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-rw-r--r--src/client.h18
-rw-r--r--src/network/clientpackethandler.cpp111
-rw-r--r--src/nodedef.cpp4
-rw-r--r--src/nodedef.h11
-rw-r--r--src/particles.cpp203
-rw-r--r--src/particles.h32
-rw-r--r--src/script/common/c_content.cpp13
-rw-r--r--src/script/common/c_content.h2
-rw-r--r--src/script/common/c_converter.cpp22
-rw-r--r--src/script/common/c_converter.h2
-rw-r--r--src/script/lua_api/l_particles.cpp166
-rw-r--r--src/server.cpp44
-rw-r--r--src/server.h27
13 files changed, 78 insertions, 577 deletions
diff --git a/src/client.h b/src/client.h
index c51daf7bc..9f5bda059 100644
--- a/src/client.h
+++ b/src/client.h
@@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"
-#include "nodedef.h" // AnimationType
struct MeshMakeData;
class MapBlockMesh;
@@ -186,14 +185,6 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
- u32 material_type_param;
- AnimationType animation_type;
- u16 vertical_frame_num;
- u16 horizontal_frame_num;
- u16 first_frame;
- float frame_length;
- bool loop_animation;
- u8 glow;
} spawn_particle;
struct{
u16 amount;
@@ -214,15 +205,6 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
- u32 material_type_param;
- AnimationType animation_type;
- u16 vertical_frame_num;
- u16 horizontal_frame_num;
- u16 min_first_frame;
- u16 max_first_frame;
- float frame_length;
- bool loop_animation;
- u8 glow;
} add_particlespawner;
struct{
u32 id;
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 03baf078a..411982f69 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -896,46 +896,23 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
- u32 material_type_param = 0;
- AnimationType animation_type = AT_NONE;
- u16 vertical_frame_num = 1;
- u16 horizontal_frame_num = 1;
- u16 first_frame = 0;
- float frame_length = -1;
- bool loop_animation = true;
- u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
- material_type_param = readU32(is);
- animation_type = (AnimationType)readU8(is);
- vertical_frame_num = readU16(is);
- horizontal_frame_num = readU16(is);
- first_frame = readU16(is);
- frame_length = readF1000(is);
- loop_animation = readU8(is);
- glow = readU8(is);
} catch (...) {}
ClientEvent event;
- event.type = CE_SPAWN_PARTICLE;
- event.spawn_particle.pos = new v3f (pos);
- event.spawn_particle.vel = new v3f (vel);
- event.spawn_particle.acc = new v3f (acc);
- event.spawn_particle.expirationtime = expirationtime;
- event.spawn_particle.size = size;
- event.spawn_particle.collisiondetection = collisiondetection;
- event.spawn_particle.collision_removal = collision_removal;
- event.spawn_particle.vertical = vertical;
- event.spawn_particle.texture = new std::string(texture);
- event.spawn_particle.material_type_param = material_type_param;
- event.spawn_particle.animation_type = animation_type;
- event.spawn_particle.vertical_frame_num = vertical_frame_num;
- event.spawn_particle.horizontal_frame_num = horizontal_frame_num;
- event.spawn_particle.first_frame = first_frame;
- event.spawn_particle.frame_length = frame_length;
- event.spawn_particle.loop_animation = loop_animation;
- event.spawn_particle.glow = glow;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.collision_removal = collision_removal;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+
m_client_event_queue.push(event);
}
@@ -955,15 +932,6 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
float maxsize;
bool collisiondetection;
u32 id;
- u32 material_type_param = 0;
- u8 animation_type = (u8)AT_NONE;
- u16 vertical_frame_num = 1;
- u16 horizontal_frame_num = 1;
- u16 min_first_frame = 0;
- u16 max_first_frame = 0;
- float frame_length = -1;
- bool loop_animation = true;
- u8 glow = 0;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
@@ -980,46 +948,29 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
- *pkt >> material_type_param;
- *pkt >> animation_type;
- *pkt >> vertical_frame_num;
- *pkt >> horizontal_frame_num;
- *pkt >> min_first_frame;
- *pkt >> max_first_frame;
- *pkt >> frame_length;
- *pkt >> loop_animation;
- *pkt >> glow;
+
} catch (...) {}
ClientEvent event;
- event.type = CE_ADD_PARTICLESPAWNER;
- event.add_particlespawner.amount = amount;
- event.add_particlespawner.spawntime = spawntime;
- event.add_particlespawner.minpos = new v3f (minpos);
- event.add_particlespawner.maxpos = new v3f (maxpos);
- event.add_particlespawner.minvel = new v3f (minvel);
- event.add_particlespawner.maxvel = new v3f (maxvel);
