includes current node
core::map<v3s16, f32> neighbor_levels;
- core::map<v3s16, u8> neighbor_contents;
+ core::map<v3s16, content_t> neighbor_contents;
core::map<v3s16, u8> neighbor_flags;
const u8 neighborflag_top_is_water = 0x01;
v3s16 neighbor_dirs[9] = {
@@ -358,13 +380,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Check neighbor
v3s16 p2 = p + neighbor_dirs[i];
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d != CONTENT_IGNORE)
+ if(n2.getContent() != CONTENT_IGNORE)
{
- content = n2.d;
+ content = n2.getContent();
- if(n2.d == CONTENT_WATERSOURCE)
+ if(n2.getContent() == CONTENT_WATERSOURCE)
level = (-0.5+node_water_level) * BS;
- else if(n2.d == CONTENT_WATER)
+ else if(n2.getContent() == CONTENT_WATER)
level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
* node_water_level) * BS;
@@ -373,7 +395,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// doesn't exist
p2.Y += 1;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
+ if(n2.getContent() == CONTENT_WATERSOURCE || n2.getContent() == CONTENT_WATER)
flags |= neighborflag_top_is_water;
}
@@ -581,14 +603,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add water sources to mesh if using new style
*/
- else if(n.d == CONTENT_WATERSOURCE && new_style_water)
+ else if(n.getContent() == CONTENT_WATERSOURCE && new_style_water)
{
//bool top_is_water = false;
bool top_is_air = false;
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+ /*if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;*/
- if(n.d == CONTENT_AIR)
+ if(n.getContent() == CONTENT_AIR)
top_is_air = true;
/*if(top_is_water == true)
@@ -597,7 +619,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
continue;
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
video::S3DVertex vertices[4] =
{
@@ -628,11 +650,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add leaves if using new style
*/
- else if(n.d == CONTENT_LEAVES && new_style_leaves)
+ else if(n.getContent() == CONTENT_LEAVES && new_style_leaves)
{
/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -696,10 +718,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add glass
*/
- else if(n.d == CONTENT_GLASS)
+ else if(n.getContent() == CONTENT_GLASS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -759,10 +781,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add fence
*/
- else if(n.d == CONTENT_FENCE)
+ else if(n.getContent() == CONTENT_FENCE)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
const f32 post_rad=(f32)BS/10;
const f32 bar_rad=(f32)BS/20;
@@ -785,7 +807,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 p2 = p;
p2.X++;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_FENCE)
+ if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2;
@@ -811,7 +833,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
p2 = p;
p2.Z++;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_FENCE)
+ if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2;
@@ -838,7 +860,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add stones with minerals if stone is invisible
*/
- else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
+ else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
{
for(u32 j=0; j<6; j++)
{
@@ -846,12 +868,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 dir = g_6dirs[j];
/*u8 l = 0;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir);
- if(content_features(n2.d).param_type == CPT_LIGHT)
+ if(content_features(n2).param_type == CPT_LIGHT)
l = decode_light(n2.getLightBlend(data->m_daynight_ratio));
else
l = 255;*/
u8 l = 255;
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
// Get the right texture
TileSpec ts = n.getTile(dir);
@@ -895,14 +917,56 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos.rotateXZBy(90);
}
else if(j == 4)
+
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_general, vertices, 4, indices, 6);
+ }
+ }
+#endif
+ else if(n.getContent() == CONTENT_PAPYRUS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c = MapBlock_LightColor(255, l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateYZBy(-90);
+ vertices[i].Pos.rotateXZBy(45);
}
- else if(j == 5)
+ else if(j == 1)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateYZBy(90);
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
}
for(u16 i=0; i<4; i++)
@@ -912,11 +976,164 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
- collector.append(material_general, vertices, 4, indices, 6);
+ collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
-#endif
+ else if(n.getContent() == CONTENT_JUNGLEGRASS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c = MapBlock_LightColor(255, l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(45);
+ }
+ else if(j == 1)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
+ }
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos *= 1.3;
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_junglegrass, vertices, 4, indices, 6);
+ }
+ }
+ else if(n.getContent() == CONTENT_RAIL)
+ {
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+ video::SColor c = MapBlock_LightColor(255, l);
+
+ bool is_rail_x [] = { false, false }; /* x-1, x+1 */
+ bool is_rail_z [] = { false, false }; /* z-1, z+1 */
+
+ MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
+ MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
+ MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
+ MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
+
+ if(n_minus_x.getContent() == CONTENT_RAIL)
+ is_rail_x[0] = true;
+ if(n_plus_x.getContent() == CONTENT_RAIL)
+ is_rail_x[1] = true;
+ if(n_minus_z.getContent() == CONTENT_RAIL)
+ is_rail_z[0] = true;
+ if(n_plus_z.getContent() == CONTENT_RAIL)
+ is_rail_z[1] = true;
+
+ float d = (float)BS/16;
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 0, 1),
+ video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 1, 1),
+ video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 1, 0),
+ video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 0, 0),
+ };
+
+ video::SMaterial material_rail;
+ material_rail.setFlag(video::EMF_LIGHTING, false);
+ material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_rail.setFlag(video::EMF_FOG_ENABLE, true);
+ material_rail.MaterialType
+ = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+ // Assign textures
+ if(adjacencies < 2)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else if(adjacencies == 2)
+ {
+ if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
+ }
+ else if(adjacencies == 3)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
+ else if(adjacencies == 4)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
+
+ // Rotate textures
+ int angle = 0;
+
+ if(adjacencies == 1)
+ {
+ if(is_rail_x[0] || is_rail_x[1])
+ angle = 90;
+ }
+ else if(adjacencies == 2)
+ {
+ if(is_rail_x[0] && is_rail_x[1])
+ angle = 90;
+ else if(is_rail_x[0] && is_rail_z[0])
+ angle = 270;
+ else if(is_rail_x[0] && is_rail_z[1])
+ angle = 180;
+ else if(is_rail_x[1] && is_rail_z[1])
+ angle = 90;
+ }
+ else if(adjacencies == 3)
+ {
+ if(!is_rail_x[0])
+ angle=0;
+ if(!is_rail_x[1])
+ angle=180;
+ if(!is_rail_z[0])
+ angle=90;
+ if(!is_rail_z[1])
+ angle=270;
+ }
+
+ if(angle != 0) {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(angle);
+ }
+
+ for(s32 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ collector.append(material_rail, vertices, 4, indices, 6);
+ }
}
}
#endif
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index d82ccc5c9..db036ebd9 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -31,6 +31,65 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+content_t trans_table_19[][2] = {
+ {CONTENT_GRASS, 1},
+ {CONTENT_TREE, 4},
+ {CONTENT_LEAVES, 5},
+ {CONTENT_GRASS_FOOTSTEPS, 6},
+ {CONTENT_MESE, 7},
+ {CONTENT_MUD, 8},
+ {CONTENT_CLOUD, 10},
+ {CONTENT_COALSTONE, 11},
+ {CONTENT_WOOD, 12},
+ {CONTENT_SAND, 13},
+ {CONTENT_COBBLE, 18},
+ {CONTENT_STEEL, 19},
+ {CONTENT_GLASS, 20},
+ {CONTENT_MOSSYCOBBLE, 22},
+ {CONTENT_GRAVEL, 23},
+ {CONTENT_SANDSTONE, 24},
+ {CONTENT_CACTUS, 25},
+ {CONTENT_BRICK, 26},
+ {CONTENT_CLAY, 27},
+ {CONTENT_PAPYRUS, 28},
+ {CONTENT_BOOKSHELF, 29},
+};
+
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][0] == c_from)
+ {
+ result.setContent(trans_table_19[i][1]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][1] == c_from)
+ {
+ result.setContent(trans_table_19[i][0]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+
void content_mapnode_init()
{
// Read some settings
@@ -38,7 +97,7 @@ void content_mapnode_init()
bool new_style_leaves = g_settings.getBool("new_style_leaves");
bool invisible_stone = g_settings.getBool("invisible_stone");
- u8 i;
+ content_t i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
@@ -99,6 +158,33 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+ i = CONTENT_SANDSTONE;
+ f = &content_features(i);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_CLAY;
+ f = &content_features(i);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_BRICK;
+ f = &content_features(i);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@@ -109,12 +195,34 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_JUNGLETREE;
+ f = &content_features(i);
+ f->setAllTextures("jungletree.png");
+ f->setTexture(0, "jungletree_top.png");
+ f->setTexture(1, "jungletree_top.png");
+ f->param_type = CPT_MINERAL;
+ //f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_JUNGLEGRASS;
+ f = &content_features(i);
+ f->setInventoryTexture("junglegrass.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ //f->is_ground_content = true;
+ f->air_equivalent = false; // grass grows underneath
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+
i = CONTENT_LEAVES;
f = &content_features(i);
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
+ //f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
@@ -127,9 +235,44 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ i = CONTENT_CACTUS;
+ f = &content_features(i);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_PAPYRUS;
+ f = &content_features(i);
+ f->setInventoryTexture("papyrus.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+ i = CONTENT_BOOKSHELF;
+ f = &content_features(i);
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
+ f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
@@ -148,6 +291,18 @@ void content_mapnode_init()
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_RAIL;
+ f = &content_features(i);
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+ setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
@@ -202,6 +357,7 @@ void content_mapnode_init()
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_WATERSOURCE;
f = &content_features(i);
@@ -233,6 +389,7 @@ void content_mapnode_init()
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_TORCH;
f = &content_features(i);
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index e314807f9..51cf06496 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -20,36 +20,57 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_MAPNODE_HEADER
#define CONTENT_MAPNODE_HEADER
+#include "mapnode.h"
+
void content_mapnode_init();
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
+
/*
Node content type IDs
+ Ranges:
*/
+
+// 0x000...0x07f (0...127): param2 is fully usable
+// 126 and 127 are reserved.
+// Use these sparingly, only when the extra space in param2 might be needed.
#define CONTENT_STONE 0
-#define CONTENT_GRASS 1
#define CONTENT_WATER 2
#define CONTENT_TORCH 3
-#define CONTENT_TREE 4
-#define CONTENT_LEAVES 5
-#define CONTENT_GRASS_FOOTSTEPS 6
-#define CONTENT_MESE 7
-#define CONTENT_MUD 8
#define CONTENT_WATERSOURCE 9
-// Pretty much useless, clouds won't be drawn this way
-#define CONTENT_CLOUD 10
-#define CONTENT_COALSTONE 11
-#define CONTENT_WOOD 12
-#define CONTENT_SAND 13
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
-//#define CONTENT_WORKBENCH 17
-#define CONTENT_COBBLE 18
-#define CONTENT_STEEL 19
-#define CONTENT_GLASS 20
#define CONTENT_FENCE 21
-#define CONTENT_MOSSYCOBBLE 22
-#define CONTENT_GRAVEL 23
+#define CONTENT_RAIL 30
+#define CONTENT_JUNGLETREE 31
+#define CONTENT_JUNGLEGRASS 32
+
+// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
+#define CONTENT_GRASS 0x800 //1
+#define CONTENT_TREE 0x801 //4
+#define CONTENT_LEAVES 0x802 //5
+#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
+#define CONTENT_MESE 0x804 //7
+#define CONTENT_MUD 0x805 //8
+// Pretty much useless, clouds won't be drawn this way
+#define CONTENT_CLOUD 0x806 //10
+#define CONTENT_COALSTONE 0x807 //11
+#define CONTENT_WOOD 0x808 //12
+#define CONTENT_SAND 0x809 //13
+#define CONTENT_COBBLE 0x80a //18
+#define CONTENT_STEEL 0x80b //19
+#define CONTENT_GLASS 0x80c //20
+#define CONTENT_MOSSYCOBBLE 0x80d //22
+#define CONTENT_GRAVEL 0x80e //23
+#define CONTENT_SANDSTONE 0x80f //24
+#define CONTENT_CACTUS 0x810 //25
+#define CONTENT_BRICK 0x811 //26
+#define CONTENT_CLAY 0x812 //27
+#define CONTENT_PAPYRUS 0x813 //28
+#define CONTENT_BOOKSHELF 0x814 //29
+
#endif
diff --git a/src/content_object.h b/src/content_object.h
index ecabd8a38..47f93d7d4 100644
--- a/src/content_object.h
+++ b/src/content_object.h
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define ACTIVEOBJECT_TYPE_ITEM 2
#define ACTIVEOBJECT_TYPE_RAT 3
#define ACTIVEOBJECT_TYPE_OERKKI1 4
+#define ACTIVEOBJECT_TYPE_FIREFLY 5
#endif
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index c41f4ed78..0b81855c1 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -693,4 +693,179 @@ void Oerkki1SAO::doDamage(u16 d)
}
}
+/*
+ FireflySAO
+*/
+
+// Prototype
+FireflySAO proto_FireflySAO(NULL, 0, v3f(0,0,0));
+FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos):
+ ServerActiveObject(env, id, pos),
+ m_is_active(false),
+ m_speed_f(0,0,0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_oldpos = v3f(0,0,0);
+ m_last_sent_position = v3f(0,0,0);
+ m_yaw = 0;
+ m_counter1 = 0;
+ m_counter2 = 0;
+ m_age = 0;
+ m_touching_ground = false;
+}
+
+ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ char buf[1];
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ return new FireflySAO(env, id, pos);
+}
+
+void FireflySAO::step(float dtime, bool send_recommended)
+{
+ assert(m_env);
+
+ if(m_is_active == false)
+ {
+ if(m_inactive_interval.step(dtime, 0.5)==false)
+ return;
+ }
+
+ /*
+ The AI
+ */
+
+ // Apply (less) gravity
+ m_speed_f.Y -= dtime*3*BS;
+
+ /*
+ Move around if some player is close
+ */
+ bool player_is_close = false;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
+ {
+ player_is_close = true;
+ break;
+ }
+ }
+
+ m_is_active = player_is_close;
+
+ if(player_is_close == false)
+ {
+ m_speed_f.X = 0;
+ m_speed_f.Z = 0;
+ }
+ else
+ {
+ // Move around
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ f32 speed = BS/2;
+ m_speed_f.X = speed * dir.X;
+ m_speed_f.Z = speed * dir.Z;
+
+ if(m_touching_ground && (m_oldpos - m_base_position).getLength()
+ < dtime*speed/2)
+ {
+ m_counter1 -= dtime;
+ if(m_counter1 < 0.0)
+ {
+ m_counter1 += 1.0;
+ m_speed_f.Y = 5.0*BS;
+ }
+ }
+
+ {
+ m_counter2 -= dtime;
+ if(m_counter2 < 0.0)
+ {
+ m_counter2 += (float)(myrand()%100)/100*3.0;
+ m_yaw += ((float)(myrand()%200)-100)/100*180;
+ m_yaw = wrapDegrees(m_yaw);
+ }
+ }
+ }
+
+ m_oldpos = m_base_position;
+
+ /*
+ Move it, with collision detection
+ */
+
+ core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
+ box, dtime, pos_f, m_speed_f);
+ m_touching_ground = moveresult.touching_ground;
+
+ setBasePosition(pos_f);
+
+ if(send_recommended == false)
+ return;
+
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string FireflySAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ return os.str();
+}
+
+std::string FireflySAO::getStaticData()
+{
+ //dstream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ return os.str();
+}
+
+InventoryItem* FireflySAO::createPickedUpItem()
+{
+ std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
+ InventoryItem *item = InventoryItem::deSerialize(is);
+ return item;
+}
diff --git a/src/content_sao.h b/src/content_sao.h
index 030232a9e..e5b1223d4 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -113,6 +113,30 @@ private:
float m_after_jump_timer;
};
+class FireflySAO : public ServerActiveObject
+{
+public:
+ FireflySAO(ServerEnvironment *env, u16 id, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_FIREFLY;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createPickedUpItem();
+private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+};
#endif
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index cda9eb79a..cbc78ad3f 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -70,6 +70,8 @@ void set_default_settings()
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false");
+ g_settings.setDefault("farmesh_trees", "true");
+ g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false");
g_settings.setDefault("screenshot_path", ".");
diff --git a/src/environment.cpp b/src/environment.cpp
index d55aa38d1..d72369620 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -543,11 +543,11 @@ void spawnRandomObjects(MapBlock *block)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
+ if(content_features(n).liquid_type != LIQUID_NONE)
continue;
- if(content_features(n.d).walkable)
+ if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
@@ -555,7 +555,7 @@ void spawnRandomObjects(MapBlock *block)
if(last_node_walkable)
{
// If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
+ if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 5)
{
@@ -624,15 +624,15 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
#if 1
// Test something:
// Convert all mud under proper day lighting to grass
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(content_features(n_top.d).air_equivalent &&
+ if(content_features(n_top).air_equivalent &&
n_top.getLight(LIGHTBANK_DAY) >= 13)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
m_map->addNodeWithEvent(p, n);
}
}
@@ -686,9 +686,9 @@ void ServerEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
}
}
@@ -859,15 +859,15 @@ void ServerEnvironment::step(float dtime)
Test something:
Convert mud under proper lighting to grass
*/
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
if(myrand()%20 == 0)
{
- MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(content_features(n_top.d).air_equivalent &&
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent &&
n_top.getLightBlend(getDayNightRatio()) >= 13)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
m_map->addNodeWithEvent(p, n);
}
}
@@ -875,15 +875,14 @@ void ServerEnvironment::step(float dtime)
/*
Convert grass into mud if under something else than air
*/
- else if(n.d == CONTENT_GRASS)
+ else if(n.getContent() == CONTENT_GRASS)
{
//if(myrand()%20 == 0)
{
- MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(n_top.d != CONTENT_AIR
- && n_top.d != CONTENT_IGNORE)
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent == false)
{
- n.d = CONTENT_MUD;
+ n.setContent(CONTENT_MUD);
m_map->addNodeWithEvent(p, n);
}
}
@@ -976,7 +975,8 @@ void ServerEnvironment::step(float dtime)
//TestSAO *obj = new TestSAO(this, 0, pos);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
//ServerActiveObject *obj = new RatSAO(this, 0, pos);
- ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ ServerActiveObject *obj = new FireflySAO(this, 0, pos);
addActiveObject(obj);
}
#endif
@@ -1632,9 +1632,9 @@ void ClientEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
@@ -1873,7 +1873,7 @@ void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
v3f pos_f = camera_pos;
v3s16 p_nodes = floatToInt(pos_f, BS);
MapNode n = m_map->getNodeNoEx(p_nodes);
- if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+ if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
{
v2u32 ss = driver->getScreenSize();
core::rect<s32> rect(0,0, ss.X, ss.Y);
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
index 8f91e3a1a..2cd922434 100644
--- a/src/farmesh.cpp
+++ b/src/farmesh.cpp
@@ -70,6 +70,7 @@ FarMesh::FarMesh(
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
BS*1000000,BS*31000,BS*1000000);
+ trees = g_settings.getBool("farmesh_trees");
}
FarMesh::~FarMesh()
@@ -313,12 +314,11 @@ void FarMesh::render()
}
else
{
- /*// Trees if there are over 0.01 trees per MapNode
- if(tree_amount_avg > 0.01)
+ // Trees if there are over 0.01 trees per MapNode
+ if(trees && tree_amount_avg > 0.01)
c = video::SColor(255,50,128,50);
else
- c = video::SColor(255,107,134,51);*/
- c = video::SColor(255,107,134,51);
+ c = video::SColor(255,107,134,51);
ground_is_mud = true;
}
}
@@ -351,7 +351,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate
- if(tree_amount_avg >= 0.0065 && steepness < 1.4
+ if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true)
{
driver->setMaterial(m_materials[1]);
@@ -404,11 +404,11 @@ void FarMesh::step(float dtime)
m_time += dtime;
}
-void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
+void FarMesh::update(v2f camera_p, float brightness)
{
m_camera_pos = camera_p;
m_brightness = brightness;
- m_render_range = render_range;
+ m_render_range = g_settings.getS16("farmesh_distance")*10;
}
diff --git a/src/farmesh.h b/src/farmesh.h
index 0a30a8aef..577224e15 100644
--- a/src/farmesh.h
+++ b/src/farmesh.h
@@ -67,7 +67,7 @@ public:
void step(float dtime);
- void update(v2f camera_p, float brightness, s16 render_range);
+ void update(v2f camera_p, float brightness);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
@@ -79,6 +79,7 @@ private:
float m_time;
Client *m_client;
s16 m_render_range;
+ bool trees;
};
#endif
diff --git a/src/game.cpp b/src/game.cpp
index faadd0fe7..b3069d6f9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -417,7 +417,7 @@ void getPointedNode(Client *client, v3f player_position,
try
{
n = client->getNode(v3s16(x,y,z));
- if(content_pointable(n.d) == false)
+ if(content_pointable(n.getContent()) == false)
continue;
}
catch(InvalidPositionException &e)
@@ -442,9 +442,9 @@ void getPointedNode(Client *client, v3f player_position,
/*
Meta-objects
*/
- if(n.d == CONTENT_TORCH)
+ if(n.getContent() == CONTENT_TORCH)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
@@ -489,9 +489,9 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
- else if(n.d == CONTENT_SIGN_WALL)
+ else if(n.getContent() == CONTENT_SIGN_WALL)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
@@ -538,6 +538,43 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
+ else if(n.getContent() == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.param0);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ float d = (float)BS/16;
+ v3f vertices[4] =
+ {
+ v3f(BS/2, -BS/2+d, -BS/2),
+ v3f(-BS/2, -BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/
@@ -1001,9 +1038,9 @@ void the_game(
//bool screensize_changed = screensize != last_screensize;
// Resize hotbar
- if(screensize.Y <= 600)
+ if(screensize.Y <= 800)
hotbar_imagesize = 32;
- else if(screensize.Y <= 1024)
+ else if(screensize.Y <= 1280)
hotbar_imagesize = 48;
else
hotbar_imagesize = 64;
@@ -1722,7 +1759,7 @@ void the_game(
}
// Get digging properties for material and tool
- u8 material = n.d;
+ content_t material = n.getContent();
DiggingProperties prop =
getDiggingProperties(material, toolname);
@@ -1915,15 +1952,9 @@ void the_game(
*/
if(farmesh)
{
- farmesh_range = draw_control.wanted_range * 10;
- if(draw_control.range_all && farmesh_range < 500)
- farmesh_range = 500;
- if(farmesh_range > 1000)
- farmesh_range = 1000;
-
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95, farmesh_range);
+ 0.05+brightness*0.95);
}
// Store brightness value
@@ -1990,7 +2021,7 @@ void the_game(
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
char temptext[300];
- snprintf(temptext, 300, "Minetest-c55 %s ("
+ snprintf(temptext, 300, "Minetest-delta %s ("
"R: range_all=%i"
")"
" drawtime=%.0f, beginscenetime=%.0f"
diff --git a/src/gettext.h b/src/gettext.h
new file mode 100644
index 000000000..8ddb95346
--- /dev/null
+++ b/src/gettext.h
@@ -0,0 +1,19 @@
+#ifdef USE_GETTEXT
+#include <libintl.h>
+#else
+#define gettext(String) String
+#define bindtextdomain(domain, dir) /* */
+#define textdomain(domain) /* */
+#endif
+
+#define _(String) gettext(String)
+#define gettext_noop(String) String
+#define N_(String) gettext_noop (String)
+
+inline wchar_t* chartowchar_t(const char *str)
+{
+ size_t l = strlen(str)+1;
+ wchar_t* nstr = new wchar_t[l];
+ mbstowcs(nstr, str, l);
+ return nstr;
+}
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
new file mode 100644
index 000000000..4a11cf93c
--- /dev/null
+++ b/src/guiKeyChangeMenu.cpp
@@ -0,0 +1,598 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+ GUIModalMenu(env, parent, id, menumgr)
+{
+ activeKey = -1;
+ init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+ removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+ != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+ != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+
+ v2s32 size(620, 430);
+
+ core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 topleft(0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 125, 20);
+ rect += topleft + v2s32(25, 3);
+ const wchar_t *text = L"KEYBINDINGS";
+ //gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+ v2s32 offset(25, 40);
+ // buttons
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Forward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->forward = Environment->addButton(rect, this,
+ GUI_ID_KEY_FORWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Backward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->backward = Environment->addButton(rect, this,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Left";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+ narrow_to_wide(KeyNames[key_left]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Right";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->right = Environment->addButton(rect, this,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ narrow_to_wide(KeyNames[key_right]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Use";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+ narrow_to_wide(KeyNames[key_use]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Sneak";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->sneak = Environment->addButton(rect, this,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ narrow_to_wide(KeyNames[key_sneak]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Jump";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_jump]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Inventory";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->inventory = Environment->addButton(rect, this,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Chat";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+ narrow_to_wide(KeyNames[key_chat]).c_str());
