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-rw-r--r--src/guiEngine.cpp46
-rw-r--r--src/httpfetch.cpp2
-rw-r--r--src/script/cpp_api/CMakeLists.txt1
-rw-r--r--src/script/cpp_api/s_async.cpp301
-rw-r--r--src/script/cpp_api/s_async.h171
-rw-r--r--src/script/lua_api/CMakeLists.txt2
-rw-r--r--src/script/lua_api/l_async_events.cpp370
-rw-r--r--src/script/lua_api/l_async_events.h220
-rw-r--r--src/script/lua_api/l_mainmenu.cpp19
-rw-r--r--src/script/lua_api/l_util.cpp2
-rw-r--r--src/script/lua_api/marshall.c551
-rw-r--r--src/script/scripting_game.cpp9
-rw-r--r--src/script/scripting_mainmenu.cpp32
-rw-r--r--src/script/scripting_mainmenu.h11
14 files changed, 529 insertions, 1208 deletions
diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp
index b929c4f71..672a0d37f 100644
--- a/src/guiEngine.cpp
+++ b/src/guiEngine.cpp
@@ -186,19 +186,20 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
// Initialize scripting
- infostream<<"GUIEngine: Initializing Lua"<<std::endl;
+ infostream << "GUIEngine: Initializing Lua" << std::endl;
m_script = new MainMenuScripting(this);
try {
- if (m_data->errormessage != "")
- {
+ if (m_data->errormessage != "") {
m_script->setMainMenuErrorMessage(m_data->errormessage);
m_data->errormessage = "";
}
- if (!loadMainMenuScript())
- assert("no future without mainmenu" == 0);
+ if (!loadMainMenuScript()) {
+ errorstream << "No future without mainmenu" << std::endl;
+ abort();
+ }
run();
}
@@ -512,32 +513,25 @@ bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
/******************************************************************************/
bool GUIEngine::downloadFile(std::string url,std::string target) {
#if USE_CURL
- bool retval = true;
+ std::ofstream targetfile(target.c_str(), std::ios::out | std::ios::binary);
- FILE* targetfile = fopen(target.c_str(),"wb");
+ if (!targetfile.good()) {
+ return false;
+ }
- if (targetfile) {
- HTTPFetchRequest fetchrequest;
- HTTPFetchResult fetchresult;
- fetchrequest.url = url;
- fetchrequest.caller = HTTPFETCH_SYNC;
- httpfetch_sync(fetchrequest,fetchresult);
+ HTTPFetchRequest fetchrequest;
+ HTTPFetchResult fetchresult;
+ fetchrequest.url = url;
+ fetchrequest.caller = HTTPFETCH_SYNC;
+ httpfetch_sync(fetchrequest, fetchresult);
- if (fetchresult.succeeded) {
- if (fwrite(fetchresult.data.c_str(),1,fetchresult.data.size(),targetfile) != fetchresult.data.size()) {
- retval = false;
- }
- }
- else {
- retval = false;
- }
- fclose(targetfile);
- }
- else {
- retval = false;
+ if (fetchresult.succeeded) {
+ targetfile << fetchresult.data;
+ } else {
+ return false;
}
- return retval;
+ return true;
#else
return false;
#endif
diff --git a/src/httpfetch.cpp b/src/httpfetch.cpp
index 751a4471a..313988fd8 100644
--- a/src/httpfetch.cpp
+++ b/src/httpfetch.cpp
@@ -45,7 +45,7 @@ HTTPFetchRequest::HTTPFetchRequest()
caller = HTTPFETCH_DISCARD;
request_id = 0;
timeout = g_settings->getS32("curl_timeout");
- connect_timeout = timeout * 5;
+ connect_timeout = timeout;
useragent = std::string("Minetest/") + minetest_version_hash + " (" + porting::get_sysinfo() + ")";
}
diff --git a/src/script/cpp_api/CMakeLists.txt b/src/script/cpp_api/CMakeLists.txt
index b753eda17..c45020055 100644
--- a/src/script/cpp_api/CMakeLists.txt
+++ b/src/script/cpp_api/CMakeLists.txt
@@ -9,6 +9,7 @@ set(common_SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
PARENT_SCOPE)
# Used by client only
diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp
new file mode 100644
index 000000000..603b6fe9c
--- /dev/null
+++ b/src/script/cpp_api/s_async.cpp
@@ -0,0 +1,301 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+#include "s_async.h"
+#include "log.h"
+#include "filesys.h"
+#include "porting.h"
+#include "common/c_internal.h"
+
+/******************************************************************************/
+AsyncEngine::AsyncEngine() :
+ m_initDone(false),
+ m_JobIdCounter(0)
+{
+}
+
+/******************************************************************************/
+AsyncEngine::~AsyncEngine()
+{
+ // Force kill all threads
+ for (std::vector<AsyncWorkerThread*>::iterator i = m_WorkerThreads.begin();
+ i != m_WorkerThreads.end(); i++) {
+ (*i)->Kill();
+ delete *i;
+ }
+
+ m_JobQueueMutex.Lock();
+ m_JobQueue.clear();
+ m_JobQueueMutex.Unlock();
+ m_WorkerThreads.clear();
+}
+
+/******************************************************************************/
+bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
+{
+ if (m_initDone) {
+ return false;
+ }
+ m_FunctionList[name] = func;
+ return true;
+}
+
