diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server.cpp | 2 | ||||
-rw-r--r-- | src/serverlist.cpp | 5 | ||||
-rw-r--r-- | src/serverlist.h | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/src/server.cpp b/src/server.cpp index 6bdebcec4..c4dd0ab0f 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1243,7 +1243,7 @@ void Server::AsyncRunStep() float &counter = m_masterserver_timer; if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true) { - ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number); + ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id); counter = 0.01; } counter += dtime; diff --git a/src/serverlist.cpp b/src/serverlist.cpp index 3dfc79f50..93f9d2435 100644 --- a/src/serverlist.cpp +++ b/src/serverlist.cpp @@ -232,7 +232,7 @@ static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb, //((std::string*)userp)->append((char*)contents, size * nmemb); //return size * nmemb; } -void sendAnnounce(std::string action, u16 clients) { +void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid) { Json::Value server; if (action.size()) server["action"] = action; @@ -250,6 +250,9 @@ void sendAnnounce(std::string action, u16 clients) { server["pvp"] = g_settings->getBool("enable_pvp"); server["clients"] = clients; server["clients_max"] = g_settings->get("max_users"); + if (uptime >=1) server["uptime"] = (int)uptime; + if (gameid!="") server["gameid"] = gameid; + } if(server["action"] == "start") actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl; diff --git a/src/serverlist.h b/src/serverlist.h index e81e64c5b..d01415c50 100644 --- a/src/serverlist.h +++ b/src/serverlist.h @@ -39,7 +39,7 @@ namespace ServerList std::vector<ServerListSpec> deSerializeJson(std::string liststring); std::string serializeJson(std::vector<ServerListSpec>); #if USE_CURL - void sendAnnounce(std::string action = "", u16 clients = 0); + void sendAnnounce(std::string action = "", u16 clients = 0, double uptime = 0, std::string gameid = ""); #endif } //ServerList namespace |