diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/keys.h | 3 | ||||
-rw-r--r-- | src/environment.cpp | 1 | ||||
-rw-r--r-- | src/gameparams.h | 3 | ||||
-rw-r--r-- | src/gettime.h | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_client.cpp | 4 |
5 files changed, 9 insertions, 5 deletions
diff --git a/src/client/keys.h b/src/client/keys.h index b446d3a1e..76ae38ff0 100644 --- a/src/client/keys.h +++ b/src/client/keys.h @@ -25,7 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., class KeyType { public: - enum T { + enum T + { // Player movement FORWARD, BACKWARD, diff --git a/src/environment.cpp b/src/environment.cpp index d1ea5f8bb..9c2ea8896 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "daynightratio.h" #include "emerge.h" + Environment::Environment(IGameDef *gamedef): m_time_of_day_speed(0), m_time_of_day(9000), diff --git a/src/gameparams.h b/src/gameparams.h index bf9953c39..4afc0fdce 100644 --- a/src/gameparams.h +++ b/src/gameparams.h @@ -24,7 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., struct SubgameSpec; -struct GameParams { +struct GameParams +{ u16 socket_port; std::string world_path; SubgameSpec game_spec; diff --git a/src/gettime.h b/src/gettime.h index 6e70b8533..b2f09a7bb 100644 --- a/src/gettime.h +++ b/src/gettime.h @@ -31,7 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc., Normal build: main.cpp Server build: servermain.cpp */ -enum TimePrecision { +enum TimePrecision +{ PRECISION_SECONDS = 0, PRECISION_MILLI, PRECISION_MICRO, diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 0f4d7eaae..be3a749de 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -212,8 +212,8 @@ int ModApiClient::l_sound_play(lua_State *L) if (!lua_isnil(L, -1)) { v3f pos = read_v3f(L, -1) * BS; lua_pop(L, 1); - handle = - sound->playSoundAt(spec.name, looped, gain * spec.gain, pos); + handle = sound->playSoundAt( + spec.name, looped, gain * spec.gain, pos); lua_pushinteger(L, handle); return 1; } |