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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp16
-rw-r--r--src/guiEngine.cpp20
3 files changed, 35 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index d45e386cf..434c887e8 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -121,6 +121,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("viewing_range", "100");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
+ settings->setDefault("autosave_screensize", "true");
settings->setDefault("fullscreen", "false");
settings->setDefault("fullscreen_bpp", "24");
settings->setDefault("vsync", "false");
diff --git a/src/game.cpp b/src/game.cpp
index be0cc8fd5..ace647456 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1629,10 +1629,26 @@ void Game::run()
&& client->checkPrivilege("fast");
#endif
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+ g_settings->getU16("screenH"));
+
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
+ const irr::core::dimension2d<u32> &current_screen_size =
+ device->getVideoDriver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screenW", current_screen_size.Width);
+ g_settings->setU16("screenH", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
*/
diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp
index ebc4aac44..2d1bd6d44 100644
--- a/src/guiEngine.cpp
+++ b/src/guiEngine.cpp
@@ -262,8 +262,24 @@ void GUIEngine::run()
unsigned int text_height = g_fontengine->getTextHeight();
- while(m_device->run() && (!m_startgame) && (!m_kill))
- {
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+ g_settings->getU16("screenH"));
+
+ while (m_device->run() && (!m_startgame) && (!m_kill)) {
+
+ const irr::core::dimension2d<u32> &current_screen_size =
+ m_device->getVideoDriver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screenW", current_screen_size.Width);
+ g_settings->setU16("screenH", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
//check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();