diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/inventory.cpp | 8 | ||||
-rw-r--r-- | src/map.cpp | 46 | ||||
-rw-r--r-- | src/mapnode.cpp | 27 | ||||
-rw-r--r-- | src/mapnode.h | 3 | ||||
-rw-r--r-- | src/materials.cpp | 3 | ||||
-rw-r--r-- | src/server.cpp | 33 | ||||
-rw-r--r-- | src/tile.cpp | 4 |
7 files changed, 115 insertions, 9 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp index 47a8d4de9..3f83c7419 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -160,8 +160,12 @@ video::ITexture * CraftItem::getImage() name = "lump_of_coal.png"; else if(m_subname == "lump_of_iron") name = "lump_of_iron.png"; + else if(m_subname == "lump_of_clay") + name = "lump_of_clay.png"; else if(m_subname == "steel_ingot") name = "steel_ingot.png"; + else if(m_subname == "clay_brick") + name = "clay_brick.png"; else if(m_subname == "rat") name = "rat.png"; else @@ -199,7 +203,7 @@ u16 CraftItem::getDropCount() bool CraftItem::isCookable() { - if(m_subname == "lump_of_iron") + if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay") { return true; } @@ -212,6 +216,8 @@ InventoryItem *CraftItem::createCookResult() { return new CraftItem("steel_ingot", 1); } + else if(m_subname == "lump_of_clay") + return new CraftItem("clay_brick", 1); return NULL; } diff --git a/src/map.cpp b/src/map.cpp index a49de3c46..ac5bd7d14 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0) } } +void make_cactus(VoxelManipulator &vmanip, v3s16 p0) +{ + MapNode cactusnode(CONTENT_CACTUS); + + s16 trunk_h = 3; + v3s16 p1 = p0; + for(s16 ii=0; ii<trunk_h; ii++) + { + if(vmanip.m_area.contains(p1)) + vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode; + p1.Y++; + } +} + /* Noise functions. Make sure seed is mangled differently in each one. */ @@ -3127,6 +3141,13 @@ void makeChunk(ChunkMakeData *data) if(have_sand == false) continue; + // Determine whether to have clay in the sand here + double claynoise = noise2d_perlin( + 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, + data->seed+4321, 6, 0.95); + + bool have_clay = have_sand && (claynoise > 1.25); + // Find ground level s16 surface_y = find_ground_level_clever(data->vmanip, p2d); @@ -3143,7 +3164,10 @@ void makeChunk(ChunkMakeData *data) MapNode *n = &data->vmanip.m_data[i]; if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) { - n->d = CONTENT_SAND; + if(have_clay && (surface_y == WATER_LEVEL)) + n->d = CONTENT_CLAY; + else + n->d = CONTENT_SAND; } else { @@ -3207,18 +3231,24 @@ void makeChunk(ChunkMakeData *data) if(y > y_nodes_max - 6) continue; v3s16 p(x,y,z); - /* - Trees grow only on mud and grass - */ { u32 i = data->vmanip.m_area.index(v3s16(p)); MapNode *n = &data->vmanip.m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) continue; + // Trees grow only on mud and grass + if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) + { + p.Y++; + make_tree(data->vmanip, p); + } + // Cactii grow only on sand + if(n->d == CONTENT_SAND) + { + p.Y++; + make_cactus(data->vmanip, p); + } } - p.Y++; - // Make a tree - make_tree(data->vmanip, p); } } /*u32 tree_max = relative_area / 60; diff --git a/src/mapnode.cpp b/src/mapnode.cpp index c006b8222..cef9bbf03 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -189,6 +189,22 @@ void init_mapnode() f->is_ground_content = true; f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; + i = CONTENT_CLAY; + f = &g_content_features[i]; + f->setAllTextures("clay.png"); + f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("CraftItem lump_of_clay 4"); + + i = CONTENT_BRICK; + f = &g_content_features[i]; + f->setAllTextures("brick.png"); + f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("CraftItem clay_brick 4"); + i = CONTENT_TREE; f = &g_content_features[i]; f->setAllTextures("tree.png"); @@ -215,6 +231,16 @@ void init_mapnode() } f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + i = CONTENT_CACTUS; + f = &g_content_features[i]; + f->setAllTextures("cactus_side.png"); + f->setTexture(0, "cactus_top.png"); + f->setTexture(1, "cactus_top.png"); + f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + i = CONTENT_GLASS; f = &g_content_features[i]; f->light_propagates = true; @@ -226,6 +252,7 @@ void init_mapnode() i = CONTENT_FENCE; f = &g_content_features[i]; + f->setInventoryTexture("fence.