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-rw-r--r--src/guiFormSpecMenu.cpp3
-rw-r--r--src/guiLuaApi.cpp12
2 files changed, 9 insertions, 6 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index abe519798..1a99d696b 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -611,7 +611,7 @@ void GUIFormSpecMenu::parseTextList(parserData* data,std::string element) {
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
- std::vector<std::string> items = split(parts[3],',');
+ std::vector<std::string> items = split(parts[3],',',true);
std::string str_initial_selection = "";
std::string str_transparent = "false";
@@ -1352,6 +1352,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element) {
}
void GUIFormSpecMenu::parseElement(parserData* data,std::string element) {
+
//some prechecks
if (element == "")
return;
diff --git a/src/guiLuaApi.cpp b/src/guiLuaApi.cpp
index bc02c062d..b4effbdd3 100644
--- a/src/guiLuaApi.cpp
+++ b/src/guiLuaApi.cpp
@@ -197,12 +197,14 @@ int guiLuaApi::l_start(lua_State *L)
bool valid = false;
- engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
+ engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
- engine->m_data->name = getTextData(L,"playername");
- engine->m_data->password = getTextData(L,"password");
- engine->m_data->address = getTextData(L,"address");
- engine->m_data->port = getTextData(L,"port");
+ engine->m_data->name = getTextData(L,"playername");
+ engine->m_data->password = getTextData(L,"password");
+ engine->m_data->address = getTextData(L,"address");
+ engine->m_data->port = getTextData(L,"port");
+ engine->m_data->serverdescription = getTextData(L,"serverdescription");
+ engine->m_data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;