+ }
+
+ //next col
+ offset = v2s32(250, 40);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fly";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+ narrow_to_wide(KeyNames[key_fly]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fast";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+ narrow_to_wide(KeyNames[key_fast]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Range select";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->range = Environment->addButton(rect, this,
+ GUI_ID_KEY_RANGE_BUTTON,
+ narrow_to_wide(KeyNames[key_range]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Print stacks";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_dump]).c_str());
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 620, 620);
+ rect += AbsoluteRect.UpperLeftCorner;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+
+ gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+ g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+ g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+ g_settings.set("keymap_left", keycode_to_keyname(key_left));
+ g_settings.set("keymap_right", keycode_to_keyname(key_right));
+ g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+ g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+ g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+ g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+ g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+ g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+ g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+ g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+ g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+ clearKeyCache();
+ return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+ key_forward = getKeySetting("keymap_forward");
+ key_backward = getKeySetting("keymap_backward");
+ key_left = getKeySetting("keymap_left");
+ key_right = getKeySetting("keymap_right");
+ key_jump = getKeySetting("keymap_jump");
+ key_sneak = getKeySetting("keymap_sneak");
+ key_inventory = getKeySetting("keymap_inventory");
+ key_chat = getKeySetting("keymap_chat");
+ key_range = getKeySetting("keymap_rangeselect");
+ key_fly = getKeySetting("keymap_freemove");
+ key_fast = getKeySetting("keymap_fastmove");
+ key_use = getKeySetting("keymap_special1");
+ key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+ if (activeKey >= 0)
+ {
+ switch (activeKey)
+ {
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ this->forward->setText(
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ this->backward->setText(
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ break;
+ }
+ activeKey = -1;
+ return false;
+ }
+ return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+ && event.KeyInput.PressedDown)
+ {
+ if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+ {
+ this->forward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_forward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+ {
+ this->backward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_backward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+ {
+ this->left->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_left = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+ {
+ this->right->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_right = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+ {
+ this->jump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_jump = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+ {
+ this->sneak->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_sneak = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+ {
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_inventory = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+ {
+ this->chat->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_chat = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+ {
+ this->range->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_range = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+ {
+ this->fly->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fly = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+ {
+ this->fast->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fast = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+ {
+ this->use->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_use = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+ {
+ this->dump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_dump = event.KeyInput.Key;
+ }
+
+ activeKey = -1;
+ return true;
+ }
+ if (event.EventType == EET_GUI_EVENT)
+ {
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if (!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+ {
+ switch (event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->forward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->backward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->left->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->right->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->use->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fly->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fast->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->jump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->chat->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->sneak->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->inventory->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->dump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->range->setText(L"press Key");
+ break;
+ }
+ //Buttons
+
+ }
+ }
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
new file mode 100644
index 000000000..389ce7aee
--- /dev/null
+++ b/src/guiKeyChangeMenu.h
@@ -0,0 +1,133 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+ { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+ "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+ "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+ "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+ "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+ "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+ "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+ "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+ "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+ "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+ "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+ "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+ enum
+ {
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+ };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+ GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+ s32 id, IMenuManager *menumgr);
+ ~GUIKeyChangeMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool acceptInput();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+
+ void init_keys();
+
+ bool resetMenu();
+
+ gui::IGUIButton *forward;
+ gui::IGUIButton *backward;
+ gui::IGUIButton *left;
+ gui::IGUIButton *right;
+ gui::IGUIButton *use;
+ gui::IGUIButton *sneak;
+ gui::IGUIButton *jump;
+ gui::IGUIButton *inventory;
+ gui::IGUIButton *fly;
+ gui::IGUIButton *fast;
+ gui::IGUIButton *range;
+ gui::IGUIButton *dump;
+ gui::IGUIButton *chat;
+
+ u32 activeKey;
+ u32 key_forward;
+ u32 key_backward;
+ u32 key_left;
+ u32 key_right;
+ u32 key_use;
+ u32 key_sneak;
+ u32 key_jump;
+ u32 key_inventory;
+ u32 key_fly;
+ u32 key_fast;
+ u32 key_range;
+ u32 key_chat;
+ u32 key_dump;
+};
+
+#endif
+
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index ef0a013f1..1d7f224f6 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -18,10 +18,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "guiMainMenu.h"
+#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
+
+
+#include "gettext.h"
+
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@@ -34,6 +39,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
m_gamecallback(gamecallback)
{
assert(m_data);
+ this->env = env;
+ this->parent = parent;
+ this->id = id;
+ this->menumgr = menumgr;
}
GUIMainMenu::~GUIMainMenu()
@@ -70,35 +79,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Client options
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
@@ -107,14 +116,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Server options
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
@@ -168,14 +177,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
- const wchar_t *text = L"Name/Password";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Name/Password")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
- Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+ Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(text_name == L"")
Environment->setFocus(e);
}
@@ -191,14 +200,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
- const wchar_t *text = L"Address/Port";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Address/Port")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
- Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+ Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(text_name != L"")
Environment->setFocus(e);
}
@@ -206,34 +215,43 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
- Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+ Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
{
core::rect<s32> rect(0, 0, 400, 20);
rect += topleft_client + v2s32(160, 100+35);
- const wchar_t *text = L"Leave address blank to start a local server.";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Leave address blank to start a local server.")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
- Environment->addCheckBox(fancy_trees, rect, this, 263,
- L"Fancy trees");
+ Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
+ chartowchar_t(gettext("Fancy trees")));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
- Environment->addCheckBox(smooth_lighting, rect, this, 262,
- L"Smooth Lighting");
+ Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
+ chartowchar_t(gettext("Smooth Lighting")));
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
- Environment->addButton(rect, this, 257, L"Start Game / Connect");
+ Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
+ chartowchar_t(gettext("Start Game / Connect")));
}
+ // Key change button
+ {
+ core::rect<s32> rect(0, 0, 100, 30);
+ //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
+ rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+ Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
+ chartowchar_t(gettext("Change keys")));
+ }
/*
Server section
*/
@@ -254,19 +272,22 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
- Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+ Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
+ chartowchar_t(gettext("Creative Mode")));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
- Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
+ Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
+ chartowchar_t(gettext("Enable Damage")));
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
- Environment->addButton(rect, this, 260, L"Delete world");
+ Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
+ chartowchar_t(gettext("Delete map")));
}
}
@@ -300,7 +321,7 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::acceptInput()
{
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
m_data->name = e->getText();
}
@@ -310,32 +331,32 @@ void GUIMainMenu::acceptInput()
m_data->password = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
m_data->address = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
m_data->port = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
@@ -377,11 +398,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
- case 257: // Start game
+ case GUI_ID_JOIN_GAME_BUTTON: // Start game
acceptInput();
quitMenu();
return true;
- case 260: // Delete map
+ case GUI_ID_CHANGE_KEYS_BUTTON: {
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
+ kmenu->drop();
+ return true;
+ }
+ case GUI_ID_DELETE_MAP_BUTTON: // Delete map
// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
@@ -393,7 +419,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
- case 256: case 257: case 258: case 264:
+ case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
acceptInput();
quitMenu();
return true;
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index edd519024..87561f797 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// For IGameCallback
#include "guiPauseMenu.h"
+enum
+{
+ GUI_ID_QUIT_BUTTON = 101,
+ GUI_ID_NAME_INPUT,
+ GUI_ID_ADDRESS_INPUT,
+ GUI_ID_PORT_INPUT,
+ GUI_ID_FANCYTREE_CB,
+ GUI_ID_SMOOTH_LIGHTING_CB,
+ GUI_ID_DAMAGE_CB,
+ GUI_ID_CREATIVE_CB,
+ GUI_ID_JOIN_GAME_BUTTON,
+ GUI_ID_CHANGE_KEYS_BUTTON,
+ GUI_ID_DELETE_MAP_BUTTON
+};
+
struct MainMenuData
{
MainMenuData():
@@ -87,6 +102,11 @@ private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
+
+ gui::IGUIEnvironment* env;
+ gui::IGUIElement* parent;
+ s32 id;
+ IMenuManager *menumgr;
};
#endif
diff --git a/src/guiMessageMenu.cpp b/src/guiMessageMenu.cpp
index 192911355..155be6029 100644
--- a/src/guiMessageMenu.cpp
+++ b/src/guiMessageMenu.cpp
@@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include <string>
+#include "gettext.h"
+
GUIMessageMenu::GUIMessageMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@@ -87,7 +89,8 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
gui::IGUIElement *e =
- Environment->addButton(rect, this, 257, L"Proceed");
+ Environment->addButton(rect, this, 257,
+ chartowchar_t(gettext("Proceed")));
Environment->setFocus(e);
}
}
diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp
index ec1cd029a..fabe75110 100644
--- a/src/guiPasswordChange.cpp
+++ b/src/guiPasswordChange.cpp
@@ -21,6 +21,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "serialization.h"
#include <string>
+#include "gettext.h"
+
const int ID_oldPassword = 256;
const int ID_newPassword1 = 257;
const int ID_newPassword2 = 258;
@@ -97,8 +99,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- const wchar_t *text = L"Old Password";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Old Password")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
@@ -112,8 +114,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- const wchar_t *text = L"New Password";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("New Password")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
@@ -126,8 +128,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- const wchar_t *text = L"Confirm Password";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Confirm Password")),
+ rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
@@ -141,16 +143,17 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, ypos);
- Environment->addButton(rect, this, ID_change, L"Change");
+ Environment->addButton(rect, this, ID_change, chartowchar_t(gettext("Change")));
}
ypos += 50;
{
core::rect<s32> rect(0, 0, 300, 20);
rect += topleft_client + v2s32(35, ypos);
- const wchar_t *text = L"Passwords do not match!";
IGUIElement *e =
- Environment->addStaticText(text, rect, false, true, this, ID_message);
+ Environment->addStaticText(
+ chartowchar_t(gettext("Passwords do not match!")),
+ rect, false, true, this, ID_message);
e->setVisible(false);
}
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index d32d1a10b..c10bcf039 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "config.h"
#include "main.h"
+#include "gettext.h"
+
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IGameCallback *gamecallback,
@@ -104,43 +106,47 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
- Environment->addButton(rect, this, 256, L"Continue");
+ Environment->addButton(rect, this, 256,
+ chartowchar_t(gettext("Continue")));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
- Environment->addButton(rect, this, 261, L"Change Password");
+ Environment->addButton(rect, this, 261,
+ chartowchar_t(gettext("Change Password")));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
- Environment->addButton(rect, this, 260, L"Disconnect");
+ Environment->addButton(rect, this, 260,
+ chartowchar_t(gettext("Disconnect")));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
- Environment->addButton(rect, this, 257, L"Exit to OS");
+ Environment->addButton(rect, this, 257,
+ chartowchar_t(gettext("Exit to OS")));
}
{
core::rect<s32> rect(0, 0, 180, 240);
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
- const wchar_t *text =
- L"Keys:\n"
- L"- WASD: Walk\n"
- L"- Mouse left: dig blocks\n"
- L"- Mouse right: place blocks\n"
- L"- Mouse wheel: select item\n"
- L"- 0...9: select item\n"
- L"- Shift: sneak\n"
- L"- R: Toggle viewing all loaded chunks\n"
- L"- I: Inventory menu\n"
- L"- ESC: This menu\n"
- L"- T: Chat\n";
- Environment->addStaticText(text, rect, false, true, this, 258);
+ Environment->addStaticText(chartowchar_t(gettext(
+ "Keys:\n"
+ "- WASD: Walk\n"
+ "- Mouse left: dig blocks\n"
+ "- Mouse right: place blocks\n"
+ "- Mouse wheel: select item\n"
+ "- 0...9: select item\n"
+ "- Shift: sneak\n"
+ "- R: Toggle viewing all loaded chunks\n"
+ "- I: Inventory menu\n"
+ "- ESC: This menu\n"
+ "- T: Chat\n"
+ )), rect, false, true, this, 258);
}
{
core::rect<s32> rect(0, 0, 180, 220);
@@ -167,7 +173,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
std::ostringstream os;
os<<"Minetest-c55\n";
- os<<"by Perttu Ahola\n";
+ os<<"by Perttu Ahola and contributors\n";
os<<"celeron55@gmail.com\n";
os<<BUILD_INFO<<"\n";
os<<"ud_path = "<<wrap_rows(porting::path_userdata, 20)<<"\n";
diff --git a/src/guiTextInputMenu.cpp b/src/guiTextInputMenu.cpp
index 2cb8cae62..252e452f5 100644
--- a/src/guiTextInputMenu.cpp
+++ b/src/guiTextInputMenu.cpp
@@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include <string>
+#include "gettext.h"
+
GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@@ -105,7 +107,8 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
- Environment->addButton(rect, this, 257, L"Proceed");
+ Environment->addButton(rect, this, 257,
+ chartowchar_t(gettext("Proceed")));
}
}
diff --git a/src/inventory.cpp b/src/inventory.cpp
index fec51a759..7ef7f0138 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -61,7 +61,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
is>>material;
u16 count;
is>>count;
- if(material > 255)
+ if(material > MAX_CONTENT)
throw SerializationError("Too large material number");
return new MaterialItem(material, count);
}
diff --git a/src/inventory.h b/src/inventory.h
index 07d81a3f7..5c64f89bb 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -30,8 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "debug.h"
#include "mapblockobject.h"
-// For g_materials
-#include "main.h"
+#include "main.h" // For g_materials
+#include "mapnode.h" // For content_t
#define QUANTITY_ITEM_MAX_COUNT 99
@@ -113,7 +113,7 @@ protected:
class MaterialItem : public InventoryItem
{
public:
- MaterialItem(u8 content, u16 count):
+ MaterialItem(content_t content, u16 count):
InventoryItem(count)
{
m_content = content;
@@ -175,12 +175,12 @@ public:
/*
Special methods
*/
- u8 getMaterial()
+ content_t getMaterial()
{
return m_content;
}
private:
- u8 m_content;
+ content_t m_content;
};
//TODO: Remove
diff --git a/src/keycode.cpp b/src/keycode.cpp
index ad3c0b401..d6472d2ea 100644
--- a/src/keycode.cpp
+++ b/src/keycode.cpp
@@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
return irr::KEY_KEY_CODES_COUNT;
}
+static const char *KeyNames[] =
+{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
+ "KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
+ "Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
+ "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
+ "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
+ "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
+ "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
+ "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
+ "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
+ "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
+ "KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
+ "Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
+ "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
+ "KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
+ "Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
+ "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
+ "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
+ "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
+ "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
+ "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
+ "Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
+ "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+
+std::string keycode_to_keyname(s32 keycode)
+{
+ return KeyNames[keycode];
+}
+
/*
Key config
*/
@@ -189,4 +229,8 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
return c;
}
+void clearKeyCache()
+{
+ g_key_setting_cache.clear();
+}
diff --git a/src/keycode.h b/src/keycode.h
index f19fe3442..300682b12 100644
--- a/src/keycode.h
+++ b/src/keycode.h
@@ -21,11 +21,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define KEYCODE_HEADER
#include "common_irrlicht.h"
+#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
+std::string keycode_to_keyname(s32 keycode);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);
+// Clear fast lookup cache
+void clearKeyCache();
+
#endif
diff --git a/src/main.cpp b/src/main.cpp
index 698c5fc71..3bc7ca5f6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,1646 +1,1678 @@
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-/*
-=============================== NOTES ==============================
-NOTE: Things starting with TODO are sometimes only suggestions.
-
-NOTE: iostream.imbue(std::locale("C")) is very slow
-NOTE: Global locale is now set at initialization
-
-NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
- hardware buffer (it is not freed automatically)
-
-NOTE: A random to-do list saved here as documentation:
-A list of "active blocks" in which stuff happens. (+=done)
- + Add a never-resetted game timer to the server
- + Add a timestamp value to blocks
- + The simple rule: All blocks near some player are "active"
- - Do stuff in real time in active blocks
- + Handle objects
- - Grow grass, delete leaves without a tree
- - Spawn some mobs based on some rules
- - Transform cobble to mossy cobble near water
- - Run a custom script
- - ...And all kinds of other dynamic stuff
- + Keep track of when a block becomes active and becomes inactive
- + When a block goes inactive:
- + Store objects statically to block
- + Store timer value as the timestamp
- + When a block goes active:
- + Create active objects out of static objects
- - Simulate the results of what would have happened if it would have
- been active for all the time
- - Grow a lot of grass and so on
- + Initially it is fine to send information about every active object
- to every player. Eventually it should be modified to only send info
- about the nearest ones.
- + This was left to be done by the old system and it sends only the
- nearest ones.
-
-Old, wild and random suggestions that probably won't be done:
--------------------------------------------------------------
-
-SUGG: If player is on ground, mainly fetch ground-level blocks
-
-SUGG: Expose Connection's seqnums and ACKs to server and client.
- - This enables saving many packets and making a faster connection
- - This also enables server to check if client has received the
- most recent block sent, for example.
-SUGG: Add a sane bandwidth throttling system to Connection
-
-SUGG: More fine-grained control of client's dumping of blocks from
- memory
- - ...What does this mean in the first place?
-
-SUGG: A map editing mode (similar to dedicated server mode)
-
-SUGG: Transfer more blocks in a single packet
-SUGG: A blockdata combiner class, to which blocks are added and at
- destruction it sends all the stuff in as few packets as possible.
-SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
- it by sending more stuff in a single packet.
- - Add a packet queue to RemoteClient, from which packets will be
- combined with object data packets
- - This is not exactly trivial: the object data packets are
- sometimes very big by themselves
- - This might not give much network performance gain though.
-
-SUGG: Precalculate lighting translation table at runtime (at startup)
- - This is not doable because it is currently hand-made and not
- based on some mathematical function.
- - Note: This has been changing lately
-
-SUGG: A version number to blocks, which increments when the block is
- modified (node add/remove, water update, lighting update)
- - This can then be used to make sure the most recent version of
- a block has been sent to client, for example
-
-SUGG: Make the amount of blocks sending to client and the total
- amount of blocks dynamically limited. Transferring blocks is the
- main network eater of this system, so it is the one that has
- to be throttled so that RTTs stay low.
-
-SUGG: Meshes of blocks could be split into 6 meshes facing into
- different directions and then only those drawn that need to be
-
-SUGG: Background music based on cellular automata?
- http://www.earslap.com/projectslab/otomata
-
-SUGG: Simple light color information to air
-
-SUGG: Server-side objects could be moved based on nodes to enable very
- lightweight operation and simple AI
- - Not practical; client would still need to show smooth movement.
-
-SUGG: Make a system for pregenerating quick information for mapblocks, so
- that the client can show them as cubes before they are actually sent
- or even generated.
