diff options
Diffstat (limited to 'src')
72 files changed, 445 insertions, 583 deletions
diff --git a/src/camera.h b/src/camera.h index 0b5c7441f..01dc54104 100644 --- a/src/camera.h +++ b/src/camera.h @@ -35,7 +35,7 @@ struct Nametag { Nametag(scene::ISceneNode *a_parent_node, const std::string &a_nametag_text, const video::SColor &a_nametag_color, - const v3f a_nametag_pos): + const v3f &a_nametag_pos): parent_node(a_parent_node), nametag_text(a_nametag_text), nametag_color(a_nametag_color), diff --git a/src/chat.cpp b/src/chat.cpp index 3785b7797..35c6329c3 100644 --- a/src/chat.cpp +++ b/src/chat.cpp @@ -365,8 +365,8 @@ s32 ChatBuffer::getBottomScrollPos() const s32 rows = (s32) m_rows; if (rows == 0) return 0; - else - return formatted_count - rows; + + return formatted_count - rows; } diff --git a/src/database-dummy.h b/src/database-dummy.h index d65890411..2d87d58f6 100644 --- a/src/database-dummy.h +++ b/src/database-dummy.h @@ -35,7 +35,7 @@ public: void savePlayer(RemotePlayer *player) {} bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) { return true; } bool removePlayer(const std::string &name) { return true; } - void listPlayers(std::vector<std::string> &) {} + void listPlayers(std::vector<std::string> &res) {} void beginSave() {} void endSave() {} diff --git a/src/emerge.h b/src/emerge.h index b2099a440..005760150 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -29,10 +29,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #define BLOCK_EMERGE_ALLOW_GEN (1 << 0) #define BLOCK_EMERGE_FORCE_QUEUE (1 << 1) -#define EMERGE_DBG_OUT(x) do { \ +#define EMERGE_DBG_OUT(x) { \ if (enable_mapgen_debug_info) \ infostream << "EmergeThread: " x << std::endl; \ -} while (0) +} class EmergeThread; class INodeDefManager; diff --git a/src/event.h b/src/event.h index c53c59d74..488152855 100644 --- a/src/event.h +++ b/src/event.h @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class MtEvent { public: - virtual ~MtEvent() {}; + virtual ~MtEvent() = default; //virtual MtEvent* clone(){ return new IEvent; } virtual const char* getType() const = 0; @@ -49,7 +49,7 @@ public: class MtEventReceiver { public: - virtual ~MtEventReceiver(){}; + virtual ~MtEventReceiver() = default; virtual void onEvent(MtEvent *e) = 0; }; @@ -58,7 +58,7 @@ typedef void (*event_receive_func)(MtEvent *e, void *data); class MtEventManager { public: - virtual ~MtEventManager(){}; + virtual ~MtEventManager() = default; virtual void put(MtEvent *e) = 0; virtual void reg(const char *type, event_receive_func f, void *data) = 0; // If data==NULL, every occurence of f is deregistered. diff --git a/src/event_manager.h b/src/event_manager.h index 54cd728bd..f64d05869 100644 --- a/src/event_manager.h +++ b/src/event_manager.h @@ -43,17 +43,15 @@ class EventManager: public MtEventManager std::map<std::string, Dest> m_dest; public: - ~EventManager() - { - } + ~EventManager() = default; + void put(MtEvent *e) { std::map<std::string, Dest>::iterator i = m_dest.find(e->getType()); if(i != m_dest.end()){ std::list<FuncSpec> &funcs = i->second.funcs; - for(std::list<FuncSpec>::iterator i = funcs.begin(); - i != funcs.end(); ++i){ - (*(i->f))(e, i->d); + for (FuncSpec &func : funcs) { + (*(func.f))(e, func.d); } } delete e; @@ -62,11 +60,11 @@ public: { std::map<std::string, Dest>::iterator i = m_dest.find(type); if(i != m_dest.end()){ - i->second.funcs.push_back(FuncSpec(f, data)); + i->second.funcs.emplace_back(f, data); } else{ std::list<FuncSpec> funcs; Dest dest; - dest.funcs.push_back(FuncSpec(f, data)); + dest.funcs.emplace_back(f, data); m_dest[type] = dest; } } @@ -86,9 +84,8 @@ public: } } } else{ - for(std::map<std::string, Dest>::iterator - i = m_dest.begin(); i != m_dest.end(); ++i){ - std::list<FuncSpec> &funcs = i->second.funcs; + for (auto &dest : m_dest) { + std::list<FuncSpec> &funcs = dest.second.funcs; std::list<FuncSpec>::iterator j = funcs.begin(); while(j != funcs.end()){ bool remove = (j->f == f && (!data || j->d == data)); diff --git a/src/exceptions.h b/src/exceptions.h index a8a7db74c..c54307653 100644 --- a/src/exceptions.h +++ b/src/exceptions.h @@ -27,7 +27,8 @@ class BaseException : public std::exception { public: BaseException(const std::string &s) throw(): m_s(s) {} - ~BaseException() throw() {} + ~BaseException() throw() = default; + virtual const char * what() const throw() { return m_s.c_str(); diff --git a/src/game.cpp b/src/game.cpp index 233c26525..fad902d03 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -69,8 +69,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "sound_openal.h" #endif -extern Settings *g_settings; -extern Profiler *g_profiler; /* Text input system @@ -248,7 +246,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe, setStaticText(guitext_profiler, text.c_str()); guitext_profiler->setVisible(true); - s32 w = fe->getTextWidth(text.c_str()); + s32 w = fe->getTextWidth(text); if (w < 400) w = 400; @@ -291,11 +289,9 @@ private: }; std::deque<Piece> m_log; public: - u32 m_log_max_size; + u32 m_log_max_size = 200; - ProfilerGraph(): - m_log_max_size(200) - {} + ProfilerGraph() = default; void put(const Profiler::GraphValues &values) { @@ -314,14 +310,10 @@ public: // to be the same for each call to prevent flickering std::map<std::string, Meta> m_meta; - for (std::deque<Piece>::const_iterator k = m_log.begin(); - k != m_log.end(); ++k) { - const Piece &piece = *k; - - for (Profiler::GraphValues::const_iterator i = piece.values.begin(); - i != piece.values.end(); ++i) { - const std::string &id = i->first; - const float &value = i->second; + for (const Piece &piece : m_log) { + for (const auto &i : piece.values) { + const std::string &id = i.first; + const float &value = i.second; std::map<std::string, Meta>::iterator j = m_meta.find(id); if (j == m_meta.end()) { @@ -349,9 +341,8 @@ public: sizeof(usable_colors) / sizeof(*usable_colors); u32 next_color_i = 0; - for (std::map<std::string, Meta>::iterator i = m_meta.begin(); - i != m_meta.end(); ++i) { - Meta &meta = i->second; + for (auto &i : m_meta) { + Meta &meta = i.second; video::SColor color(255, 200, 200, 200); if (next_color_i < usable_colors_count) @@ -401,9 +392,7 @@ public: float lastscaledvalue = 0.0; bool lastscaledvalue_exists = false; - for (std::deque<Piece>::const_iterator j = m_log.begin(); - j != m_log.end(); ++j) { - const Piece &piece = *j; + for (const Piece &piece : m_log) { float value = 0; bool value_exists = false; Profiler::GraphValues::const_iterator k = @@ -763,8 +752,8 @@ public: void setSky(Sky *sky) { m_sky = sky; - for (size_t i = 0; i < created_nosky.size(); ++i) { - created_nosky[i]->setSky(m_sky); + for (GameGlobalShaderConstantSetter *ggscs : created_nosky) { + ggscs->setSky(m_sky); } created_nosky.clear(); } @@ -793,7 +782,7 @@ bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_de if (!is_valid_position) return false; - if (prediction != "" && !nodedef->get(node).rightclickable) { + if (!prediction.empty() && !nodedef->get(node).rightclickable) { verbosestream << "Node placement prediction for " << playeritem_def.name << " is " << prediction << std::endl; @@ -978,7 +967,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, } // Get new messages from client - std::wstring message = L""; + std::wstring message; while (client.getChatMessage(message)) { chat_backend.addUnparsedMessage(message); } @@ -1116,8 +1105,8 @@ void KeyCache::populate() if (handler) { // First clear all keys, then re-add the ones we listen for handler->dontListenForKeys(); - for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) { - handler->listenForKey(key[i]); + for (const KeyPress &k : key) { + handler->listenForKey(k); } handler->listenForKey(EscapeKey); handler->listenForKey(CancelKey); @@ -1384,7 +1373,7 @@ private: GameOnDemandSoundFetcher soundfetcher; // useful when testing ISoundManager *sound; - bool sound_is_dummy; + bool sound_is_dummy = false; SoundMaker *soundmaker; ChatBackend *chat_backend; @@ -1464,9 +1453,9 @@ private: f32 m_cache_cam_smoothing; f32 m_cache_fog_start; - bool m_invert_mouse; - bool m_first_loop_after_window_activation; - bool m_camera_offset_changed; + bool m_invert_mouse = false; + bool m_first_loop_after_window_activation = false; + bool m_camera_offset_changed = false; #ifdef __ANDROID__ bool m_cache_hold_aux1; @@ -1482,7 +1471,6 @@ Game::Game() : itemdef_manager(NULL), nodedef_manager(NULL), sound(NULL), - sound_is_dummy(false), soundmaker(NULL), chat_backend(NULL), current_formspec(NULL), @@ -1496,10 +1484,7 @@ Game::Game() : sky(NULL), local_inventory(NULL), hud(NULL), - mapper(NULL), - m_invert_mouse(false), - m_first_loop_after_window_activation(false), - m_camera_offset_changed(false) + mapper(NULL) { g_settings->registerChangedCallback("doubletap_jump", &settingChangedCallback, this); @@ -1806,7 +1791,7 @@ bool Game::init( return false; // Create a server if not connecting to an existing one - if (*address == "") { + if (address->empty()) { if (!createSingleplayerServer(map_dir, gamespec, port, address)) return false; } @@ -2168,7 +2153,7 @@ bool Game::connectToServer(const std::string &playername, wait_time += dtime; // Only time out if we aren't waiting for the server we started - if ((*address != "") && (wait_time > 10)) { + if ((!address->empty()) && (wait_time > 10)) { bool sent_old_init = g_settings->getFlag("send_pre_v25_init"); // If no pre v25 init was sent, and no answer was received, // but the low level connection could be established @@ -3175,8 +3160,9 @@ void Game::processClientEvents(CameraOrientation *cam) break; case CE_SHOW_FORMSPEC: - if (*(event.show_formspec.formspec) == "") { - if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){ + if (event.show_formspec.formspec->empty()) { + if (current_formspec && (event.show_formspec.formname->empty() + || *(event.show_formspec.formname) == cur_formname)) { current_formspec->quitMenu(); } } else { @@ -3713,7 +3699,7 @@ PointedThing Game::updatePointedThing( } // Update selection mesh light level and vertex colors - if (selectionboxes->size() > 0) { + if (!selectionboxes->empty()) { v3f pf = hud->getSelectionPos(); v3s16 p = floatToInt(pf, BS); @@ -3722,8 +3708,8 @@ PointedThing Game::updatePointedThing( u16 node_light = getInteriorLight(n, -1, nodedef); u16 light_level = node_light; - for (u8 i = 0; i < 6; i++) { - n = map.getNodeNoEx(p + g_6dirs[i]); + for (const v3s16 &dir : g_6dirs) { + n = map.getNodeNoEx(p + dir); node_light = getInteriorLight(n, -1, nodedef); if (node_light > light_level) light_level = node_light; @@ -3797,7 +3783,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, runData.repeat_rightclick_timer = 0; infostream << "Ground right-clicked" << std::endl; - if (meta && meta->getString("formspec") != "" && !random_input + if (meta && !meta->getString("formspec").empty() && !random_input && !isKeyDown(KeyType::SNEAK)) { // Report right click to server if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) { @@ -3842,7 +3828,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, soundmaker->m_player_rightpunch_sound = SimpleSoundSpec(); - if (playeritem_def.node_placement_prediction == "" || + if (playeritem_def.node_placement_prediction.empty() || nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) { client->interact(3, pointed); // Report to server } else { @@ -3862,7 +3848,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack & utf8_to_wide(runData.selected_object->infoText())); if (show_debug) { - if (infotext != L"") { + if (!infotext.empty()) { infotext += L"\n"; } infotext += unescape_enriched(utf8_to_wide( @@ -3973,7 +3959,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, if (sound_dig.exists() && params.diggable) { if (sound_dig.name == "__group") { - if (params.main_group != "") { + if (!params.main_group.empty()) { soundmaker->m_player_leftpunch_sound.gain = 0.5; soundmaker->m_player_leftpunch_sound.name = std::string("default_dig_") + @@ -4649,7 +4635,7 @@ void Game::showPauseMenu() static const std::string mode = strgettext("- Mode: "); if (!simple_singleplayer_mode) { Address serverAddress = client->getServerAddress(); - if (address != "") { + if (!address.empty()) { os << mode << strgettext("Remote server") << "\n" << strgettext("- Address: ") << address; } else { @@ -4659,7 +4645,7 @@ void Game::showPauseMenu() } else { os << mode << strgettext("Singleplayer") << "\n"; } - if (simple_singleplayer_mode || address == "") { + if (simple_singleplayer_mode || address.empty()) { static const std::string on = strgettext("On"); static const std::string off = strgettext("Off"); const std::string &damage = g_settings->getBool("enable_damage") ? on : off; @@ -4673,7 +4659,7 @@ void Game::showPauseMenu() << strgettext("- Public: ") << announced << "\n"; std::string server_name = g_settings->get("server_name"); str_formspec_escape(server_name); - if (announced == on && server_name != "") + if (announced == on && !server_name.empty()) os << strgettext("- Server Name: ") << server_name; } diff --git a/src/gettime.h b/src/gettime.h index bae8b97c0..f20728dfd 100644 --- a/src/gettime.h +++ b/src/gettime.