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-rw-r--r--src/hud.cpp70
-rw-r--r--src/hud.h2
2 files changed, 50 insertions, 22 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index 58a6c7cf8..273da9c92 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -64,6 +64,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
+ use_hotbar_bg_img = tsrc->isKnownSourceImage("hotbar.png");
+ use_hotbar_border_img = tsrc->isKnownSourceImage("hotbar_selected.png");
}
@@ -90,6 +92,18 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0, 0, imgsize, imgsize);
+ const video::SColor hbar_color(255, 255, 255, 255);
+ const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
+
+ if (use_hotbar_bg_img) {
+ core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
+ core::rect<s32> rect2 = imgrect2 + pos;
+ video::ITexture *texture = tsrc->getTexture("hotbar.png");
+ core::dimension2di imgsize(texture->getOriginalSize());
+ driver->draw2DImage(texture, rect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ }
for (s32 i = 0; i < itemcount; i++)
{
@@ -112,62 +126,74 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
core::rect<s32> rect = imgrect + pos + steppos;
- if (selectitem == i + 1)
- {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
+ if (selectitem == i + 1) {
+ if (use_hotbar_border_img) {
+ core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
+ rect = imgrect2 + pos + steppos;
+ video::ITexture *texture = tsrc->getTexture("hotbar_selected.png");
+ core::dimension2di imgsize(texture->getOriginalSize());
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ rect = imgrect + pos + steppos;
+ } else {
+ rect = imgrect + pos + steppos;
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
- */
+ */
+ }
}
video::SColor bgcolor2(128, 0, 0, 0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
+ if (!use_hotbar_bg_img)
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
}
@@ -222,7 +248,7 @@ void Hud::drawLuaElements() {
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- "of hud element ID " << i << " due to unrecognized type" << std::endl;
+ " of hud element ID " << i << " due to unrecognized type" << std::endl;
}
}
}
diff --git a/src/hud.h b/src/hud.h
index 27e239297..92ee9a62c 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -106,6 +106,8 @@ public:
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
bool use_crosshair_image;
+ bool use_hotbar_border_img;
+ bool use_hotbar_bg_img;
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,