-
-SUGG: Erosion simulation at map generation time
- - This might be plausible if larger areas of map were pregenerated
- without lighting (which is slow)
- - Simulate water flows, which would carve out dirt fast and
- then turn stone into gravel and sand and relocate it.
- - How about relocating minerals, too? Coal and gold in
- downstream sand and gravel would be kind of cool
- - This would need a better way of handling minerals, mainly
- to have mineral content as a separate field. the first
- parameter field is free for this.
- - Simulate rock falling from cliffs when water has removed
- enough solid rock from the bottom
-
-SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
- stuff as simple flags/values
- - Light?
- - A building?
- And at some point make the server send this data to the client too,
- instead of referring to the noise functions
- - Ground height
- - Surface ground type
- - Trees?
-
-Gaming ideas:
--------------
-
-- Aim for something like controlling a single dwarf in Dwarf Fortress
-- The player could go faster by a crafting a boat, or riding an animal
-- Random NPC traders. what else?
-
-Game content:
--------------
-
-- When furnace is destroyed, move items to player's inventory
-- Add lots of stuff
-- Glass blocks
-- Growing grass, decaying leaves
- - This can be done in the active blocks I guess.
- - Lots of stuff can be done in the active blocks.
- - Uh, is there an active block list somewhere? I think not. Add it.
-- Breaking weak structures
- - This can probably be accomplished in the same way as grass
-- Player health points
- - When player dies, throw items on map (needs better item-on-map
- implementation)
-- Cobble to get mossy if near water
-- More slots in furnace source list, so that multiple ingredients
- are possible.
-- Keys to chests?
-
-- The Treasure Guard; a big monster with a hammer
- - The hammer does great damage, shakes the ground and removes a block
- - You can drop on top of it, and have some time to attack there
- before he shakes you off
-
-- Maybe the difficulty could come from monsters getting tougher in
- far-away places, and the player starting to need something from
- there when time goes by.
- - The player would have some of that stuff at the beginning, and
- would need new supplies of it when it runs out
-
-- A bomb
-- A spread-items-on-map routine for the bomb, and for dying players
-
-- Fighting:
- - Proper sword swing simulation
- - Player should get damage from colliding to a wall at high speed
-
-Documentation:
---------------
-
-Build system / running:
------------------------
-
-Networking and serialization:
------------------------------
-
-SUGG: Fix address to be ipv6 compatible
-
-User Interface:
----------------
-
-Graphics:
----------
-
-SUGG: Combine MapBlock's face caches to so big pieces that VBO
- can be used
- - That is >500 vertices
- - This is not easy; all the MapBlocks close to the player would
- still need to be drawn separately and combining the blocks
- would have to happen in a background thread
-
-SUGG: Make fetching sector's blocks more efficient when rendering
- sectors that have very large amounts of blocks (on client)
- - Is this necessary at all?
-
-SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
- animating them is easier.
-
-SUGG: Option for enabling proper alpha channel for textures
-
-TODO: Flowing water animation
-
-TODO: A setting for enabling bilinear filtering for textures
-
-TODO: Better control of draw_control.wanted_max_blocks
-
-TODO: Further investigate the use of GPU lighting in addition to the
- current one
-
-TODO: Artificial (night) light could be more yellow colored than sunlight.
- - This is technically doable.
- - Also the actual colors of the textures could be made less colorful
- in the dark but it's a bit more difficult.
-
-SUGG: Somehow make the night less colorful
-
-TODO: Occlusion culling
- - At the same time, move some of the renderMap() block choosing code
- to the same place as where the new culling happens.
- - Shoot some rays per frame and when ready, make a new list of
- blocks for usage of renderMap and give it a new pointer to it.
-
-Configuration:
---------------
-
-Client:
--------
-
-TODO: Untie client network operations from framerate
- - Needs some input queues or something
- - This won't give much performance boost because calculating block
- meshes takes so long
-
-SUGG: Make morning and evening transition more smooth and maybe shorter
-
-TODO: Don't update all meshes always on single node changes, but
- check which ones should be updated
- - implement Map::updateNodeMeshes() and the usage of it
- - It will give almost always a 4x boost in mesh update performance.
-
-- A weapon engine
-
-- Tool/weapon visualization
-
-FIXME: When disconnected to the menu, memory is not freed properly
-
-TODO: Investigate how much the mesh generator thread gets used when
- transferring map data
-
-Server:
--------
-
-SUGG: Make an option to the server to disable building and digging near
- the starting position
-
-FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
-
-* Fix the problem with the server constantly saving one or a few
- blocks? List the first saved block, maybe it explains.
- - It is probably caused by oscillating water
- - TODO: Investigate if this still happens (this is a very old one)
-* Make a small history check to transformLiquids to detect and log
- continuous oscillations, in such detail that they can be fixed.
-
-FIXME: The new optimized map sending doesn't sometimes send enough blocks
- from big caves and such
-FIXME: Block send distance configuration does not take effect for some reason
-
-Environment:
-------------
-
-TODO: Add proper hooks to when adding and removing active blocks
-
-TODO: Finish the ActiveBlockModifier stuff and use it for something
-
-Objects:
---------
-
-TODO: Get rid of MapBlockObjects and use only ActiveObjects
- - Skipping the MapBlockObject data is nasty - there is no "total
- length" stored; have to make a SkipMBOs function which contains
- enough of the current code to skip them properly.
-
-SUGG: MovingObject::move and Player::move are basically the same.
- combine them.
- - NOTE: This is a bit tricky because player has the sneaking ability
- - NOTE: Player::move is more up-to-date.
- - NOTE: There is a simple move implementation now in collision.{h,cpp}
- - NOTE: MovingObject will be deleted (MapBlockObject)
-
-TODO: Add a long step function to objects that is called with the time
- difference when block activates
-
-Map:
-----
-
-TODO: Mineral and ground material properties
- - This way mineral ground toughness can be calculated with just
- some formula, as well as tool strengths
- - There are TODOs in appropriate files: material.h, content_mapnode.h
-
-TODO: Flowing water to actually contain flow direction information
- - There is a space for this - it just has to be implemented.
-
-TODO: Consider smoothening cave floors after generating them
-
-Misc. stuff:
-------------
-TODO: Make sure server handles removing grass when a block is placed (etc)
- - The client should not do it by itself
- - NOTE: I think nobody does it currently...
-TODO: Block cube placement around player's head
-TODO: Protocol version field
-TODO: Think about using same bits for material for fences and doors, for
- example
-TODO: Move mineral to param2, increment map serialization version, add
- conversion
-
-TODO: Restart irrlicht completely when coming back to main menu from game.
- - This gets rid of everything that is stored in irrlicht's caches.
-
-TODO: Merge bahamada's audio stuff (clean patch available)
-
-TODO: Merge key configuration menu (no clean patch available)
-
-Making it more portable:
-------------------------
-
-Stuff to do before release:
----------------------------
-
-Fixes to the current release:
------------------------------
-
-Stuff to do after release:
----------------------------
-
-Doing currently:
-----------------
-
-======================================================================
-
-*/
-
-#ifdef NDEBUG
- #ifdef _WIN32
- #pragma message ("Disabling unit tests")
- #else
- #warning "Disabling unit tests"
- #endif
- // Disable unit tests
- #define ENABLE_TESTS 0
-#else
- // Enable unit tests
- #define ENABLE_TESTS 1
-#endif
-
-#ifdef _MSC_VER
- #pragma comment(lib, "Irrlicht.lib")
- //#pragma comment(lib, "jthread.lib")
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
-
-#include <iostream>
-#include <fstream>
-#include <locale.h>
-#include "main.h"
-#include "common_irrlicht.h"
-#include "debug.h"
-#include "test.h"
-#include "server.h"
-#include "constants.h"
-#include "porting.h"
-#include "gettime.h"
-#include "guiMessageMenu.h"
-#include "filesys.h"
-#include "config.h"
-#include "guiMainMenu.h"
-#include "mineral.h"
-#include "materials.h"
-#include "game.h"
-#include "keycode.h"
-#include "tile.h"
-
-// This makes textures
-ITextureSource *g_texturesource = NULL;
-
-/*
- Settings.
- These are loaded from the config file.
-*/
-
-Settings g_settings;
-// This is located in defaultsettings.cpp
-extern void set_default_settings();
-
-// Global profiler
-Profiler g_profiler;
-
-/*
- Random stuff
-*/
-
-/*
- GUI Stuff
-*/
-
-gui::IGUIEnvironment* guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
-
-MainMenuManager g_menumgr;
-
-bool noMenuActive()
-{
- return (g_menumgr.menuCount() == 0);
-}
-
-// Passed to menus to allow disconnecting and exiting
-
-MainGameCallback *g_gamecallback = NULL;
-
-/*
- Debug streams
-*/
-
-// Connection
-std::ostream *dout_con_ptr = &dummyout;
-std::ostream *derr_con_ptr = &dstream_no_stderr;
-//std::ostream *dout_con_ptr = &dstream_no_stderr;
-//std::ostream *derr_con_ptr = &dstream_no_stderr;
-//std::ostream *dout_con_ptr = &dstream;
-//std::ostream *derr_con_ptr = &dstream;
-
-// Server
-std::ostream *dout_server_ptr = &dstream;
-std::ostream *derr_server_ptr = &dstream;
-
-// Client
-std::ostream *dout_client_ptr = &dstream;
-std::ostream *derr_client_ptr = &dstream;
-
-/*
- gettime.h implementation
-*/
-
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime() = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime()
- {
- if(m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
-{
-public:
- u32 getTime()
- {
- return porting::getTimeMs();
- }
-};
-
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
-{
- if(g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime();
-}
-
-/*
- Event handler for Irrlicht
-
- NOTE: Everything possible should be moved out from here,
- probably to InputHandler and the_game
-*/
-
-class MyEventReceiver : public IEventReceiver
-{
-public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- /*
- React to nothing here if a menu is active
- */
- if(noMenuActive() == false)
- {
- return false;
- }
-
- // Remember whether each key is down or up
- if(event.EventType == irr::EET_KEY_INPUT_EVENT)
- {
- keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
-
- if(event.KeyInput.PressedDown)
- keyWasDown[event.KeyInput.Key] = true;
- }
-
- if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
- {
- if(noMenuActive() == false)
- {
- left_active = false;
- middle_active = false;
- right_active = false;
- }
- else
- {
- //dstream<<"MyEventReceiver: mouse input"<<std::endl;
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
- leftclicked = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- {
- rightclicked = true;
- }
- if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- {
- leftreleased = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- {
- rightreleased = true;
- }
- if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
- {
- mouse_wheel += event.MouseInput.Wheel;
- }
- }
- }
-
- return false;
- }
-
- bool IsKeyDown(EKEY_CODE keyCode) const
- {
- return keyIsDown[keyCode];
- }
-
- // Checks whether a key was down and resets the state
- bool WasKeyDown(EKEY_CODE keyCode)
- {
- bool b = keyWasDown[keyCode];
- keyWasDown[keyCode] = false;
- return b;
- }
-
- s32 getMouseWheel()
- {
- s32 a = mouse_wheel;
- mouse_wheel = 0;
- return a;
- }
-
- void clearInput()
- {
- for(u32 i=0; i<KEY_KEY_CODES_COUNT; i++)
- {
- keyIsDown[i] = false;
- keyWasDown[i] = false;
- }
-
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
-
- left_active = false;
- middle_active = false;
- right_active = false;
-
- mouse_wheel = 0;
- }
-
- MyEventReceiver()
- {
- clearInput();
- }
-
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-
- bool left_active;
- bool middle_active;
- bool right_active;
-
- s32 mouse_wheel;
-
-private:
- IrrlichtDevice *m_device;
-
- // The current state of keys
- bool keyIsDown[KEY_KEY_CODES_COUNT];
- // Whether a key has been pressed or not
- bool keyWasDown[KEY_KEY_CODES_COUNT];
-};
-
-/*
- Separated input handler
-*/
-
-class RealInputHandler : public InputHandler
-{
-public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
- m_device(device),
- m_receiver(receiver)
- {
- }
- virtual bool isKeyDown(EKEY_CODE keyCode)
- {
- return m_receiver->IsKeyDown(keyCode);
- }
- virtual bool wasKeyDown(EKEY_CODE keyCode)
- {
- return m_receiver->WasKeyDown(keyCode);
- }
- virtual v2s32 getMousePos()
- {
- return m_device->getCursorControl()->getPosition();
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- m_device->getCursorControl()->setPosition(x, y);
- }
-
- virtual bool getLeftState()
- {
- return m_receiver->left_active;
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active;
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked;
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked;
- }
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased;
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased;
- }
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return m_receiver->getMouseWheel();
- }
-
- void clear()
- {
- m_receiver->clearInput();
- }
-private:
- IrrlichtDevice *m_device;
- MyEventReceiver *m_receiver;
-};
-
-class RandomInputHandler : public InputHandler
-{
-public:
- RandomInputHandler()
- {
- leftdown = false;
- rightdown = false;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
- for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
- keydown[i] = false;
- }
- virtual bool isKeyDown(EKEY_CODE keyCode)
- {
- return keydown[keyCode];
- }
- virtual bool wasKeyDown(EKEY_CODE keyCode)
- {
- return false;
- }
- virtual v2s32 getMousePos()
- {
- return mousepos;
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- mousepos = v2s32(x,y);
- }
-
- virtual bool getLeftState()
- {
- return leftdown;
- }
- virtual bool getRightState()
- {
- return rightdown;
- }
-
- virtual bool getLeftClicked()
- {
- return leftclicked;
- }
- virtual bool getRightClicked()
- {
- return rightclicked;
- }
- virtual void resetLeftClicked()
- {
- leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return leftreleased;
- }
- virtual bool getRightReleased()
- {
- return rightreleased;
- }
- virtual void resetLeftReleased()
- {
- leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return 0;
- }
-
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown[getKeySetting("keymap_jump")] =
- !keydown[getKeySetting("keymap_jump")];
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown[getKeySetting("keymap_special1")] =
- !keydown[getKeySetting("keymap_special1")];
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown[getKeySetting("keymap_forward")] =
- !keydown[getKeySetting("keymap_forward")];
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown[getKeySetting("keymap_left")] =
- !keydown[getKeySetting("keymap_left")];
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 20);
- mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 30);
- leftdown = !leftdown;
- if(leftdown)
- leftclicked = true;
- if(!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 15);
- rightdown = !rightdown;
- if(rightdown)
- rightclicked = true;
- if(!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
-
- s32 Rand(s32 min, s32 max)
- {
- return (myrand()%(max-min+1))+min;
- }
-private:
- bool keydown[KEY_KEY_CODES_COUNT];
- v2s32 mousepos;
- v2s32 mousespeed;
- bool leftdown;
- bool rightdown;
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-};
-
-// These are defined global so that they're not optimized too much.
-// Can't change them to volatile.
-s16 temp16;
-f32 tempf;
-v3f tempv3f1;
-v3f tempv3f2;
-std::string tempstring;
-std::string tempstring2;
-
-void SpeedTests()
-{
- {
- dstream<<"The following test should take around 20ms."<<std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for(u32 j=0; j<jj; j++)
- {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for(u32 i=0; i<ii; i++){
- tempstring2 += "asd";
- }
- for(u32 i=0; i<ii+1; i++){
- tempstring += "asd";
- if(tempstring == tempstring2)
- break;
- }
- }
- }
-
- dstream<<"All of the following tests should take around 100ms each."
- <<std::endl;
-
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for(u32 i=0; i<4000000; i++){
- temp16 += tempf;
- tempf += 0.001;
- }
- }
-
- {
- TimeTaker timer("Testing floating-point vector speed");
-
- tempv3f1 = v3f(1,2,3);
- tempv3f2 = v3f(4,5,6);
- for(u32 i=0; i<10000000; i++){
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7,8,9);
- }
- }
-
- {
- TimeTaker timer("Testing core::map speed");
-
- core::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii=300;
- for(s16 y=0; y<ii; y++){
- for(s16 x=0; x<ii; x++){
- map1.insert(v2s16(x,y), tempf);
- tempf += 1;
- }
- }
- for(s16 y=ii-1; y>=0; y--){
- for(s16 x=0; x<ii; x++){
- tempf = map1[v2s16(x,y)];
- }
- }
- }
-
- {
- dstream<<"Around 5000/ms should do well here."<<std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- m.Init();
- u32 n = 0;
- u32 i = 0;
- do{
- n += 10000;
- for(; i<n; i++){
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTime() < 10);
-
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- std::cout<<"Done. "<<dtime<<"ms, "
- <<per_ms<<"/ms"<<std::endl;
- }
-}
-
-void drawMenuBackground(video::IVideoDriver* driver)
-{
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- video::ITexture *bgtexture =
- driver->getTexture(getTexturePath("mud.png").c_str());
- if(bgtexture)
- {
- s32 texturesize = 128;
- s32 tiled_y = screensize.Height / texturesize + 1;
- s32 tiled_x = screensize.Width / texturesize + 1;
-
- for(s32 y=0; y<tiled_y; y++)
- for(s32 x=0; x<tiled_x; x++)
- {
- core::rect<s32> rect(0,0,texturesize,texturesize);
- rect += v2s32(x*texturesize, y*texturesize);
- driver->draw2DImage(bgtexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(bgtexture->getSize())),
- NULL, NULL, true);
- }
- }
-
- video::ITexture *logotexture =
- driver->getTexture(getTexturePath("menulogo.png").c_str());
- if(logotexture)
- {
- v2s32 logosize(logotexture->getOriginalSize().Width,
- logotexture->getOriginalSize().Height);
- logosize *= 4;
-
- video::SColor bgcolor(255,50,50,50);
- core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
- screensize.Width, screensize.Height);
- driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
- core::rect<s32> rect(0,0,logosize.X,logosize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
- rect -= v2s32(logosize.X/2, 0);
- driver->draw2DImage(logotexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(logotexture->getSize())),
- NULL, NULL, true);
- }
-}
-
-int main(int argc, char *argv[])
-{
- /*
- Initialization
- */
-
- // Set locale. This is for forcing '.' as the decimal point.
- std::locale::global(std::locale("C"));
- // This enables printing all characters in bitmap font
- setlocale(LC_CTYPE, "en_US");
-
- /*
- Parse command line
- */
-
- // List all allowed options
- core::map<std::string, ValueSpec> allowed_options;
- allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
- allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
- "Run server directly"));
- allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
- "Load configuration from specified file"));
- allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
- allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
- allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
- allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
- allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
- allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
-#ifdef _WIN32
- allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
-#endif
- allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
-
- Settings cmd_args;
-
- bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
-
- if(ret == false || cmd_args.getFlag("help"))
- {
- dstream<<"Allowed options:"<<std::endl;
- for(core::map<std::string, ValueSpec>::Iterator
- i = allowed_options.getIterator();
- i.atEnd() == false; i++)
- {
- dstream<<" --"<<i.getNode()->getKey();
- if(i.getNode()->getValue().type == VALUETYPE_FLAG)
- {
- }
- else
- {
- dstream<<" <value>";
- }
- dstream<<std::endl;
-
- if(i.getNode()->getValue().help != NULL)
- {
- dstream<<" "<<i.getNode()->getValue().help
- <<std::endl;
- }
- }
-
- return cmd_args.getFlag("help") ? 0 : 1;
- }
-
- /*
- Low-level initialization
- */
-
- bool disable_stderr = false;
-#ifdef _WIN32
- if(cmd_args.getFlag("dstream-on-stderr") == false)
- disable_stderr = true;
-#endif
-
- porting::signal_handler_init();
- bool &kill = *porting::signal_handler_killstatus();
-
- // Initialize porting::path_data and porting::path_userdata
- porting::initializePaths();
-
- // Create user data directory
- fs::CreateDir(porting::path_userdata);
-
- // Initialize debug streams
-#ifdef RUN_IN_PLACE
- std::string debugfile = DEBUGFILE;
-#else
- std::string debugfile = porting::path_userdata+"/"+DEBUGFILE;
-#endif
- debugstreams_init(disable_stderr, debugfile.c_str());
- // Initialize debug stacks
- debug_stacks_init();
-
- DSTACK(__FUNCTION_NAME);
-
- // Init material properties table
- //initializeMaterialProperties();
-
- // Debug handler
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- // Print startup message
- dstream<<DTIME<<"minetest-c55"
- " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
- <<", "<<BUILD_INFO
- <<std::endl;
-
- /*
- Basic initialization
- */
-
- // Initialize default settings
- set_default_settings();
-
- // Initialize sockets
- sockets_init();
- atexit(sockets_cleanup);
-
- /*
- Read config file
- */
-
- // Path of configuration file in use
- std::string configpath = "";
-
- if(cmd_args.exists("config"))
- {
- bool r = g_settings.readConfigFile(cmd_args.get("config").c_str());
- if(r == false)
- {
- dstream<<"Could not read configuration from \""
- <<cmd_args.get("config")<<"\""<<std::endl;
- return 1;
- }
- configpath = cmd_args.get("config");
- }
- else
- {
- core::array<std::string> filenames;
- filenames.push_back(porting::path_userdata + "/minetest.conf");
-#ifdef RUN_IN_PLACE
- filenames.push_back(porting::path_userdata + "/../minetest.conf");
-#endif
-
- for(u32 i=0; i<filenames.size(); i++)
- {
- bool r = g_settings.readConfigFile(filenames[i].c_str());
- if(r)
- {
- configpath = filenames[i];
- break;
- }
- }
-
- // If no path found, use the first one (menu creates the file)
- if(configpath == "")
- configpath = filenames[0];
- }
-
- // Initialize random seed
- srand(time(0));
- mysrand(time(0));
-
- /*
- Pre-initialize some stuff with a dummy irrlicht wrapper.