+/******************************************************************************/
+void AsyncEngine::Initialize(unsigned int numEngines)
+{
+ m_initDone = true;
+
+ for (unsigned int i = 0; i < numEngines; i++) {
+ AsyncWorkerThread* toAdd = new AsyncWorkerThread(this, i);
+ m_WorkerThreads.push_back(toAdd);
+ toAdd->Start();
+ }
+}
+
+/******************************************************************************/
+unsigned int AsyncEngine::doAsyncJob(std::string func, std::string params)
+{
+ m_JobQueueMutex.Lock();
+ LuaJobInfo toadd;
+ toadd.JobId = m_JobIdCounter++;
+ toadd.serializedFunction = func;
+ toadd.serializedParams = params;
+
+ m_JobQueue.push_back(toadd);
+
+ m_JobQueueCounter.Post();
+
+ m_JobQueueMutex.Unlock();
+
+ return toadd.JobId;
+}
+
+/******************************************************************************/
+LuaJobInfo AsyncEngine::getJob()
+{
+ m_JobQueueCounter.Wait();
+ m_JobQueueMutex.Lock();
+
+ LuaJobInfo retval;
+ retval.valid = false;
+
+ if (m_JobQueue.size() != 0) {
+ retval = m_JobQueue.front();
+ retval.valid = true;
+ m_JobQueue.erase(m_JobQueue.begin());
+ }
+ m_JobQueueMutex.Unlock();
+
+ return retval;
+}
+
+/******************************************************************************/
+void AsyncEngine::putJobResult(LuaJobInfo result)
+{
+ m_ResultQueueMutex.Lock();
+ m_ResultQueue.push_back(result);
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::Step(lua_State *L, int errorhandler)
+{
+ lua_getglobal(L, "engine");
+ m_ResultQueueMutex.Lock();
+ while (!m_ResultQueue.empty()) {
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+
+ lua_getfield(L, -1, "async_event_handler");
+
+ if (lua_isnil(L, -1)) {
+ assert("Async event handler does not exist!" == 0);
+ }
+
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ lua_pushinteger(L, jobdone.JobId);
+ lua_pushlstring(L, jobdone.serializedResult.c_str(),
+ jobdone.serializedResult.length());
+
+ if (lua_pcall(L, 2, 0, errorhandler)) {
+ script_error(L);
+ }
+ }
+ m_ResultQueueMutex.Unlock();
+ lua_pop(L, 1); // Pop engine
+}
+
+/******************************************************************************/
+void AsyncEngine::PushFinishedJobs(lua_State* L) {
+ // Result Table
+ m_ResultQueueMutex.Lock();
+
+ unsigned int index = 1;
+ lua_createtable(L, m_ResultQueue.size(), 0);
+ int top = lua_gettop(L);
+
+ while (!m_ResultQueue.empty()) {
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+
+ lua_createtable(L, 0, 2); // Pre-alocate space for two map fields
+ int top_lvl2 = lua_gettop(L);
+
+ lua_pushstring(L, "jobid");
+ lua_pushnumber(L, jobdone.JobId);
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L, "retval");
+ lua_pushlstring(L, jobdone.serializedResult.data(),
+ jobdone.serializedResult.size());
+ lua_settable(L, top_lvl2);
+
+ lua_rawseti(L, top, index++);
+ }
+
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
+ for (std::map<std::string, lua_CFunction>::iterator it = m_FunctionList.begin();
+ it != m_FunctionList.end(); it++) {
+ lua_pushstring(L, it->first.c_str());
+ lua_pushcfunction(L, it->second);
+ lua_settable(L, top);
+ }
+}
+
+/******************************************************************************/
+AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
+ unsigned int threadNum) :
+ ScriptApiBase(),
+ m_JobDispatcher(jobDispatcher),
+ m_threadnum(threadNum)
+{
+ lua_State *L = getStack();
+
+ luaL_openlibs(L);
+
+ // Prepare job lua environment
+ lua_newtable(L);
+ lua_setglobal(L, "engine");
+ lua_getglobal(L, "engine");
+ int top = lua_gettop(L);
+
+ lua_pushstring(L, DIR_DELIM);
+ lua_setglobal(L, "DIR_DELIM");
+
+ lua_pushstring(L,
+ (porting::path_share + DIR_DELIM + "builtin").c_str());
+ lua_setglobal(L, "SCRIPTDIR");
+
+ m_JobDispatcher->PrepareEnvironment(L, top);
+}
+
+/******************************************************************************/
+AsyncWorkerThread::~AsyncWorkerThread()
+{
+ assert(IsRunning() == false);
+}
+
+/******************************************************************************/
+void* AsyncWorkerThread::Thread()
+{
+ ThreadStarted();
+
+ // Register thread for error logging
+ char number[21];
+ snprintf(number, sizeof(number), "%d", m_threadnum);
+ log_register_thread(std::string("AsyncWorkerThread_") + number);
+
+ porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
+
+ std::string asyncscript = porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "async_env.lua";
+
+ if (!loadScript(asyncscript)) {
+ errorstream
+ << "AsyncWorkderThread execution of async base environment failed!"