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once #include "irrlichttypes.h" -#include <time.h> +#include <ctime> #include <string> enum TimePrecision diff --git a/src/itemdef.h b/src/itemdef.h index 4c754f1da..bca922d3a 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -100,8 +100,9 @@ private: class IItemDefManager { public: - IItemDefManager(){} - virtual ~IItemDefManager(){} + IItemDefManager() = default; + + virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; @@ -133,8 +134,9 @@ public: class IWritableItemDefManager : public IItemDefManager { public: - IWritableItemDefManager(){} - virtual ~IWritableItemDefManager(){} + IWritableItemDefManager() = default; + + virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; diff --git a/src/main.cpp b/src/main.cpp index 52c8aff3c..c75c6a328 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -352,8 +352,8 @@ static void print_worldspecs(const std::vector<WorldSpec> &worldspecs, std::string name = worldspec.name; std::string path = worldspec.path; if (name.find(' ') != std::string::npos) - name = std::string("'") + name + "'"; - path = std::string("'") + path + "'"; + name = std::string("'").append(name).append("'"); + path = std::string("'").append(path).append("'"); name = padStringRight(name, 14); os << " " << name << " " << path << std::endl; } diff --git a/src/mainmenumanager.h b/src/mainmenumanager.h index c9964a97e..ea9327813 100644 --- a/src/mainmenumanager.h +++ b/src/mainmenumanager.h @@ -48,9 +48,11 @@ class MainMenuManager : public IMenuManager public: virtual void createdMenu(gui::IGUIElement *menu) { +#ifndef NDEBUG for (gui::IGUIElement *i : m_stack) { assert(i != menu); } +#endif if(!m_stack.empty()) m_stack.back()->setVisible(false); diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 8799eb380..9b6a39e1b 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -431,12 +431,11 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox, boxes_size += nodebox.connect_right.size(); boxes.reserve(boxes_size); -#define BOXESPUSHBACK(c) do { \ +#define BOXESPUSHBACK(c) \ for (std::vector<aabb3f>::const_iterator \ it = (c).begin(); \ it != (c).end(); ++it) \ - (boxes).push_back(*it); \ - } while (0) + (boxes).push_back(*it); BOXESPUSHBACK(nodebox.fixed); diff --git a/src/network/connection.cpp b/src/network/connection.cpp index a74e96784..77ce34bfd 100644 --- a/src/network/connection.cpp +++ b/src/network/connection.cpp @@ -1281,7 +1281,7 @@ bool ConnectionSendThread::packetsQueued() continue; for (Channel &channel : (dynamic_cast<UDPPeer *>(&peer))->channels) { - if (channel.queued_commands.size() > 0) { + if (!channel.queued_commands.empty()) { return true; } } diff --git a/src/network/connection.h b/src/network/connection.h index c64272035..c0a39f313 100644 --- a/src/network/connection.h +++ b/src/network/connection.h @@ -604,7 +604,7 @@ public: class PeerHelper { public: - PeerHelper() = default;; + PeerHelper() = default; PeerHelper(Peer* peer); ~PeerHelper(); diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 8d94235ce..ddcdd803d 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -91,7 +91,7 @@ void read_item_definition(lua_State* L, int index, // If name is "" (hand), ensure there are ToolCapabilities // because it will be looked up there whenever any other item has // no ToolCapabilities - if(def.name == "" && def.tool_capabilities == NULL){ + if (def.name.empty() && def.tool_capabilities == NULL){ def.tool_capabilities = new ToolCapabilities(); } @@ -212,9 +212,9 @@ void read_object_properties(lua_State *L, int index, while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 if(lua_isstring(L, -1)) - prop->textures.push_back(lua_tostring(L, -1)); + prop->textures.emplace_back(lua_tostring(L, -1)); else - prop->textures.push_back(""); + prop->textures.emplace_back(""); // removes value, keeps key for next iteration lua_pop(L, 1); } @@ -303,18 +303,16 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_newtable(L); u16 i = 1; - for (std::vector<std::string>::iterator it = prop->textures.begin(); - it != prop->textures.end(); ++it) { - lua_pushlstring(L, it->c_str(), it->size()); + for (const std::string &texture : prop->textures) { + lua_pushlstring(L, texture.c_str(), texture.size()); lua_rawseti(L, -2, i); } lua_setfield(L, -2, "textures"); lua_newtable(L); i = 1; - for (std::vector<video::SColor>::iterator it = prop->colors.begin(); - it != prop->colors.end(); ++it) { - push_ARGB8(L, *it); + for (const video::SColor &color : prop->colors) { + push_ARGB8(L, color); lua_rawseti(L, -2, i); } lua_setfield(L, -2, "colors"); @@ -564,7 +562,7 @@ ContentFeatures read_content_features(lua_State *L, int index) f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", ScriptApiNode::es_ContentParamType2, CPT2_NONE); - if (f.palette_name != "" && + if (!f.palette_name.empty() && !(f.param_type_2 == CPT2_COLOR || f.param_type_2 == CPT2_COLORED_FACEDIR || f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) @@ -646,7 +644,7 @@ ContentFeatures read_content_features(lua_State *L, int index) lua_pushnil(L); while (lua_next(L, table) != 0) { // Value at -1 - f.connects_to.push_back(lua_tostring(L, -1)); + f.connects_to.emplace_back(lua_tostring(L, -1)); lua_pop(L, 1); } } @@ -771,9 +769,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c) lua_newtable(L); u16 i = 1; - for (std::vector<std::string>::const_iterator it = c.connects_to.begin(); - it != c.connects_to.end(); ++it) { - lua_pushlstring(L, it->c_str(), it->size()); + for (const std::string &it : c.connects_to) { + lua_pushlstring(L, it.c_str(), it.size()); lua_rawseti(L, -2, i); } lua_setfield(L, -2, "connects_to"); @@ -893,9 +890,8 @@ void push_box(lua_State *L, const std::vector<aabb3f> &box) { lua_newtable(L); u8 i = 1; - for (std::vector<aabb3f>::const_iterator it = box.begin(); - it != box.end(); ++it) { - push_aabb3f(L, (*it)); + for (const aabb3f &it : box) { + push_aabb3f(L, it); lua_rawseti(L, -2, i); } } @@ -987,21 +983,19 @@ NodeBox read_nodebox(lua_State *L, int index) nodebox.type = (NodeBoxType)getenumfield(L, index, "type", ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); -#define NODEBOXREAD(n, s) \ - do { \ +#define NODEBOXREAD(n, s){ \ lua_getfield(L, index, (s)); \ if (lua_istable(L, -1)) \ (n) = read_aabb3f(L, -1, BS); \ lua_pop(L, 1); \ - } while (0) + } #define NODEBOXREADVEC(n, s) \ - do { \ lua_getfield(L, index, (s)); \ if (lua_istable(L, -1)) \ (n) = read_aabb3f_vector(L, -1, BS); \ - lua_pop(L, 1); \ - } while (0) + lua_pop(L, 1); + NODEBOXREADVEC(nodebox.fixed, "fixed"); NODEBOXREAD(nodebox.wall_top, "wall_top"); NODEBOXREAD(nodebox.wall_bottom, "wall_bottom"); @@ -1037,7 +1031,7 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) param2 = lua_tonumber(L, -1); lua_pop(L, 1); - return MapNode(ndef, name, param1, param2); + return {ndef, name, param1, param2}; } /******************************************************************************/ @@ -1096,18 +1090,17 @@ ItemStack read_item(lua_State* L, int index, IItemDefManager *idef) if(index < 0) index = lua_gettop(L) + 1 + index; - if(lua_isnil(L, index)) - { + if (lua_isnil(L, index)) { return ItemStack(); } - else if(lua_isuserdata(L, index)) - { + + if (lua_isuserdata(L, index)) { // Convert from LuaItemStack LuaItemStack *o = LuaItemStack::checkobject(L, index); return o->getItem(); } - else if(lua_isstring(L, index)) - { + + if (lua_isstring(L, index)) { // Convert from itemstring std::string itemstring = lua_tostring(L, index); try @@ -1168,18 +1161,16 @@ void push_tool_capabilities(lua_State *L, // Create groupcaps table lua_newtable(L); // For each groupcap - for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin(); - i != toolcap.groupcaps.end(); ++i) { + for (const auto &gc_it : toolcap.groupcaps) { // Create groupcap table lua_newtable(L); - const std::string &name = i->first; - const ToolGroupCap &groupcap = i->second; + const std::string &name = gc_it.first; + const ToolGroupCap &groupcap = gc_it.second; // Create subtable "times" lua_newtable(L); - for (std::unordered_map<int, float>::const_iterator - i = groupcap.times.begin(); i != groupcap.times.end(); ++i) { - lua_pushinteger(L, i->first); - lua_pushnumber(L, i->second); + for (auto time : groupcap.times) { + lua_pushinteger(L, time.first); + lua_pushnumber(L, time.second); lua_settable(L, -3); } // Set subtable "times" @@ -1195,11 +1186,10 @@ void push_tool_capabilities(lua_State *L, //Create damage_groups table lua_newtable(L); // For each damage group - for (DamageGroup::const_iterator i = toolcap.damageGroups.begin(); - i != toolcap.damageGroups.end(); ++i) { + for (const auto &damageGroup : toolcap.damageGroups) { // Create damage group table - lua_pushinteger(L, i->second); - lua_setfield(L, -2, i->first.c_str()); + lua_pushinteger(L, damageGroup.second); + lua_setfield(L, -2, damageGroup.first.c_str()); } lua_setfield(L, -2, "damage_groups"); } @@ -1459,9 +1449,9 @@ void read_groups(lua_State *L, int index, ItemGroupList &result) void push_groups(lua_State *L, const ItemGroupList &groups) { lua_newtable(L); - for (ItemGroupList::const_iterator it = groups.begin(); it != groups.end(); ++it) { - lua_pushnumber(L, it->second); - lua_setfield(L, -2, it->first.c_str()); + for (const auto &group : groups) { + lua_pushnumber(L, group.second); + lua_setfield(L, -2, group.first.c_str()); } } @@ -1572,9 +1562,8 @@ static int push_json_value_getdepth(const Json::Value &value) return 1; int maxdepth = 0; - for (Json::Value::const_iterator it = value.begin(); - it != value.end(); ++it) { - int elemdepth = push_json_value_getdepth(*it); + for (const auto &it : value) { + int elemdepth = push_json_value_getdepth(it); if (elemdepth > maxdepth) maxdepth = elemdepth; } @@ -1646,8 +1635,8 @@ bool push_json_value(lua_State *L, const Json::Value &value, int nullindex) // of push_json_value_helper is 2, so make sure there a depth * 2 slots if (lua_checkstack(L, depth * 2)) return push_json_value_helper(L, value, nullindex); - else - return false; + + return false; } // Converts Lua table --> JSON diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index c4440c5d9..80a96e327 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -123,7 +123,6 @@ MapNode readnode (lua_State *L, int index, void pushnode (lua_State *L, const MapNode &n, INodeDefManager *ndef); -NodeBox read_nodebox (lua_State *L, int index); void read_groups (lua_State *L, int index, ItemGroupList &result); @@ -159,9 +158,6 @@ std::vector<ItemStack> read_items (lua_State *L, int index, Server* srv); -void read_soundspec (lua_State *L, - int index, - SimpleSoundSpec &spec); void push_soundspec (lua_State *L, const SimpleSoundSpec &spec); diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index 3426a9677..e5d89dea9 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -30,7 +30,7 @@ extern "C" { #include "constants.h" -#define CHECK_TYPE(index, name, type) do { \ +#define CHECK_TYPE(index, name, type) { \ int t = lua_type(L, (index)); \ if (t != (type)) { \ std::string traceback = script_get_backtrace(L); \ @@ -38,7 +38,7 @@ extern "C" { " (expected " + lua_typename(L, (type)) + \ " got " + lua_typename(L, t) + ").