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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/client.h1
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp22
-rw-r--r--src/guiMainMenu.cpp16
-rw-r--r--src/guiMainMenu.h1
-rw-r--r--src/main.cpp2
-rw-r--r--src/particles.cpp229
-rw-r--r--src/particles.h98
9 files changed, 370 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 5e1bfd65d..24f682f3f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -262,6 +262,7 @@ set(minetest_SRCS
keycode.cpp
camera.cpp
clouds.cpp
+ particles.cpp
clientobject.cpp
chat.cpp
guiMainMenu.cpp
diff --git a/src/client.h b/src/client.h
index 7052e840a..43fac9c9a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filecache.h"
#include "localplayer.h"
#include "server.h"
+#include "particles.h"
#include "util/pointedthing.h"
struct MeshMakeData;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9ada214ae..ca5f33609 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -124,6 +124,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("preload_item_visuals", "true");
settings->setDefault("enable_shaders", "2");
settings->setDefault("repeat_rightclick_time", "0.25");
+ settings->setDefault("enable_particles", "true");
settings->setDefault("media_fetch_threads", "8");
diff --git a/src/game.cpp b/src/game.cpp
index bed99837d..488d18f7a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiChatConsole.h"
#include "config.h"
#include "clouds.h"
+#include "particles.h"
#include "camera.h"
#include "farmesh.h"
#include "mapblock.h"
@@ -2399,6 +2400,13 @@ void the_game(
else
{
dig_time_complete = params.time;
+ if (g_settings->getBool("enable_particles"))
+ {
+ const ContentFeatures &features =
+ client.getNodeDefManager()->get(n);
+ addPunchingParticles
+ (gamedef, smgr, player, nodepos, features.tiles);
+ }
}
if(dig_time_complete >= 0.001)
@@ -2430,6 +2438,14 @@ void the_game(
MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
+ if (g_settings->getBool("enable_particles"))
+ {
+ const ContentFeatures &features =
+ client.getNodeDefManager()->get(wasnode);
+ addDiggingParticles
+ (gamedef, smgr, player, nodepos, features.tiles);
+ }
+
dig_time = 0;
digging = false;
@@ -2698,6 +2714,12 @@ void the_game(
farmesh->update(v2f(player_position.X, player_position.Z),
brightness, farmesh_range);
}
+
+ /*
+ Update particles
+ */
+
+ allparticles_step(dtime, client.getEnv());
/*
Fog
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index d7c3f54ff..bac9052b9 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -104,6 +104,7 @@ enum
GUI_ID_TRILINEAR_CB,
GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
+ GUI_ID_ENABLE_PARTICLES_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
@@ -618,7 +619,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
- // shader/on demand image loading settings
+ // shader/on demand image loading/particles settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
@@ -633,6 +634,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
}
+ {
+ core::rect<s32> rect(0, 0, option_w+20+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
+ Environment->addCheckBox(m_data->enable_particles, rect, this,
+ GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
+ }
+
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
@@ -850,6 +858,12 @@ void GUIMainMenu::readInput(MainMenuData *dst)
}
{
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ENABLE_PARTICLES_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 604202461..f87ad0fdb 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -47,6 +47,7 @@ struct MainMenuData
bool trilinear_filter;
int enable_shaders;
bool preload_item_visuals;
+ bool enable_particles;
// Server options
bool creative_mode;
bool enable_damage;