+ << std::endl;
+ abort();
+ }
+
+ lua_State *L = getStack();
+ // Main loop
+ while (!StopRequested()) {
+ // Wait for job
+ LuaJobInfo toProcess = m_JobDispatcher->getJob();
+
+ if (toProcess.valid == false || StopRequested()) {
+ continue;
+ }
+
+ lua_getglobal(L, "engine");
+ if (lua_isnil(L, -1)) {
+ errorstream << "Unable to find engine within async environment!";
+ abort();
+ }
+
+ lua_getfield(L, -1, "job_processor");
+ if (lua_isnil(L, -1)) {
+ errorstream << "Unable to get async job processor!" << std::endl;
+ abort();
+ }
+
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ // Call it
+ lua_pushlstring(L,
+ toProcess.serializedFunction.data(),
+ toProcess.serializedFunction.size());
+ lua_pushlstring(L,
+ toProcess.serializedParams.data(),
+ toProcess.serializedParams.size());
+
+ if (lua_pcall(L, 2, 1, m_errorhandler)) {
+ scriptError();
+ toProcess.serializedResult = "";
+ } else {
+ // Fetch result
+ size_t length;
+ const char *retval = lua_tolstring(L, -1, &length);
+ toProcess.serializedResult = std::string(retval, length);
+ }
+
+ // Pop engine, job_processor, and retval
+ lua_pop(L, 3);
+
+ // Put job result
+ m_JobDispatcher->putJobResult(toProcess);
+ }
+ log_deregister_thread();
+ return 0;
+}
+
diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h
new file mode 100644
index 000000000..c5c0e091d
--- /dev/null
+++ b/src/script/cpp_api/s_async.h
@@ -0,0 +1,171 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_ASYNC_EVENTS_H_
+#define L_ASYNC_EVENTS_H_
+
+#include <vector>
+#include <map>
+
+#include "jthread/jthread.h"
+#include "jthread/jmutex.h"
+#include "jthread/jsemaphore.h"
+#include "debug.h"
+#include "lua.h"
+#include "cpp_api/s_base.h"
+
+// Forward declarations
+class AsyncEngine;
+
+
+// Declarations
+
+// Data required to queue a job
+struct LuaJobInfo {
+ // Function to be called in async environment
+ std::string serializedFunction;
+ // Parameter to be passed to function
+ std::string serializedParams;
+ // Result of function call
+ std::string serializedResult;
+ // JobID used to identify a job and match it to callback
+ unsigned int JobId;
+
+ bool valid;
+};
+
+// Asynchronous working environment
+class AsyncWorkerThread : public JThread, public ScriptApiBase {
+public:
+ /**
+ * default constructor
+ * @param pointer to job dispatcher
+ */
+ AsyncWorkerThread(AsyncEngine* jobDispatcher, unsigned int threadNum);
+
+ virtual ~AsyncWorkerThread();
+
+ void* Thread();
+
+private:
+ AsyncEngine* m_JobDispatcher;
+
+ // Thread number. Used for debug output
+ unsigned int m_threadnum;
+
+};
+
+// Asynchornous thread and job management
+class AsyncEngine {
+ friend class AsyncWorkerThread;
+public:
+ AsyncEngine();
+ ~AsyncEngine();
+
+ /**
+ * Register function to be used within engine
+ * @param name Function name to be used within Lua environment
+ * @param func C function to be called
+ */
+ bool registerFunction(const char* name, lua_CFunction func);
+
+ /**
+ * Create async engine tasks and lock function registration
+ * @param numEngines Number of async threads to be started
+ */
+ void Initialize(unsigned int numEngines);
+
+ /**
+ * queue/run a async job
+ * @param func Serialized lua function
+ * @param params Serialized parameters
+ * @return jobid The job is queued
+ */
+ unsigned int doAsyncJob(std::string func, std::string params);
+
+ /**
+ * Engine step to process finished jobs
+ * the engine step is one way to pass events back, PushFinishedJobs another
+ * @param L The Lua stack
+ * @param errorhandler Stack index of the Lua error handler
+ */
+ void Step(lua_State *L, int errorhandler);
+
+ /**
+ * Push a list of finished jobs onto the stack
+ * @param L The Lua stack
+ */
+ void PushFinishedJobs(lua_State *L);
+
+protected:
+ /**
+ * Get a Job from queue to be processed
+ * this function blocks until a job is ready
+ * @return a job to be processed
+ */
+ LuaJobInfo getJob();
+
+ /**
+ * Put a Job result back to result queue
+ * @param result result of completed job
+ */
+ void putJobResult(LuaJobInfo result);
+
+ /**
+ * Initialize environment with current registred functions
+ * this function adds all functions registred by registerFunction to the
+ * passed lua stack
+ * @param L Lua stack to initialize
+ * @param top Stack position
+ */