-
- These are needed for unit tests at least.
- */
-
- // Initial call with g_texturesource not set.
- init_mapnode();
-
- /*
- Run unit tests
- */
-
- if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true)
- {
- run_tests();
- }
-
- /*for(s16 y=-100; y<100; y++)
- for(s16 x=-100; x<100; x++)
- {
- std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
- }
- return 0;*/
-
- /*
- Game parameters
- */
-
- // Port
- u16 port = 30000;
- if(cmd_args.exists("port"))
- port = cmd_args.getU16("port");
- else if(g_settings.exists("port"))
- port = g_settings.getU16("port");
- if(port == 0)
- port = 30000;
-
- // Map directory
- std::string map_dir = porting::path_userdata+"/world";
- if(cmd_args.exists("map-dir"))
- map_dir = cmd_args.get("map-dir");
- else if(g_settings.exists("map-dir"))
- map_dir = g_settings.get("map-dir");
-
- // Run dedicated server if asked to
- if(cmd_args.getFlag("server"))
- {
- DSTACK("Dedicated server branch");
-
- // Create time getter
- g_timegetter = new SimpleTimeGetter();
-
- // Create server
- Server server(map_dir.c_str());
- server.start(port);
-
- // Run server
- dedicated_server_loop(server, kill);
-
- return 0;
- }
-
-
- /*
- More parameters
- */
-
- // Address to connect to
- std::string address = "";
-
- if(cmd_args.exists("address"))
- {
- address = cmd_args.get("address");
- }
- else
- {
- address = g_settings.get("address");
- }
-
- std::string playername = g_settings.get("name");
-
- /*
- Device initialization
- */
-
- // Resolution selection
-
- bool fullscreen = false;
- u16 screenW = g_settings.getU16("screenW");
- u16 screenH = g_settings.getU16("screenH");
-
- // Determine driver
-
- video::E_DRIVER_TYPE driverType;
-
- std::string driverstring = g_settings.get("video_driver");
-
- if(driverstring == "null")
- driverType = video::EDT_NULL;
- else if(driverstring == "software")
- driverType = video::EDT_SOFTWARE;
- else if(driverstring == "burningsvideo")
- driverType = video::EDT_BURNINGSVIDEO;
- else if(driverstring == "direct3d8")
- driverType = video::EDT_DIRECT3D8;
- else if(driverstring == "direct3d9")
- driverType = video::EDT_DIRECT3D9;
- else if(driverstring == "opengl")
- driverType = video::EDT_OPENGL;
- else
- {
- dstream<<"WARNING: Invalid video_driver specified; defaulting "
- "to opengl"<<std::endl;
- driverType = video::EDT_OPENGL;
- }
-
- /*
- Create device and exit if creation failed
- */
-
- MyEventReceiver receiver;
-
- IrrlichtDevice *device;
- device = createDevice(driverType,
- core::dimension2d<u32>(screenW, screenH),
- 16, fullscreen, false, false, &receiver);
-
- if (device == 0)
- return 1; // could not create selected driver.
-
- // Set device in game parameters
- device = device;
-
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
-
- // Create texture source
- g_texturesource = new TextureSource(device);
-
- /*
- Speed tests (done after irrlicht is loaded to get timer)
- */
- if(cmd_args.getFlag("speedtests"))
- {
- dstream<<"Running speed tests"<<std::endl;
- SpeedTests();
- return 0;
- }
-
- device->setResizable(true);
-
- bool random_input = g_settings.getBool("random_input")
- || cmd_args.getFlag("random-input");
- InputHandler *input = NULL;
- if(random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, &receiver);
-
- /*
- Continue initialization
- */
-
- //video::IVideoDriver* driver = device->getVideoDriver();
-
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
-
- scene::ISceneManager* smgr = device->getSceneManager();
-
- guienv = device->getGUIEnvironment();
- gui::IGUISkin* skin = guienv->getSkin();
- gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
- if(font)
- skin->setFont(font);
- else
- dstream<<"WARNING: Font file was not found."
- " Using default font."<<std::endl;
- // If font was not found, this will get us one
- font = skin->getFont();
- assert(font);
-
- u32 text_height = font->getDimension(L"Hello, world!").Height;
- dstream<<"text_height="<<text_height<<std::endl;
-
- //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
- //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
- //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
-
- /*
- Preload some textures and stuff
- */
-
- init_mapnode(); // Second call with g_texturesource set
- init_mineral();
-
- /*
- GUI stuff
- */
-
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
- std::wstring error_message = L"";
-
- // The password entered during the menu screen,
- std::string password;
-
- /*
- Menu-game loop
- */
- while(device->run() && kill == false)
- {
-
- // This is used for catching disconnects
- try
- {
-
- /*
- Clear everything from the GUIEnvironment
- */
- guienv->clear();
-
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
- /*
- Out-of-game menu loop.
-
- Loop quits when menu returns proper parameters.
- */
- while(kill == false)
- {
- // Cursor can be non-visible when coming from the game
- device->getCursorControl()->setVisible(true);
- // Some stuff are left to scene manager when coming from the game
- // (map at least?)
- smgr->clear();
- // Reset or hide the debug gui texts
- /*guitext->setText(L"Minetest-c55");
- guitext2->setVisible(false);
- guitext_info->setVisible(false);
- guitext_chat->setVisible(false);*/
-
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
- menudata.fancy_trees = g_settings.getBool("new_style_leaves");
- menudata.smooth_lighting = g_settings.getBool("smooth_lighting");
- menudata.creative_mode = g_settings.getBool("creative_mode");
- menudata.enable_damage = g_settings.getBool("enable_damage");
-
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- if(error_message != L"")
- {
- dstream<<"WARNING: error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
-
- video::IVideoDriver* driver = device->getVideoDriver();
-
- dstream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,128,128,128));
-
- drawMenuBackground(driver);
-
- guienv->drawAll();
-
- driver->endScene();
-
- // On some computers framerate doesn't seem to be
- // automatically limited
- sleep_ms(25);
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
- dstream<<"Dropping main menu"<<std::endl;
-
- menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(map_dir);
- if(r == false)
- error_message = L"Delete failed";
- continue;
- }
-
- playername = wide_to_narrow(menudata.name);
-
- password = translatePassword(playername, menudata.password);
-
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
- if(newport != 0)
- port = newport;
- g_settings.set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings.set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings.set("creative_mode", itos(menudata.creative_mode));
- g_settings.set("enable_damage", itos(menudata.enable_damage));
-
- // NOTE: These are now checked server side; no need to do it
- // here, so let's not do it here.
- /*// Check for valid parameters, restart menu if invalid.
- if(playername == "")
- {
- error_message = L"Name required.";
- continue;
- }
- // Check that name has only valid chars
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
- {
- error_message = L"Characters allowed: "
- +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
- continue;
- }*/
-
- // Save settings
- g_settings.set("name", playername);
- g_settings.set("address", address);
- g_settings.set("port", itos(port));
- // Update configuration file
- if(configpath != "")
- g_settings.updateConfigFile(configpath.c_str());
-
- // Continue to game
- break;
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false)
- break;
-
- // Initialize mapnode again to enable changed graphics settings
- init_mapnode();
-
- /*
- Run game
- */
- the_game(
- kill,
- random_input,
- input,
- device,
- font,
- map_dir,
- playername,
- password,
- address,
- port,
- error_message
- );
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
- error_message = L"Connection error (timed out?)";
- }
- catch(SocketException &e)
- {
- dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
- }
-#ifdef NDEBUG
- catch(std::exception &e)
- {
- std::string narrow_message = "Some exception, what()=\"";
- narrow_message += e.what();
- narrow_message += "\"";
- dstream<<DTIME<<narrow_message<<std::endl;
- error_message = narrow_to_wide(narrow_message);
- }
-#endif
-
- } // Menu-game loop
-
- delete input;
-
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
-
- END_DEBUG_EXCEPTION_HANDLER
-
- debugstreams_deinit();
-
- return 0;
-}
-
-//END
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/*
+=============================== NOTES ==============================
+NOTE: Things starting with TODO are sometimes only suggestions.
+
+NOTE: iostream.imbue(std::locale("C")) is very slow
+NOTE: Global locale is now set at initialization
+
+NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
+ hardware buffer (it is not freed automatically)
+
+NOTE: A random to-do list saved here as documentation:
+A list of "active blocks" in which stuff happens. (+=done)
+ + Add a never-resetted game timer to the server
+ + Add a timestamp value to blocks
+ + The simple rule: All blocks near some player are "active"
+ - Do stuff in real time in active blocks
+ + Handle objects
+ - Grow grass, delete leaves without a tree
+ - Spawn some mobs based on some rules
+ - Transform cobble to mossy cobble near water
+ - Run a custom script
+ - ...And all kinds of other dynamic stuff
+ + Keep track of when a block becomes active and becomes inactive
+ + When a block goes inactive:
+ + Store objects statically to block
+ + Store timer value as the timestamp
+ + When a block goes active:
+ + Create active objects out of static objects
+ - Simulate the results of what would have happened if it would have
+ been active for all the time
+ - Grow a lot of grass and so on
+ + Initially it is fine to send information about every active object
+ to every player. Eventually it should be modified to only send info
+ about the nearest ones.
+ + This was left to be done by the old system and it sends only the
+ nearest ones.
+
+Vim conversion regexpes for moving to extended content type storage:
+%s/\(\.\|->\)d \([!=]=\)/\1getContent() \2/g
+%s/content_features(\([^.]*\)\.d)/content_features(\1)/g
+%s/\(\.\|->\)d = \([^;]*\);/\1setContent(\2);/g
+%s/\(getNodeNoExNoEmerge([^)]*)\)\.d/\1.getContent()/g
+%s/\(getNodeNoExNoEmerge(.*)\)\.d/\1.getContent()/g
+%s/\.d;/.getContent();/g
+%s/\(content_liquid\|content_flowing_liquid\|make_liquid_flowing\|content_pointable\)(\([^.]*\).d)/\1(\2.getContent())/g
+Other things to note:
+- node.d = node.param0 (only in raw serialization; use getContent() otherwise)
+- node.param = node.param1
+- node.dir = node.param2
+- content_walkable(node.d) etc should be changed to
+ content_features(node).walkable etc
+- Also check for lines that store the result of getContent to a 8-bit
+ variable and fix them (result of getContent() must be stored in
+ content_t, which is 16-bit)
+
+Old, wild and random suggestions that probably won't be done:
+-------------------------------------------------------------
+
+SUGG: If player is on ground, mainly fetch ground-level blocks
+
+SUGG: Expose Connection's seqnums and ACKs to server and client.
+ - This enables saving many packets and making a faster connection
+ - This also enables server to check if client has received the
+ most recent block sent, for example.
+SUGG: Add a sane bandwidth throttling system to Connection
+
+SUGG: More fine-grained control of client's dumping of blocks from
+ memory
+ - ...What does this mean in the first place?
+
+SUGG: A map editing mode (similar to dedicated server mode)
+
+SUGG: Transfer more blocks in a single packet
+SUGG: A blockdata combiner class, to which blocks are added and at
+ destruction it sends all the stuff in as few packets as possible.
+SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
+ it by sending more stuff in a single packet.
+ - Add a packet queue to RemoteClient, from which packets will be
+ combined with object data packets
+ - This is not exactly trivial: the object data packets are
+ sometimes very big by themselves
+ - This might not give much network performance gain though.
+
+SUGG: Precalculate lighting translation table at runtime (at startup)
+ - This is not doable because it is currently hand-made and not
+ based on some mathematical function.
+ - Note: This has been changing lately
+
+SUGG: A version number to blocks, which increments when the block is
+ modified (node add/remove, water update, lighting update)
+ - This can then be used to make sure the most recent version of
+ a block has been sent to client, for example
+
+SUGG: Make the amount of blocks sending to client and the total
+ amount of blocks dynamically limited. Transferring blocks is the
+ main network eater of this system, so it is the one that has
+ to be throttled so that RTTs stay low.
+
+SUGG: Meshes of blocks could be split into 6 meshes facing into
+ different directions and then only those drawn that need to be
+
+SUGG: Background music based on cellular automata?
+ http://www.earslap.com/projectslab/otomata
+
+SUGG: Simple light color information to air
+
+SUGG: Server-side objects could be moved based on nodes to enable very
+ lightweight operation and simple AI
+ - Not practical; client would still need to show smooth movement.
+
+SUGG: Make a system for pregenerating quick information for mapblocks, so
+ that the client can show them as cubes before they are actually sent
+ or even generated.
+
+SUGG: Erosion simulation at map generation time
+ - This might be plausible if larger areas of map were pregenerated
+ without lighting (which is slow)
+ - Simulate water flows, which would carve out dirt fast and
+ then turn stone into gravel and sand and relocate it.
+ - How about relocating minerals, too? Coal and gold in
+ downstream sand and gravel would be kind of cool
+ - This would need a better way of handling minerals, mainly
+ to have mineral content as a separate field. the first
+ parameter field is free for this.
+ - Simulate rock falling from cliffs when water has removed
+ enough solid rock from the bottom
+
+SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
+ stuff as simple flags/values
+ - Light?
+ - A building?
+ And at some point make the server send this data to the client too,
+ instead of referring to the noise functions
+ - Ground height
+ - Surface ground type
+ - Trees?
+
+Gaming ideas:
+-------------
+
+- Aim for something like controlling a single dwarf in Dwarf Fortress
+- The player could go faster by a crafting a boat, or riding an animal
+- Random NPC traders. what else?
+
+Game content:
+-------------
+
+- When furnace is destroyed, move items to player's inventory
+- Add lots of stuff
+- Glass blocks
+- Growing grass, decaying leaves
+ - This can be done in the active blocks I guess.
+ - Lots of stuff can be done in the active blocks.
+ - Uh, is there an active block list somewhere? I think not. Add it.
+- Breaking weak structures
+ - This can probably be accomplished in the same way as grass
+- Player health points
+ - When player dies, throw items on map (needs better item-on-map
+ implementation)
+- Cobble to get mossy if near water
+- More slots in furnace source list, so that multiple ingredients
+ are possible.
+- Keys to chests?
+
+- The Treasure Guard; a big monster with a hammer
+ - The hammer does great damage, shakes the ground and removes a block
+ - You can drop on top of it, and have some time to attack there
+ before he shakes you off
+
+- Maybe the difficulty could come from monsters getting tougher in
+ far-away places, and the player starting to need something from
+ there when time goes by.
+ - The player would have some of that stuff at the beginning, and
+ would need new supplies of it when it runs out
+
+- A bomb
+- A spread-items-on-map routine for the bomb, and for dying players
+
+- Fighting:
+ - Proper sword swing simulation
+ - Player should get damage from colliding to a wall at high speed
+
+Documentation:
+--------------
+
+Build system / running:
+-----------------------
+
+Networking and serialization:
+-----------------------------
+
+SUGG: Fix address to be ipv6 compatible
+
+User Interface:
+---------------
+
+Graphics:
+---------
+
+SUGG: Combine MapBlock's face caches to so big pieces that VBO
+ can be used
+ - That is >500 vertices
+ - This is not easy; all the MapBlocks close to the player would
+ still need to be drawn separately and combining the blocks
+ would have to happen in a background thread
+
+SUGG: Make fetching sector's blocks more efficient when rendering
+ sectors that have very large amounts of blocks (on client)
+ - Is this necessary at all?
+
+SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
+ animating them is easier.
+
+SUGG: Option for enabling proper alpha channel for textures
+
+TODO: Flowing water animation
+
+TODO: A setting for enabling bilinear filtering for textures
+
+TODO: Better control of draw_control.wanted_max_blocks
+
+TODO: Further investigate the use of GPU lighting in addition to the
+ current one
+
+TODO: Artificial (night) light could be more yellow colored than sunlight.
+ - This is technically doable.
+ - Also the actual colors of the textures could be made less colorful
+ in the dark but it's a bit more difficult.
+
+SUGG: Somehow make the night less colorful
+
+TODO: Occlusion culling
+ - At the same time, move some of the renderMap() block choosing code
+ to the same place as where the new culling happens.
+ - Shoot some rays per frame and when ready, make a new list of
+ blocks for usage of renderMap and give it a new pointer to it.
+
+Configuration:
+--------------
+
+Client:
+-------
+
+TODO: Untie client network operations from framerate
+ - Needs some input queues or something
+ - This won't give much performance boost because calculating block
+ meshes takes so long
+
+SUGG: Make morning and evening transition more smooth and maybe shorter
+
+TODO: Don't update all meshes always on single node changes, but
+ check which ones should be updated
+ - implement Map::updateNodeMeshes() and the usage of it
+ - It will give almost always a 4x boost in mesh update performance.
+
+- A weapon engine
+
+- Tool/weapon visualization
+
+FIXME: When disconnected to the menu, memory is not freed properly
+
+TODO: Investigate how much the mesh generator thread gets used when
+ transferring map data
+
+Server:
+-------
+
+SUGG: Make an option to the server to disable building and digging near
+ the starting position
+
+FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
+
+* Fix the problem with the server constantly saving one or a few
+ blocks? List the first saved block, maybe it explains.
+ - It is probably caused by oscillating water
+ - TODO: Investigate if this still happens (this is a very old one)
+* Make a small history check to transformLiquids to detect and log
+ continuous oscillations, in such detail that they can be fixed.
+
+FIXME: The new optimized map sending doesn't sometimes send enough blocks
+ from big caves and such
+FIXME: Block send distance configuration does not take effect for some reason
+
+Environment:
+------------
+
+TODO: Add proper hooks to when adding and removing active blocks
+
+TODO: Finish the ActiveBlockModifier stuff and use it for something
+
+Objects:
+--------
+
+TODO: Get rid of MapBlockObjects and use only ActiveObjects
+ - Skipping the MapBlockObject data is nasty - there is no "total
+ length" stored; have to make a SkipMBOs function which contains
+ enough of the current code to skip them properly.
+
+SUGG: MovingObject::move and Player::move are basically the same.
+ combine them.
+ - NOTE: This is a bit tricky because player has the sneaking ability
+ - NOTE: Player::move is more up-to-date.
+ - NOTE: There is a simple move implementation now in collision.{h,cpp}
+ - NOTE: MovingObject will be deleted (MapBlockObject)
+
+TODO: Add a long step function to objects that is called with the time
+ difference when block activates
+
+Map:
+----
+
+TODO: Mineral and ground material properties
+ - This way mineral ground toughness can be calculated with just
+ some formula, as well as tool strengths. Sounds too.
+ - There are TODOs in appropriate files: material.h, content_mapnode.h
+
+TODO: Flowing water to actually contain flow direction information
+ - There is a space for this - it just has to be implemented.
+
+TODO: Consider smoothening cave floors after generating them
+
+TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
+ - delta also
+
+Misc. stuff:
+------------
+TODO: Make sure server handles removing grass when a block is placed (etc)
+ - The client should not do it by itself
+ - NOTE: I think nobody does it currently...
+TODO: Block cube placement around player's head
+TODO: Protocol version field
+TODO: Think about using same bits for material for fences and doors, for
+ example
+TODO: Move mineral to param2, increment map serialization version, add
+ conversion
+
+SUGG: Restart irrlicht completely when coming back to main menu from game.
+ - This gets rid of everything that is stored in irrlicht's caches.
+ - This might be needed for texture pack selection in menu
+
+TODO: Merge bahamada's audio stuff (clean patch available)
+
+TODO: Move content_features to mapnode_content_features.{h,cpp} or so
+
+Making it more portable:
+------------------------
+
+Stuff to do before release:
+---------------------------
+
+Fixes to the current release:
+-----------------------------
+
+Stuff to do after release:
+---------------------------
+
+Doing currently:
+----------------
+
+======================================================================
+
+*/
+
+#ifdef NDEBUG
+ #ifdef _WIN32
+ #pragma message ("Disabling unit tests")
+ #else
+ #warning "Disabling unit tests"
+ #endif
+ // Disable unit tests
+ #define ENABLE_TESTS 0
+#else
+ // Enable unit tests
+ #define ENABLE_TESTS 1
+#endif
+
+#ifdef _MSC_VER
+ #pragma comment(lib, "Irrlicht.lib")
+ //#pragma comment(lib, "jthread.lib")
+ #pragma comment(lib, "zlibwapi.lib")
+ #pragma comment(lib, "Shell32.lib")
+ // This would get rid of the console window
+ //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
+#endif
+
+#include <iostream>
+#include <fstream>
+#include <locale.h>
+#include "main.h"
+#include "common_irrlicht.h"
+#include "debug.h"
+#include "test.h"
+#include "server.h"
+#include "constants.h"
+#include "porting.h"
+#include "gettime.h"
+#include "guiMessageMenu.h"
+#include "filesys.h"
+#include "config.h"
+#include "guiMainMenu.h"
+#include "mineral.h"
+#include "materials.h"
+#include "game.h"
+#include "keycode.h"
+#include "tile.h"
+
+#include "gettext.h"
+
+// This makes textures
+ITextureSource *g_texturesource = NULL;
+
+/*
+ Settings.
+ These are loaded from the config file.