diff --git a/src/main.cpp b/src/main.cpp
index ede9f63b0..0af9d113c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1448,6 +1448,7 @@ int main(int argc, char *argv[])
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
menudata.enable_shaders = g_settings->getS32("enable_shaders");
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+ menudata.enable_particles = g_settings->getBool("enable_particles");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
@@ -1570,6 +1571,7 @@ int main(int argc, char *argv[])
g_settings->setS32("enable_shaders", menudata.enable_shaders);
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+ g_settings->set("enable_particles", itos(menudata.enable_particles));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
diff --git a/src/particles.cpp b/src/particles.cpp
new file mode 100644
index 000000000..d49e33322
--- /dev/null
+++ b/src/particles.cpp
@@ -0,0 +1,229 @@
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "particles.h"
+#include "constants.h"
+#include "debug.h"
+#include "main.h" // For g_profiler and g_settings
+#include "settings.h"
+#include "tile.h"
+#include "gamedef.h"
+#include "collision.h"
+#include <stdlib.h>
+#include "util/numeric.h"
+#include "light.h"
+#include "environment.h"
+#include "clientmap.h"
+#include "mapnode.h"
+
+Particle::Particle(
+ IGameDef *gamedef,
+ scene::ISceneManager* smgr,
+ LocalPlayer *player,
+ s32 id,
+ v3f pos,
+ v3f velocity,
+ v3f acceleration,
+ float expirationtime,
+ float size,
+ AtlasPointer ap
+):
+ scene::ISceneNode(smgr->getRootSceneNode(), smgr, id)
+{
+ // Misc
+ m_gamedef = gamedef;
+
+ // Texture
+ m_material.setFlag(video::EMF_LIGHTING, false);
+ m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ m_material.setFlag(video::EMF_FOG_ENABLE, true);
+ m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ m_material.setTexture(0, ap.atlas);
+ m_ap = ap;
+ m_light = 0;
+
+
+ // Particle related
+ m_pos = pos;
+ m_velocity = velocity;
+ m_acceleration = acceleration;
+ m_expiration = expirationtime;
+ m_time = 0;
+ m_player = player;
+ m_size = size;
+
+ // Irrlicht stuff (TODO)
+ m_collisionbox = core::aabbox3d<f32>(-size/2,-size/2,-size/2,size/2,size/2,size/2);
+ this->setAutomaticCulling(scene::EAC_OFF);
+}
+
+Particle::~Particle()
+{
+}
+
+void Particle::OnRegisterSceneNode()
+{
+ if (IsVisible)
+ {
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+ }
+
+ ISceneNode::OnRegisterSceneNode();
+}
+
+void Particle::render()
+{
+ // TODO: Render particles in front of water and the selectionbox
+
+ video::IVideoDriver* driver = SceneManager->getVideoDriver();
+ driver->setMaterial(m_material);
+ driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
+ video::SColor c(255, m_light, m_light, m_light);
+
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x0(), m_ap.y1()),
+ video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y1()),
+ video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y0()),
+ video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c ,m_ap.x0(), m_ap.y0()),
+ };
+
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos.rotateYZBy(m_player->getPitch());
+ vertices[i].Pos.rotateXZBy(m_player->getYaw());
+ m_box.addInternalPoint(vertices[i].Pos);
+ vertices[i].Pos += m_pos*BS;
+ }
+
+ u16 indices[] = {0,1,2, 2,3,0};
+ driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
+ video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+}
+
+void Particle::step(float dtime, ClientEnvironment &env)
+{
+ core::aabbox3d<f32> box = m_collisionbox;
+ v3f p_pos = m_pos*BS;
+ v3f p_velocity = m_velocity*BS;
+ v3f p_acceleration = m_acceleration*BS;
+ collisionMoveSimple(&env.getClientMap(), m_gamedef,
+ BS*0.5, box,
+ 0, dtime,
+ p_pos, p_velocity, p_acceleration);