+ void PrepareEnvironment(lua_State* L, int top);
+
+private:
+
+ // Stack index of error handler
+ int m_errorhandler;
+
+ // variable locking the engine against further modification
+ bool m_initDone;
+
+ // Internal store for registred functions
+ std::map<std::string, lua_CFunction> m_FunctionList;
+
+ // Internal counter to create job IDs
+ unsigned int m_JobIdCounter;
+
+ // Mutex to protect job queue
+ JMutex m_JobQueueMutex;
+
+ // Job queue
+ std::vector<LuaJobInfo> m_JobQueue;
+
+ // Mutex to protect result queue
+ JMutex m_ResultQueueMutex;
+ // Result queue
+ std::vector<LuaJobInfo> m_ResultQueue;
+
+ // List of current worker threads
+ std::vector<AsyncWorkerThread*> m_WorkerThreads;
+
+ // Counter semaphore for job dispatching
+ JSemaphore m_JobQueueCounter;
+};
+
+#endif // L_ASYNC_EVENTS_H_
diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt
index 0b89df6a3..08960d2ad 100644
--- a/src/script/lua_api/CMakeLists.txt
+++ b/src/script/lua_api/CMakeLists.txt
@@ -16,8 +16,6 @@ set(common_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/l_async_events.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/marshall.c
PARENT_SCOPE)
# Used by client only
diff --git a/src/script/lua_api/l_async_events.cpp b/src/script/lua_api/l_async_events.cpp
deleted file mode 100644
index f5c27a235..000000000
--- a/src/script/lua_api/l_async_events.cpp
+++ /dev/null
@@ -1,370 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-extern "C" {
-#include "lua.h"
-#include "lauxlib.h"
-#include "lualib.h"
-int luaopen_marshal(lua_State *L);
-}
-#include <stdio.h>
-
-#include "l_async_events.h"
-#include "log.h"
-#include "filesys.h"
-#include "porting.h"
-#include "common/c_internal.h"
-
-/******************************************************************************/
-AsyncEngine::AsyncEngine() :
- m_initDone(false),
- m_JobIdCounter(0)
-{
-}
-
-/******************************************************************************/
-AsyncEngine::~AsyncEngine()
-{
- /** request all threads to stop **/
- for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
- i != m_WorkerThreads.end();i++) {
- (*i)->Stop();
- }
-
-
- /** wakeup all threads **/
- for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
- i != m_WorkerThreads.end();i++) {
- m_JobQueueCounter.Post();
- }
-
- /** wait for threads to finish **/
- for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
- i != m_WorkerThreads.end();i++) {
- (*i)->Wait();
- }
-
- /** force kill all threads **/
- for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
- i != m_WorkerThreads.end();i++) {
- (*i)->Kill();
- delete *i;
- }
-
- m_JobQueueMutex.Lock();
- m_JobQueue.clear();
- m_JobQueueMutex.Unlock();
- m_WorkerThreads.clear();
-}
-
-/******************************************************************************/
-bool AsyncEngine::registerFunction(const char* name, lua_CFunction fct) {
-
- if (m_initDone) return false;
- m_FunctionList[name] = fct;
- return true;
-}
-
-/******************************************************************************/
-void AsyncEngine::Initialize(unsigned int numengines) {
- m_initDone = true;
-
- for (unsigned int i=0; i < numengines; i ++) {
-
- AsyncWorkerThread* toadd = new AsyncWorkerThread(this,i);
- m_WorkerThreads.push_back(toadd);
- toadd->Start();
- }
-}
-
-/******************************************************************************/
-unsigned int AsyncEngine::doAsyncJob(std::string fct, std::string params) {
-
- m_JobQueueMutex.Lock();
- LuaJobInfo toadd;
- toadd.JobId = m_JobIdCounter++;
- toadd.serializedFunction = fct;
- toadd.serializedParams = params;
-
- m_JobQueue.push_back(toadd);
-
- m_JobQueueCounter.Post();
-
- m_JobQueueMutex.Unlock();
-
- return toadd.JobId;
-}
-
-/******************************************************************************/
-LuaJobInfo AsyncEngine::getJob() {
-
- m_JobQueueCounter.Wait();
- m_JobQueueMutex.Lock();
-
- LuaJobInfo retval;
- retval.valid = false;
-
- if (m_JobQueue.size() != 0) {
- retval = m_JobQueue.front();
- retval.valid = true;
- m_JobQueue.erase((m_JobQueue.begin()));
- }
- m_JobQueueMutex.Unlock();
-
- return retval;
-}
-
-/******************************************************************************/
-void AsyncEngine::putJobResult(LuaJobInfo result) {
- m_ResultQueueMutex.Lock();