\n" + traceback); \ } \ - } while(0) + } #define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER) #define CHECK_FLOAT_RANGE(value, name) \ if (value < F1000_MIN || value > F1000_MAX) { \ diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index bba01f545..f94996c88 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -76,8 +76,6 @@ void setfloatfield(lua_State *L, int table, const char *fieldname, float value); void setboolfield(lua_State *L, int table, const char *fieldname, bool value); -void setstringfield(lua_State *L, int table, - const char *fieldname, const char *value); v3f checkFloatPos (lua_State *L, int index); v2f check_v2f (lua_State *L, int index); diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h index 2548ac979..35477375b 100644 --- a/src/script/common/c_internal.h +++ b/src/script/common/c_internal.h @@ -58,12 +58,12 @@ extern "C" { #define PUSH_ERROR_HANDLER(L) \ (lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L))) -#define PCALL_RESL(L, RES) do { \ +#define PCALL_RESL(L, RES) { \ int result_ = (RES); \ if (result_ != 0) { \ script_error((L), result_, NULL, __FUNCTION__); \ } \ -} while (0) +} #define script_run_callbacks(L, nargs, mode) \ script_run_callbacks_f((L), (nargs), (mode), __FUNCTION__) diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp index 5cca5fc03..93a200c22 100644 --- a/src/script/cpp_api/s_async.cpp +++ b/src/script/cpp_api/s_async.cpp @@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include <stdio.h> -#include <stdlib.h> +#include <cstdio> +#include <cstdlib> extern "C" { #include "lua.h" @@ -38,9 +38,8 @@ AsyncEngine::~AsyncEngine() { // Request all threads to stop - for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); - it != workerThreads.end(); ++it) { - (*it)->stop(); + for (AsyncWorkerThread *workerThread : workerThreads) { + workerThread->stop(); } @@ -51,15 +50,13 @@ AsyncEngine::~AsyncEngine() } // Wait for threads to finish - for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); - it != workerThreads.end(); ++it) { - (*it)->wait(); + for (AsyncWorkerThread *workerThread : workerThreads) { + workerThread->wait(); } // Force kill all threads - for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); - it != workerThreads.end(); ++it) { - delete *it; + for (AsyncWorkerThread *workerThread : workerThreads) { + delete workerThread; } jobQueueMutex.lock(); @@ -192,9 +189,8 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) { /******************************************************************************/ void AsyncEngine::prepareEnvironment(lua_State* L, int top) { - for (std::vector<StateInitializer>::iterator it = stateInitializers.begin(); - it != stateInitializers.end(); it++) { - (*it)(L, top); + for (StateInitializer &stateInitializer : stateInitializers) { + stateInitializer(L, top); } } @@ -202,7 +198,6 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top) AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name) : Thread(name), - ScriptApiBase(), jobDispatcher(jobDispatcher) { lua_State *L = getStack(); diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h index 38eb4800a..b1f4bf45f 100644 --- a/src/script/cpp_api/s_async.h +++ b/src/script/cpp_api/s_async.h @@ -68,7 +68,7 @@ class AsyncEngine { friend class AsyncWorkerThread; typedef void (*StateInitializer)(lua_State *L, int top); public: - AsyncEngine() {}; + AsyncEngine() = default; ~AsyncEngine(); /** diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp index 6bea8230b..32a99826e 100644 --- a/src/script/cpp_api/s_base.cpp +++ b/src/script/cpp_api/s_base.cpp @@ -40,7 +40,7 @@ extern "C" { #endif } -#include <stdio.h> +#include <cstdio> #include <cstdarg> #include "script/common/c_content.h" #include <sstream> diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h index b2c8b4a18..a170f82dc 100644 --- a/src/script/cpp_api/s_base.h +++ b/src/script/cpp_api/s_base.h @@ -40,12 +40,12 @@ extern "C" { // use that name to bypass security! #define BUILTIN_MOD_NAME "*builtin*" -#define PCALL_RES(RES) do { \ +#define PCALL_RES(RES) { \ int result_ = (RES); \ if (result_ != 0) { \ scriptError(result_, __FUNCTION__); \ } \ -} while (0) +} #define runCallbacks(nargs, mode) \ runCallbacksRaw((nargs), (mode), __FUNCTION__) diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp index c90c7d4e2..251ddb221 100644 --- a/src/script/cpp_api/s_inventory.cpp +++ b/src/script/cpp_api/s_inventory.cpp @@ -218,8 +218,7 @@ bool ScriptApiDetached::getDetachedInventoryCallback( lua_getfield(L, -1, name.c_str()); lua_remove(L, -2); // Should be a table - if(lua_type(L, -1) != LUA_TTABLE) - { + if (lua_type(L, -1) != LUA_TTABLE) { errorstream<<"Detached inventory \""<<name<<"\" not defined"<<std::endl; lua_pop(L, 1); return false; @@ -230,20 +229,17 @@ bool ScriptApiDetached::getDetachedInventoryCallback( lua_getfield(L, -1, callbackname); lua_remove(L, -2); // Should be a function or nil - if(lua_type(L, -1) == LUA_TFUNCTION) - { + if (lua_type(L, -1) == LUA_TFUNCTION) { return true; } - else if(lua_isnil(L, -1)) - { - lua_pop(L, 1); - return false; - } - else - { - errorstream<<"Detached inventory \""<<name<<"\" callback \"" - <<callbackname<<"\" is not a function"<<std::endl; + + if (lua_isnil(L, -1)) { lua_pop(L, 1); return false; } + + errorstream << "Detached inventory \"" << name << "\" callback \"" + << callbackname << "\" is not a function" << std::endl; + lua_pop(L, 1); + return false; } diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp index 032018f2f..d48a3aee9 100644 --- a/src/script/cpp_api/s_item.cpp +++ b/src/script/cpp_api/s_item.cpp @@ -113,12 +113,12 @@ bool ScriptApiItem::item_OnUse(ItemStack &item, bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item, ServerActiveObject *user) { SCRIPTAPI_PRECHECKHEADER - + int error_handler = PUSH_ERROR_HANDLER(L); - + if (!getItemCallback(item.name.c_str(), "on_secondary_use")) return false; - + LuaItemStack::create(L, item); objectrefGetOrCreate(L, user); PointedThing pointed; @@ -237,7 +237,9 @@ bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname) // Should be a function or nil if (lua_type(L, -1) == LUA_TFUNCTION) { return true; - } else if (!lua_isnil(L, -1)) { + } + + if (!lua_isnil(L, -1)) { errorstream << "Item \"" << name << "\" callback \"" << callbackname << "\" is not a function" << std::endl; } diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp index aa28e3fb5..591e26975 100644 --- a/src/script/cpp_api/s_node.cpp +++ b/src/script/cpp_api/s_node.cpp @@ -93,12 +93,6 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] = {0, NULL}, }; -ScriptApiNode::ScriptApiNode() { -} - -ScriptApiNode::~ScriptApiNode() { -} - bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node, ServerActiveObject *puncher, PointedThing pointed) { @@ -198,7 +192,7 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode) pushnode(L, newnode, ndef); PCALL_RES(lua_pcall(L, 3, 1, error_handler)); lua_remove(L, error_handler); - return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true; + return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1); } void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node) @@ -237,7 +231,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime) lua_pushnumber(L,dtime); PCALL_RES(lua_pcall(L, 2, 1, error_handler)); lua_remove(L, error_handler); - return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true; + return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1); } void ScriptApiNode::node_on_receive_fields(v3s16 p, diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h index 92f07cee7..5b6509c83 100644 --- a/src/script/cpp_api/s_node.h +++ b/src/script/cpp_api/s_node.h @@ -32,8 +32,8 @@ class ScriptApiNode public ScriptApiNodemeta { public: - ScriptApiNode(); - virtual ~ScriptApiNode(); + ScriptApiNode() = default; + virtual ~ScriptApiNode() = default; bool node_on_punch(v3s16 p, MapNode node, ServerActiveObject *puncher, PointedThing pointed); diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp index d050c0bc9..2e6d3a373 100644 --- a/src/script/cpp_api/s_nodemeta.cpp +++ b/src/script/cpp_api/s_nodemeta.cpp @@ -232,12 +232,3 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p, PCALL_RES(lua_pcall(L, 5, 0, error_handler)); lua_pop(L, 1); // Pop error handler } - -ScriptApiNodemeta::ScriptApiNodemeta() -{ -} - -ScriptApiNodemeta::~ScriptApiNodemeta() -{ -} - diff --git a/src/script/cpp_api/s_nodemeta.h b/src/script/cpp_api/s_nodemeta.h index 51b8a5eb2..4d3257dcf 100644 --- a/src/script/cpp_api/s_nodemeta.h +++ b/src/script/cpp_api/s_nodemeta.h @@ -30,8 +30,8 @@ class ScriptApiNodemeta public ScriptApiItem { public: - ScriptApiNodemeta(); - virtual ~ScriptApiNodemeta(); + ScriptApiNodemeta() = default; + virtual ~ScriptApiNodemeta() = default; // Return number of accepted items to be moved int nodemeta_inventory_AllowMove(v3s16 p, diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp index a8c07476c..b7f2f10f9 100644 --- a/src/script/cpp_api/s_player.cpp +++ b/src/script/cpp_api/s_player.cpp @@ -192,8 +192,3 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player, runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC); } -ScriptApiPlayer::~ScriptApiPlayer() -{ -} - - diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h index 70b06bfc7..faf394de5 100644 --- a/src/script/cpp_api/s_player.h +++ b/src/script/cpp_api/s_player.h @@ -28,7 +28,7 @@ struct ToolCapabilities; class ScriptApiPlayer : virtual public ScriptApiBase { public: - virtual ~ScriptApiPlayer(); + virtual ~ScriptApiPlayer() = default; void on_newplayer(ServerActiveObject *player); void on_dieplayer(ServerActiveObject *player); diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp index 761597701..690a3b47f 100644 --- a/src/script/cpp_api/s_security.cpp +++ b/src/script/cpp_api/s_security.cpp @@ -260,7 +260,7 @@ void ScriptApiSecurity::initializeSecurityClient() static const char *os_whitelist[] = { "clock", "date", - "difftime", + "difftime", "time", "setlocale", }; @@ -504,7 +504,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path, // by the operating system anyways. return false; } - removed = component + (removed.empty() ? "" : DIR_DELIM + removed); + removed.append(component).append(removed.empty() ? "" : DIR_DELIM + removed); abs_path = fs::AbsolutePath(cur_path); } if (abs_path.empty()) @@ -550,9 +550,9 