- event.add_particlespawner.minacc = new v3f (minacc);
- event.add_particlespawner.maxacc = new v3f (maxacc);
- event.add_particlespawner.minexptime = minexptime;
- event.add_particlespawner.maxexptime = maxexptime;
- event.add_particlespawner.minsize = minsize;
- event.add_particlespawner.maxsize = maxsize;
- event.add_particlespawner.collisiondetection = collisiondetection;
- event.add_particlespawner.collision_removal = collision_removal;
- event.add_particlespawner.attached_id = attached_id;
- event.add_particlespawner.vertical = vertical;
- event.add_particlespawner.texture = new std::string(texture);
- event.add_particlespawner.id = id;
- event.add_particlespawner.material_type_param = material_type_param;
- event.add_particlespawner.animation_type = (AnimationType)animation_type;
- event.add_particlespawner.vertical_frame_num = vertical_frame_num;
- event.add_particlespawner.horizontal_frame_num = horizontal_frame_num;
- event.add_particlespawner.min_first_frame = min_first_frame;
- event.add_particlespawner.max_first_frame = max_first_frame;
- event.add_particlespawner.frame_length = frame_length;
- event.add_particlespawner.loop_animation = loop_animation;
- event.add_particlespawner.glow = glow;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.collision_removal = collision_removal;
+ event.add_particlespawner.attached_id = attached_id;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
m_client_event_queue.push(event);
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index c690e6720..39ea1a60e 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -211,7 +211,7 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con
{
int version = readU8(is);
name = deSerializeString(is);
- animation.type = (AnimationType)readU8(is);
+ animation.type = (TileAnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
@@ -531,7 +531,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
tile->material_flags = 0;
if (backface_culling)
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if (tiledef->animation.type == AT_VERTICAL_FRAMES)
+ if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
if (tiledef->tileable_horizontal)
tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
diff --git a/src/nodedef.h b/src/nodedef.h
index f47517c4a..80396f992 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -161,10 +161,9 @@ enum NodeDrawType
/*
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
*/
-enum AnimationType{
- AT_NONE = 0,
- AT_VERTICAL_FRAMES = 1,
- AT_2D_ANIMATION_SHEET = 2,
+enum TileAnimationType{
+ TAT_NONE=0,
+ TAT_VERTICAL_FRAMES=1,
};
struct TileDef
{
@@ -173,7 +172,7 @@ struct TileDef
bool tileable_horizontal;
bool tileable_vertical;
struct{
- enum AnimationType type;
+ enum TileAnimationType type;
int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio
float length; // seconds
@@ -185,7 +184,7 @@ struct TileDef
backface_culling = true;
tileable_horizontal = true;
tileable_vertical = true;
- animation.type = AT_NONE;
+ animation.type = TAT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;
animation.length = 1.0;
diff --git a/src/particles.cpp b/src/particles.cpp
index 538487028..f20fb4083 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -43,22 +43,6 @@ v3f random_v3f(v3f min, v3f max)
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
}
-u32 check_material_type_param(u32 material_type_param)
-{
- u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
- u32 modulo = (material_type_param & 0x00000F00) >> 8;
- u32 srcFact = (material_type_param & 0x000000F0) >> 4;
- u32 dstFact = material_type_param & 0x0000000F;
- if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
- return material_type_param;
- } else {
- errorstream << "Server send incorrect ";
- errorstream << "material_type_param value for particle.";
- errorstream << std::endl;
- return 0;
- }
-}
-
Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
@@ -74,14 +58,7 @@ Particle::Particle(
bool vertical,
video::ITexture *texture,
v2f texpos,
- v2f texsize,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow
+ v2f texsize
):
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
{
@@ -94,26 +71,11 @@ Particle::Particle(
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
- if (material_type_param != 0) {
- m_material.MaterialType = video::EMT_ONETEXTURE_BLEND;
- m_material.MaterialTypeParam = irr::core::FR(material_type_param);
- // We must disable z-buffer if we want to avoid transparent pixels
- // to overlap pixels with lower z-value.
