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-rw-r--r--src/client.cpp5
-rw-r--r--src/game.cpp2
-rw-r--r--src/network/networkprotocol.h2
3 files changed, 5 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp
index e9d273c69..7e88e5562 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <algorithm>
#include <sstream>
+#include <cmath>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
#include "util/auth.h"
@@ -939,7 +940,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
u32 keyPressed = myplayer->keyPressed;
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
- u8 wanted_range = clientMap->getControl().wanted_range / MAP_BLOCKSIZE;
+ u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE);
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
@@ -952,7 +953,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
- [12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
+ [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
diff --git a/src/game.cpp b/src/game.cpp
index cc6e5a0e3..18b28c142 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -4214,7 +4214,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
if (draw_control->range_all) {
runData->fog_range = 100000 * BS;
} else {
- runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+ runData->fog_range = draw_control->wanted_range * BS;
}
/*
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index c9919e1c4..018b392b6 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -652,7 +652,7 @@ enum ToServerCommand
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
[2+12+12+4+4+1] u8 fov*80
- [2+12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
+ [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
TOSERVER_GOTBLOCKS = 0x24,