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path, // Allow read-only access to all mod directories if (!write_required) { - const std::vector<ModSpec> mods = gamedef->getMods(); - for (size_t i = 0; i < mods.size(); ++i) { - str = fs::AbsolutePath(mods[i].path); + const std::vector<ModSpec> &mods = gamedef->getMods(); + for (const ModSpec &mod : mods) { + str = fs::AbsolutePath(mod.path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { return true; } @@ -617,7 +617,9 @@ int ScriptApiSecurity::sl_g_load(lua_State *L) int t = lua_type(L, -1); if (t == LUA_TNIL) { break; - } else if (t != LUA_TSTRING) { + } + + if (t != LUA_TSTRING) { lua_pushnil(L); lua_pushliteral(L, "Loader didn't return a string"); return 2; diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 6a87b20e9..81bf49329 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/string.h" #include "nodedef.h" - int ModApiClient::l_get_current_modname(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 94edf201e..07d33a4eb 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -743,7 +743,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) for (int d = start_radius; d <= radius; d++) { std::vector<v3s16> list = FacePositionCache::getFacePositions(d); - for (v3s16 i : list) { + for (const v3s16 &i : list) { v3s16 p = pos + i; content_t c = env->getMap().getNodeNoEx(p).getContent(); if (filter.count(c) != 0) { @@ -1127,7 +1127,7 @@ int ModApiEnvMod::l_find_path(lua_State *L) lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; - for (v3s16 i : path) { + for (const v3s16 &i : path) { lua_pushnumber(L,index); push_v3s16(L, i); lua_settable(L, top); diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp index b0d43090c..f3097582e 100644 --- a/src/script/lua_api/l_inventory.cpp +++ b/src/script/lua_api/l_inventory.cpp @@ -495,28 +495,29 @@ int ModApiInventory::l_get_inventory(lua_State *L) v3s16 pos = check_v3s16(L, -1); loc.setNodeMeta(pos); - if(getServer(L)->getInventory(loc) != NULL) + if (getServer(L)->getInventory(loc) != NULL) InvRef::create(L, loc); else lua_pushnil(L); return 1; - } else { - NO_MAP_LOCK_REQUIRED; - if(type == "player"){ - std::string name = checkstringfield(L, 1, "name"); - loc.setPlayer(name); - } else if(type == "detached"){ - std::string name = checkstringfield(L, 1, "name"); - loc.setDetached(name); - } + } - if(getServer(L)->getInventory(loc) != NULL) - InvRef::create(L, loc); - else - lua_pushnil(L); - return 1; - // END NO_MAP_LOCK_REQUIRED; + NO_MAP_LOCK_REQUIRED; + if (type == "player") { + std::string name = checkstringfield(L, 1, "name"); + loc.setPlayer(name); + } else if (type == "detached") { + std::string name = checkstringfield(L, 1, "name"); + loc.setDetached(name); } + + if (getServer(L)->getInventory(loc) != NULL) + InvRef::create(L, loc); + else + lua_pushnil(L); + return 1; + // END NO_MAP_LOCK_REQUIRED; + } // create_detached_inventory_raw(name, [player_name]) diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index b0ce6b740..86305de82 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -233,23 +233,22 @@ int ModApiMainMenu::l_get_worlds(lua_State *L) int top = lua_gettop(L); unsigned int index = 1; - for (unsigned int i = 0; i < worlds.size(); i++) - { + for (const WorldSpec &world : worlds) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"path"); - lua_pushstring(L,worlds[i].path.c_str()); + lua_pushstring(L, world.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); - lua_pushstring(L,worlds[i].name.c_str()); + lua_pushstring(L, world.name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gameid"); - lua_pushstring(L,worlds[i].gameid.c_str()); + lua_pushstring(L, world.gameid.c_str()); lua_settable(L, top_lvl2); lua_settable(L, top); @@ -267,40 +266,38 @@ int ModApiMainMenu::l_get_games(lua_State *L) int top = lua_gettop(L); unsigned int index = 1; - for (unsigned int i = 0; i < games.size(); i++) - { + for (const SubgameSpec &game : games) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"id"); - lua_pushstring(L,games[i].id.c_str()); + lua_pushstring(L, game.id.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"path"); - lua_pushstring(L,games[i].path.c_str()); + lua_pushstring(L, game.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gamemods_path"); - lua_pushstring(L,games[i].gamemods_path.c_str()); + lua_pushstring(L, game.gamemods_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); - lua_pushstring(L,games[i].name.c_str()); + lua_pushstring(L, game.name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"menuicon_path"); - lua_pushstring(L,games[i].menuicon_path.c_str()); + lua_pushstring(L, game.menuicon_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"addon_mods_paths"); lua_newtable(L); int table2 = lua_gettop(L); int internal_index=1; - for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin(); - iter != games[i].addon_mods_paths.end(); ++iter) { + for (const std::string &addon_mods_path : game.addon_mods_paths) { lua_pushnumber(L,internal_index); - lua_pushstring(L,(*iter).c_str()); + lua_pushstring(L, addon_mods_path.c_str()); lua_settable(L, table2); internal_index++; } @@ -331,112 +328,111 @@ int ModApiMainMenu::l_get_favorites(lua_State *L) int top = lua_gettop(L); unsigned int index = 1; - for (unsigned int i = 0; i < servers.size(); i++) - { + for (const Json::Value &server : servers) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); - if (servers[i]["clients"].asString().size()) { - std::string clients_raw = servers[i]["clients"].asString(); + if (!server["clients"].asString().empty()) { + std::string clients_raw = server["clients"].asString(); char* endptr = 0; int numbervalue = strtol(clients_raw.c_str(),&endptr,10); - if ((clients_raw != "") && (*endptr == 0)) { + if ((!clients_raw.empty()) && (*endptr == 0)) { lua_pushstring(L,"clients"); lua_pushnumber(L,numbervalue); lua_settable(L, top_lvl2); } } - if (servers[i]["clients_max"].asString().size()) { + if (!server["clients_max"].asString().empty()) { - std::string clients_max_raw = servers[i]["clients_max"].asString(); + std::string clients_max_raw = server["clients_max"].asString(); char* endptr = 0; int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10); - if ((clients_max_raw != "") && (*endptr == 0)) { + if ((!clients_max_raw.empty()) && (*endptr == 0)) { lua_pushstring(L,"clients_max"); lua_pushnumber(L,numbervalue); lua_settable(L, top_lvl2); } } - if (servers[i]["version"].asString().size()) { + if (!server["version"].asString().empty()) { lua_pushstring(L,"version"); - std::string topush = servers[i]["version"].asString(); + std::string topush = server["version"].asString(); lua_pushstring(L,topush.c_str()); lua_settable(L, top_lvl2); } - if (servers[i]["proto_min"].asString().size()) { + if (!server["proto_min"].asString().empty()) { lua_pushstring(L,"proto_min"); - lua_pushinteger(L,servers[i]["proto_min"].asInt()); + lua_pushinteger(L, server["proto_min"].asInt()); lua_settable(L, top_lvl2); } - if (servers[i]["proto_max"].asString().size()) { + if (!server["proto_max"].asString().empty()) { lua_pushstring(L,"proto_max"); - lua_pushinteger(L,servers[i]["proto_max"].asInt()); + lua_pushinteger(L, server["proto_max"].asInt()); lua_settable(L, top_lvl2); } - if (servers[i]["password"].asString().size()) { + if (!server["password"].asString().empty()) { lua_pushstring(L,"password"); - lua_pushboolean(L,servers[i]["password"].asBool()); + lua_pushboolean(L, server["password"].asBool()); lua_settable(L, top_lvl2); } - if (servers[i]["creative"].asString().size()) { + if (!server["creative"].asString().empty()) { lua_pushstring(L,"creative"); - lua_pushboolean(L,servers[i]["creative"].asBool()); + lua_pushboolean(L, server["creative"].asBool()); lua_settable(L, top_lvl2); } - if (servers[i]["damage"].asString().size()) { + if (!server["damage"].asString().empty()) { lua_pushstring(L,"damage"); - lua_pushboolean(L,servers[i]["damage"].asBool()); + lua_pushboolean(L, server["damage"].asBool()); lua_settable(L, top_lvl2); } - if (servers[i]["pvp"].asString().size()) { + if (!server["pvp"].asString().empty()) { lua_pushstring(L,"pvp"); - lua_pushboolean(L,servers[i]["pvp"].asBool()); + lua_pushboolean(L, server["pvp"].asBool()); lua_settable(L, top_lvl2); } - if (servers[i]["description"].asString().size()) { + if (!server["description"].asString().empty()) { lua_pushstring(L,"description"); - std::string topush = servers[i]["description"].asString(); + std::string topush = server["description"].asString(); lua_pushstring(L,topush.c_str()); lua_settable(L, top_lvl2); } - if (servers[i]["name"].asString().size()) { + if (!server["name"].asString().empty()) { lua_pushstring(L,"name"); - std::string topush = servers[i]["name"].asString(); + std::string topush = server["name"].asString(); lua_pushstring(L,topush.c_str()); lua_settable(L, top_lvl2); } - if (servers[i]["address"].asString().size()) { + if (!server["address"].asString().empty()) { lua_pushstring(L,"address"); - std::string topush = servers[i]["address"].asString(); + std::string topush = server["address"].asString(); lua_pushstring(L,topush.c_str()); lua_settable(L, top_lvl2); } - if (servers[i]["port"].asString().size()) { + if (!server["port"].asString().empty()) { lua_pushstring(L,"port"); - std::string topush = servers[i]["port"].asString(); + std::string topush = server["port"].asString(); lua_pushstring(L,topush.c_str()); lua_settable(L, top_lvl2); } - if (servers[i].isMember("ping")) { - float ping = servers[i]["ping"].asFloat(); + if (server.isMember("ping")) { + float ping = server["ping"].asFloat(); lua_pushstring(L, "ping"); lua_pushnumber(L, ping); lua_settable(L, top_lvl2); @@ -558,7 +554,7 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L) GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); - std::string text = ""; + std::string text; if (!lua_isnone(L,1) && !lua_isnil(L,1)) text = luaL_checkstring(L, 1); diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 454e8f719..a5e122ddb 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -847,9 +847,8 @@ int ModApiMapgen::l_get_gen_notify(lua_State *L) lua_newtable(L); int i = 1; - for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin(); - it != emerge->gen_notify_on_deco_ids.end(); ++it) { - lua_pushnumber(L, *it); + for (u32 gen_notify_on_deco_id : emerge->gen_notify_on_deco_ids) { + lua_pushnumber(L, gen_notify_on_deco_id); lua_rawseti(L, -2, i); i++; } @@ -1322,7 +1321,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L) lua_pop(L, 1); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); - prob_list.push_back(std::make_pair(pos, prob)); + prob_list.emplace_back(pos, prob); } lua_pop(L, 1); @@ -1336,7 +1335,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L) if (lua_istable(L, -1)) { s16 ypos = getintfield_default(L, -1, "ypos", 0); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); - slice_prob_list.push_back(std::make_pair(ypos, prob)); + slice_prob_list.emplace_back(ypos, prob); } lua_pop(L, 1); diff --git a/src/script/lua_api/l_metadata.cpp b/src/script/lua_api/l_metadata.cpp index 5f4e984cb..494d2dce0 100644 --- a/src/script/lua_api/l_metadata.cpp +++ b/src/script/lua_api/l_metadata.cpp @@ -218,10 +218,9 @@ void MetaDataRef::handleToTable(lua_State *L, Metadata *meta) lua_newtable(L); { const StringMap &fields = meta->getStrings(); - for (StringMap::const_iterator - it = fields.begin(); it != fields.end(); ++it) { - const std::string &name = it->first; - const std::string &value = it->second; + for (const auto &field : fields) { + const