- m_material.setFlag(video::EMF_ZWRITE_ENABLE, false);
- } else {
- m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- }
+ m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, texture);
-
m_texpos = texpos;
m_texsize = texsize;
- m_vertical_frame_num = vertical_frame_num;
- m_horizontal_frame_num = horizontal_frame_num;
- m_first_frame = first_frame;
- m_frame_length = frame_length;
- m_loop_animation = loop_animation;
- m_texsize.Y /= m_vertical_frame_num;
- m_texsize.X /= m_horizontal_frame_num;
+
// Particle related
m_pos = pos;
@@ -126,7 +88,6 @@ Particle::Particle(
m_collisiondetection = collisiondetection;
m_collision_removal = collision_removal;
m_vertical = vertical;
- m_glow = glow;
// Irrlicht stuff
m_collisionbox = aabb3f
@@ -209,29 +170,16 @@ void Particle::updateLight()
else
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
- m_light = decode_light(light + m_glow);
+ m_light = decode_light(light);
}
void Particle::updateVertices()
{
video::SColor c(255, m_light, m_light, m_light);
- u16 frame = m_first_frame;
- if (m_frame_length > 0) {
- if (m_loop_animation)
- frame = m_first_frame + (u32)(m_time / m_frame_length)
- % (m_vertical_frame_num *
- m_horizontal_frame_num - m_first_frame);
- else if (m_time >=
- (m_vertical_frame_num * m_horizontal_frame_num
- - m_first_frame) * m_frame_length)
- frame = m_vertical_frame_num * m_horizontal_frame_num - 1;
- else
- frame = m_first_frame + (u16)(m_time / m_frame_length);
- }
- f32 tx0 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num);
- f32 tx1 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num + 1);
- f32 ty0 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num);
- f32 ty1 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num + 1);
+ f32 tx0 = m_texpos.X;
+ f32 tx1 = m_texpos.X + m_texsize.X;
+ f32 ty0 = m_texpos.Y;
+ f32 ty1 = m_texpos.Y + m_texsize.Y;
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
c, tx0, ty1);
@@ -266,16 +214,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
- video::ITexture *texture, u32 id,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 min_first_frame,
- u16 max_first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow,
- ParticleManager *p_manager) :
+ video::ITexture *texture, u32 id, ParticleManager *p_manager) :
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
@@ -299,14 +238,6 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_vertical = vertical;
m_texture = texture;
m_time = 0;
- m_vertical_frame_num = vertical_frame_num;
- m_horizontal_frame_num = horizontal_frame_num;
- m_min_first_frame = min_first_frame;
- m_max_first_frame = max_first_frame;
- m_frame_length = frame_length;
- m_loop_animation = loop_animation;
- m_material_type_param = material_type_param;
- m_glow = glow;
for (u16 i = 0; i<=m_amount; i++)
{
@@ -320,6 +251,7 @@ ParticleSpawner::~ParticleSpawner() {}
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;
+
bool unloaded = false;
v3f attached_offset = v3f(0,0,0);
if (m_attached_id != 0) {
@@ -353,10 +285,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
- u16 first_frame = m_min_first_frame +
- rand() %
- (m_max_first_frame -
- m_min_first_frame + 1);
+
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@@ -372,14 +301,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0),
- m_material_type_param,
- m_vertical_frame_num,
- m_horizontal_frame_num,
- first_frame,
- m_frame_length,
- m_loop_animation,
- m_glow);
+ v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
}
i = m_spawntimes.erase(i);
@@ -409,10 +331,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
- u16 first_frame = m_min_first_frame +
- rand() %
- (m_max_first_frame -
- m_min_first_frame + 1);
+
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@@ -428,14 +347,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0),
- m_material_type_param,
- m_vertical_frame_num,
- m_horizontal_frame_num,
- first_frame,
- m_frame_length,
- m_loop_animation,
- m_glow);
+ v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
}
}
@@ -547,39 +459,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
- float frame_length = -1;
- u16 vertical_frame_num = 1;
- u16 horizontal_frame_num = 1;
- u32 material_type_param =