- m_ResultQueue.push_back(result);
- m_ResultQueueMutex.Unlock();
-}
-
-/******************************************************************************/
-void AsyncEngine::Step(lua_State *L) {
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
- lua_getglobal(L, "engine");
- m_ResultQueueMutex.Lock();
- while(!m_ResultQueue.empty()) {
- LuaJobInfo jobdone = m_ResultQueue.front();
- m_ResultQueue.erase(m_ResultQueue.begin());
-
- lua_getfield(L, -1, "async_event_handler");
-
- if(lua_isnil(L, -1))
- assert("Someone managed to destroy a async callback in engine!" == 0);
-
- luaL_checktype(L, -1, LUA_TFUNCTION);
-
- lua_pushinteger(L, jobdone.JobId);
- lua_pushlstring(L, jobdone.serializedResult.c_str(),
- jobdone.serializedResult.length());
-
- if(lua_pcall(L, 2, 0, errorhandler)) {
- script_error(L);
- }
- }
- m_ResultQueueMutex.Unlock();
- lua_pop(L, 2); // Pop engine and error handler
-}
-
-/******************************************************************************/
-void AsyncEngine::PushFinishedJobs(lua_State* L) {
- //Result Table
- m_ResultQueueMutex.Lock();
-
- unsigned int index=1;
- lua_newtable(L);
- int top = lua_gettop(L);
-
- while(!m_ResultQueue.empty()) {
-
- LuaJobInfo jobdone = m_ResultQueue.front();
- m_ResultQueue.erase(m_ResultQueue.begin());
-
- lua_pushnumber(L,index);
-
- lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- lua_pushstring(L,"jobid");
- lua_pushnumber(L,jobdone.JobId);
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"retval");
- lua_pushstring(L, jobdone.serializedResult.c_str());
- lua_settable(L, top_lvl2);
-
- lua_settable(L, top);
- index++;
- }
-
- m_ResultQueueMutex.Unlock();
-
-}
-/******************************************************************************/
-void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
- for(std::map<std::string,lua_CFunction>::iterator i = m_FunctionList.begin();
- i != m_FunctionList.end(); i++) {
-
- lua_pushstring(L,i->first.c_str());
- lua_pushcfunction(L,i->second);
- lua_settable(L, top);
-
- }
-}
-
-/******************************************************************************/
-int async_worker_ErrorHandler(lua_State *L) {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1)) {
- lua_pop(L, 1);
- return 1;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1)) {
- lua_pop(L, 2);
- return 1;
- }
- lua_pushvalue(L, 1);
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1);
- return 1;
-}
-
-/******************************************************************************/
-AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobdispatcher,
- unsigned int numthreadnumber) :
- m_JobDispatcher(jobdispatcher),
- m_luaerrorhandler(-1),
- m_threadnum(numthreadnumber)
-{
- // create luastack
- m_LuaStack = luaL_newstate();
-
- // load basic lua modules
- luaL_openlibs(m_LuaStack);
-
- // load serialization functions
- luaopen_marshal(m_LuaStack);
-}
-
-/******************************************************************************/
-AsyncWorkerThread::~AsyncWorkerThread() {
-
- assert(IsRunning() == false);
- lua_close(m_LuaStack);
-}
-
-/******************************************************************************/
-void* AsyncWorkerThread::worker_thread_main() {
-
- //register thread for error logging
- char number[21];
- snprintf(number,sizeof(number),"%d",m_threadnum);
- log_register_thread(std::string("AsyncWorkerThread_") + number);
-
- porting::setThreadName(
- std::string(std::string("AsyncWorkTh_") + number).c_str());
-
- /** prepare job lua environment **/
- lua_newtable(m_LuaStack);
- lua_setglobal(m_LuaStack, "engine");
-
- lua_getglobal(m_LuaStack, "engine");
- int top = lua_gettop(m_LuaStack);
-
- lua_pushstring(m_LuaStack, DIR_DELIM);
- lua_setglobal(m_LuaStack, "DIR_DELIM");
-
- lua_pushstring(m_LuaStack,
- std::string(porting::path_share + DIR_DELIM + "builtin").c_str());
- lua_setglobal(m_LuaStack, "SCRIPTDIR");
-
-
- m_JobDispatcher->PrepareEnvironment(m_LuaStack,top);
-
- std::string asyncscript =
- porting::path_share + DIR_DELIM + "builtin"
- + DIR_DELIM + "async_env.lua";
-
- lua_pushcfunction(m_LuaStack, async_worker_ErrorHandler);
- m_luaerrorhandler = lua_gettop(m_LuaStack);
-
- if(!runScript(asyncscript)) {
- infostream
- << "AsyncWorkderThread::worker_thread_main execution of async base environment failed!"