std::string &name = field.first; + const std::string &value = field.second; lua_pushlstring(L, name.c_str(), name.size()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); diff --git a/src/script/lua_api/l_metadata.h b/src/script/lua_api/l_metadata.h index 5a7c7e7f7..e0e9696cb 100644 --- a/src/script/lua_api/l_metadata.h +++ b/src/script/lua_api/l_metadata.h @@ -31,7 +31,7 @@ class Metadata; class MetaDataRef : public ModApiBase { public: - virtual ~MetaDataRef() {} + virtual ~MetaDataRef() = default; protected: static MetaDataRef *checkobject(lua_State *L, int narg); diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index bad5ec8af..a65a5e88f 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -551,7 +551,7 @@ int ObjectRef::l_get_local_animation(lua_State *L) float frame_speed; player->getLocalAnimations(frames, &frame_speed); - for (v2s32 frame : frames) { + for (const v2s32 &frame : frames) { push_v2s32(L, frame); } diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp index 904f735f3..b121f3712 100644 --- a/src/script/scripting_client.cpp +++ b/src/script/scripting_client.cpp @@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_localplayer.h" #include "lua_api/l_camera.h" -ClientScripting::ClientScripting(Client *client): - ScriptApiBase() +ClientScripting::ClientScripting(Client *client) { setGameDef(client); setType(ScriptingType::Client); diff --git a/src/sky.cpp b/src/sky.cpp index 0bc344b3f..02e882592 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -460,7 +460,7 @@ void Sky::render() driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4, indices, SKY_STAR_COUNT, video::EVT_STANDARD, scene::EPT_QUADS, video::EIT_16BIT); - } while(0); + } while(false); // Draw far cloudy fog thing below east and west horizons for (u32 j = 0; j < 2; j++) { diff --git a/src/sound.h b/src/sound.h index b9c847079..f52746369 100644 --- a/src/sound.h +++ b/src/sound.h @@ -39,7 +39,7 @@ struct SimpleSoundSpec { } - bool exists() const { return name != ""; } + bool exists() const { return !name.empty(); } std::string name = ""; float gain = 1.0f; @@ -50,7 +50,8 @@ struct SimpleSoundSpec class ISoundManager { public: - virtual ~ISoundManager() {} + virtual ~ISoundManager() = default; + // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives // Return value determines success/failure @@ -80,7 +81,7 @@ public: { return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch); } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) + int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos) { return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch); } diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp index adae0c769..06259a27f 100644 --- a/src/sound_openal.cpp +++ b/src/sound_openal.cpp @@ -275,7 +275,8 @@ private: std::unordered_map<int, PlayingSound*> m_sounds_playing; v3f m_listener_pos; struct FadeState { - FadeState() {} + FadeState() = default; + FadeState(float step, float current_gain, float target_gain): step(step), current_gain(current_gain), @@ -351,13 +352,12 @@ public: alcCloseDevice(m_device); m_device = NULL; - for (std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i = - m_buffers.begin(); i != m_buffers.end(); ++i) { - for (std::vector<SoundBuffer*>::iterator iter = (*i).second.begin(); - iter != (*i).second.end(); ++iter) { + for (auto &buffer : m_buffers) { + for (std::vector<SoundBuffer*>::iterator iter = buffer.second.begin(); + iter != buffer.second.end(); ++iter) { delete *iter; } - (*i).second.clear(); + buffer.second.clear(); } m_buffers.clear(); infostream<<"Audio: Deinitialized."<<std::endl; @@ -379,7 +379,6 @@ public: std::vector<SoundBuffer*> bufs; bufs.push_back(buf); m_buffers[name] = bufs; - return; } SoundBuffer* getBuffer(const std::string &name) @@ -450,7 +449,8 @@ public: return id; } - int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos, float pitch) + int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos, + float pitch) { assert(buf); PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch); @@ -485,13 +485,11 @@ public: std::set<std::string> paths; std::set<std::string> datas; m_fetcher->fetchSounds(name, paths, datas); - for(std::set<std::string>::iterator i = paths.begin(); - i != paths.end(); ++i){ - loadSoundFile(name, *i); + for (const std::string &path : paths) { + loadSoundFile(name, path); } - for(std::set<std::string>::iterator i = datas.begin(); - i != datas.end(); ++i){ - loadSoundData(name, *i); + for (const std::string &data : datas) { + loadSoundData(name, data); } return getBuffer(name); } @@ -503,10 +501,9 @@ public: <<m_sounds_playing.size()<<" playing sounds, " <<m_buffers.size()<<" sound names loaded"<<std::endl; std::set<int> del_list; - for(std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.begin(); - i != m_sounds_playing.end(); ++i) { - int id = i->first; - PlayingSound *sound = i->second; + for (auto &sp : m_sounds_playing) { + int id = sp.first; + PlayingSound *sound = sp.second; // If not playing, remove it { ALint state; @@ -519,10 +516,8 @@ public: if(!del_list.empty()) verbosestream<<"OpenALSoundManager::maintain(): deleting " <<del_list.size()<<" playing sounds"<<std::endl; - for(std::set<int>::iterator i = del_list.begin(); - i != del_list.end(); ++i) - { - deleteSound(*i); + for (int i : del_list) { + deleteSound(i); } } @@ -566,7 +561,7 @@ public: int playSound(const std::string &name, bool loop, float volume, float fade, float pitch) { maintain(); - if(name == "") + if (name.empty()) return 0; SoundBuffer *buf = getFetchBuffer(name); if(!buf){ @@ -587,7 +582,7 @@ public: int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch) { maintain(); - if(name == "") + if (name.empty()) return 0; SoundBuffer *buf = getFetchBuffer(name); if(!buf){ diff --git a/src/staticobject.cpp b/src/staticobject.cpp index d656b6221..6ad2e1f94 100644 --- a/src/staticobject.cpp +++ b/src/staticobject.cpp @@ -59,17 +59,12 @@ void StaticObjectList::serialize(std::ostream &os) } writeU16(os, count); - for(std::vector<StaticObject>::iterator - i = m_stored.begin(); - i != m_stored.end(); ++i) { - StaticObject &s_obj = *i; + for (StaticObject &s_obj : m_stored) { s_obj.serialize(os); } - for(std::map<u16, StaticObject>::iterator - i = m_active.begin(); - i != m_active.end(); ++i) - { - StaticObject s_obj = i->second; + + for (auto &i : m_active) { + StaticObject s_obj = i.second; s_obj.serialize(os); } } diff --git a/src/staticobject.h b/src/staticobject.h index c457f1384..43f542632 100644 --- a/src/staticobject.h +++ b/src/staticobject.h @@ -32,8 +32,8 @@ struct StaticObject v3f pos; std::string data; - StaticObject() {} - StaticObject(u8 type_, v3f pos_, const std::string &data_): + StaticObject() = default; + StaticObject(u8 type_, const v3f &pos_, const std::string &data_): type(type_), pos(pos_), data(data_) @@ -51,7 +51,7 @@ public: Inserts an object to the container. Id must be unique (active) or 0 (stored). */ - void insert(u16 id, StaticObject obj) + void insert(u16 id, const StaticObject &obj) { if(id == 0) { diff --git a/src/subgame.cpp b/src/subgame.cpp index cd2aa752b..eb2ea01c1 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -71,7 +71,7 @@ std::string getSubgamePathEnv() SubgameSpec findSubgame(const std::string &id) { - if(id == "") + if (id.empty()) return SubgameSpec(); std::string share = porting::path_share; std::string user = porting::path_user; @@ -81,32 +81,27 @@ SubgameSpec findSubgame(const std::string &id) while (!search_paths.at_end()) { std::string path = search_paths.next(PATH_DELIM); - find_paths.push_back(GameFindPath( - path + DIR_DELIM + id, false)); - find_paths.push_back(GameFindPath( - path + DIR_DELIM + id + "_game", false)); + find_paths.emplace_back(path + DIR_DELIM + id, false); + find_paths.emplace_back(path + DIR_DELIM + id + "_game", false); } - find_paths.push_back(GameFindPath( - user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); - find_paths.push_back(GameFindPath( - user + DIR_DELIM + "games" + DIR_DELIM + id, true)); - find_paths.push_back(GameFindPath( - share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); - find_paths.push_back(GameFindPath( - share + DIR_DELIM + "games" + DIR_DELIM + id, false)); + find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true); + find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true); + find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", + false); + find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false); // Find game directory std::string game_path; bool user_game = true; // Game is in user's directory - for(u32 i=0; i<find_paths.size(); i++){ - const std::string &try_path = find_paths[i].path; - if(fs::PathExists(try_path)){ + for (const GameFindPath &find_path : find_paths) { + const std::string &try_path = find_path.path; + if (fs::PathExists(try_path)) { game_path = try_path; - user_game = find_paths[i].user_specific; + user_game = find_path.user_specific; break; } } - if(game_path == "") + if (game_path.empty()) return SubgameSpec(); std::string gamemod_path = game_path + DIR_DELIM + "mods"; // Find mod directories @@ -116,7 +111,7 @@ SubgameSpec findSubgame(const std::string &id) if(user != share || user_game) mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); - if(game_name == "") + if (game_name.empty()) game_name = id; std::string menuicon_path; #ifndef SERVER @@ -137,7 +132,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path) gamespec.path = world_gamepath; gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; gamespec.name = getGameName(world_gamepath); - if(gamespec.name == "") + if (gamespec.name.empty()) gamespec.name = "unknown"; return gamespec; } @@ -156,23 +151,22 @@ std::set<std::string> getAvailableGameIds() while (!search_paths.at_end()) gamespaths.insert(search_paths.next(PATH_DELIM)); - for (std::set<std::string>::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); ++i){ - std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); - for(u32 j=0; j<dirlist.size(); j++){ - if(!dirlist[j].dir) + for (const std::string &gamespath : gamespaths) { + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath); + for (const fs::DirListNode &dln : dirlist) { + if(!dln.dir) continue; // If configuration file is not found or broken, ignore game Settings conf; - if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf)) + if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf)) continue; // Add it to result const char *ends[] = {"_game", NULL}; - std::string shorter = removeStringEnd(dirlist[j].name, ends); - if(shorter != "") + std::string shorter = removeStringEnd(dln.name, ends); + if (!shorter.empty()) gameids.insert(shorter); else - gameids.insert(dirlist[j].name); + gameids.insert(dln.name); } } return gameids; @@ -182,9 +176,8 @@ std::vector<SubgameSpec> getAvailableGames() { std::vector<SubgameSpec> specs; std::set<std::string> gameids = getAvailableGameIds(); - for(std::set<std::string>::const_iterator i = gameids.begin(); - i != gameids.end(); ++i) - specs.push_back(findSubgame(*i)); + for (const auto &gameid : gameids) + specs.push_back(findSubgame(gameid)); return specs; } @@ -235,15 +228,14 @@ std::vector<WorldSpec> getAvailableWorlds() worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); infostream << "Searching worlds..." << std::endl; - for (std::set<std::string>::const_iterator i = worldspaths.begin(); - i != worldspaths.end(); ++i) { - infostream << " In " << (*i) << ": " <<std::endl; - std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i); - for(u32 j=0; j<dirvector.size(); j++){ - if(!dirvector[j].dir) + for (const std::string &worldspath : worldspaths) { + infostream << " In " << worldspath << ": " <<std::endl; + std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath); + for (const fs::DirListNode &dln : dirvector) { + if(!dln.dir) continue; - std::string fullpath = *i + DIR_DELIM + dirvector[j].name; - std::string name = dirvector[j].name; + std::string fullpath = worldspath + DIR_DELIM + dln.name; + std::string name = dln.name; // Just allow filling in the gameid always for now bool can_be_legacy = true; std::string gameid = getWorldGameId(fullpath, can_be_legacy); @@ -267,7 +259,7 @@ std::vector<WorldSpec> getAvailableWorlds() WorldSpec spec(fullpath, name, gameid); infostream<<"Old world found."