- check_material_type_param(event->add_particlespawner.material_type_param);
-
- switch (event->add_particlespawner.animation_type) {
- case AT_NONE:
- break;
- case AT_VERTICAL_FRAMES: {
- v2u32 size = texture->getOriginalSize();
- int frame_height = (float)size.X /
- (float)event->add_particlespawner.vertical_frame_num *
- (float)event->add_particlespawner.horizontal_frame_num;
- vertical_frame_num = size.Y / frame_height;
- frame_length =
- event->add_particlespawner.frame_length /
- vertical_frame_num;
- break;
- }
- case AT_2D_ANIMATION_SHEET: {
- vertical_frame_num =
- event->add_particlespawner.vertical_frame_num;
- horizontal_frame_num =
- event->add_particlespawner.horizontal_frame_num;
- frame_length =
- event->add_particlespawner.frame_length;
- break;
- }
- default:
- break;
- }
-
ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
@@ -599,14 +478,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.vertical,
texture,
event->add_particlespawner.id,
- material_type_param,
- vertical_frame_num,
- horizontal_frame_num,
- event->add_particlespawner.min_first_frame,
- event->add_particlespawner.max_first_frame,
- frame_length,
- event->add_particlespawner.loop_animation,
- event->add_particlespawner.glow,
this);
/* delete allocated content of event */
@@ -631,39 +502,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
- float frame_length = -1;
- u16 vertical_frame_num = 1;
- u16 horizontal_frame_num = 1;
- u32 material_type_param =
- check_material_type_param(event->spawn_particle.material_type_param);
-
- switch (event->spawn_particle.animation_type) {
- case AT_NONE:
- break;
- case AT_VERTICAL_FRAMES: {
- v2u32 size = texture->getOriginalSize();
- int frame_height = (float)size.X /
- (float)event->spawn_particle.vertical_frame_num *
- (float)event->spawn_particle.horizontal_frame_num;
- vertical_frame_num = size.Y / frame_height;
- frame_length =
- event->spawn_particle.frame_length /
- vertical_frame_num;
- break;
- }
- case AT_2D_ANIMATION_SHEET: {
- vertical_frame_num =
- event->spawn_particle.vertical_frame_num;
- horizontal_frame_num =
- event->spawn_particle.horizontal_frame_num;
- frame_length =
- event->spawn_particle.frame_length;
- break;
- }
- default:
- break;
- }
-
Particle* toadd = new Particle(gamedef, smgr, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
@@ -675,21 +513,13 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0),
- material_type_param,
- vertical_frame_num,
- horizontal_frame_num,
- event->spawn_particle.first_frame,
- frame_length,
- event->spawn_particle.loop_animation,
- event->spawn_particle.glow);
+ v2f(1.0, 1.0));
addParticle(toadd);
delete event->spawn_particle.pos;
delete event->spawn_particle.vel;
delete event->spawn_particle.acc;
- delete event->spawn_particle.texture;
break;
}
@@ -758,8 +588,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
false,
texture,
texpos,
- texsize,
- 0, 1, 1, 0, -1, true, 0);
+ texsize);
addParticle(toadd);
}
diff --git a/src/particles.h b/src/particles.h
index 6d8c6139f..eb8c6665d 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -50,14 +50,7 @@ class Particle : public scene::ISceneNode
bool vertical,
video::ITexture *texture,
v2f texpos,
- v2f texsize,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow
+ v2f texsize
);
~Particle();
@@ -109,12 +102,6 @@ private:
bool m_collision_removal;
bool m_vertical;
v3s16 m_camera_offset;
- u16 m_vertical_frame_num;
- u16 m_horizontal_frame_num;
- u16 m_first_frame;
- float m_frame_length;
- bool m_loop_animation;
- u8 m_glow;
};
class ParticleSpawner
@@ -136,15 +123,8 @@ class ParticleSpawner
bool vertical,
video::ITexture *texture,
u32 id,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 min_first_frame,
- u16 max_first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow,
ParticleManager* p_manager);
+
~ParticleSpawner();
void step(float dtime, ClientEnvironment *env);
@@ -176,14 +156,6 @@ class ParticleSpawner
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
- u32 m_material_type_param;
- u16 m_vertical_frame_num;
- u16 m_horizontal_frame_num;
- u16 m_min_first_frame;
- u16 m_max_first_frame;
- float m_frame_length;
- bool m_loop_animation;
- u8 m_glow;
};
/**