- << std::endl;
- assert("no future with broken builtin async environment scripts" == 0);
- }
- /** main loop **/
- while(!StopRequested()) {
- //wait for job
- LuaJobInfo toprocess = m_JobDispatcher->getJob();
-
- if (toprocess.valid == false) { continue; }
- if (StopRequested()) { continue; }
-
- //first push error handler
- lua_pushcfunction(m_LuaStack, script_error_handler);
- int errorhandler = lua_gettop(m_LuaStack);
-
- lua_getglobal(m_LuaStack, "engine");
- if(lua_isnil(m_LuaStack, -1))
- assert("unable to find engine within async environment" == 0);
-
- lua_getfield(m_LuaStack, -1, "job_processor");
- if(lua_isnil(m_LuaStack, -1))
- assert("Someone managed to destroy a async worker engine!" == 0);
-
- luaL_checktype(m_LuaStack, -1, LUA_TFUNCTION);
-
- //call it
- lua_pushlstring(m_LuaStack,
- toprocess.serializedFunction.c_str(),
- toprocess.serializedFunction.length());
- lua_pushlstring(m_LuaStack,
- toprocess.serializedParams.c_str(),
- toprocess.serializedParams.length());
-
- if (StopRequested()) { continue; }
- if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
- script_error(m_LuaStack);
- toprocess.serializedResult = "ERROR";
- } else {
- //fetch result
- const char *retval = lua_tostring(m_LuaStack, -2);
- unsigned int lenght = lua_tointeger(m_LuaStack,-1);
- toprocess.serializedResult = std::string(retval,lenght);
- }
-
- if (StopRequested()) { continue; }
- //put job result
- m_JobDispatcher->putJobResult(toprocess);
- }
- log_deregister_thread();
- return 0;
-}
-
-/******************************************************************************/
-bool AsyncWorkerThread::runScript(std::string script) {
-
- int ret = luaL_loadfile(m_LuaStack, script.c_str()) ||
- lua_pcall(m_LuaStack, 0, 0, m_luaerrorhandler);
- if(ret){
- errorstream<<"==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ====="<<std::endl;
- errorstream<<"Failed to load and run script from "<<std::endl;
- errorstream<<script<<":"<<std::endl;
- errorstream<<std::endl;
- errorstream<<lua_tostring(m_LuaStack, -1)<<std::endl;
- errorstream<<std::endl;
- errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
- lua_pop(m_LuaStack, 1); // Pop error message from stack
- lua_pop(m_LuaStack, 1); // Pop the error handler from stack
- return false;
- }
- return true;
-}
-
-/******************************************************************************/
-void* AsyncWorkerThread::worker_thread_wrapper(void* thread) {
- return ((AsyncWorkerThread*) thread)->worker_thread_main();
-}
diff --git a/src/script/lua_api/l_async_events.h b/src/script/lua_api/l_async_events.h
deleted file mode 100644
index 9d42b07cf..000000000
--- a/src/script/lua_api/l_async_events.h
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef L_ASYNC_EVENTS_H_
-#define L_ASYNC_EVENTS_H_
-
-#include <vector>
-#include <map>
-
-/******************************************************************************/
-/* Includes */
-/******************************************************************************/
-#include "jthread/jthread.h"
-#include "jthread/jmutex.h"
-#include "jthread/jsemaphore.h"
-#include "debug.h"
-#include "lua.h"
-
-/******************************************************************************/
-/* Typedefs and macros */
-/******************************************************************************/
-#define MAINMENU_NUMBER_OF_ASYNC_THREADS 4
-
-/******************************************************************************/
-/* forward declarations */
-/******************************************************************************/
-class AsyncEngine;
-
-/******************************************************************************/
-/* declarations */
-/******************************************************************************/
-
-/** a struct to encapsulate data required to queue a job **/
-struct LuaJobInfo {
- /** function to be called in async environment **/
- std::string serializedFunction;
- /** parameter table to be passed to function **/
- std::string serializedParams;
- /** result of function call **/
- std::string serializedResult;
- /** jobid used to identify a job and match it to callback **/
- unsigned int JobId;
- /** valid marker **/
- bool valid;
-};
-
-/** class encapsulating a asynchronous working environment **/
-class AsyncWorkerThread : public JThread {
-public:
- /**
- * default constructor
- * @param pointer to job dispatcher
- */
- AsyncWorkerThread(AsyncEngine* jobdispatcher, unsigned int threadnumber);
-
- /**
- * default destructor
- */
- virtual ~AsyncWorkerThread();
-
- /**
- * thread function
- */
- void* Thread() {
- ThreadStarted();
- return worker_thread_wrapper(this);
- }
-
-private:
- /**
- * helper function to run a lua script
- * @param path of script
- */
- bool runScript(std::string script);
-
- /**
- * main function of thread
- */
- void* worker_thread_main();
-
- /**
- * static wrapper for thread creation
- * @param this pointer to the thread to be created
- */
