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-rw-r--r--src/cavegen.cpp121
-rw-r--r--src/cavegen.h5
-rw-r--r--src/mapgen.cpp2
-rw-r--r--src/mapgen_valleys.cpp2
4 files changed, 91 insertions, 39 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index 25e8473bc..1beac6f27 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -63,16 +63,17 @@ CavesRandomWalk::CavesRandomWalk(
void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
- PseudoRandom *ps, int max_stone_height, s16 *heightmap)
+ PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap)
{
assert(vm);
assert(ps);
- this->vm = vm;
- this->ps = ps;
- this->node_min = nmin;
- this->node_max = nmax;
- this->heightmap = heightmap;
+ this->vm = vm;
+ this->ps = ps;
+ this->node_min = nmin;
+ this->node_max = nmax;
+ this->heightmap = heightmap;
+ this->large_cave = is_large_cave;
this->ystride = nmax.X - nmin.X + 1;
@@ -80,10 +81,17 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
dswitchint = ps->range(1, 14);
flooded = ps->range(1, 2) == 2;
- part_max_length_rs = ps->range(2, 4);
- tunnel_routepoints = ps->range(5, ps->range(15, 30));
- min_tunnel_diameter = 5;
- max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+ if (large_cave) {
+ part_max_length_rs = ps->range(2, 4);
+ tunnel_routepoints = ps->range(5, ps->range(15, 30));
+ min_tunnel_diameter = 5;
+ max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+ } else {
+ part_max_length_rs = ps->range(2, 9);
+ tunnel_routepoints = ps->range(10, ps->range(15, 30));
+ min_tunnel_diameter = 2;
+ max_tunnel_diameter = ps->range(2, 6);
+ }
large_cave_is_flat = (ps->range(0, 1) == 0);
@@ -108,13 +116,15 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
// Limit maximum to area
route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
- s16 minpos = 0;
- if (node_min.Y < water_level && node_max.Y > water_level) {
- minpos = water_level - max_tunnel_diameter / 3 - of.Y;
- route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
+ if (large_cave) {
+ s16 minpos = 0;
+ if (node_min.Y < water_level && node_max.Y > water_level) {
+ minpos = water_level - max_tunnel_diameter / 3 - of.Y;
+ route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
+ }
+ route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
+ route_y_min = rangelim(route_y_min, 0, route_y_max);
}
- route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
- route_y_min = rangelim(route_y_min, 0, route_y_max);
s16 route_start_y_min = route_y_min;
s16 route_start_y_max = route_y_max;
@@ -132,7 +142,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
// Add generation notify begin event
if (gennotify) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype = GENNOTIFY_LARGECAVE_BEGIN;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
gennotify->addEvent(notifytype, abs_pos);
}
@@ -143,7 +154,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
// Add generation notify end event
if (gennotify) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype = GENNOTIFY_LARGECAVE_END;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
gennotify->addEvent(notifytype, abs_pos);
}
}
@@ -151,6 +163,15 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
void CavesRandomWalk::makeTunnel(bool dirswitch)
{
+ if (dirswitch && !large_cave) {
+ main_direction = v3f(
+ ((float)(ps->next() % 20) - (float)10) / 10,
+ ((float)(ps->next() % 20) - (float)10) / 30,
+ ((float)(ps->next() % 20) - (float)10) / 10
+ );
+ main_direction *= (float)ps->range(0, 10) / 10;
+ }
+
// Randomize size
s16 min_d = min_tunnel_diameter;
s16 max_d = max_tunnel_diameter;
@@ -158,19 +179,35 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
s16 rs_part_max_length_rs = rs * part_max_length_rs;
v3s16 maxlen;
- maxlen = v3s16(
- rs_part_max_length_rs,
- rs_part_max_length_rs / 2,
- rs_part_max_length_rs
- );
+ if (large_cave) {
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ rs_part_max_length_rs / 2,
+ rs_part_max_length_rs
+ );
+ } else {
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ ps->range(1, rs_part_max_length_rs),
+ rs_part_max_length_rs
+ );
+ }
v3f vec;
// Jump downward sometimes
- vec = v3f(
- (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2,
- (float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2,
- (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2
- );
+ if (!large_cave && ps->range(0, 12) == 0) {
+ vec = v3f(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+ } else {
+ vec = v3f(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+ }
// Do not make caves that are above ground.
// It is only necessary to check the startpoint and endpoint.
@@ -240,6 +277,8 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
d1 += ps->range(-1, 1);
}
+ bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
+
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
@@ -248,6 +287,10 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
for (s16 y0 = -si2; y0 <= si2; y0++) {
+ // Make better floors in small caves
+ if (flat_cave_floor && y0 <= -rs / 2 && rs <= 7)
+ continue;
+
if (large_cave_is_flat) {
// Make large caves not so tall
if (rs > 7 && abs(y0) >= rs / 3)
@@ -265,15 +308,23 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
if (!ndef->get(c).is_ground_content)
continue;
- int full_ymin = node_min.Y - MAP_BLOCKSIZE;
- int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+ if (large_cave) {
+ int full_ymin = node_min.Y - MAP_BLOCKSIZE;
+ int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+
+ if (flooded && full_ymin < water_level && full_ymax > water_level)
+ vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
+ else if (flooded && full_ymax < water_level)
+ vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
+ else
+ vm->m_data[i] = airnode;
+ } else {
+ if (c == CONTENT_IGNORE)
+ continue;
- if (flooded && full_ymin < water_level && full_ymax > water_level)
- vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
- else if (flooded && full_ymax < water_level)
- vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
- else
vm->m_data[i] = airnode;
+ vm->m_flags[i] |= VMANIP_FLAG_CAVE;
+ }
}
}
}
diff --git a/src/cavegen.h b/src/cavegen.h
index 2db5e9d4f..e250ad452 100644
--- a/src/cavegen.h
+++ b/src/cavegen.h
@@ -60,6 +60,7 @@ public:
int dswitchint;
int part_max_length_rs;
+ bool large_cave;
bool large_cave_is_flat;
bool flooded;
@@ -93,8 +94,8 @@ public:
// vm and ps are mandatory parameters.
// If heightmap is NULL, the surface level at all points is assumed to
// be water_level.
- void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
- PseudoRandom *ps, int max_stone_height, s16 *heightmap);
+ void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
+ bool is_large_cave, int max_stone_height, s16 *heightmap);
private:
void makeTunnel(bool dirswitch);
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 7e74ad642..09671d845 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -602,7 +602,7 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
c_water_source, CONTENT_IGNORE);
- cave.makeCave(vm, node_min, node_max, &ps, max_stone_y, heightmap);
+ cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
}
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index af7a8b153..699554ecd 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -844,7 +844,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
c_water_source, c_lava_source);
- cave.makeCave(vm, node_min, node_max, &ps, max_stone_y, heightmap);
+ cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
}
}