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index d4a25b68b..f20a65903 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include <json/json.h>
-struct EnumString es_AnimationType[] =
+struct EnumString es_TileAnimationType[] =
{
- {AT_NONE, "none"},
- {AT_VERTICAL_FRAMES, "vertical_frames"},
- {AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
+ {TAT_NONE, "none"},
+ {TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
@@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
+ tiledef.animation.type = (TileAnimationType)
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 32fdb4f04..2a2228b6d 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
-extern struct EnumString es_AnimationType[];
+extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */
diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
index cfb5e26db..f36298915 100644
--- a/src/script/common/c_converter.cpp
+++ b/src/script/common/c_converter.cpp
@@ -513,28 +513,6 @@ int getintfield_default(lua_State *L, int table,
return result;
}
-int check_material_type_param(lua_State *L, int table,
- const char *fieldname, int default_)
-{
- int material_type_param =
- getintfield_default(L, table, fieldname, default_);
- u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
- u32 modulo = (material_type_param & 0x00000F00) >> 8;
- u32 srcFact = (material_type_param & 0x000000F0) >> 4;
- u32 dstFact = material_type_param & 0x0000000F;
- if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
- return material_type_param;
- } else {
- std::ostringstream error_text;
- error_text << "Incorrect material_type_param value ";
- error_text << "for particle or particle spawner.";
- error_text << std::endl;
- throw LuaError(error_text.str());
- return 0;
- }
-}
-
-
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
index 71ac735c1..a5fbee765 100644
--- a/src/script/common/c_converter.h
+++ b/src/script/common/c_converter.h
@@ -45,8 +45,6 @@ float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
-int check_material_type_param(lua_State *L, int table,
- const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index b0a57ce6d..667ac7272 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
-#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
- float frame_or_loop_length = -1;
-
- AnimationType animation_type = AT_NONE;
-
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
std::string texture = "";
std::string playername = "";
- u32 material_type_param = 0;
- u8 glow = 0;
-
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@@ -109,61 +94,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got first_frame=" << first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
- glow = getintfield_default (L, 1, "glow", 0);
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
- size, collisiondetection, collision_removal, vertical,
- texture, material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- first_frame, frame_or_loop_length, loop_animation, glow);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+ collisiondetection, collision_removal, vertical, texture);
return 1;
}
@@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 min_first_frame = 0;
- u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
- AnimationType animation_type = AT_NONE;
- float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
- u32 material_type_param = 0;
- u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
-
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- max_first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "max_first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got max_first_frame="
- << max_first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
- glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
- texture,
- playername,
- material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- min_first_frame, max_first_frame,
- frame_or_loop_length,
- loop_animation,
- glow);
+ texture, playername);
lua_pushnumber(L, id);
+
return 1;
}
diff --git a/src/server.cpp b/src/server.cpp
index cef57be88..48331e4f8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1658,11 +1658,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
