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-rw-r--r--src/scriptapi.cpp26
-rw-r--r--src/scriptapi.h1
-rw-r--r--src/server.cpp3
3 files changed, 29 insertions, 1 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 35b597337..8321a4529 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -3638,6 +3638,32 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
// value removed, keep key for next iteration
}
}
+
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 1, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ // value removed, keep key for next iteration
+ }
+}
+
+
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
diff --git a/src/scriptapi.h b/src/scriptapi.h
index d107b15ce..af8afa3d9 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -62,6 +62,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
diff --git a/src/server.cpp b/src/server.cpp
index d1a71bdbc..d704bf861 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4537,7 +4537,8 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
player->hp = 0;
- //TODO: Throw items around
+ // Trigger scripted stuff
+ scriptapi_on_dieplayer(m_lua, srp);
// Handle players that are not connected
if(player->peer_id == PEER_ID_INEXISTENT){