+*/
+
+Settings g_settings;
+// This is located in defaultsettings.cpp
+extern void set_default_settings();
+
+// Global profiler
+Profiler g_profiler;
+
+/*
+ Random stuff
+*/
+
+/*
+ GUI Stuff
+*/
+
+gui::IGUIEnvironment* guienv = NULL;
+gui::IGUIStaticText *guiroot = NULL;
+
+MainMenuManager g_menumgr;
+
+bool noMenuActive()
+{
+ return (g_menumgr.menuCount() == 0);
+}
+
+// Passed to menus to allow disconnecting and exiting
+
+MainGameCallback *g_gamecallback = NULL;
+
+/*
+ Debug streams
+*/
+
+// Connection
+std::ostream *dout_con_ptr = &dummyout;
+std::ostream *derr_con_ptr = &dstream_no_stderr;
+//std::ostream *dout_con_ptr = &dstream_no_stderr;
+//std::ostream *derr_con_ptr = &dstream_no_stderr;
+//std::ostream *dout_con_ptr = &dstream;
+//std::ostream *derr_con_ptr = &dstream;
+
+// Server
+std::ostream *dout_server_ptr = &dstream;
+std::ostream *derr_server_ptr = &dstream;
+
+// Client
+std::ostream *dout_client_ptr = &dstream;
+std::ostream *derr_client_ptr = &dstream;
+
+/*
+ gettime.h implementation
+*/
+
+// A small helper class
+class TimeGetter
+{
+public:
+ virtual u32 getTime() = 0;
+};
+
+// A precise irrlicht one
+class IrrlichtTimeGetter: public TimeGetter
+{
+public:
+ IrrlichtTimeGetter(IrrlichtDevice *device):
+ m_device(device)
+ {}
+ u32 getTime()
+ {
+ if(m_device == NULL)
+ return 0;
+ return m_device->getTimer()->getRealTime();
+ }
+private:
+ IrrlichtDevice *m_device;
+};
+// Not so precise one which works without irrlicht
+class SimpleTimeGetter: public TimeGetter
+{
+public:
+ u32 getTime()
+ {
+ return porting::getTimeMs();
+ }
+};
+
+// A pointer to a global instance of the time getter
+// TODO: why?
+TimeGetter *g_timegetter = NULL;
+
+u32 getTimeMs()
+{
+ if(g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime();
+}
+
+/*
+ Event handler for Irrlicht
+
+ NOTE: Everything possible should be moved out from here,
+ probably to InputHandler and the_game
+*/
+
+class MyEventReceiver : public IEventReceiver
+{
+public:
+ // This is the one method that we have to implement
+ virtual bool OnEvent(const SEvent& event)
+ {
+ /*
+ React to nothing here if a menu is active
+ */
+ if(noMenuActive() == false)
+ {
+ return false;
+ }
+
+ // Remember whether each key is down or up
+ if(event.EventType == irr::EET_KEY_INPUT_EVENT)
+ {
+ keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
+
+ if(event.KeyInput.PressedDown)
+ keyWasDown[event.KeyInput.Key] = true;
+ }
+
+ if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
+ {
+ if(noMenuActive() == false)
+ {
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+ }
+ else
+ {
+ //dstream<<"MyEventReceiver: mouse input"<<std::endl;
+ left_active = event.MouseInput.isLeftPressed();
+ middle_active = event.MouseInput.isMiddlePressed();
+ right_active = event.MouseInput.isRightPressed();
+
+ if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ {
+ leftclicked = true;
+ }
+ if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
+ {
+ rightclicked = true;
+ }
+ if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ {
+ leftreleased = true;
+ }
+ if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ {
+ rightreleased = true;
+ }
+ if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
+ {
+ mouse_wheel += event.MouseInput.Wheel;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ bool IsKeyDown(EKEY_CODE keyCode) const
+ {
+ return keyIsDown[keyCode];
+ }
+
+ // Checks whether a key was down and resets the state
+ bool WasKeyDown(EKEY_CODE keyCode)
+ {
+ bool b = keyWasDown[keyCode];
+ keyWasDown[keyCode] = false;
+ return b;
+ }
+
+ s32 getMouseWheel()
+ {
+ s32 a = mouse_wheel;
+ mouse_wheel = 0;
+ return a;
+ }
+
+ void clearInput()
+ {
+ for(u32 i=0; i<KEY_KEY_CODES_COUNT; i++)
+ {
+ keyIsDown[i] = false;
+ keyWasDown[i] = false;
+ }
+
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+
+ mouse_wheel = 0;
+ }
+
+ MyEventReceiver()
+ {
+ clearInput();
+ }
+
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+
+ bool left_active;
+ bool middle_active;
+ bool right_active;
+
+ s32 mouse_wheel;
+
+private:
+ IrrlichtDevice *m_device;
+
+ // The current state of keys
+ bool keyIsDown[KEY_KEY_CODES_COUNT];
+ // Whether a key has been pressed or not
+ bool keyWasDown[KEY_KEY_CODES_COUNT];
+};
+
+/*
+ Separated input handler
+*/
+
+class RealInputHandler : public InputHandler
+{
+public:
+ RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
+ m_device(device),
+ m_receiver(receiver)
+ {
+ }
+ virtual bool isKeyDown(EKEY_CODE keyCode)
+ {
+ return m_receiver->IsKeyDown(keyCode);
+ }
+ virtual bool wasKeyDown(EKEY_CODE keyCode)
+ {
+ return m_receiver->WasKeyDown(keyCode);
+ }
+ virtual v2s32 getMousePos()
+ {
+ return m_device->getCursorControl()->getPosition();
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ m_device->getCursorControl()->setPosition(x, y);
+ }
+
+ virtual bool getLeftState()
+ {
+ return m_receiver->left_active;
+ }
+ virtual bool getRightState()
+ {
+ return m_receiver->right_active;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return m_receiver->leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return m_receiver->rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ m_receiver->leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ m_receiver->rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return m_receiver->leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return m_receiver->rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ m_receiver->leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ m_receiver->rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
+
+ void clear()
+ {
+ m_receiver->clearInput();
+ }
+private:
+ IrrlichtDevice *m_device;
+ MyEventReceiver *m_receiver;
+};
+
+class RandomInputHandler : public InputHandler
+{
+public:
+ RandomInputHandler()
+ {
+ leftdown = false;
+ rightdown = false;
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+ for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
+ keydown[i] = false;
+ }
+ virtual bool isKeyDown(EKEY_CODE keyCode)
+ {
+ return keydown[keyCode];
+ }
+ virtual bool wasKeyDown(EKEY_CODE keyCode)
+ {
+ return false;
+ }
+ virtual v2s32 getMousePos()
+ {
+ return mousepos;
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ mousepos = v2s32(x,y);
+ }
+
+ virtual bool getLeftState()
+ {
+ return leftdown;
+ }
+ virtual bool getRightState()
+ {
+ return rightdown;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return 0;
+ }
+
+ virtual void step(float dtime)
+ {
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 40);
+ keydown[getKeySetting("keymap_jump")] =
+ !keydown[getKeySetting("keymap_jump")];
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 40);
+ keydown[getKeySetting("keymap_special1")] =
+ !keydown[getKeySetting("keymap_special1")];
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 40);
+ keydown[getKeySetting("keymap_forward")] =
+ !keydown[getKeySetting("keymap_forward")];
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 40);
+ keydown[getKeySetting("keymap_left")] =
+ !keydown[getKeySetting("keymap_left")];
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 20);
+ mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 30);
+ leftdown = !leftdown;
+ if(leftdown)
+ leftclicked = true;
+ if(!leftdown)
+ leftreleased = true;
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if(counter1 < 0.0)
+ {
+ counter1 = 0.1*Rand(1, 15);
+ rightdown = !rightdown;
+ if(rightdown)
+ rightclicked = true;
+ if(!rightdown)
+ rightreleased = true;
+ }
+ }
+ mousepos += mousespeed;
+ }
+
+ s32 Rand(s32 min, s32 max)
+ {
+ return (myrand()%(max-min+1))+min;
+ }
+private:
+ bool keydown[KEY_KEY_CODES_COUNT];
+ v2s32 mousepos;
+ v2s32 mousespeed;
+ bool leftdown;
+ bool rightdown;
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+};
+
+// These are defined global so that they're not optimized too much.
+// Can't change them to volatile.
+s16 temp16;
+f32 tempf;
+v3f tempv3f1;
+v3f tempv3f2;
+std::string tempstring;
+std::string tempstring2;
+
+void SpeedTests()
+{
+ {
+ dstream<<"The following test should take around 20ms."<<std::endl;
+ TimeTaker timer("Testing std::string speed");
+ const u32 jj = 10000;
+ for(u32 j=0; j<jj; j++)
+ {
+ tempstring = "";
+ tempstring2 = "";
+ const u32 ii = 10;
+ for(u32 i=0; i<ii; i++){
+ tempstring2 += "asd";
+ }
+ for(u32 i=0; i<ii+1; i++){
+ tempstring += "asd";
+ if(tempstring == tempstring2)
+ break;
+ }
+ }
+ }
+
+ dstream<<"All of the following tests should take around 100ms each."
+ <<std::endl;
+
+ {
+ TimeTaker timer("Testing floating-point conversion speed");
+ tempf = 0.001;
+ for(u32 i=0; i<4000000; i++){
+ temp16 += tempf;
+ tempf += 0.001;
+ }
+ }
+
+ {
+ TimeTaker timer("Testing floating-point vector speed");
+
+ tempv3f1 = v3f(1,2,3);
+ tempv3f2 = v3f(4,5,6);
+ for(u32 i=0; i<10000000; i++){
+ tempf += tempv3f1.dotProduct(tempv3f2);
+ tempv3f2 += v3f(7,8,9);
+ }
+ }
+
+ {
+ TimeTaker timer("Testing core::map speed");
+
+ core::map<v2s16, f32> map1;
+ tempf = -324;
+ const s16 ii=300;
+ for(s16 y=0; y<ii; y++){
+ for(s16 x=0; x<ii; x++){
+ map1.insert(v2s16(x,y), tempf);
+ tempf += 1;
+ }
+ }
+ for(s16 y=ii-1; y>=0; y--){
+ for(s16 x=0; x<ii; x++){
+ tempf = map1[v2s16(x,y)];
+ }
+ }
+ }
+
+ {
+ dstream<<"Around 5000/ms should do well here."<<std::endl;
+ TimeTaker timer("Testing mutex speed");
+
+ JMutex m;
+ m.Init();
+ u32 n = 0;
+ u32 i = 0;
+ do{
+ n += 10000;
+ for(; i<n; i++){
+ m.Lock();
+ m.Unlock();
+ }
+ }
+ // Do at least 10ms
+ while(timer.getTime() < 10);
+
+ u32 dtime = timer.stop();
+ u32 per_ms = n / dtime;
+ std::cout<<"Done. "<<dtime<<"ms, "
+ <<per_ms<<"/ms"<<std::endl;
+ }
+}
+
+void drawMenuBackground(video::IVideoDriver* driver)
+{
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ video::ITexture *bgtexture =
+ driver->getTexture(getTexturePath("mud.png").c_str());
+ if(bgtexture)
+ {
+ s32 texturesize = 128;
+ s32 tiled_y = screensize.Height / texturesize + 1;
+ s32 tiled_x = screensize.Width / texturesize + 1;
+
+ for(s32 y=0; y<tiled_y; y++)
+ for(s32 x=0; x<tiled_x; x++)
+ {
+ core::rect<s32> rect(0,0,texturesize,texturesize);
+ rect += v2s32(x*texturesize, y*texturesize);
+ driver->draw2DImage(bgtexture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(bgtexture->getSize())),
+ NULL, NULL, true);
+ }
+ }
+
+ video::ITexture *logotexture =
+ driver->getTexture(getTexturePath("menulogo.png").c_str());
+ if(logotexture)
+ {
+ v2s32 logosize(logotexture->getOriginalSize().Width,
+ logotexture->getOriginalSize().Height);
+ logosize *= 4;
+
+ video::SColor bgcolor(255,50,50,50);
+ core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
+ screensize.Width, screensize.Height);
+ driver->draw2DRectangle(bgcolor, bgrect, NULL);
+
+ core::rect<s32> rect(0,0,logosize.X,logosize.Y);
+ rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
+ rect -= v2s32(logosize.X/2, 0);
+ driver->draw2DImage(logotexture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(logotexture->getSize())),
+ NULL, NULL, true);
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ /*
+ Initialization
+ */
+
+ // Set locale. This is for forcing '.' as the decimal point.
+ std::locale::global(std::locale("C"));
+ // This enables printing all characters in bitmap font
+ setlocale(LC_CTYPE, "en_US");
+
+ /*
+ Parse command line
+ */
+
+ // List all allowed options
+ core::map<std::string, ValueSpec> allowed_options;
+ allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
+ allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
+ "Run server directly"));
+ allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
+ "Load configuration from specified file"));
+ allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
+ allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
+ allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
+ allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
+ allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
+ allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
+#ifdef _WIN32
+ allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
+#endif
+ allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
+
+ Settings cmd_args;
+
+ bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
+
+ if(ret == false || cmd_args.getFlag("help"))
+ {
+ dstream<<"Allowed options:"<<std::endl;
+ for(core::map<std::string, ValueSpec>::Iterator
+ i = allowed_options.getIterator();
+ i.atEnd() == false; i++)
+ {
+ dstream<<" --"<<i.getNode()->getKey();
+ if(i.getNode()->getValue().type == VALUETYPE_FLAG)
+ {
+ }
+ else
+ {
+ dstream<<" <value>";
+ }
+ dstream<<std::endl;
+
+ if(i.getNode()->getValue().help != NULL)
+ {
+ dstream<<" "<<i.getNode()->getValue().help
+ <<std::endl;
+ }
+ }
+
+ return cmd_args.getFlag("help") ? 0 : 1;
+ }
+
+ /*
+ Low-level initialization
+ */
+
+ bool disable_stderr = false;
+#ifdef _WIN32
+ if(cmd_args.getFlag("dstream-on-stderr") == false)
+ disable_stderr = true;
+#endif
+
+ porting::signal_handler_init();
+ bool &kill = *porting::signal_handler_killstatus();
+
+ // Initialize porting::path_data and porting::path_userdata
+ porting::initializePaths();
+
+ // Create user data directory
+ fs::CreateDir(porting::path_userdata);
+
+ setlocale(LC_MESSAGES, "");
+ bindtextdomain("minetest", (porting::path_userdata+"/locale").c_str());
+ textdomain("minetest");
+
+ // Initialize debug streams
+#ifdef RUN_IN_PLACE
+ std::string debugfile = DEBUGFILE;
+#else
+ std::string debugfile = porting::path_userdata+"/"+DEBUGFILE;
+#endif
+ debugstreams_init(disable_stderr, debugfile.c_str());
+ // Initialize debug stacks
+ debug_stacks_init();
+
+ DSTACK(__FUNCTION_NAME);
+
+ // Init material properties table
+ //initializeMaterialProperties();
+
+ // Debug handler
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ // Print startup message
+ dstream<<DTIME<<"minetest-c55"
+ " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+ <<", "<<BUILD_INFO
+ <<std::endl;
+
+ /*
+ Basic initialization
+ */
+
+ // Initialize default settings
+ set_default_settings();
+
+ // Initialize sockets
+ sockets_init();
+ atexit(sockets_cleanup);
+
+ /*
+ Read config file
+ */
+
+ // Path of configuration file in use
+ std::string configpath = "";
+
+ if(cmd_args.exists("config"))
+ {
+ bool r = g_settings.readConfigFile(cmd_args.get("config").c_str());
+ if(r == false)
+ {
+ dstream<<"Could not read configuration from \""
+ <<cmd_args.get("config")<<"\""<<std::endl;
+ return 1;
+ }
+ configpath = cmd_args.get("config");
+ }
+ else
+ {
+ core::array<std::string> filenames;
+ filenames.push_back(porting::path_userdata + "/minetest.conf");
+#ifdef RUN_IN_PLACE
+ filenames.push_back(porting::path_userdata + "/../minetest.conf");
+#endif
+
+ for(u32 i=0; i<filenames.size(); i++)
+ {
+ bool r = g_settings.readConfigFile(filenames[i].c_str());
+ if(r)
+ {
+ configpath = filenames[i];
+ break;
+ }
+ }
+
+ // If no path found, use the first one (menu creates the file)
+ if(configpath == "")
+ configpath = filenames[0];
+ }
+
+ // Initialize random seed
+ srand(time(0));
+ mysrand(time(0));
+
+ /*
+ Pre-initialize some stuff with a dummy irrlicht wrapper.
+
+ These are needed for unit tests at least.
+ */
+
+ // Initial call with g_texturesource not set.
+ init_mapnode();
+
+ /*
+ Run unit tests
+ */
+
+ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
+ || cmd_args.getFlag("enable-unittests") == true)
+ {
+ run_tests();
+ }
+
+ /*for(s16 y=-100; y<100; y++)
+ for(s16 x=-100; x<100; x++)
+ {
+ std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
+ }
+ return 0;*/
+
+ /*
+ Game parameters
+ */
+
+ // Port
+ u16 port = 30000;
+ if(cmd_args.exists("port"))
+ port = cmd_args.getU16("port");
+ else if(g_settings.exists("port"))
+ port = g_settings.getU16("port");
+ if(port == 0)
+ port = 30000;
+
+ // Map directory
+ std::string map_dir = porting::path_userdata+"/world";
+ if(cmd_args.exists("map-dir"))
+ map_dir = cmd_args.get("map-dir");
+ else if(g_settings.exists("map-dir"))
+ map_dir = g_settings.get("map-dir");
+
+ // Run dedicated server if asked to
+ if(cmd_args.getFlag("server"))
+ {
+ DSTACK("Dedicated server branch");
+
+ // Create time getter
+ g_timegetter = new SimpleTimeGetter();
+
+ // Create server
+ Server server(map_dir.c_str());
+ server.start(port);
+
+ // Run server
+ dedicated_server_loop(server, kill);
+
+ return 0;
+ }
+
+
+ /*
+ More parameters
+ */
+
+ // Address to connect to
+ std::string address = "";
+
+ if(cmd_args.exists("address"))
+ {
+ address = cmd_args.get("address");
+ }
+ else
+ {
+ address = g_settings.get("address");
+ }
+
+ std::string playername = g_settings.get("name");
+
+ /*
+ Device initialization
+ */
+
+ // Resolution selection
+
+ bool fullscreen = false;
+ u16 screenW = g_settings.getU16("screenW");
+ u16 screenH = g_settings.getU16("screenH");
+
+ // Determine driver
+
+ video::E_DRIVER_TYPE driverType;
+
+ std::string driverstring = g_settings.get("video_driver");
+
+ if(driverstring == "null")
+ driverType = video::EDT_NULL;
+ else if(driverstring == "software")
+ driverType = video::EDT_SOFTWARE;
+ else if(driverstring == "burningsvideo")
+ driverType = video::EDT_BURNINGSVIDEO;
+ else if(driverstring == "direct3d8")
+ driverType = video::EDT_DIRECT3D8;
+ else if(driverstring == "direct3d9")
+ driverType = video::EDT_DIRECT3D9;
+ else if(driverstring == "opengl")
+ driverType = video::EDT_OPENGL;
+ else
+ {
+ dstream<<"WARNING: Invalid video_driver specified; defaulting "
+ "to opengl"<<std::endl;
+ driverType = video::EDT_OPENGL;
+ }
+
+ /*
+ Create device and exit if creation failed
+ */
+
+ MyEventReceiver receiver;
+
+ IrrlichtDevice *device;
+ device = createDevice(driverType,
+ core::dimension2d<u32>(screenW, screenH),
+ 16, fullscreen, false, false, &receiver);
+
+ if (device == 0)
+ return 1; // could not create selected driver.
+
+ // Set device in game parameters
+ device = device;
+
+ // Set the window caption
+ device->setWindowCaption(L"Minetest [Main Menu]");
+
+ // Create time getter
+ g_timegetter = new IrrlichtTimeGetter(device);
+
+ // Create game callback for menus
+ g_gamecallback = new MainGameCallback(device);
+
+ // Create texture source
+ g_texturesource = new TextureSource(device);
+
+ /*
+ Speed tests (done after irrlicht is loaded to get timer)
+ */
+ if(cmd_args.getFlag("speedtests"))
+ {
+ dstream<<"Running speed tests"<<std::endl;
+ SpeedTests();
+ return 0;
+ }
+
+ device->setResizable(true);
+
+ bool random_input = g_settings.getBool("random_input")
+ || cmd_args.getFlag("random-input");
+ InputHandler *input = NULL;
+ if(random_input)
+ input = new RandomInputHandler();
+ else
+ input = new RealInputHandler(device, &receiver);
+
+ /*
+ Continue initialization
+ */
+
+ //video::IVideoDriver* driver = device->getVideoDriver();
+
+ /*
+ This changes the minimum allowed number of vertices in a VBO.
+ Default is 500.
+ */
+ //driver->setMinHardwareBufferVertexCount(50);
+
+ scene::ISceneManager* smgr = device->getSceneManager();
+
+ guienv = device->getGUIEnvironment();
+ gui::IGUISkin* skin = guienv->getSkin();
+ gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+ if(font)
+ skin->setFont(font);
+ else
+ dstream<<"WARNING: Font file was not found."
+ " Using default font."<<std::endl;
+ // If font was not found, this will get us one
+ font = skin->getFont();
+ assert(font);
+
+ u32 text_height = font->getDimension(L"Hello, world!").Height;
+ dstream<<"text_height="<<text_height<<std::endl;
+
+ //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
+ //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
+ //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
+ skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+
+ /*
+ Preload some textures and stuff
+ */
+
+ init_mapnode(); // Second call with g_texturesource set
+ init_mineral();
+
+ /*
+ GUI stuff
+ */
+
+ /*
+ If an error occurs, this is set to something and the
+ menu-game loop is restarted. It is then displayed before
+ the menu.
+ */
+ std::wstring error_message = L"";
+
+ // The password entered during the menu screen,
+ std::string password;
+
+ /*
+ Menu-game loop
+ */
+ while(device->run() && kill == false)
+ {
+
+ // This is used for catching disconnects
+ try
+ {
+
+ /*
+ Clear everything from the GUIEnvironment
+ */
+ guienv->clear();
+
+ /*
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
+ */
+ guiroot = guienv->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
+
+ /*
+ Out-of-game menu loop.