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; diff --git a/src/mapnode.h b/src/mapnode.h index ad256585f..e8cc0ab51 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -102,6 +102,9 @@ void init_content_inventory_texture_paths(); #define CONTENT_GLASS 20 #define CONTENT_FENCE 21 #define CONTENT_SANDSTONE 22 +#define CONTENT_CACTUS 23 +#define CONTENT_BRICK 24 +#define CONTENT_CLAY 25 /* Content feature list diff --git a/src/materials.cpp b/src/materials.cpp index 60c1894bf..8c23056f2 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -60,6 +60,7 @@ void initializeMaterialProperties() setStoneLikeDiggingProperties(CONTENT_STONE, 1.0); setStoneLikeDiggingProperties(CONTENT_SANDSTONE, 1.0); + setStoneLikeDiggingProperties(CONTENT_BRICK, 3.0); setStoneLikeDiggingProperties(CONTENT_MESE, 0.5); setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5); setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0); @@ -70,9 +71,11 @@ void initializeMaterialProperties() setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0); setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0); setDirtLikeDiggingProperties(CONTENT_SAND, 1.0); + setDirtLikeDiggingProperties(CONTENT_CLAY, 1.0); setWoodLikeDiggingProperties(CONTENT_TREE, 1.0); setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15); + setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75); setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15); setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75); setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75); diff --git a/src/server.cpp b/src/server.cpp index c7b64f413..17850c5fa 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3987,6 +3987,36 @@ void Server::UpdateCrafting(u16 peer_id) found = true; } } + + // Clay + if(!found) + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + if(checkItemCombination(items, specs)) + { + rlist->addItem(new MaterialItem(CONTENT_CLAY, 1)); + found = true; + } + } + + // Brick + if(!found) + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); + if(checkItemCombination(items, specs)) + { + rlist->addItem(new MaterialItem(CONTENT_BRICK, 1)); + found = true; + } + } } } // if creative_mode == false @@ -4076,8 +4106,11 @@ void setCreativeInventory(Player *player) CONTENT_STONE, CONTENT_SAND, CONTENT_SANDSTONE, + CONTENT_CLAY, + CONTENT_BRICK, CONTENT_TREE, CONTENT_LEAVES, + CONTENT_CACTUS, CONTENT_GLASS, CONTENT_FENCE, CONTENT_MESE, diff --git a/src/tile.cpp b/src/tile.cpp index 8b0c3f2ea..71e0c9638 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -507,12 +507,16 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("mud.png"); sourcelist.push_back("sand.png"); sourcelist.push_back("sandstone.png"); + sourcelist.push_back("clay.png"); + sourcelist.push_back("brick.png"); sourcelist.push_back("grass.png"); sourcelist.push_back("grass_footsteps.png"); sourcelist.push_back("tree.png"); sourcelist.push_back("tree_top.png"); sourcelist.push_back("water.png"); sourcelist.push_back("leaves.png"); + sourcelist.push_back("cactus_side.png"); + sourcelist.push_back("cactus_top.png"); sourcelist.push_back("glass.png"); sourcelist.push_back("mud.png^grass_side.png"); sourcelist.push_back("cobble.png"); |