<<std::endl; worlds.push_back(spec); - }while(0); + }while(false); infostream<<worlds.size()<<" found."<<std::endl; return worlds; } diff --git a/src/subgame.h b/src/subgame.h index 8c21973ea..6e7863962 100644 --- a/src/subgame.h +++ b/src/subgame.h @@ -50,7 +50,7 @@ struct SubgameSpec bool isValid() const { - return (id != "" && path != ""); + return (!id.empty() && !path.empty()); } }; @@ -89,7 +89,7 @@ struct WorldSpec bool isValid() const { - return (name != "" && path != "" && gameid != ""); + return (!name.empty() && !path.empty() && !gameid.empty()); } }; diff --git a/src/terminal_chat_console.cpp b/src/terminal_chat_console.cpp index 222c08646..9e3d33736 100644 --- a/src/terminal_chat_console.cpp +++ b/src/terminal_chat_console.cpp @@ -348,7 +348,8 @@ void TerminalChatConsole::step(int ch) std::wstring error_message = utf8_to_wide(Logger::getLevelLabel(p.first)); if (!g_settings->getBool("disable_escape_sequences")) { - error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)"; + error_message = std::wstring(L"\x1b(c@red)").append(error_message) + .append(L"\x1b(c@white)"); } m_chat_backend.addMessage(error_message, utf8_to_wide(p.second)); } @@ -439,8 +440,7 @@ void TerminalChatConsole::draw_text() const ChatFormattedLine& line = buf.getFormattedLine(row); if (line.fragments.empty()) continue; - for (u32 i = 0; i < line.fragments.size(); ++i) { - const ChatFormattedFragment& fragment = line.fragments[i]; + for (const ChatFormattedFragment &fragment : line.fragments) { addstr(wide_to_utf8(fragment.text.getString()).c_str()); } } diff --git a/src/tool.cpp b/src/tool.cpp index 1afd71630..38508c5fe 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -31,26 +31,24 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const writeF1000(os, full_punch_interval); writeS16(os, max_drop_level); writeU32(os, groupcaps.size()); - for (ToolGCMap::const_iterator i = groupcaps.begin(); i != groupcaps.end(); ++i) { - const std::string *name = &i->first; - const ToolGroupCap *cap = &i->second; + for (const auto &groupcap : groupcaps) { + const std::string *name = &groupcap.first; + const ToolGroupCap *cap = &groupcap.second; os << serializeString(*name); writeS16(os, cap->uses); writeS16(os, cap->maxlevel); writeU32(os, cap->times.size()); - for (std::unordered_map<int, float>::const_iterator - j = cap->times.begin(); j != cap->times.end(); ++j) { - writeS16(os, j->first); - writeF1000(os, j->second); + for (const auto &time : cap->times) { + writeS16(os, time.first); + writeF1000(os, time.second); } } writeU32(os, damageGroups.size()); - for (DamageGroup::const_iterator i = damageGroups.begin(); - i != damageGroups.end(); ++i) { - os << serializeString(i->first); - writeS16(os, i->second); + for (const auto &damageGroup : damageGroups) { + os << serializeString(damageGroup.first); + writeS16(os, damageGroup.second); } } @@ -107,15 +105,14 @@ DigParams getDigParams(const ItemGroupList &groups, bool result_diggable = false; float result_time = 0.0; float result_wear = 0.0; - std::string result_main_group = ""; + std::string result_main_group; int level = itemgroup_get(groups, "level"); //infostream<<"level="<<level<<std::endl; - for (ToolGCMap::const_iterator i = tp->groupcaps.begin(); - i != tp->groupcaps.end(); ++i) { - const std::string &name = i->first; + for (const auto &groupcap : tp->groupcaps) { + const std::string &name = groupcap.first; //infostream<<"group="<<name<<std::endl; - const ToolGroupCap &cap = i->second; + const ToolGroupCap &cap = groupcap.second; int rating = itemgroup_get(groups, name); float time = 0; bool time_exists = cap.getTime(rating, &time); @@ -159,14 +156,14 @@ HitParams getHitParams(const ItemGroupList &armor_groups, s16 damage = 0; float full_punch_interval = tp->full_punch_interval; - for (DamageGroup::const_iterator i = tp->damageGroups.begin(); - i != tp->damageGroups.end(); ++i) { - s16 armor = itemgroup_get(armor_groups, i->first); - damage += i->second * rangelim(time_from_last_punch / full_punch_interval, 0.0, 1.0) + for (const auto &damageGroup : tp->damageGroups) { + s16 armor = itemgroup_get(armor_groups, damageGroup.first); + damage += damageGroup.second + * rangelim(time_from_last_punch / full_punch_interval, 0.0, 1.0) * armor / 100.0; } - return HitParams(damage, 0); + return {damage, 0}; } HitParams getHitParams(const ItemGroupList &armor_groups, @@ -183,12 +180,13 @@ PunchDamageResult getPunchDamage( ){ bool do_hit = true; { - if(do_hit && punchitem){ - if(itemgroup_get(armor_groups, "punch_operable") && - (toolcap == NULL || punchitem->name == "")) + if (do_hit && punchitem) { + if (itemgroup_get(armor_groups, "punch_operable") && + (toolcap == NULL || punchitem->name.empty())) do_hit = false; } - if(do_hit){ + + if (do_hit) { if(itemgroup_get(armor_groups, "immortal")) do_hit = false; } diff --git a/src/tool.h b/src/tool.h index f3362d892..c6bf0ad73 100644 --- a/src/tool.h +++ b/src/tool.h @@ -30,7 +30,7 @@ struct ToolGroupCap int maxlevel = 1; int uses = 20; - ToolGroupCap() {} + ToolGroupCap() = default; bool getTime(int rating, float *time) const { @@ -118,7 +118,7 @@ struct PunchDamageResult int damage = 0; int wear = 0; - PunchDamageResult() {} + PunchDamageResult() = default; }; struct ItemStack; diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp index 9a1ef4086..e849b4053 100644 --- a/src/touchscreengui.cpp +++ b/src/touchscreengui.cpp @@ -37,8 +37,6 @@ with this program; if not, write to the Free Software Foundation, Inc., using namespace irr::core; -extern Settings *g_settings; - const char** touchgui_button_imagenames = (const char*[]) { "up_arrow.png", "down_arrow.png", @@ -356,7 +354,7 @@ void AutoHideButtonBar::step(float dtime) void AutoHideButtonBar::deactivate() { - if (m_visible == true) { + if (m_visible) { m_starter.guibutton->setVisible(true); m_starter.guibutton->setEnabled(true); } diff --git a/src/treegen.cpp b/src/treegen.cpp index 0806f2927..9e11b1a06 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -93,7 +93,7 @@ void make_tree(MMVManip &vmanip, v3s16 p0, u32 vi = vmanip.m_area.index(pmin + p1); for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) { v3s16 p(x, y, z); - if (vmanip.m_area.contains(p + p1) == true && + if (vmanip.m_area.contains(p + p1) && (vmanip.m_data[vi].getContent() == CONTENT_AIR || vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) { if (leaves_d[i] == 1) { @@ -131,10 +131,8 @@ treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, // Send a MEET_OTHER event MapEditEvent event; event.type = MEET_OTHER; - for (std::map<v3s16, MapBlock*>::iterator - i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - event.modified_blocks.insert(i->first); + for (auto &modified_block : modified_blocks) + event.modified_blocks.insert(modified_block.first); map->dispatchEvent(&event); return SUCCESS; } @@ -182,7 +180,7 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, //generate axiom std::string axiom = tree_definition.initial_axiom; for (s16 i = 0; i < iterations; i++) { - std::string temp = ""; + std::string temp; for (s16 j = 0; j < (s16)axiom.size(); j++) { char axiom_char = axiom.at(j); switch (axiom_char) { @@ -403,7 +401,7 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, v3f(position.X, position.Y, position.Z - 1), tree_definition ); - } if (stack_orientation.empty() == false) { + } if (!stack_orientation.empty()) { s16 size = 1; for (x = -size; x <= size; x++) for (y = -size; y <= size; y++) @@ -527,7 +525,7 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node) { v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (vmanip.m_area.contains(p1) == false) + if (!vmanip.m_area.contains(p1)) return; u32 vi = vmanip.m_area.index(p1); if (vmanip.m_data[vi].getContent() != CONTENT_AIR @@ -540,7 +538,7 @@ void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node) void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition) { v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (vmanip.m_area.contains(p1) == false) + if (!vmanip.m_area.contains(p1)) return; u32 vi = vmanip.m_area.index(p1); content_t current_node = vmanip.m_data[vi].getContent(); @@ -560,7 +558,7 @@ void tree_leaves_placement(MMVManip &vmanip, v3f p0, if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance) leavesnode = tree_definition.leaves2node; v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (vmanip.m_area.contains(p1) == false) + if (!vmanip.m_area.contains(p1)) return; u32 vi = vmanip.m_area.index(p1); if (vmanip.m_data[vi].getContent() != CONTENT_AIR @@ -584,7 +582,7 @@ void tree_single_leaves_placement(MMVManip &vmanip, v3f p0, if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance) leavesnode = tree_definition.leaves2node; v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (vmanip.m_area.contains(p1) == false) + if (!vmanip.m_area.contains(p1)) return; u32 vi = vmanip.m_area.index(p1); if (vmanip.m_data[vi].getContent() != CONTENT_AIR @@ -597,7 +595,7 @@ void tree_single_leaves_placement(MMVManip &vmanip, v3f p0, void tree_fruit_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition) { v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (vmanip.m_area.contains(p1) == false) + if (!vmanip.m_area.contains(p1)) return; u32 vi = vmanip.m_area.index(p1); if (vmanip.m_data[vi].getContent() != CONTENT_AIR @@ -734,7 +732,7 @@ void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed u32 vi = vmanip.m_area.index(pmin + p1); for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) { v3s16 p(x, y, z); - if (vmanip.m_area.contains(p + p1) == true && + if (vmanip.m_area.contains(p + p1) && (vmanip.m_data[vi].getContent() == CONTENT_AIR || vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) { if (leaves_d[i] == 1) @@ -856,7 +854,7 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed) u32 vi = vmanip.m_area.index(pmin + p1); for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) { v3s16 p(x, y, z); - if (vmanip.m_area.contains(p + p1) == true && + if (vmanip.m_area.contains(p + p1) && (vmanip.m_data[vi].getContent() == CONTENT_AIR || vmanip.m_data[vi].getContent() == CONTENT_IGNORE || vmanip.m_data[vi] == snownode)) { diff --git a/src/unittest/test.cpp b/src/unittest/test.cpp index b52189cb4..615ec2162 100644 --- a/src/unittest/test.cpp +++ b/src/unittest/test.cpp @@ -120,8 +120,8 @@ void TestGameDef::defineSomeNodes() "{default_stone.png"; f = ContentFeatures(); f.name = itemdef.name; - for(int i = 0; i < 6; i++) - f.tiledef[i].name = "default_stone.png"; + for (TileDef &tiledef : f.tiledef) + tiledef.name = "default_stone.png"; f.is_ground_content = true; idef->registerItem(itemdef); t_CONTENT_STONE = ndef->set(f.name, f); @@ -175,8 +175,8 @@ void TestGameDef::defineSomeNodes() f.liquid_viscosity = 4; f.is_ground_content = true; f.groups["liquids"] = 3; - for(int i = 0; i < 6; i++) - f.tiledef[i].name = "default_water.png"; + for (TileDef &tiledef : f.tiledef) + tiledef.name = "default_water.png"; idef->registerItem(itemdef); t_CONTENT_WATER = ndef->set(f.name, f); @@ -197,8 +197,8 @@ void TestGameDef::defineSomeNodes() f.light_source = LIGHT_MAX-1; f.is_ground_content = true; f.groups["liquids"] = 3; - for(int i = 0; i < 6; i++) - f.tiledef[i].name = "default_lava.png"; + for (TileDef &tiledef : f.tiledef) + tiledef.name = "default_lava.png"; idef->registerItem(itemdef); t_CONTENT_LAVA = ndef->set(f.name, f); @@ -215,8 +215,8 @@ void TestGameDef::defineSomeNodes() "{default_brick.png"; f = ContentFeatures(); f.name = itemdef.name; - for(int i = 0; i < 6; i++) - f.tiledef[i].name = "default_brick.png"; + for (TileDef &tiledef : f.tiledef) + tiledef.name = "default_brick.png"; f.is_ground_content = true; idef->registerItem(itemdef); t_CONTENT_BRICK = ndef->set(f.name, f); diff --git a/src/unittest/test.h b/src/unittest/test.h index 44b0cd02b..1102f6d33 100644 --- a/src/unittest/test.h +++ b/src/unittest/test.h @@ -71,7 +71,7 @@ class TestFailedException : public std::exception { } // Asserts the comparison specified by CMP is true, or fails the current unit test -#define UASSERTCMP(T, CMP, actual, expected) do { \ +#define UASSERTCMP(T, CMP, actual, expected) { \ T a = (actual); \ T e = (expected); \ if (!