+
+ Loop quits when menu returns proper parameters.
+ */
+ while(kill == false)
+ {
+ // Cursor can be non-visible when coming from the game
+ device->getCursorControl()->setVisible(true);
+ // Some stuff are left to scene manager when coming from the game
+ // (map at least?)
+ smgr->clear();
+ // Reset or hide the debug gui texts
+ /*guitext->setText(L"Minetest-c55");
+ guitext2->setVisible(false);
+ guitext_info->setVisible(false);
+ guitext_chat->setVisible(false);*/
+
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = narrow_to_wide(address);
+ menudata.name = narrow_to_wide(playername);
+ menudata.port = narrow_to_wide(itos(port));
+ menudata.fancy_trees = g_settings.getBool("new_style_leaves");
+ menudata.smooth_lighting = g_settings.getBool("smooth_lighting");
+ menudata.creative_mode = g_settings.getBool("creative_mode");
+ menudata.enable_damage = g_settings.getBool("enable_damage");
+
+ GUIMainMenu *menu =
+ new GUIMainMenu(guienv, guiroot, -1,
+ &g_menumgr, &menudata, g_gamecallback);
+ menu->allowFocusRemoval(true);
+
+ if(error_message != L"")
+ {
+ dstream<<"WARNING: error_message = "
+ <<wide_to_narrow(error_message)<<std::endl;
+
+ GUIMessageMenu *menu2 =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr, error_message.c_str());
+ menu2->drop();
+ error_message = L"";
+ }
+
+ video::IVideoDriver* driver = device->getVideoDriver();
+
+ dstream<<"Created main menu"<<std::endl;
+
+ while(device->run() && kill == false)
+ {
+ if(menu->getStatus() == true)
+ break;
+
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,128,128,128));
+
+ drawMenuBackground(driver);
+
+ guienv->drawAll();
+
+ driver->endScene();
+
+ // On some computers framerate doesn't seem to be
+ // automatically limited
+ sleep_ms(25);
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false || kill == true)
+ break;
+
+ dstream<<"Dropping main menu"<<std::endl;
+
+ menu->drop();
+
+ // Delete map if requested
+ if(menudata.delete_map)
+ {
+ bool r = fs::RecursiveDeleteContent(map_dir);
+ if(r == false)
+ error_message = L"Delete failed";
+ continue;
+ }
+
+ playername = wide_to_narrow(menudata.name);
+
+ password = translatePassword(playername, menudata.password);
+
+ address = wide_to_narrow(menudata.address);
+ int newport = stoi(wide_to_narrow(menudata.port));
+ if(newport != 0)
+ port = newport;
+ g_settings.set("new_style_leaves", itos(menudata.fancy_trees));
+ g_settings.set("smooth_lighting", itos(menudata.smooth_lighting));
+ g_settings.set("creative_mode", itos(menudata.creative_mode));
+ g_settings.set("enable_damage", itos(menudata.enable_damage));
+
+ // NOTE: These are now checked server side; no need to do it
+ // here, so let's not do it here.
+ /*// Check for valid parameters, restart menu if invalid.
+ if(playername == "")
+ {
+ error_message = L"Name required.";
+ continue;
+ }
+ // Check that name has only valid chars
+ if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
+ {
+ error_message = L"Characters allowed: "
+ +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
+ continue;
+ }*/
+
+ // Save settings
+ g_settings.set("name", playername);
+ g_settings.set("address", address);
+ g_settings.set("port", itos(port));
+ // Update configuration file
+ if(configpath != "")
+ g_settings.updateConfigFile(configpath.c_str());
+
+ // Continue to game
+ break;
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false)
+ break;
+
+ // Initialize mapnode again to enable changed graphics settings
+ init_mapnode();
+
+ /*
+ Run game
+ */
+ the_game(
+ kill,
+ random_input,
+ input,
+ device,
+ font,
+ map_dir,
+ playername,
+ password,
+ address,
+ port,
+ error_message
+ );
+
+ } //try
+ catch(con::PeerNotFoundException &e)
+ {
+ dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
+ error_message = L"Connection error (timed out?)";
+ }
+ catch(SocketException &e)
+ {
+ dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl;
+ error_message = L"Socket error (port already in use?)";
+ }
+#ifdef NDEBUG
+ catch(std::exception &e)
+ {
+ std::string narrow_message = "Some exception, what()=\"";
+ narrow_message += e.what();
+ narrow_message += "\"";
+ dstream<<DTIME<<narrow_message<<std::endl;
+ error_message = narrow_to_wide(narrow_message);
+ }
+#endif
+
+ } // Menu-game loop
+
+ delete input;
+
+ /*
+ In the end, delete the Irrlicht device.
+ */
+ device->drop();
+
+ END_DEBUG_EXCEPTION_HANDLER
+
+ debugstreams_deinit();
+
+ return 0;
+}
+
+//END
+
diff --git a/src/map.cpp b/src/map.cpp
index 8bce36f25..f0ea2f6f1 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -630,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start,
else
{
/*// Turn mud into grass
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
block->setNode(relpos, n);
modified_blocks.insert(blockpos, block);
}*/
@@ -920,15 +920,15 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
If the new node is solid and there is grass below, change it to mud
*/
- if(content_features(n.d).walkable == true)
+ if(content_features(n).walkable == true)
{
try{
MapNode bottomnode = getNode(bottompos);
- if(bottomnode.d == CONTENT_GRASS
- || bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
+ if(bottomnode.getContent() == CONTENT_GRASS
+ || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
{
- bottomnode.d = CONTENT_MUD;
+ bottomnode.setContent(CONTENT_MUD);
setNode(bottompos, bottomnode);
}
}
@@ -943,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If the new node is mud and it is under sunlight, change it
to grass
*/
- if(n.d == CONTENT_MUD && node_under_sunlight)
+ if(n.getContent() == CONTENT_MUD && node_under_sunlight)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
}
#endif
@@ -986,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
- if(node_under_sunlight && content_features(n.d).sunlight_propagates)
+ if(node_under_sunlight && content_features(n).sunlight_propagates)
{
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
}
@@ -1001,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
Add intial metadata
*/
- NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
+ NodeMetadata *meta_proto = content_features(n).initial_metadata;
if(meta_proto)
{
NodeMetadata *meta = meta_proto->clone();
@@ -1015,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
- if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
+ if(node_under_sunlight && !content_features(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
@@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1111,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 toppos = p + v3s16(0,1,0);
// Node will be replaced with this
- u8 replace_material = CONTENT_AIR;
+ content_t replace_material = CONTENT_AIR;
/*
If there is a node at top and it doesn't have sunlight,
@@ -1158,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
*/
MapNode n;
- n.d = replace_material;
+ n.setContent(replace_material);
setNode(p, n);
for(s32 i=0; i<2; i++)
@@ -1240,17 +1240,19 @@ void Map::removeNodeAndUpdate(v3s16 p,
}
/*
- Add neighboring liquid nodes to transform queue.
+ Add neighboring liquid nodes and this node to transform queue.
+ (it's vital for the node itself to get updated last.)
*/
- v3s16 dirs[6] = {
+ v3s16 dirs[7] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
+ v3s16(0,0,0), // self
};
- for(u16 i=0; i<6; i++)
+ for(u16 i=0; i<7; i++)
{
try
{
@@ -1258,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1559,17 +1561,17 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
MapNode n0 = getNodeNoEx(p0);
// Don't deal with non-liquids
- if(content_liquid(n0.d) == false)
+ if(content_liquid(n0.getContent()) == false)
continue;
- bool is_source = !content_flowing_liquid(n0.d);
+ bool is_source = !content_flowing_liquid(n0.getContent());
u8 liquid_level = 8;
if(is_source == false)
liquid_level = n0.param2 & 0x0f;
// Turn possible source into non-source
- u8 nonsource_c = make_liquid_flowing(n0.d);
+ u8 nonsource_c = make_liquid_flowing(n0.getContent());
/*
If not source, check that some node flows into this one
@@ -1593,9 +1595,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs_from[i];
MapNode n2 = getNodeNoEx(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
@@ -1603,7 +1605,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
" collide"<<std::endl;
continue;
}
- bool n2_is_source = !content_flowing_liquid(n2.d);
+ bool n2_is_source = !content_flowing_liquid(n2.getContent());
s8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
@@ -1636,7 +1638,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
if(new_liquid_level_max == -1)
{
// Remove water alltoghether
- n0.d = CONTENT_AIR;
+ n0.setContent(CONTENT_AIR);
n0.param2 = 0;
setNode(p0, n0);
}
@@ -1670,7 +1672,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs[i];
MapNode n2 = getNodeNoEx(p2);
- if(content_flowing_liquid(n2.d))
+ if(content_flowing_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1679,7 +1681,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
// Get a new one from queue if the node has turned into non-water
- if(content_liquid(n0.d) == false)
+ if(content_liquid(n0.getContent()) == false)
continue;
/*
@@ -1722,9 +1724,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
MapNode n2 = getNodeNoEx(p2);
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
@@ -1732,7 +1734,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
" collide"<<std::endl;
continue;
}
- bool n2_is_source = !content_flowing_liquid(n2.d);
+ bool n2_is_source = !content_flowing_liquid(n2.getContent());
u8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
@@ -1760,9 +1762,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
}
}
- else if(n2.d == CONTENT_AIR)
+ else if(n2.getContent() == CONTENT_AIR)
{
- n2.d = nonsource_c;
+ n2.setContent(nonsource_c);
n2.param2 = liquid_next_level;
setNode(p2, n2);
@@ -2010,9 +2012,17 @@ ServerMap::~ServerMap()
void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
{
- /*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
- <<blockpos.Z<<")"<<std::endl;*/
-
+ dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
+ <<blockpos.Z<<")"<<std::endl;
+
+ // Do nothing if not inside limits (+-1 because of neighbors)
+ if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
+ blockpos_over_limit(blockpos + v3s16(1,1,1)))
+ {
+ data->no_op = true;
+ return;
+ }
+
data->no_op = false;
data->seed = m_seed;
data->blockpos = blockpos;
@@ -2066,6 +2076,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
neighboring blocks
*/
+ // The area that contains this block and it's neighbors
v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
@@ -2090,7 +2101,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
if(data->no_op)
{
- dstream<<"finishBlockMake(): no-op"<<std::endl;
+ //dstream<<"finishBlockMake(): no-op"<<std::endl;
return NULL;
}
@@ -2373,49 +2384,54 @@ MapBlock * ServerMap::generateBlock(
Get central block
*/
MapBlock *block = getBlockNoCreateNoEx(p);
- assert(block);
#if 0
/*
Check result
*/
- bool erroneus_content = false;
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- {
- v3s16 p(x0,y0,z0);
- MapNode n = block->getNode(p);
- if(n.d == CONTENT_IGNORE)
+ if(block)
+ {
+ bool erroneus_content = false;
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNode(p);
+ if(n.getContent() == CONTENT_IGNORE)
+ {
+ dstream<<"CONTENT_IGNORE at "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
+ erroneus_content = true;
+ assert(0);
+ }
+ }
+ if(erroneus_content)
{
- dstream<<"CONTENT_IGNORE at "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;
- erroneus_content = true;
assert(0);
}
}
- if(erroneus_content)
- {
- assert(0);
- }
#endif
#if 0
/*
Generate a completely empty block
*/
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ if(block)
{
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
{
- MapNode n;
- if(y0%2==0)
- n.d = CONTENT_AIR;
- else
- n.d = CONTENT_STONE;
- block->setNode(v3s16(x0,y0,z0), n);
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ MapNode n;
+ if(y0%2==0)
+ n.setContent(CONTENT_AIR);
+ else
+ n.setContent(CONTENT_STONE);
+ block->setNode(v3s16(x0,y0,z0), n);
+ }
}
}
#endif
@@ -2694,19 +2710,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d)
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
- if(n.d != CONTENT_IGNORE)
+ if(n.getContent() != CONTENT_IGNORE)
break;
}
if(p.Y == min)
goto plan_b;
// If this node is not air, go to plan b
- if(getNodeNoEx(p).d != CONTENT_AIR)
+ if(getNodeNoEx(p).getContent() != CONTENT_AIR)
goto plan_b;
// Search existing walkable and return it
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
- if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
+ if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
return p.Y;
}
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index cdbd54525..49d215bf6 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -242,7 +242,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
// Check if node above block has sunlight
try{
MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
{
// Trust heuristics
no_sunlight = is_underground;
@@ -265,8 +265,8 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
else
{
MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
- //if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
- if(content_features(n.d).sunlight_propagates == false)
+ //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
+ if(content_features(n).sunlight_propagates == false)
{
no_sunlight = true;
}
@@ -327,14 +327,14 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
bool upper_is_air = false;
try
{
- if(getNodeParent(pos+v3s16(0,1,0)).d == CONTENT_AIR)
+ if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
upper_is_air = true;
}
catch(InvalidPositionException &e)
{
}
// Turn mud into grass
- if(upper_is_air && n.d == CONTENT_MUD
+ if(upper_is_air && n.getContent() == CONTENT_MUD
&& current_light == LIGHT_SUN)
{
n.d = CONTENT_GRASS;
@@ -478,7 +478,7 @@ void MapBlock::updateDayNightDiff()
for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
MapNode &n = data[i];
- if(n.d != CONTENT_AIR)
+ if(n.getContent() != CONTENT_AIR)
{
only_air = false;
break;
@@ -501,8 +501,8 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
s16 y = MAP_BLOCKSIZE-1;
for(; y>=0; y--)
{
- //if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d))
- if(content_features(getNodeRef(p2d.X, y, p2d.Y).d).walkable)
+ MapNode n = getNodeRef(p2d.X, y, p2d.Y);
+ if(content_features(n).walkable)
{
if(y == MAP_BLOCKSIZE-1)
return -2;
@@ -565,7 +565,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
SharedBuffer<u8> materialdata(nodecount);
for(u32 i=0; i<nodecount; i++)
{
- materialdata[i] = data[i].d;
+ materialdata[i] = data[i].param0;
}
compress(materialdata, os, version);
@@ -573,7 +573,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
SharedBuffer<u8> lightdata(nodecount);
for(u32 i=0; i<nodecount; i++)
{
- lightdata[i] = data[i].param;
+ lightdata[i] = data[i].param1;
}
compress(lightdata, os, version);
@@ -720,7 +720,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
("MapBlock::deSerialize: invalid format");
for(u32 i=0; i<s.size(); i++)
{
- data[i].d = s[i];
+ data[i].param0 = s[i];
}
}
{
@@ -733,7 +733,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
("MapBlock::deSerialize: invalid format");
for(u32 i=0; i<s.size(); i++)
{
- data[i].param = s[i];
+ data[i].param1 = s[i];
}
}
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 447716d00..c625983b0 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -140,9 +140,24 @@ void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
}
}
-inline video::SColor lightColor(u8 alpha, u8 light)
+video::SColor MapBlock_LightColor(u8 alpha, u8 light)
{
+#if 0
return video::SColor(alpha,light,light,light);
+#endif
+ //return video::SColor(alpha,light,light,MYMAX(0, (s16)light-25)+25);
+ /*return video::SColor(alpha,light,light,MYMAX(0,
+ pow((float)light/255.0, 0.8)*255.0));*/
+#if 1
+ // Emphase blue a bit in darker places
+ float lim = 80;
+ float power = 0.8;
+ if(light > lim)
+ return video::SColor(alpha,light,light,light);
+ else
+ return video::SColor(alpha,light,light,MYMAX(0,
+ pow((float)light/lim, power)*lim));
+#endif
}
struct FastFace
@@ -198,7 +213,7 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
float w = tile.texture.size.X;
float h = tile.texture.size.Y;
- /*video::SColor c = lightColor(alpha, li);
+ /*video::SColor c = MapBlock_LightColor(alpha, li);
face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
core::vector2d<f32>(x0+w*abs_scale, y0+h));
@@ -210,16 +225,16 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
core::vector2d<f32>(x0+w*abs_scale, y0));*/
face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
- lightColor(alpha, li0),
+ MapBlock_LightColor(alpha, li0),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
- lightColor(alpha, li1),
+ MapBlock_LightColor(alpha, li1),
core::vector2d<f32>(x0, y0+h));
face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
- lightColor(alpha, li2),
+ MapBlock_LightColor(alpha, li2),
core::vector2d<f32>(x0, y0));
face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
- lightColor(alpha, li3),
+ MapBlock_LightColor(alpha, li3),
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
@@ -285,7 +300,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
return spec;
}
-u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
+content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
{
/*
Check temporary modifications on this node
@@ -320,7 +335,7 @@ u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
}
}
- return mn.d;
+ return mn.getContent();
}
v3s16 dirs8[8] = {
@@ -343,16 +358,16 @@ u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio)
for(u32 i=0; i<8; i++)
{
MapNode n = vmanip.getNodeNoEx(p - dirs8[i]);
- if(content_features(n.d).param_type == CPT_LIGHT
+ if(content_features(n).param_type == CPT_LIGHT
// Fast-style leaves look better this way
- && content_features(n.d).solidness != 2)
+ && content_features(n).solidness != 2)
{
light += decode_light(n.getLightBlend(daynight_ratio));
light_count++;
}
else
{
- if(n.d != CONTENT_IGNORE)
+ if(n.getContent() != CONTENT_IGNORE)
ambient_occlusion++;
}
}
@@ -408,8 +423,8 @@ void getTileInfo(
TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods);
// This is hackish
- u8 content0 = getNodeContent(p, n0, temp_mods);
- u8 content1 = getNodeContent(p + face_dir, n1, temp_mods);
+ content_t content0 = getNodeContent(p, n0, temp_mods);
+ content_t content1 = getNodeContent(p + face_dir, n1, temp_mods);
u8 mf = face_contents(content0, content1);
if(mf == 0)
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index 591172bc9..d43c19a25 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -121,6 +121,9 @@ private:
core::array<PreMeshBuffer> m_prebuffers;
};
+// Helper functions
+video::SColor MapBlock_LightColor(u8 alpha, u8 light);
+
class MapBlock;
struct MeshMakeData
@@ -137,6 +140,7 @@ struct MeshMakeData
void fill(u32 daynight_ratio, MapBlock *block);
};
+// This is the highest-level function in here
scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
#endif
diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp
index ab1c20267..071a14b0c 100644
--- a/src/mapblockobject.cpp
+++ b/src/mapblockobject.cpp
@@ -161,8 +161,8 @@ void MovingObject::move(float dtime, v3f acceleration)
for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
{
try{
- if(content_walkable(m_block->getNodeParent(v3s16(x,y,z)).d)
- == false)
+ MapNode n = m_block->getNodeParent(v3s16(x,y,z));
+ if(content_features(n).walkable == false)
continue;
}
catch(InvalidPositionException &e)
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 4a2a39aec..0ba7f91ab 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -67,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
{
MapNode &n = vmanip.m_data[i];
if(content_walkable(n.d)
- && n.d != CONTENT_TREE
- && n.d != CONTENT_LEAVES)
+ && n.getContent() != CONTENT_TREE
+ && n.getContent() != CONTENT_LEAVES)
break;
vmanip.m_area.add_y(em, i, -1);
@@ -85,7 +85,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
MapNode treenode(CONTENT_TREE);
MapNode leavesnode(CONTENT_LEAVES);
- s16 trunk_h = myrand_range(3, 6);
+ s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
@@ -97,7 +97,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
// p1 is now the last piece of the trunk
p1.Y -= 1;
- VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
+ VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
@@ -143,8 +143,8 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)
@@ -152,6 +152,120 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
}
}
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
+{
+ MapNode treenode(CONTENT_JUNGLETREE);
+ MapNode leavesnode(CONTENT_LEAVES);
+
+ for(s16 x=-1; x<=1; x++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ if(myrand_range(0, 2) == 0)
+ continue;
+ v3s16 p1 = p0 + v3s16(x,0,z);
+ v3s16 p2 = p0 + v3s16(x,-1,z);
+ if(vmanip.m_area.contains(p2)
+ && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
+ vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
+ else if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+ }
+
+ s16 trunk_h = myrand_range(8, 12);
+ v3s16 p1 = p0;
+ for(s16 ii=0; ii<trunk_h; ii++)
+ {
+ if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+ p1.Y++;
+ }
+
+ // p1 is now the last piece of the trunk
+ p1.Y -= 1;
+
+ VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
+ //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
+ Buffer<u8> leaves_d(leaves_a.getVolume());
+ for(s32 i=0; i<leaves_a.getVolume(); i++)
+ leaves_d[i] = 0;
+
+ // Force leaves at near the end of the trunk
+ {
+ s16 d = 1;
+ for(s16 z=-d; z<=d; z++)
+ for(s16 y=-d; y<=d; y++)
+ for(s16 x=-d; x<=d; x++)
+ {
+ leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
+ }
+ }
+
+ // Add leaves randomly
+ for(u32 iii=0; iii<30; iii++)
+ {
+ s16 d = 1;
+
+ v3s16 p(
+ myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
+ myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
+ myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
+ );
+
+ for(s16 z=0; z<=d; z++)
+ for(s16 y=0; y<=d; y++)
+ for(s16 x=0; x<=d; x++)
+ {
+ leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
+ }
+ }
+
+ // Blit leaves to vmanip
+ for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
+ for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
+ for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
+ {
+ v3s16 p(x,y,z);
+ p += p1;
+ if(vmanip.m_area.contains(p) == false)
+ continue;
+ u32 vi = vmanip.m_area.index(p);
+ if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
+ continue;
+ u32 i = leaves_a.index(x,y,z);
+ if(leaves_d[i] == 1)
+ vmanip.m_data[vi] = leavesnode;
+ }
+}
+
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+{
+ MapNode papyrusnode(CONTENT_PAPYRUS);
+
+ s16 trunk_h = myrand_range(2, 3);
+ v3s16 p1 = p0;
+ for(s16 ii=0; ii<trunk_h; ii++)
+ {
+ if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
+ p1.Y++;
+ }
+}
+
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+{
+ MapNode cactusnode(CONTENT_CACTUS);
+
+ s16 trunk_h = 3;
+ v3s16 p1 = p0;
+ for(s16 ii=0; ii<trunk_h; ii++)
+ {
+ if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
+ p1.Y++;
+ }
+}
+
#if 0
static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
{
@@ -223,8 +337,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = stone_a.index(x,y,z);
if(stone_d[i] == 1)
@@ -307,8 +421,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
- /*if(vmanip.m_data[vi].d != CONTENT_AIR
- && vmanip.m_data[vi].d != CONTENT_IGNORE)
+ /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+ && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;*/
u32 i = stone_a.index(x,y,z);
if(stone_d[i] == 1)
@@ -516,9 +630,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
p.Y += make_stairs;
/*// If already empty
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_AIR)
{
}*/
@@ -614,9 +728,9 @@ public:
randomizeDir();
continue;
}
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p1).d
+ && vmanip.getNodeNoExNoEmerge(p1).getContent()
== CONTENT_COBBLE)
{
// Found wall, this is a good place!
