diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 2 | ||||
-rw-r--r-- | src/hud.cpp | 48 | ||||
-rw-r--r-- | src/hud.h | 6 |
3 files changed, 28 insertions, 28 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2a8e02d6e..4ffcec6ba 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -265,7 +265,7 @@ Client::Client( m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); m_cache_enable_shaders = g_settings->getBool("enable_shaders"); m_cache_use_tangent_vertices = m_cache_enable_shaders && ( - g_settings->getBool("enable_bumpmapping") || + g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion")); } diff --git a/src/hud.cpp b/src/hud.cpp index 862365652..d72141899 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -41,7 +41,8 @@ with this program; if not, write to the Free Software Foundation, Inc., Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, - Inventory *inventory) { + Inventory *inventory) +{ this->driver = driver; this->smgr = smgr; this->guienv = guienv; @@ -49,16 +50,15 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, this->player = player; this->inventory = inventory; + m_hud_scaling = g_settings->getFloat("hud_scaling"); m_screensize = v2u32(0, 0); m_displaycenter = v2s32(0, 0); m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); - m_hotbar_imagesize *= g_settings->getFloat("hud_scaling"); + m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; - const video::SColor hbar_color(255, 255, 255, 255); - for (unsigned int i=0; i < 4; i++ ){ - hbar_colors[i] = hbar_color; - } + for (unsigned int i = 0; i < 4; i++) + hbar_colors[i] = video::SColor(255, 255, 255, 255); tsrc = gamedef->getTextureSource(); @@ -196,8 +196,8 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, } //NOTE: selectitem = 0 -> no selected; selectitem 1-based -void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset, - InventoryList *mainlist, u16 selectitem, u16 direction, const v2s32 &offset) +void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, + s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction) { #ifdef HAVE_TOUCHSCREENGUI if (g_touchscreengui && inv_offset == 0) @@ -213,8 +213,8 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset, } // Position of upper left corner of bar - v2s32 pos = upperleftpos + offset; - pos *= g_settings->getFloat("hud_scaling") * porting::getDisplayDensity(); + v2s32 pos = upperleftpos + screen_offset; + pos *= m_hud_scaling * porting::getDisplayDensity(); if (hotbar_image != player->hotbar_image) { hotbar_image = player->hotbar_image; @@ -235,7 +235,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset, /* draw customized item background */ if (use_hotbar_image) { core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, - width+m_padding/2, height+m_padding/2); + width+m_padding/2, height+m_padding/2); core::rect<s32> rect2 = imgrect2 + pos; video::ITexture *texture = tsrc->getTexture(hotbar_image); core::dimension2di imgsize(texture->getOriginalSize()); @@ -265,7 +265,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset, break; } - drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem ); + drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem); #ifdef HAVE_TOUCHSCREENGUI if (g_touchscreengui) @@ -327,8 +327,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) break; } case HUD_ELEM_INVENTORY: { InventoryList *inv = inventory->getList(e->text); - v2s32 offs(e->offset.X, e->offset.Y); - drawItems(pos, e->number, 0, inv, e->item, e->dir, offs); + drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, + inv, e->item, e->dir); break; } case HUD_ELEM_WAYPOINT: { v3f p_pos = player->getPosition() / BS; @@ -381,8 +381,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, if (size == v2s32()) { dstd = srcd; } else { - double size_factor = g_settings->getFloat("hud_scaling") * - porting::getDisplayDensity(); + float size_factor = m_hud_scaling * porting::getDisplayDensity(); dstd.Height = size.Y * size_factor; dstd.Width = size.X * size_factor; offset.X *= size_factor; @@ -450,18 +449,19 @@ void Hud::drawHotbar(u16 playeritem) { if ( (float) width / (float) porting::getWindowSize().X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); } - } - else { + } else { pos.X += width/4; v2s32 secondpos = pos; pos = pos - v2s32(0, m_hotbar_imagesize + m_padding); if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0); - drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, + mainlist, playeritem + 1, 0); + drawItems(secondpos, v2s32(0, 0), hotbar_itemcount, + hotbar_itemcount / 2, mainlist, playeritem + 1, 0); } } @@ -486,8 +486,8 @@ void Hud::drawHotbar(u16 playeritem) { } -void Hud::drawCrosshair() { - +void Hud::drawCrosshair() +{ if (use_crosshair_image) { video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); v2u32 size = crosshair->getOriginalSize(); @@ -600,7 +600,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) void Hud::resizeHotbar() { if (m_screensize != porting::getWindowSize()) { m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); - m_hotbar_imagesize *= g_settings->getFloat("hud_scaling"); + m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; m_screensize = porting::getWindowSize(); m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2); @@ -148,13 +148,13 @@ private: void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset, v2s32 size=v2s32()); - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset, - InventoryList *mainlist, u16 selectitem, u16 direction, - const v2s32 &offset = v2s32(0, 0)); + void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, + s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction); void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected); + float m_hud_scaling; v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; |