(a CMP e)) { \ @@ -84,12 +84,12 @@ class TestFailedException : public std::exception { << e << std::endl; \ throw TestFailedException(); \ } \ -} while (0) +} #define UASSERTEQ(T, actual, expected) UASSERTCMP(T, ==, actual, expected) // UASSERTs that the specified exception occurs -#define EXCEPTION_CHECK(EType, code) do { \ +#define EXCEPTION_CHECK(EType, code) { \ bool exception_thrown = false; \ try { \ code; \ @@ -97,7 +97,7 @@ class TestFailedException : public std::exception { exception_thrown = true; \ } \ UASSERT(exception_thrown); \ -} while (0) +} class IGameDef; diff --git a/src/unittest/test_compression.cpp b/src/unittest/test_compression.cpp index a3132aa17..7d0378131 100644 --- a/src/unittest/test_compression.cpp +++ b/src/unittest/test_compression.cpp @@ -65,8 +65,8 @@ void TestCompression::testRLECompression() infostream << "str_out.size()="<<str_out.size()<<std::endl; infostream << "TestCompress: 1,5,5,1 -> "; - for (u32 i = 0; i < str_out.size(); i++) - infostream << (u32)str_out[i] << ","; + for (char i : str_out) + infostream << (u32) i << ","; infostream << std::endl; UASSERT(str_out.size() == 10); @@ -89,8 +89,8 @@ void TestCompression::testRLECompression() std::string str_out2 = os2.str(); infostream << "decompress: "; - for (u32 i = 0; i < str_out2.size(); i++) - infostream << (u32)str_out2[i] << ","; + for (char i : str_out2) + infostream << (u32) i << ","; infostream << std::endl; UASSERTEQ(size_t, str_out2.size(), fromdata.getSize()); @@ -114,8 +114,8 @@ void TestCompression::testZlibCompression() infostream << "str_out.size()=" << str_out.size() <<std::endl; infostream << "TestCompress: 1,5,5,1 -> "; - for (u32 i = 0; i < str_out.size(); i++) - infostream << (u32)str_out[i] << ","; + for (char i : str_out) + infostream << (u32) i << ","; infostream << std::endl; std::istringstream is(str_out, std::ios_base::binary); @@ -125,8 +125,8 @@ void TestCompression::testZlibCompression() std::string str_out2 = os2.str(); infostream << "decompress: "; - for (u32 i = 0; i < str_out2.size(); i++) - infostream << (u32)str_out2[i] << ","; + for (char i : str_out2) + infostream << (u32) i << ","; infostream << std::endl; UASSERTEQ(size_t, str_out2.size(), fromdata.getSize()); diff --git a/src/unittest/test_nodedef.cpp b/src/unittest/test_nodedef.cpp index cb99ae854..66ca0ccbc 100644 --- a/src/unittest/test_nodedef.cpp +++ b/src/unittest/test_nodedef.cpp @@ -50,8 +50,8 @@ void TestNodeDef::testContentFeaturesSerialization() ContentFeatures f; f.name = "default:stone"; - for (int i = 0; i < 6; i++) - f.tiledef[i].name = "default_stone.png"; + for (TileDef &tiledef : f.tiledef) + tiledef.name = "default_stone.png"; f.is_ground_content = true; std::ostringstream os(std::ios::binary); diff --git a/src/unittest/test_noise.cpp b/src/unittest/test_noise.cpp index d1821c950..988ea4495 100644 --- a/src/unittest/test_noise.cpp +++ b/src/unittest/test_noise.cpp @@ -113,7 +113,7 @@ void TestNoise::testNoiseInvalidParams() NoiseParams np_highmem(4, 70, v3f(1, 1, 1), 5, 60, 0.7, 10.0); Noise noise_highmem_3d(&np_highmem, 1337, 200, 200, 200); noise_highmem_3d.perlinMap3D(0, 0, 0, NULL); - } catch (InvalidNoiseParamsException) { + } catch (InvalidNoiseParamsException &) { exception_thrown = true; } diff --git a/src/unittest/test_voxelalgorithms.cpp b/src/unittest/test_voxelalgorithms.cpp index fd83844af..8c236b73e 100644 --- a/src/unittest/test_voxelalgorithms.cpp +++ b/src/unittest/test_voxelalgorithms.cpp @@ -215,11 +215,11 @@ void TestVoxelAlgorithms::testVoxelLineIterator(INodeDefManager *ndef) for (f32 x = -9.1; x < 9; x += 3.124) { for (f32 y = -9.2; y < 9; y += 3.123) { for (f32 z = -9.3; z < 9; z += 3.122) { - lines.push_back(core::line3d<f32>(-x, -y, -z, x, y, z)); + lines.emplace_back(-x, -y, -z, x, y, z); } } } - lines.push_back(core::line3d<f32>(0, 0, 0, 0, 0, 0)); + lines.emplace_back(0, 0, 0, 0, 0, 0); // Test every line std::vector<core::line3d<f32> >::iterator it = lines.begin(); for (; it < lines.end(); it++) { diff --git a/src/util/areastore.cpp b/src/util/areastore.cpp index c660502f6..50d237bba 100644 --- a/src/util/areastore.cpp +++ b/src/util/areastore.cpp @@ -68,9 +68,8 @@ void AreaStore::serialize(std::ostream &os) const // TODO: Compression? writeU16(os, areas_map.size()); - for (AreaMap::const_iterator it = areas_map.begin(); - it != areas_map.end(); ++it) { - const Area &a = it->second; + for (const auto &it : areas_map) { + const Area &a = it.second; writeV3S16(os, a.minedge); writeV3S16(os, a.maxedge); writeU16(os, a.data.size()); @@ -193,10 +192,9 @@ bool VectorAreaStore::removeArea(u32 id) void VectorAreaStore::getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos) { - for (size_t i = 0; i < m_areas.size(); ++i) { - Area *b = m_areas[i]; - if (AST_CONTAINS_PT(b, pos)) { - result->push_back(b); + for (Area *area : m_areas) { + if (AST_CONTAINS_PT(area, pos)) { + result->push_back(area); } } } @@ -204,11 +202,10 @@ void VectorAreaStore::getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos) void VectorAreaStore::getAreasInArea(std::vector<Area *> *result, v3s16 minedge, v3s16 maxedge, bool accept_overlap) { - for (size_t i = 0; i < m_areas.size(); ++i) { - Area *b = m_areas[i]; - if (accept_overlap ? AST_AREAS_OVERLAP(minedge, maxedge, b) : - AST_CONTAINS_AREA(minedge, maxedge, b)) { - result->push_back(b); + for (Area *area : m_areas) { + if (accept_overlap ? AST_AREAS_OVERLAP(minedge, maxedge, area) : + AST_CONTAINS_AREA(minedge, maxedge, area)) { + result->push_back(area); } } } diff --git a/src/util/areastore.h b/src/util/areastore.h index e94aa4e2a..24840210e 100644 --- a/src/util/areastore.h +++ b/src/util/areastore.h @@ -37,7 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc., struct Area { - Area() {} + Area() = default; + Area(const v3s16 &mine, const v3s16 &maxe) : minedge(mine), maxedge(maxe) { @@ -56,7 +57,7 @@ public: m_res_cache(1000, &cacheMiss, this) {} - virtual ~AreaStore() {} + virtual ~AreaStore() = default; static AreaStore *getOptimalImplementation(); diff --git a/src/util/enriched_string.cpp b/src/util/enriched_string.cpp index 05d7b8c25..f79e77d5a 100644 --- a/src/util/enriched_string.cpp +++ b/src/util/enriched_string.cpp @@ -97,7 +97,6 @@ void EnrichedString::addAtEnd(const std::wstring &s, const SColor &initial_color parseColorString(wide_to_utf8(parts[1]), m_background, true); m_has_background = true; } - continue; } } @@ -111,7 +110,7 @@ void EnrichedString::addCharNoColor(wchar_t c) { m_string += c; if (m_colors.empty()) { - m_colors.push_back(SColor(255, 255, 255, 255)); + m_colors.emplace_back(255, 255, 255, 255); } else { m_colors.push_back(m_colors[m_colors.size() - 1]); } @@ -138,15 +137,16 @@ EnrichedString EnrichedString::substr(size_t pos, size_t len) const } if (len == std::string::npos || pos + len > m_string.length()) { return EnrichedString( - m_string.substr(pos, std::string::npos), - std::vector<SColor>(m_colors.begin() + pos, m_colors.end()) - ); - } else { - return EnrichedString( - m_string.substr(pos, len), - std::vector<SColor>(m_colors.begin() + pos, m_colors.begin() + pos + len) - ); + m_string.substr(pos, std::string::npos), + std::vector<SColor>(m_colors.begin() + pos, m_colors.end()) + ); } + + return EnrichedString( + m_string.substr(pos, len), + std::vector<SColor>(m_colors.begin() + pos, m_colors.begin() + pos + len) + ); + } const wchar_t *EnrichedString::c_str() const diff --git a/src/util/numeric.h b/src/util/numeric.h index 36e6fddd0..766efd366 100644 --- a/src/util/numeric.h +++ b/src/util/numeric.h @@ -281,7 +281,8 @@ inline aabb3f getNodeBox(v3s16 p, float d) class IntervalLimiter { public: - IntervalLimiter() {} + IntervalLimiter() = default; + /* dtime: time from last call to this method wanted_interval: interval wanted diff --git a/src/util/srp.cpp b/src/util/srp.cpp index aa8dcb4a7..4c1a772e2 100644 --- a/src/util/srp.cpp +++ b/src/util/srp.cpp @@ -697,7 +697,7 @@ struct SRPVerifier *srp_verifier_new(SRP_HashAlgorithm alg, goto cleanup_and_exit; } - memcpy((char *)ver->username, username, ulen); + memcpy(ver->username, username, ulen); ver->authenticated = 0; diff --git a/src/util/string.cpp b/src/util/string.cpp index d41b91f24..fc2a2057f 100644 --- a/src/util/string.cpp +++ b/src/util/string.cpp @@ -167,7 +167,7 @@ std::string wide_to_utf8(const std::wstring &input) wchar_t *utf8_to_wide_c(const char *str) { - std::wstring ret = utf8_to_wide(std::string(str)).c_str(); + std::wstring ret = utf8_to_wide(std::string(str)); size_t len = ret.length(); wchar_t *ret_c = new wchar_t[len + 1]; memset(ret_c, 0, (len + 1) * sizeof(wchar_t)); @@ -308,8 +308,8 @@ std::string wide_to_narrow(const std::wstring &wcs) size_t len = wcstombs(*mbs, wcs.c_str(), mbl); if (len == (size_t)(-1)) return "Character conversion failed!"; - else - mbs[len] = 0; + + mbs[len] = 0; return *mbs; } @@ -321,8 +321,7 @@ std::string urlencode(const std::string &str) // followed by two hex digits. See RFC 3986, section 2.3. static const char url_hex_chars[] = "0123456789ABCDEF"; std::ostringstream oss(std::ios::binary); - for (u32 i = 0; i < str.size(); i++) { - unsigned char c = str[i]; + for (unsigned char c : str) { if (isalnum(c) || c == '-' || c == '.' || c == '_' || c == '~') { oss << c; } else { diff --git a/src/util/string.h b/src/util/string.h index 584ffb73a..122262af8 100644 --- a/src/util/string.h +++ b/src/util/string.