@@ -630,25 +744,25 @@ public:
Determine where to move next
*/
// Jump one up if the actual space is there
- if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+ if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
== CONTENT_AIR)
p += v3s16(0,1,0);
// Jump one down if the actual space is there
- if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_COBBLE
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_AIR
- && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d
+ && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
== CONTENT_AIR)
p += v3s16(0,-1,0);
// Check if walking is now possible
- if(vmanip.getNodeNoExNoEmerge(p).d
+ if(vmanip.getNodeNoExNoEmerge(p).getContent()
!= CONTENT_AIR
- || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+ || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
!= CONTENT_AIR)
{
// Cannot continue walking here
@@ -770,7 +884,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
fits = false;
break;
}
- if(vmanip.m_data[vi].d == CONTENT_IGNORE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE)
{
fits = false;
break;
@@ -909,8 +1023,8 @@ NoiseParams get_cave_noise2_params(u64 seed)
NoiseParams get_ground_noise1_params(u64 seed)
{
- return NoiseParams(NOISE_PERLIN, seed+983240, 5,
- 0.60, 100.0, 30.0);
+ return NoiseParams(NOISE_PERLIN, seed+983240, 4,
+ 0.55, 80.0, 40.0);
}
NoiseParams get_ground_crumbleness_params(u64 seed)
@@ -945,7 +1059,7 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
double f = 0.55 + noise2d_perlin(
0.5+(float)p.X/250, 0.5+(float)p.Z/250,
- seed+920381, 3, 0.5);
+ seed+920381, 3, 0.45);
if(f < 0.01)
f = 0.01;
else if(f >= 1.0)
@@ -976,13 +1090,26 @@ double tree_amount_2d(u64 seed, v2s16 p)
double noise = noise2d_perlin(
0.5+(float)p.X/125, 0.5+(float)p.Y/125,
seed+2, 4, 0.66);
- double zeroval = -0.35;
+ double zeroval = -0.39;
if(noise < zeroval)
return 0;
else
return 0.04 * (noise-zeroval) / (1.0-zeroval);
}
+double surface_humidity_2d(u64 seed, v2s16 p)
+{
+ double noise = noise2d_perlin(
+ 0.5+(float)p.X/500, 0.5+(float)p.Y/500,
+ seed+72384, 4, 0.66);
+ noise = (noise + 1.0)/2.0;
+ if(noise < 0.0)
+ noise = 0.0;
+ if(noise > 1.0)
+ noise = 1.0;
+ return noise;
+}
+
#if 0
double randomstone_amount_2d(u64 seed, v2s16 p)
{
@@ -1245,11 +1372,11 @@ void add_random_objects(MapBlock *block)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
+ if(content_features(n).liquid_type != LIQUID_NONE)
continue;
- if(content_features(n.d).walkable)
+ if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
@@ -1257,7 +1384,7 @@ void add_random_objects(MapBlock *block)
if(last_node_walkable)
{
// If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
+ if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 3)
{
@@ -1303,7 +1430,7 @@ void make_block(BlockMakeData *data)
{
if(data->no_op)
{
- dstream<<"makeBlock: no-op"<<std::endl;
+ //dstream<<"makeBlock: no-op"<<std::endl;
return;
}
@@ -1345,7 +1472,8 @@ void make_block(BlockMakeData *data)
data->seed, v2s16(blockpos.X, blockpos.Z), 1);
// Maximum amount of ground above the bottom of the central block
s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
-
+
+ #if 0
/*
Special case for high air or water: Just fill with air and water.
*/
@@ -1363,7 +1491,7 @@ void make_block(BlockMakeData *data)
for(s16 y=node_min.Y; y<=node_max.Y; y++)
{
// Only modify places that have no content
- if(vmanip.m_data[i].d == CONTENT_IGNORE)
+ if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{
if(y <= WATER_LEVEL)
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
@@ -1379,6 +1507,7 @@ void make_block(BlockMakeData *data)
// We're done
return;
}
+ #endif
/*
If block is deep underground, this is set to true and ground
@@ -1468,7 +1597,7 @@ void make_block(BlockMakeData *data)
for(s16 y=node_min.Y; y<=node_max.Y; y++)
{
// Only modify places that have no content
- if(vmanip.m_data[i].d == CONTENT_IGNORE)
+ if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{
// First priority: make air and water.
// This avoids caves inside water.
@@ -1513,7 +1642,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_MESE);
}
@@ -1554,13 +1683,13 @@ void make_block(BlockMakeData *data)
{
}*/
- if(new_content.d != CONTENT_IGNORE)
+ if(new_content.getContent() != CONTENT_IGNORE)
{
for(u16 i=0; i<27; i++)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == base_content)
+ if(vmanip.m_data[vi].getContent() == base_content)
{
if(mineralrandom.next()%sparseness == 0)
vmanip.m_data[vi] = new_content;
@@ -1591,7 +1720,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
}
@@ -1617,7 +1746,7 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
}
@@ -1640,7 +1769,7 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
for(s16 y=node_max.Y; y>=node_min.Y; y--)
{
- if(vmanip.m_data[i].d == CONTENT_STONE)
+ if(vmanip.m_data[i].getContent() == CONTENT_STONE)
{
if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
{
@@ -1692,9 +1821,9 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y));
for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--)
{
- if(vmanip.m_data[i].d == CONTENT_AIR)
+ if(vmanip.m_data[i].getContent() == CONTENT_AIR)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
- else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1725,17 +1854,17 @@ void make_block(BlockMakeData *data)
double d = noise3d_perlin((float)x/2.5,
(float)y/2.5,(float)z/2.5,
blockseed, 2, 1.4);
- if(vmanip.m_data[i].d == CONTENT_COBBLE)
+ if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
{
if(d < wetness/3.0)
{
- vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE;
+ vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
}
}
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
{
if(wetness > 1.2)
- vmanip.m_data[i].d = CONTENT_MUD;
+ vmanip.m_data[i].setContent(CONTENT_MUD);
}*/
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1761,7 +1890,7 @@ void make_block(BlockMakeData *data)
{
if(water_found == false)
{
- if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
{
v3s16 p = v3s16(p2d.X, y, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -1773,7 +1902,7 @@ void make_block(BlockMakeData *data)
// This can be done because water_found can only
// turn to true and end up here after going through
// a single block.
- if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
{
v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -1808,22 +1937,24 @@ void make_block(BlockMakeData *data)
u32 current_depth = 0;
bool air_detected = false;
bool water_detected = false;
+ bool have_clay = false;
+
// Use fast index incrementing
s16 start_y = node_max.Y+2;
v3s16 em = vmanip.m_area.getExtent();
u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
for(s16 y=start_y; y>=node_min.Y-3; y--)
{
- if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
water_detected = true;
- if(vmanip.m_data[i].d == CONTENT_AIR)
+ if(vmanip.m_data[i].getContent() == CONTENT_AIR)
air_detected = true;
- if((vmanip.m_data[i].d == CONTENT_STONE
- || vmanip.m_data[i].d == CONTENT_GRASS
- || vmanip.m_data[i].d == CONTENT_MUD
- || vmanip.m_data[i].d == CONTENT_SAND
- || vmanip.m_data[i].d == CONTENT_GRAVEL
+ if((vmanip.m_data[i].getContent() == CONTENT_STONE
+ || vmanip.m_data[i].getContent() == CONTENT_GRASS
+ || vmanip.m_data[i].getContent() == CONTENT_MUD
+ || vmanip.m_data[i].getContent() == CONTENT_SAND
+ || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
) && (air_detected || water_detected))
{
if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -1834,7 +1965,19 @@ void make_block(BlockMakeData *data)
{
if(have_sand)
{
- vmanip.m_data[i] = MapNode(CONTENT_SAND);
+ // Determine whether to have clay in the sand here
+ double claynoise = noise2d_perlin(
+ 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
+ data->seed+4321, 6, 0.95) + 0.5;
+
+ have_clay = (y <= WATER_LEVEL) && (y >= WATER_LEVEL-2) && (
+ ((claynoise > 0) && (claynoise < 0.04) && (current_depth == 0)) ||
+ ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
+ );
+ if (have_clay)
+ vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+ else
+ vmanip.m_data[i] = MapNode(CONTENT_SAND);
}
#if 1
else if(current_depth==0 && !water_detected
@@ -1846,8 +1989,8 @@ void make_block(BlockMakeData *data)
}
else
{
- if(vmanip.m_data[i].d == CONTENT_MUD
- || vmanip.m_data[i].d == CONTENT_GRASS)
+ if(vmanip.m_data[i].getContent() == CONTENT_MUD
+ || vmanip.m_data[i].getContent() == CONTENT_GRASS)
vmanip.m_data[i] = MapNode(CONTENT_STONE);
}
@@ -1865,11 +2008,19 @@ void make_block(BlockMakeData *data)
}
/*
- Add trees
+ Calculate some stuff
*/
+ float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
+ bool is_jungle = surface_humidity > 0.75;
// Amount of trees
u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
+ if(is_jungle)
+ tree_count *= 5;
+
+ /*
+ Add trees
+ */
PseudoRandom treerandom(blockseed);
// Put trees in random places on part of division
for(u32 i=0; i<tree_count; i++)
@@ -1894,7 +2045,7 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE)
+ if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
{
found = true;
break;
@@ -1903,19 +2054,85 @@ void make_block(BlockMakeData *data)
// If not found, handle next one
if(found == false)
continue;
- /*
- Trees grow only on mud and grass
- */
+
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
+ continue;
+
+ // Papyrus grows only on mud and in water
+ if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
+ {
+ p.Y++;
+ make_papyrus(vmanip, p);
+ }
+ // Trees grow only on mud and grass, on land
+ else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+ {
+ p.Y++;
+ //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
+ if(is_jungle == false)
+ make_tree(vmanip, p);
+ else
+ make_jungletree(vmanip, p);
+ }
+ // Cactii grow only on sand, on land
+ else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
+ {
+ p.Y++;
+ make_cactus(vmanip, p);
+ }
+ }
+ }
+
+ /*
+ Add jungle grass
+ */
+ if(is_jungle)
+ {
+ PseudoRandom grassrandom(blockseed);
+ for(u32 i=0; i<surface_humidity*5*tree_count; i++)
+ {
+ s16 x = grassrandom.range(node_min.X, node_max.X);
+ s16 z = grassrandom.range(node_min.Z, node_max.Z);
+ s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
+ if(y < WATER_LEVEL)
+ continue;
+ if(y < node_min.Y || y > node_max.Y)
+ continue;
+ /*
+ Find exact ground level
+ */
+ v3s16 p(x,y+6,z);
+ bool found = false;
+ for(; p.Y >= y-6; p.Y--)
+ {
+ u32 i = data->vmanip->m_area.index(p);
+ MapNode *n = &data->vmanip->m_data[i];
+ if(content_features(*n).is_ground_content
+ || n->getContent() == CONTENT_JUNGLETREE)
+ {
+ found = true;
+ break;
+ }
+ }
+ // If not found, handle next one
+ if(found == false)
continue;
+ p.Y++;
+ if(vmanip.m_area.contains(p) == false)
+ continue;
+ if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR)
+ continue;
+ /*p.Y--;
+ if(vmanip.m_area.contains(p))
+ vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
+ p.Y++;*/
+ if(vmanip.m_area.contains(p))
+ vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
}
- // Tree will be placed one higher
- p.Y++;
- // Make a tree
- make_tree(vmanip, p);
}
#if 0
@@ -1942,7 +2159,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
continue;
}*/
// Will be placed one higher
@@ -1977,7 +2194,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+ if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
continue;
}*/
// Will be placed one lower
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 391e593f9..c9f85c303 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -30,8 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ContentFeatures::~ContentFeatures()
{
- /*if(translate_to)
- delete translate_to;*/
if(initial_metadata)
delete initial_metadata;
}
@@ -83,12 +81,16 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
inventory_texture = g_texturesource->getTextureRaw(imgname_full);
}
-struct ContentFeatures g_content_features[256];
+struct ContentFeatures g_content_features[MAX_CONTENT+1];
-ContentFeatures & content_features(u8 i)
+ContentFeatures & content_features(content_t i)
{
return g_content_features[i];
}
+ContentFeatures & content_features(MapNode &n)
+{
+ return content_features(n.getContent());
+}
/*
See mapnode.h for description.
@@ -128,7 +130,7 @@ void init_mapnode()
initial_material_type = MATERIAL_ALPHA_SIMPLE;
else
initial_material_type = MATERIAL_ALPHA_NONE;*/
- for(u16 i=0; i<256; i++)
+ for(u16 i=0; i<MAX_CONTENT+1; i++)
{
ContentFeatures *f = &g_content_features[i];
// Re-initialize
@@ -142,8 +144,10 @@ void init_mapnode()
Initially set every block to be shown as an unknown block.
Don't touch CONTENT_IGNORE or CONTENT_AIR.
*/
- for(u16 i=0; i<=253; i++)
+ for(u16 i=0; i<MAX_CONTENT+1; i++)
{
+ if(i == CONTENT_IGNORE || i == CONTENT_AIR)
+ continue;
ContentFeatures *f = &g_content_features[i];
f->setAllTextures("unknown_block.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
@@ -181,7 +185,7 @@ v3s16 facedir_rotate(u8 facedir, v3s16 dir)
TileSpec MapNode::getTile(v3s16 dir)
{
- if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
+ if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
dir = facedir_rotate(param1, dir);
TileSpec spec;
@@ -205,16 +209,16 @@ TileSpec MapNode::getTile(v3s16 dir)
if(dir_i == -1)
// Non-directional
- spec = content_features(d).tiles[0];
+ spec = content_features(*this).tiles[0];
else
- spec = content_features(d).tiles[dir_i];
+ spec = content_features(*this).tiles[dir_i];
/*
If it contains some mineral, change texture id
*/
- if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
+ if(content_features(*this).param_type == CPT_MINERAL && g_texturesource)
{
- u8 mineral = param & 0x1f;
+ u8 mineral = getMineral();
std::string mineral_texture_name = mineral_block_texture(mineral);
if(mineral_texture_name != "")
{
@@ -233,9 +237,9 @@ TileSpec MapNode::getTile(v3s16 dir)
u8 MapNode::getMineral()
{
- if(content_features(d).param_type == CPT_MINERAL)
+ if(content_features(*this).param_type == CPT_MINERAL)
{
- return param & 0x1f;
+ return param1 & 0x0f;
}
return MINERAL_NONE;
@@ -258,33 +262,36 @@ void MapNode::serialize(u8 *dest, u8 version)
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
- u8 actual_d = d;
+ // Translate to wanted version
+ MapNode n_foreign = mapnode_translate_from_internal(*this, version);
- // Convert from new version to old
+ u8 actual_param0 = n_foreign.param0;
+
+ // Convert special values from new version to old
if(version <= 18)
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
- if(d == CONTENT_IGNORE)
- d = 255;
- else if(d == CONTENT_AIR)
- d = 254;
+ if(actual_param0 == CONTENT_IGNORE)
+ actual_param0 = 255;
+ else if(actual_param0 == CONTENT_AIR)
+ actual_param0 = 254;
}
if(version == 0)
{
- dest[0] = actual_d;
+ dest[0] = actual_param0;
}
else if(version <= 9)
{
- dest[0] = actual_d;
- dest[1] = param;
+ dest[0] = actual_param0;
+ dest[1] = n_foreign.param1;
}
else
{
- dest[0] = actual_d;
- dest[1] = param;
- dest[2] = param2;
+ dest[0] = actual_param0;
+ dest[1] = n_foreign.param1;
+ dest[2] = n_foreign.param2;
}
}
void MapNode::deSerialize(u8 *source, u8 version)
@@ -294,39 +301,50 @@ void MapNode::deSerialize(u8 *source, u8 version)
if(version == 0)
{
- d = source[0];
+ param0 = source[0];
}
else if(version == 1)
{
- d = source[0];
+ param0 = source[0];
// This version doesn't support saved lighting
if(light_propagates() || light_source() > 0)
- param = 0;
+ param1 = 0;
else
- param = source[1];
+ param1 = source[1];
}
else if(version <= 9)
{
- d = source[0];
- param = source[1];
+ param0 = source[0];
+ param1 = source[1];
}
else
{
- d = source[0];
- param = source[1];
+ param0 = source[0];
+ param1 = source[1];
param2 = source[2];
-
- // Convert from old version to new
- if(version <= 18)
- {
- // In these versions, CONTENT_IGNORE and CONTENT_AIR
- // are 255 and 254
- if(d == 255)
- d = CONTENT_IGNORE;
- else if(d == 254)
- d = CONTENT_AIR;
- }
}
+
+ // Convert special values from old version to new
+ if(version <= 18)
+ {
+ // In these versions, CONTENT_IGNORE and CONTENT_AIR
+ // are 255 and 254
+ if(param0 == 255)
+ param0 = CONTENT_IGNORE;
+ else if(param0 == 254)
+ param0 = CONTENT_AIR;
+ }
+ // version 19 is fucked up with sometimes the old values and sometimes not
+ if(version == 19)
+ {
+ if(param0 == 255)
+ param0 = CONTENT_IGNORE;
+ else if(param0 == 254)
+ param0 = CONTENT_AIR;
+ }
+
+ // Translate to our known version
+ *this = mapnode_translate_to_internal(*this, version);
}
/*
diff --git a/src/mapnode.h b/src/mapnode.h
index 36d48fb9e..956de6852 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -32,16 +32,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
Naming scheme:
- Material = irrlicht's Material class
- - Content = (u8) content of a node
+ - Content = (content_t) content of a node
- Tile = TileSpec at some side of a node of some content type
-*/
-/*
- Ranges:
+ Content ranges:
0x000...0x07f: param2 is fully usable
0x800...0xfff: param2 lower 4 bytes are free
*/
typedef u16 content_t;
+#define MAX_CONTENT 0xfff
/*
Initializes all kind of stuff in here.
@@ -102,10 +101,7 @@ class NodeMetadata;
struct ContentFeatures
{
- // If non-NULL, content is translated to this when deserialized
- //MapNode *translate_to;
-
- // Type of MapNode::param
+ // Type of MapNode::param1
ContentParamType param_type;
/*
@@ -119,7 +115,8 @@ struct ContentFeatures
TileSpec tiles[6];
video::ITexture *inventory_texture;
-
+
+ // True for all ground-like things like stone and mud, false for eg. trees
bool is_ground_content;
bool light_propagates;
bool sunlight_propagates;
@@ -151,7 +148,9 @@ struct ContentFeatures
// If the content is liquid, this is the flowing version of the liquid.
// If content is liquid, this is the same content.
- u8 liquid_alternative_flowing;
+ content_t liquid_alternative_flowing;
+ // If the content is liquid, this is the source version of the liquid.
+ content_t liquid_alternative_source;
// Amount of light the node emits
u8 light_source;
@@ -163,7 +162,6 @@ struct ContentFeatures
void reset()
{
- //translate_to = NULL;
param_type = CPT_NONE;
inventory_texture = NULL;
is_ground_content = false;
@@ -228,8 +226,8 @@ struct ContentFeatures
/*
Call this to access the ContentFeature list
*/
-ContentFeatures & content_features(u8 i);
-
+ContentFeatures & content_features(content_t i);
+ContentFeatures & content_features(MapNode &n);
/*
Here is a bunch of DEPRECATED functions.
@@ -240,7 +238,7 @@ ContentFeatures & content_features(u8 i);
in param.