- bool vertical, const std::string &texture,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
- float frame_length, bool loop_animation,
- u8 glow)
+ bool vertical, const std::string &texture)
{
DSTACK(FUNCTION_NAME);
@@ -1674,12 +1670,6 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
pkt << vertical;
pkt << collision_removal;
- pkt << material_type_param
- << (u8)animation_type
- << vertical_frame_num
- << horizontal_frame_num << first_frame
- << frame_length << loop_animation << glow;
-
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@@ -1692,10 +1682,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
- u16 attached_id, bool vertical, const std::string &texture, u32 id,
- u32 material_type_param, AnimationType animation_type, u16 vertical_frame_num, u16 horizontal_frame_num,
- u16 min_first_frame, u16 max_first_frame, float frame_length,
- bool loop_animation, u8 glow)
+ u16 attached_id, bool vertical, const std::string &texture, u32 id)
{
DSTACK(FUNCTION_NAME);
@@ -1711,12 +1698,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt << collision_removal;
pkt << attached_id;
- pkt << material_type_param
- << (u8)animation_type
- << vertical_frame_num << horizontal_frame_num
- << min_first_frame << max_first_frame
- << frame_length << loop_animation << glow;
-
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@@ -3166,11 +3147,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
- float frame_length, bool loop_animation,
- u8 glow)
+ bool vertical, const std::string &texture)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@@ -3186,11 +3163,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
SendSpawnParticle(peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
- collision_removal, vertical, texture,
- material_type_param, animation_type,
- vertical_frame_num, horizontal_frame_num,
- first_frame, frame_length, loop_animation,
- glow);
+ collision_removal, vertical, texture);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
@@ -3198,9 +3171,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached, bool vertical, const std::string &texture,
- const std::string &playername, u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num, u16 min_first_frame, u16 max_first_frame,
- float frame_length, bool loop_animation, u8 glow)
+ const std::string &playername)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@@ -3226,10 +3197,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
- texture, id, material_type_param, animation_type,
- vertical_frame_num, horizontal_frame_num,
- min_first_frame, max_first_frame, frame_length, loop_animation,
- glow);
+ texture, id);
return id;
}
diff --git a/src/server.h b/src/server.h
index 9a8d22b2e..9e844e36c 100644
--- a/src/server.h
+++ b/src/server.h
@@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
-#include "nodedef.h" // AnimationType
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
@@ -255,11 +254,7 @@ public:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
- float frame_length, bool loop_animation,
- u8 glow);
+ bool vertical, const std::string &texture);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@@ -270,12 +265,7 @@ public:
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
- const std::string &playername,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num,
- u16 min_first_frame, u16 max_first_frame,
- float frame_length, bool loop_animation,
- u8 glow);
+ const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
@@ -451,12 +441,7 @@ private:
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
- bool vertical, const std::string &texture, u32 id,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num,
- u16 min_first_frame, u16 max_first_frame,
- float frame_length, bool loop_animation,
- u8 glow);
+ bool vertical, const std::string &texture, u32 id);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@@ -465,11 +450,7 @@ private:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture,
- u32 material_type_param, AnimationType animation_type,
- u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
- float frame_length, bool loop_animation,
- u8 glow);
+ bool vertical, const std::string &texture);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);