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once #include "irrlichttypes_bloated.h" -#include <stdlib.h> +#include <cstdlib> #include <string> #include <cstring> #include <vector> @@ -231,12 +231,12 @@ inline std::vector<std::basic_string<T> > str_split( */ inline std::string lowercase(const std::string &str) { - std::string s2 = ""; + std::string s2; s2.reserve(str.size()); - for (size_t i = 0; i < str.size(); i++) - s2 += tolower(str[i]); + for (char i : str) + s2 += tolower(i); return s2; } @@ -607,8 +607,8 @@ std::vector<std::basic_string<T> > split(const std::basic_string<T> &s, T delim) */ inline bool is_number(const std::string &to_check) { - for (size_t i = 0; i < to_check.size(); i++) - if (!std::isdigit(to_check[i])) + for (char i : to_check) + if (!std::isdigit(i)) return false; return !to_check.empty(); diff --git a/src/voxel.cpp b/src/voxel.cpp index 981bc5823..cd638183c 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -21,8 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "gettime.h" #include "nodedef.h" +#include "util/directiontables.h" #include "util/timetaker.h" -#include <string.h> // memcpy, memset +#include <cstring> // memcpy, memset /* Debug stuff @@ -32,11 +33,6 @@ u64 emerge_time = 0; u64 emerge_load_time = 0; u64 clearflag_time = 0; - -VoxelManipulator::VoxelManipulator() -{ -} - VoxelManipulator::~VoxelManipulator() { clear(); @@ -110,7 +106,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, { if(ndef->get(m).light_source != 0) c = 'S'; - else if(ndef->get(m).light_propagates == false) + else if(!ndef->get(m).light_propagates) c = 'X'; else { @@ -322,23 +318,13 @@ void VoxelManipulator::clearFlag(u8 flags) void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, std::set<v3s16> & light_sources, INodeDefManager *nodemgr) { - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); addArea(voxel_area); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const v3s16 &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; + v3s16 n2pos = p + dir; u32 n2i = m_area.index(n2pos); @@ -387,15 +373,6 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr) { - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); addArea(voxel_area); @@ -410,10 +387,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const auto &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; + v3s16 n2pos = p + dir; u32 n2i = m_area.index(n2pos); @@ -457,25 +433,12 @@ const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE); void VoxelManipulator::spreadLight(enum LightBank bank, std::set<v3s16> & from_nodes, INodeDefManager *nodemgr) { - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - if(from_nodes.empty()) return; std::set<v3s16> lighted_nodes; - for(std::set<v3s16>::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - v3s16 pos = *j; - + for (const v3s16 &pos : from_nodes) { VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1)); addArea(voxel_area); @@ -490,10 +453,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const v3s16 &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = pos + dirs[i]; + v3s16 n2pos = pos + dir; try { diff --git a/src/voxel.h b/src/voxel.h index 49a75c95f..d03cecd95 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -59,7 +59,7 @@ class VoxelArea { public: // Starts as zero sized - VoxelArea() {} + VoxelArea() = default; VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge): MinEdge(min_edge), @@ -175,12 +175,12 @@ public: VoxelArea operator+(const v3s16 &off) const { - return VoxelArea(MinEdge+off, MaxEdge+off); + return {MinEdge+off, MaxEdge+off}; } VoxelArea operator-(const v3s16 &off) const { - return VoxelArea(MinEdge-off, MaxEdge-off); + return {MinEdge-off, MaxEdge-off}; } /* @@ -344,7 +344,7 @@ enum VoxelPrintMode class VoxelManipulator { public: - VoxelManipulator(); + VoxelManipulator() = default; virtual ~VoxelManipulator(); /* @@ -374,7 +374,7 @@ public: addArea(voxel_area); if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) { - return MapNode(CONTENT_IGNORE); + return {CONTENT_IGNORE}; } return m_data[m_area.index(p)]; @@ -382,9 +382,9 @@ public: MapNode getNodeNoExNoEmerge(const v3s16 &p) { if (!m_area.contains(p)) - return MapNode(CONTENT_IGNORE); + return {CONTENT_IGNORE}; if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) - return MapNode(CONTENT_IGNORE); + return {CONTENT_IGNORE}; return m_data[m_area.index(p)]; } // Stuff explodes if non-emerged area is touched with this. diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 74c165dd3..250a57cb2 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -118,7 +118,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, } else if(incoming_light == LIGHT_SUN && ndef->get(n).sunlight_propagates){ // Do nothing - } else if(ndef->get(n).sunlight_propagates == false){ + } else if(!ndef->get(n).sunlight_propagates){ incoming_light = 0; } else { incoming_light = diminish_light(incoming_light); @@ -152,7 +152,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, } } - return SunlightPropagateResult(bottom_sunlight_valid); + return {bottom_sunlight_valid}; } /*! @@ -186,21 +186,16 @@ struct ChangingLight { //! Position of the node's block. mapblock_v3 block_position; //! Pointer to the node's block. - MapBlock *block; + MapBlock *block = NULL; /*! * Direction from the node that caused this node's changing * to this node. */ - direction source_direction; + direction source_direction = 6; - ChangingLight() : - rel_position(), - block_position(), - block(NULL), - source_direction(6) - {} + ChangingLight() = default; - ChangingLight(relative_v3 rel_pos, mapblock_v3 block_pos, + ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos, MapBlock *b, direction source_dir) : rel_position(rel_pos), block_position(block_pos), @@ -265,8 +260,7 @@ struct LightQueue { direction source_dir) { assert(light <= LIGHT_SUN); - lights[light].push_back( - ChangingLight(rel_pos, block_pos, block, source_dir)); + lights[light].emplace_back(rel_pos, block_pos, block, source_dir); } }; @@ -611,8 +605,7 @@ void update_lighting_nodes(Map *map, bool is_valid_position; // Process each light bank separately - for (s32 i = 0; i < 2; i++) { - LightBank bank = banks[i]; + for (LightBank bank : banks) { UnlightQueue disappearing_lights(256); ReLightQueue light_sources(256); // Nodes that are brighter than the brightest modified node was @@ -663,8 +656,8 @@ void update_lighting_nodes(Map *map, new_light = LIGHT_SUN; } else { new_light = ndef->get(n).light_source; - for (int i = 0; i < 6; i++) { - v3s16 p2 = p + neighbor_dirs[i]; + for (const v3s16 &neighbor_dir : neighbor_dirs) { + v3s16 p2 = p + neighbor_dir; bool is_valid; MapNode n2 = map->getNodeNoEx(p2, &is_valid); if (is_valid) { @@ -813,8 +806,8 @@ bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank, u8 light = n.getLightNoChecks(bank, &f); assert(f.light_source <= LIGHT_MAX); u8 brightest_neighbor = f.light_source + 1; - for (direction d = 0; d < 6; ++d) { - MapNode n2 = map->getNodeNoEx(pos + neighbor_dirs[d], + for (const v3s16 &neighbor_dir : neighbor_dirs) { + MapNode n2 = map->getNodeNoEx(pos + neighbor_dir, &is_valid_position); u8 light2 = n2.getLight(bank, ndef); if (brightest_neighbor < light2) { @@ -830,8 +823,7 @@ void update_block_border_lighting(Map *map, MapBlock *block, { INodeDefManager *ndef = map->getNodeDefManager(); bool is_valid_position; - for (s32 i = 0; i < 2; i++) { - LightBank bank = banks[i]; + for (LightBank bank : banks) { // Since invalid light is not common, do not allocate // memory if not needed. UnlightQueue disappearing_lights(0); @@ -1213,8 +1205,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm, data.target_block = v3s16(x, minblock.Y - 1, z); for (s16 z = 0; z < MAP_BLOCKSIZE; z++) for (s16 x = 0; x < MAP_BLOCKSIZE; x++) - data.data.push_back( - SunlightPropagationUnit(v2s16(x, z), lights[z][x])); + data.data.emplace_back(v2s16(x, z), lights[z][x]); // Propagate sunlight and shadow below the voxel manipulator. while (!data.data.empty()) { if (propagate_block_sunlight(map, ndef, &data, &unlight[0], @@ -1241,8 +1232,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm, continue; v3s16 offset = block->getPosRelative(); // For each border of the block: - for (direction d = 0; d < 6; d++) { - VoxelArea a = block_pad[d]; + for (const VoxelArea &a : block_pad) { // For each node of the border: for (s32 x = a.MinEdge.X; x <= a.MaxEdge.X; x++) for (s32 z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) @@ -1353,8 +1343,7 @@ void repair_block_light(ServerMap *map, MapBlock *block, data.target_block = v3s16(blockpos.X, blockpos.Y - 1, blockpos.Z); for (s16 z = 0; z < MAP_BLOCKSIZE; z++) for (s16 x = 0; x < MAP_BLOCKSIZE; x++) { - data.data.push_back( - SunlightPropagationUnit(v2s16(x, z), lights[z][x])); + data.data.emplace_back(v2s16(x, z), lights[z][x]); } // Propagate sunlight and shadow below the voxel manipulator. while (!data.data.empty()) { @@ -1369,8 +1358,7 @@ void repair_block_light(ServerMap *map, MapBlock *block, // --- STEP 2: Get nodes from borders to unlight // For each border of the block: - for (direction d = 0; d < 6; d++) { - VoxelArea a = block_pad[d]; + for (const VoxelArea &a : block_pad) { // For each node of the border: for (s32 x = a.MinEdge.X; x <= a.MaxEdge.X; x++) for (s32 z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index dbec4a177..332c8ba22 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -146,10 +146,8 @@ public: // Destructor virtual ~ExtrusionMeshCache() { - for (std::map<int, scene::IMesh*>::iterator - it = m_extrusion_meshes.begin(); - it != m_extrusion_meshes.end(); ++it) { - it->second->drop(); + for (auto &extrusion_meshe : m_extrusion_meshes) { + extrusion_meshe.second->drop(); } m_cube->drop(); } @@ -309,14 +307,15 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) m_base_color = idef->getItemstackColor(item, client); // If wield_image is defined, it overrides everything else - if (def.wield_image != "") { + if (!def.wield_image.empty()) { setExtruded(def.wield_image, def.wield_scale, tsrc, 1); - m_colors.push_back(ItemPartColor()); + m_colors.emplace_back(); return; } + // Handle nodes // See also CItemDefManager::createClientCached() - else if (def.type == ITEM_NODE) { + if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes scene::SMesh *mesh = cloneMesh(f.mesh_ptr[0]); @@ -377,9 +376,9 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) } return; } - else if (def.inventory_image != "") { + else if (!def.inventory_image.empty()) { setExtruded(def.inventory_image, def.wield_scale, tsrc, 1); - m_colors.push_back(ItemPartColor()); + m_colors.emplace_back(); return; } @@ -455,9 +454,9 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) result->needs_shading = true; // If inventory_image is defined, it overrides everything else - if (def.inventory_image != "") { + if (!def.inventory_image.empty()) { mesh = getExtrudedMesh(tsrc, def.inventory_image); - result->buffer_colors.push_back(ItemPartColor()); + result->buffer_colors.emplace_back(); // Items with inventory images do not need shading result->needs_shading = false; } else if (def.type == ITEM_NODE) { @@ -560,7 +559,7 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename } void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, - bool use_shaders, bool set_material, video::E_MATERIAL_TYPE *mattype, + bool use_shaders, bool set_material, const video::E_MATERIAL_TYPE *mattype, std::vector<ItemPartColor> *colors) { u32 mc = mesh->getMeshBufferCount(); diff --git a/src/wieldmesh.h b/src/wieldmesh.h index 51ba20536..828625075 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -44,7 +44,7 @@ struct ItemPartColor */ video::SColor color = 0; - ItemPartColor() {} + ItemPartColor() = default; ItemPartColor(bool override, video::SColor color) : override_base(override), color(color) @@ -65,7 +65,7 @@ struct ItemMesh */ bool needs_shading = true; - ItemMesh() {} + ItemMesh() = default; }; /* @@ -135,5 +135,5 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename * \param colors returns the colors of the mesh buffers in the mesh. */ void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders, - bool set_material, video::E_MATERIAL_TYPE *mattype, + bool set_material, const video::E_MATERIAL_TYPE *mattype, std::vector<ItemPartColor> *colors); |