- static void* worker_thread_wrapper(void* thread);
-
- /**
- * pointer to job dispatcher
- */
- AsyncEngine* m_JobDispatcher;
-
- /**
- * the lua stack to run at
- */
- lua_State* m_LuaStack;
-
- /**
- * lua internal stack number of error handler
- */
- int m_luaerrorhandler;
-
- /**
- * thread number used for debug output
- */
- unsigned int m_threadnum;
-
-};
-
-/** asynchornous thread and job management **/
-class AsyncEngine {
- friend class AsyncWorkerThread;
-public:
- /**
- * default constructor
- */
- AsyncEngine();
- /**
- * default destructor
- */
- ~AsyncEngine();
-
- /**
- * register function to be used within engines
- * @param name function name to be used within lua environment
- * @param fct c-function to be called
- */
- bool registerFunction(const char* name, lua_CFunction fct);
-
- /**
- * create async engine tasks and lock function registration
- * @param numengines number of async threads to be started
- */
- void Initialize(unsigned int numengines);
-
- /**
- * queue/run a async job
- * @param fct serialized lua function
- * @param params serialized parameters
- * @return jobid the job is queued
- */
- unsigned int doAsyncJob(std::string fct, std::string params);
-
- /**
- * engine step to process finished jobs
- * the engine step is one way to pass events back, PushFinishedJobs another
- * @param L the lua environment to do the step in
- */
- void Step(lua_State *L);
-
-
- void PushFinishedJobs(lua_State* L);
-
-protected:
- /**
- * Get a Job from queue to be processed
- * this function blocks until a job is ready
- * @return a job to be processed
- */
- LuaJobInfo getJob();
-
- /**
- * put a Job result back to result queue
- * @param result result of completed job
- */
- void putJobResult(LuaJobInfo result);
-
- /**
- * initialize environment with current registred functions
- * this function adds all functions registred by registerFunction to the
- * passed lua stack
- * @param L lua stack to initialize
- * @param top stack position
- */
- void PrepareEnvironment(lua_State* L, int top);
-
-private:
-
- /** variable locking the engine against further modification **/
- bool m_initDone;
-
- /** internal store for registred functions **/
- std::map<std::string,lua_CFunction> m_FunctionList;
-
- /** internal counter to create job id's **/
- unsigned int m_JobIdCounter;
-
- /** mutex to protect job queue **/
- JMutex m_JobQueueMutex;
- /** job queue **/
- std::vector<LuaJobInfo> m_JobQueue;
-
- /** mutext to protect result queue **/
- JMutex m_ResultQueueMutex;
- /** result queue **/
- std::vector<LuaJobInfo> m_ResultQueue;
-
- /** list of current worker threads **/
- std::vector<AsyncWorkerThread*> m_WorkerThreads;
-
- /** counter semaphore for job dispatching **/
- JSemaphore m_JobQueueCounter;
-};
-
-#endif /* L_ASYNC_EVENTS_H_ */
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 5de1c77f0..31fc45ce2 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
-#include "lua_api/l_async_events.h"
+#include "cpp_api/s_async.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
@@ -1034,19 +1034,18 @@ int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
- const char* serialized_fct_raw = luaL_checkstring(L, 1);
- unsigned int lenght_fct = luaL_checkint(L, 2);
+ size_t func_length, param_length;
+ const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
- const char* serialized_params_raw = luaL_checkstring(L, 3);
- unsigned int lenght_params = luaL_checkint(L, 4);
+ const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
- assert(serialized_fct_raw != 0);
- assert(serialized_params_raw != 0);
+ assert(serialized_func_raw != NULL);
+ assert(serialized_param_raw != NULL);
- std::string serialized_fct = std::string(serialized_fct_raw,lenght_fct);
- std::string serialized_params = std::string(serialized_params_raw,lenght_params);
+ std::string serialized_func = std::string(serialized_func_raw, func_length);
+ std::string serialized_param = std::string(serialized_param_raw, param_length);
- lua_pushinteger(L,engine->DoAsync(serialized_fct,serialized_params));
+ lua_pushinteger(L, engine->DoAsync(serialized_func, serialized_param));
return 1;
}
diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp
index f2bbf181d..90a1d77ab 100644
--- a/src/script/lua_api/l_util.cpp
+++ b/src/script/lua_api/l_util.cpp
@@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
-#include "lua_api/l_async_events.h"
+#include "cpp_api/s_async.h"
#include "debug.h"
#include "log.h"
#include "tool.h"
diff --git a/src/script/lua_api/marshall.c b/src/script/lua_api/marshall.c
deleted file mode 100644
index ef70566cb..000000000
--- a/src/script/lua_api/marshall.c
+++ /dev/null
@@ -1,551 +0,0 @@
-/*
-* lmarshal.c
-* A Lua library for serializing and deserializing Lua values
-* Richard Hundt <richardhundt@gmail.com>
-*
-* License: MIT
-*
-* Copyright (c) 2010 Richard Hundt
-*
-* Permission is hereby granted, free of charge, to any person
-* obtaining a copy of this software and associated documentation