+ m_pos = p_pos/BS;
+ m_velocity = p_velocity/BS;
+ m_acceleration = p_acceleration/BS;
+ m_time += dtime;
+
+ // Update lighting
+ u8 light = 0;
+ try{
+ v3s16 p = v3s16(
+ floor(m_pos.X+0.5),
+ floor(m_pos.Y+0.5),
+ floor(m_pos.Z+0.5)
+ );
+ MapNode n = env.getClientMap().getNode(p);
+ light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
+ }
+ catch(InvalidPositionException &e){
+ light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
+ }
+ m_light = decode_light(light);
+}
+
+std::vector<Particle*> all_particles;
+
+void allparticles_step (float dtime, ClientEnvironment &env)
+{
+ for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();)
+ {
+ if ((*i)->get_expired())
+ {
+ (*i)->remove();
+ delete *i;
+ all_particles.erase(i);
+ }
+ else
+ {
+ (*i)->step(dtime, env);
+ i++;
+ }
+ }
+}
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+ for (u16 j = 0; j < 32; j++) // set the amount of particles here
+ {
+ addNodeParticle(gamedef, smgr, player, pos, tiles);
+ }
+}
+
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+ addNodeParticle(gamedef, smgr, player, pos, tiles);
+}
+
+// add a particle of a node
+// used by digging and punching particles
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+ // Texture
+ u8 texid = myrand_range(0,5);
+ AtlasPointer ap = tiles[texid].texture;
+ float size = rand()%64/512.;
+ float visual_size = BS*size;
+ float texsize = size*2;
+
+ float x1 = ap.x1();
+ float y1 = ap.y1();
+
+ ap.size.X = (ap.x1() - ap.x0()) * texsize;
+ ap.size.Y = (ap.x1() - ap.x0()) * texsize;
+
+ ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize);
+ ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
+
+ // Physics
+ v3f velocity((rand()%100/50.-1)/1.5, rand()%100/35., (rand()%100/50.-1)/1.5);
+ v3f acceleration(0,-9,0);
+ v3f particlepos = v3f(
+ (f32)pos.X+rand()%100/200.-0.25,
+ (f32)pos.Y+rand()%100/200.-0.25,
+ (f32)pos.Z+rand()%100/200.-0.25
+ );
+
+ Particle *particle = new Particle(
+ gamedef,
+ smgr,
+ player,
+ 0,
+ particlepos,
+ velocity,
+ acceleration,
+ rand()%100/100., // expiration time
+ visual_size,
+ ap);
+
+ all_particles.push_back(particle);
+}
diff --git a/src/particles.h b/src/particles.h
new file mode 100644
index 000000000..3ed9dfdc8
--- /dev/null
+++ b/src/particles.h
@@ -0,0 +1,98 @@
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef PARTICLES_HEADER
+#define PARTICLES_HEADER
+
+#define DIGGING_PARTICLES_AMOUNT 10
+
+#include <iostream>
+#include "irrlichttypes_extrabloated.h"
+#include "tile.h"
+#include "localplayer.h"
+#include "environment.h"
+
+class Particle : public scene::ISceneNode
+{
+ public:
+ Particle(
+ IGameDef* gamedef,
+ scene::ISceneManager* mgr,
+ LocalPlayer *player,
+ s32 id,
+ v3f pos,
+ v3f velocity,
+ v3f acceleration,
+ float expirationtime,
+ float size,
+ AtlasPointer texture
+ );
+ ~Particle();
+
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return m_box;
+ }
+
+ virtual u32 getMaterialCount() const
+ {
+ return 1;
+ }
+
+ virtual video::SMaterial& getMaterial(u32 i)
+ {
+ return m_material;
+ }
+
+ virtual void OnRegisterSceneNode();
+ virtual void render();
+
+ void step(float dtime, ClientEnvironment &env);
+
+ bool get_expired ()
+ { return m_expiration < m_time; }
+
+private:
+ float m_time;
+ float m_expiration;
+
+ IGameDef *m_gamedef;
+ core::aabbox3d<f32> m_box;
+ core::aabbox3d<f32> m_collisionbox;
+ video::SMaterial m_material;
+ v3f m_pos;
+ v3f m_velocity;
+ v3f m_acceleration;
+ float tex_x0;
+ float tex_x1;
+ float tex_y0;
+ float tex_y1;
+ LocalPlayer *m_player;
+ float m_size;
+ AtlasPointer m_ap;
+ u8 m_light;
+};
+
+void allparticles_step (float dtime, ClientEnvironment &env);
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+
+#endif