NOTE: Don't use, use "content_features(m).whatever" instead
*/
-inline bool light_propagates_content(u8 m)
+inline bool light_propagates_content(content_t m)
{
return content_features(m).light_propagates;
}
@@ -249,7 +247,7 @@ inline bool light_propagates_content(u8 m)
NOTE: It doesn't seem to go through torches regardlessly of this
NOTE: Don't use, use "content_features(m).whatever" instead
*/
-inline bool sunlight_propagates_content(u8 m)
+inline bool sunlight_propagates_content(content_t m)
{
return content_features(m).sunlight_propagates;
}
@@ -261,35 +259,35 @@ inline bool sunlight_propagates_content(u8 m)
2: Opaque
NOTE: Don't use, use "content_features(m).whatever" instead
*/
-inline u8 content_solidness(u8 m)
+inline u8 content_solidness(content_t m)
{
return content_features(m).solidness;
}
// Objects collide with walkable contents
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_walkable(u8 m)
+inline bool content_walkable(content_t m)
{
return content_features(m).walkable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_liquid(u8 m)
+inline bool content_liquid(content_t m)
{
return content_features(m).liquid_type != LIQUID_NONE;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_flowing_liquid(u8 m)
+inline bool content_flowing_liquid(content_t m)
{
return content_features(m).liquid_type == LIQUID_FLOWING;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_liquid_source(u8 m)
+inline bool content_liquid_source(content_t m)
{
return content_features(m).liquid_type == LIQUID_SOURCE;
}
// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline u8 make_liquid_flowing(u8 m)
+inline content_t make_liquid_flowing(content_t m)
{
u8 c = content_features(m).liquid_alternative_flowing;
assert(c != CONTENT_IGNORE);
@@ -297,17 +295,17 @@ inline u8 make_liquid_flowing(u8 m)
}
// Pointable contents can be pointed to in the map
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_pointable(u8 m)
+inline bool content_pointable(content_t m)
{
return content_features(m).pointable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_diggable(u8 m)
+inline bool content_diggable(content_t m)
{
return content_features(m).diggable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_buildable_to(u8 m)
+inline bool content_buildable_to(content_t m)
{
return content_features(m).buildable_to;
}
@@ -319,7 +317,7 @@ inline bool content_buildable_to(u8 m)
1: Face uses m1's content
2: Face uses m2's content
*/
-inline u8 face_contents(u8 m1, u8 m2)
+inline u8 face_contents(content_t m1, content_t m2)
{
if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
return 0;
@@ -416,7 +414,7 @@ struct MapNode
union
{
u8 param0;
- u8 d;
+ //u8 d;
};
/*
@@ -431,17 +429,18 @@ struct MapNode
union
{
u8 param1;
- s8 param;
+ //s8 param;
};
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
+ If param0 >= 0x80, bits 0xf0 of this is extended content type data
*/
union
{
u8 param2;
- u8 dir;
+ //u8 dir;
};
MapNode(const MapNode & n)
@@ -449,28 +448,44 @@ struct MapNode
*this = n;
}
- MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_param2=0)
+ MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
{
- d = data;
- param = a_param;
+ //param0 = a_param0;
+ param1 = a_param1;
param2 = a_param2;
+ // Set after other params because this needs to override part of param2
+ setContent(content);
}
bool operator==(const MapNode &other)
{
- return (d == other.d
- && param == other.param
+ return (param0 == other.param0
+ && param1 == other.param1
&& param2 == other.param2);
}
// To be used everywhere
content_t getContent()
{
- return d;
+ if(param0 < 0x80)
+ return param0;
+ else
+ return (param0<<4) + (param2>>4);
}
void setContent(content_t c)
{
- d = c;
+ if(c < 0x80)
+ {
+ if(param0 >= 0x80)
+ param2 &= ~(0xf0);
+ param0 = c;
+ }
+ else
+ {
+ param0 = c>>4;
+ param2 &= ~(0xf0);
+ param2 |= (c&0x0f)<<4;
+ }
}
/*
@@ -478,19 +493,19 @@ struct MapNode
*/
bool light_propagates()
{
- return light_propagates_content(d);
+ return light_propagates_content(getContent());
}
bool sunlight_propagates()
{
- return sunlight_propagates_content(d);
+ return sunlight_propagates_content(getContent());
}
u8 solidness()
{
- return content_solidness(d);
+ return content_solidness(getContent());
}
u8 light_source()
{
- return content_features(d).light_source;
+ return content_features(*this).light_source;
}
u8 getLightBanksWithSource()
@@ -498,10 +513,10 @@ struct MapNode
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
- if(content_features(d).param_type == CPT_LIGHT)
+ if(content_features(*this).param_type == CPT_LIGHT)
{
- lightday = param & 0x0f;
- lightnight = (param>>4)&0x0f;
+ lightday = param1 & 0x0f;
+ lightnight = (param1>>4)&0x0f;
}
if(light_source() > lightday)
lightday = light_source();
@@ -514,12 +529,12 @@ struct MapNode
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
- if(content_features(d).param_type == CPT_LIGHT)
+ if(content_features(*this).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
- light = param & 0x0f;
+ light = param1 & 0x0f;
else if(bank == LIGHTBANK_NIGHT)
- light = (param>>4)&0x0f;
+ light = (param1>>4)&0x0f;
else
assert(0);
}
@@ -557,17 +572,17 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light)
{
// If node doesn't contain light data, ignore this
- if(content_features(d).param_type != CPT_LIGHT)
+ if(content_features(*this).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{
- param &= 0xf0;
- param |= a_light & 0x0f;
+ param1 &= 0xf0;
+ param1 |= a_light & 0x0f;
}
else if(bank == LIGHTBANK_NIGHT)
{
- param &= 0x0f;
- param |= (a_light & 0x0f)<<4;
+ param1 &= 0x0f;
+ param1 |= (a_light & 0x0f)<<4;
}
else
assert(0);
diff --git a/src/materials.cpp b/src/materials.cpp
index e3a24b9e3..24f300724 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -3,12 +3,12 @@
// NOTE: DEPRECATED
-DiggingPropertiesList * getDiggingPropertiesList(u8 content)
+DiggingPropertiesList * getDiggingPropertiesList(u16 content)
{
return &content_features(content).digging_properties;
}
-DiggingProperties getDiggingProperties(u8 content, const std::string &tool)
+DiggingProperties getDiggingProperties(u16 content, const std::string &tool)
{
DiggingPropertiesList *mprop = getDiggingPropertiesList(content);
if(mprop == NULL)
diff --git a/src/materials.h b/src/materials.h
index f061ecbfa..1439df194 100644
--- a/src/materials.h
+++ b/src/materials.h
@@ -97,7 +97,7 @@ private:
};
// For getting the default properties, set tool=""
-DiggingProperties getDiggingProperties(u8 material, const std::string &tool);
+DiggingProperties getDiggingProperties(u16 material, const std::string &tool);
#endif
diff --git a/src/player.cpp b/src/player.cpp
index 6bacb088d..d52d6b88f 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -342,13 +342,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
if(in_water)
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
- in_water = content_liquid(map.getNode(pp).d);
+ in_water = content_liquid(map.getNode(pp).getContent());
}
// If not in water, the threshold of going in is at lower y
else
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
- in_water = content_liquid(map.getNode(pp).d);
+ in_water = content_liquid(map.getNode(pp).getContent());
}
}
catch(InvalidPositionException &e)
@@ -361,7 +361,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
try{
v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
- in_water_stable = content_liquid(map.getNode(pp).d);
+ in_water_stable = content_liquid(map.getNode(pp).getContent());
}
catch(InvalidPositionException &e)
{
@@ -470,7 +470,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
{
try{
// Player collides into walkable nodes
- if(content_walkable(map.getNode(v3s16(x,y,z)).d) == false)
+ if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false)
continue;
}
catch(InvalidPositionException &e)
@@ -633,10 +633,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try{
// The node to be sneaked on has to be walkable
- if(content_walkable(map.getNode(p).d) == false)
+ if(content_walkable(map.getNode(p).getContent()) == false)
continue;
// And the node above it has to be nonwalkable
- if(content_walkable(map.getNode(p+v3s16(0,1,0)).d) == true)
+ if(content_walkable(map.getNode(p+v3s16(0,1,0)).getContent()) == true)
continue;
}
catch(InvalidPositionException &e)
diff --git a/src/porting.cpp b/src/porting.cpp
index 7de042ab5..ff8cb3862 100644
--- a/src/porting.cpp
+++ b/src/porting.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "config.h"
#include "debug.h"
+#include "filesys.h"
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
@@ -210,6 +211,11 @@ void initializePaths()
path_data = std::string(buf) + "/../share/" + APPNAME;
//path_data = std::string(INSTALL_PREFIX) + "/share/" + APPNAME;
+ if (!fs::PathExists(path_data)) {
+ dstream<<"WARNING: data path " << path_data << " not found!";
+ path_data = std::string(buf) + "/../data";
+ dstream<<" Trying " << path_data << std::endl;
+ }
path_userdata = std::string(getenv("HOME")) + "/." + APPNAME;
diff --git a/src/serialization.h b/src/serialization.h
index 974ae95d8..d93e61892 100644
--- a/src/serialization.h
+++ b/src/serialization.h
@@ -55,11 +55,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
17: MapBlocks contain timestamp
18: new generator (not really necessary, but it's there)
19: new content type handling
+ 20: many existing content types translated to extended ones
*/
// This represents an uninitialized or invalid format
#define SER_FMT_VER_INVALID 255
// Highest supported serialization version
-#define SER_FMT_VER_HIGHEST 19
+#define SER_FMT_VER_HIGHEST 20
// Lowest supported serialization version
#define SER_FMT_VER_LOWEST 0
diff --git a/src/server.cpp b/src/server.cpp
index c2433e1af..e3c6ce4d9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2494,7 +2494,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Mandatory parameter; actually used for nothing
core::map<v3s16, MapBlock*> modified_blocks;
- u8 material = CONTENT_IGNORE;
+ content_t material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
bool cannot_remove_node = false;
@@ -2505,7 +2505,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Get mineral
mineral = n.getMineral();
// Get material at position
- material = n.d;
+ material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
@@ -2705,7 +2705,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- if(content_buildable_to(n2.d) == false
+ if(content_features(n2).buildable_to == false
|| no_enough_privs)
{
// Client probably has wrong data.
@@ -2736,14 +2736,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Create node data
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
- n.d = mitem->getMaterial();
+ n.setContent(mitem->getMaterial());
// Calculate direction for wall mounted stuff
- if(content_features(n.d).wall_mounted)
- n.dir = packDir(p_under - p_over);
+ if(content_features(n).wall_mounted)
+ n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
- if(content_features(n.d).param_type == CPT_FACEDIR_SIMPLE)
+ if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
diff --git a/src/test.cpp b/src/test.cpp
index 7d71552a8..3ff4dc807 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -61,6 +61,38 @@ struct TestUtilities
assert(is_yes("FAlse") == false);
}
};
+
+struct TestSettings
+{
+ void Run()
+ {
+ Settings s;
+ // Test reading of settings
+ s.parseConfigLine("leet = 1337");
+ s.parseConfigLine("leetleet = 13371337");
+ s.parseConfigLine("leetleet_neg = -13371337");
+ s.parseConfigLine("floaty_thing = 1.1");
+ s.parseConfigLine("stringy_thing = asd /( ¤%&(/\" BLÖÄRP");
+ s.parseConfigLine("coord = (1, 2, 4.5)");
+ assert(s.getS32("leet") == 1337);
+ assert(s.getS16("leetleet") == 32767);
+ assert(s.getS16("leetleet_neg") == -32768);
+ // Not sure if 1.1 is an exact value as a float, but doesn't matter
+ assert(fabs(s.getFloat("floaty_thing") - 1.1) < 0.001);
+ assert(s.get("stringy_thing") == "asd /( ¤%&(/\" BLÖÄRP");
+ assert(fabs(s.getV3F("coord").X - 1.0) < 0.001);
+ assert(fabs(s.getV3F("coord").Y - 2.0) < 0.001);
+ assert(fabs(s.getV3F("coord").Z - 4.5) < 0.001);
+ // Test the setting of settings too
+ s.setFloat("floaty_thing_2", 1.2);
+ s.setV3F("coord2", v3f(1, 2, 3.3));
+ assert(s.get("floaty_thing_2").substr(0,3) == "1.2");
+ assert(fabs(s.getFloat("floaty_thing_2") - 1.2) < 0.001);
+ assert(fabs(s.getV3F("coord2").X - 1.0) < 0.001);
+ assert(fabs(s.getV3F("coord2").Y - 2.0) < 0.001);
+ assert(fabs(s.getV3F("coord2").Z - 3.3) < 0.001);
+ }
+};
struct TestCompress
{
@@ -187,14 +219,14 @@ struct TestMapNode
MapNode n;
// Default values
- assert(n.d == CONTENT_AIR);
+ assert(n.getContent() == CONTENT_AIR);
assert(n.getLight(LIGHTBANK_DAY) == 0);
assert(n.getLight(LIGHTBANK_NIGHT) == 0);
// Transparency
- n.d = CONTENT_AIR;
+ n.setContent(CONTENT_AIR);
assert(n.light_propagates() == true);
- n.d = CONTENT_STONE;
+ n.setContent(CONTENT_STONE);
assert(n.light_propagates() == false);
}
};
@@ -252,7 +284,7 @@ struct TestVoxelManipulator
v.print(dstream);
- assert(v.getNode(v3s16(-1,0,-1)).d == 2);
+ assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);
dstream<<"*** Reading from inexistent (0,0,-1) ***"<<std::endl;
@@ -266,7 +298,7 @@ struct TestVoxelManipulator
v.print(dstream);
- assert(v.getNode(v3s16(-1,0,-1)).d == 2);
+ assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
#if 0
@@ -299,11 +331,11 @@ struct TestVoxelManipulator
MapNode n;
//n.pressure = size.Y - y;
if(*p == '#')
- n.d = CONTENT_STONE;
+ n.setContent(CONTENT_STONE);
else if(*p == '.')
- n.d = CONTENT_WATER;
+ n.setContent(CONTENT_WATER);
else if(*p == ' ')
- n.d = CONTENT_AIR;
+ n.setContent(CONTENT_AIR);
else
assert(0);
v.setNode(v3s16(x,y,z), n);
@@ -437,8 +469,8 @@ struct TestMapBlock
for(u16 y=0; y<MAP_BLOCKSIZE; y++)
for(u16 x=0; x<MAP_BLOCKSIZE; x++)
{
- //assert(b.getNode(v3s16(x,y,z)).d == CONTENT_AIR);
- assert(b.getNode(v3s16(x,y,z)).d == CONTENT_IGNORE);
+ //assert(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);
+ assert(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE);
assert(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0);
assert(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0);
}
@@ -457,7 +489,7 @@ struct TestMapBlock
Parent fetch functions
*/
parent.position_valid = false;
- parent.node.d = 5;
+ parent.node.setContent(5);
MapNode n;
@@ -465,7 +497,7 @@ struct TestMapBlock
assert(b.isValidPositionParent(v3s16(0,0,0)) == true);
assert(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0));
- assert(n.d == CONTENT_AIR);
+ assert(n.getContent() == CONTENT_AIR);
// ...but outside the block they should be invalid
assert(b.isValidPositionParent(v3s16(-121,2341,0)) == false);
@@ -491,15 +523,15 @@ struct TestMapBlock
assert(b.isValidPositionParent(v3s16(-1,0,0)) == true);
assert(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true);
n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE));
- assert(n.d == 5);
+ assert(n.getContent() == 5);
/*
Set a node
*/
v3s16 p(1,2,0);
- n.d = 4;
+ n.setContent(4);
b.setNode(p, n);
- assert(b.getNode(p).d == 4);
+ assert(b.getNode(p).getContent() == 4);
//TODO: Update to new system
/*assert(b.getNodeTile(p) == 4);
assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
@@ -524,7 +556,7 @@ struct TestMapBlock
*/
parent.position_valid = true;
b.setIsUnderground(false);
- parent.node.d = CONTENT_AIR;
+ parent.node.setContent(CONTENT_AIR);
parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
parent.node.setLight(LIGHTBANK_NIGHT, 0);
core::map<v3s16, bool> light_sources;
@@ -579,7 +611,7 @@ struct TestMapBlock
for(u16 y=0; y<MAP_BLOCKSIZE; y++){
for(u16 x=0; x<MAP_BLOCKSIZE; x++){
MapNode n;
- n.d = CONTENT_AIR;
+ n.setContent(CONTENT_AIR);
n.setLight(LIGHTBANK_DAY, 0);
b.setNode(v3s16(x,y,z), n);
}
@@ -1033,6 +1065,7 @@ void run_tests()
DSTACK(__FUNCTION_NAME);
dstream<<"run_tests() started"<<std::endl;
TEST(TestUtilities);
+ TEST(TestSettings);
TEST(TestCompress);
TEST(TestMapNode);
TEST(TestVoxelManipulator);
diff --git a/src/tile.cpp b/src/tile.cpp
index 23fa1129d..27f86c732 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -179,7 +179,7 @@ void TextureSource::processQueue()
dstream<<"INFO: TextureSource::processQueue(): "
<<"got texture request with "
- <<"name="<<request.key
+ <<"name=\""<<request.key<<"\""
<<std::endl;
GetResult<std::string, u32, u8, u8>
@@ -194,7 +194,7 @@ void TextureSource::processQueue()
u32 TextureSource::getTextureId(const std::string &name)
{
- //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
+ //dstream<<"INFO: getTextureId(): \""<<name<<"\""<<std::endl;
{
/*
@@ -218,7 +218,7 @@ u32 TextureSource::getTextureId(const std::string &name)
}
else
{
- dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
+ dstream<<"INFO: getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
ResultQueue<std::string, u32, u8, u8> result_queue;
@@ -226,8 +226,8 @@ u32 TextureSource::getTextureId(const std::string &name)
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
- dstream<<"INFO: Waiting for texture from main thread, name="
- <<name<<std::endl;
+ dstream<<"INFO: Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;
try
{
@@ -276,7 +276,7 @@ video::IImage* generate_image_from_scratch(std::string name,
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
+ //dstream<<"INFO: getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
// Empty name means texture 0
if(name == "")
@@ -305,14 +305,14 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
n = m_name_to_id.find(name);
if(n != NULL)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" found in cache"<<std::endl;
+ dstream<<"INFO: getTextureIdDirect(): \""<<name
+ <<"\" found in cache"<<std::endl;
return n->getValue();
}
}
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" NOT found in cache. Creating it."<<std::endl;
+ dstream<<"INFO: getTextureIdDirect(): \""<<name
+ <<"\" NOT found in cache. Creating it."<<std::endl;
/*
Get the base image
@@ -346,12 +346,13 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
- dstream<<"base_image_id="<<base_image_id<<std::endl;
+ //dstream<<"base_image_id="<<base_image_id<<std::endl;
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
@@ -393,9 +394,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
core::rect<s32>(pos_from, dim) // from
);
- dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ /*dstream<<"INFO: getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
- <<std::endl;
+ <<std::endl;*/
}
}
@@ -405,7 +406,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, m_device) == false)
@@ -447,8 +448,8 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id);
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<": succesfully returning id="<<id<<std::endl;
+ /*dstream<<"INFO: getTextureIdDirect(): "
+ <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
return id;
}
@@ -580,6 +581,9 @@ void TextureSource::buildMainAtlas()
break;
}
+ dstream<<"INFO: TextureSource::buildMainAtlas(): Adding \""<<name
+ <<"\" to texture atlas"<<std::endl;
+
// Tile it a few times in the X direction
u16 xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
@@ -670,8 +674,8 @@ void TextureSource::buildMainAtlas()
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device)
{
- dstream<<"INFO: generate_image_from_scratch(): "
- "name="<<name<<std::endl;
+ /*dstream<<"INFO: generate_image_from_scratch(): "
+ "\""<<name<<"\""<<std::endl;*/
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
@@ -708,8 +712,9 @@ video::IImage* generate_image_from_scratch(std::string name,
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
baseimg = generate_image_from_scratch(base_image_name, device);
}
@@ -719,7 +724,7 @@ video::IImage* generate_image_from_scratch(std::string name,
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, device) == false)
@@ -744,21 +749,21 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
// A normal texture; load it from a file
std::string path = getTexturePath(part_of_name.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
- <<"\""<<std::endl;
+ /*dstream<<"INFO: generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;*/
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: Could not load image \""<<part_of_name
- <<"\" from path \""<<path<<"\""
+ dstream<<"WARNING: generate_image(): Could not load image \""
+ <<part_of_name<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
//return false;
- dstream<<"WARNING: Creating a dummy"<<" image for \""
- <<part_of_name<<"\""<<std::endl;
+ dstream<<"WARNING: generate_image(): Creating a dummy"
+ <<" image for \""<<part_of_name<<"\""<<std::endl;
// Just create a dummy image
//core::dimension2d<u32> dim(2,2);
@@ -782,7 +787,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// If base image is NULL, load as base.
if(baseimg == NULL)
{
- dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ //dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
@@ -796,7 +801,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Else blit on base.
else
{
- dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ //dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
@@ -817,7 +822,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
// A special texture modification
- dstream<<"INFO: getTextureIdDirect(): generating special "
+ dstream<<"INFO: generate_image(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;
@@ -840,9 +845,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
@@ -977,9 +982,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
@@ -997,9 +1002,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
@@ -1007,14 +1012,14 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string path = getTexturePath(filename.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ dstream<<"INFO: generate_image(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): Loading path \""
+ dstream<<"WARNING: generate_image(): Loading path \""
<<path<<"\" failed"<<std::endl;
}
else
@@ -1048,9 +1053,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
@@ -1066,7 +1071,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
- dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+ dstream<<"WARNING: generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device);
@@ -1075,7 +1080,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 w0 = 64;
u32 h0 = 64;
- dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ //dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
// Generate images for the faces of the cube
@@ -1177,7 +1182,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
else
{
- dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ dstream<<"WARNING: generate_image(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 5938f9016..616a197e3 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -93,7 +93,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
else
{
c = 'X';
- u8 m = m_data[m_area.index(x,y,z)].d;
+ content_t m = m_data[m_area.index(x,y,z)].getContent();
u8 pr = m_data[m_area.index(x,y,z)].param2;
if(mode == VOXELPRINT_MATERIAL)
{