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-rw-r--r--src/client/shadows/dynamicshadows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shadows/dynamicshadows.cpp b/src/client/shadows/dynamicshadows.cpp
index 2995ec205..ddec3a5d5 100644
--- a/src/client/shadows/dynamicshadows.cpp
+++ b/src/client/shadows/dynamicshadows.cpp
@@ -94,7 +94,7 @@ void DirectionalLight::update_frustum(const Camera *cam, Client *client, bool fo
float zNear = cam->getCameraNode()->getNearValue();
float zFar = getMaxFarValue();
if (!client->getEnv().getClientMap().getControl().range_all)
- zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS);
+ zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS * 1.5);
///////////////////////////////////
// update splits near and fars