-* files (the "Software"), to deal in the Software without
-* restriction, including without limitation the rights to use,
-* copy, modify, merge, publish, distribute, sublicense, and/or sell
-* copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following
-* conditions:
-*
-* The above copyright notice and this permission notice shall be
-* included in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-* OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdint.h>
-
-#include "lua.h"
-#include "lualib.h"
-#include "lauxlib.h"
-
-
-#define MAR_TREF 1
-#define MAR_TVAL 2
-#define MAR_TUSR 3
-
-#define MAR_CHR 1
-#define MAR_I32 4
-#define MAR_I64 8
-
-#define MAR_MAGIC 0x8e
-#define SEEN_IDX 3
-
-typedef struct mar_Buffer {
- size_t size;
- size_t seek;
- size_t head;
- char* data;
-} mar_Buffer;
-
-static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx);
-static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx);
-
-static void buf_init(lua_State *L, mar_Buffer *buf)
-{
- buf->size = 128;
- buf->seek = 0;
- buf->head = 0;
- if (!(buf->data = malloc(buf->size))) luaL_error(L, "Out of memory!");
-}
-
-static void buf_done(lua_State* L, mar_Buffer *buf)
-{
- free(buf->data);
-}
-
-static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
-{
- if (len > UINT32_MAX) luaL_error(L, "buffer too long");
- if (buf->size - buf->head < len) {
- size_t new_size = buf->size << 1;
- size_t cur_head = buf->head;
- while (new_size - cur_head <= len) {
- new_size = new_size << 1;
- }
- if (!(buf->data = realloc(buf->data, new_size))) {
- luaL_error(L, "Out of memory!");
- }
- buf->size = new_size;
- }
- memcpy(&buf->data[buf->head], str, len);
- buf->head += len;
- return 0;
-}
-
-static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
-{
- if (buf->seek < buf->head) {
- buf->seek = buf->head;
- *len = buf->seek;
- return buf->data;
- }
- *len = 0;
- return NULL;
-}
-
-static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx)
-{
- size_t l;
- int val_type = lua_type(L, val);
- lua_pushvalue(L, val);
-
- buf_write(L, (void*)&val_type, MAR_CHR, buf);
- switch (val_type) {
- case LUA_TBOOLEAN: {
- int int_val = lua_toboolean(L, -1);
- buf_write(L, (void*)&int_val, MAR_CHR, buf);
- break;
- }
- case LUA_TSTRING: {
- const char *str_val = lua_tolstring(L, -1, &l);
- buf_write(L, (void*)&l, MAR_I32, buf);
- buf_write(L, str_val, l, buf);
- break;
- }
- case LUA_TNUMBER: {
- lua_Number num_val = lua_tonumber(L, -1);
- buf_write(L, (void*)&num_val, MAR_I64, buf);
- break;
- }
- case LUA_TTABLE: {
- int tag, ref;
- lua_pushvalue(L, -1);
- lua_rawget(L, SEEN_IDX);
- if (!lua_isnil(L, -1)) {
- ref = lua_tointeger(L, -1);
- tag = MAR_TREF;
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&ref, MAR_I32, buf);
- lua_pop(L, 1);
- }
- else {
- mar_Buffer rec_buf;
- lua_pop(L, 1); /* pop nil */
- if (luaL_getmetafield(L, -1, "__persist")) {
- tag = MAR_TUSR;
-
- lua_pushvalue(L, -2); /* self */
- lua_call(L, 1, 1);
- if (!lua_isfunction(L, -1)) {
- luaL_error(L, "__persist must return a function");
- }
-
- lua_remove(L, -2); /* __persist */
-
- lua_newtable(L);
- lua_pushvalue(L, -2); /* callback */
- lua_rawseti(L, -2, 1);
-
- buf_init(L, &rec_buf);
- mar_encode_table(L, &rec_buf, idx);
-
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
- buf_write(L, rec_buf.data, rec_buf.head, buf);
- buf_done(L, &rec_buf);
- lua_pop(L, 1);
- }
- else {
- tag = MAR_TVAL;
-
- lua_pushvalue(L, -1);
- lua_pushinteger(L, (*idx)++);
- lua_rawset(L, SEEN_IDX);
-
- lua_pushvalue(L, -1);
- buf_init(L, &rec_buf);
- mar_encode_table(L, &rec_buf, idx);
- lua_pop(L, 1);
-
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
- buf_write(L, rec_buf.data,rec_buf.head, buf);
- buf_done(L, &rec_buf);
- }
- }
- break;
- }
- case LUA_TFUNCTION: {
- int tag, ref;
- lua_pushvalue(L, -1);
- lua_rawget(L, SEEN_IDX);
- if (!lua_isnil(L, -1)) {
- ref = lua_tointeger(L, -1);
- tag = MAR_TREF;
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&ref, MAR_I32, buf);
- lua_pop(L, 1);
- }
- else {
- mar_Buffer rec_buf;
- int i;
- lua_Debug ar;
- lua_pop(L, 1); /* pop nil */
-
- lua_pushvalue(L, -1);
- lua_getinfo(L, ">nuS", &ar);
- if (ar.what[0] != 'L') {
- luaL_error(L, "attempt to persist a C function '%s'", ar.name);
- }
- tag = MAR_TVAL;
- lua_pushvalue(L, -1);
- lua_pushinteger(L, (*idx)++);
- lua_rawset(L, SEEN_IDX);
-
- lua_pushvalue(L, -1);
- buf_init(L, &rec_buf);
- lua_dump(L, (lua_Writer)buf_write, &rec_buf);
-
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
- buf_write(L, rec_buf.data, rec_buf.head, buf);
- buf_done(L, &rec_buf);
- lua_pop(L, 1);
-
- lua_newtable(L);
- for (i=1; i <= ar.nups; i++) {
- lua_getupvalue(L, -2, i);
- lua_rawseti(L, -2, i);
- }
-
- buf_init(L, &rec_buf);
- mar_encode_table(L, &rec_buf, idx);
-
- buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
- buf_write(L, rec_buf.data, rec_buf.head, buf);
- buf_done(L, &rec_buf);
- lua_pop(L, 1);
- }
-
- break;
- }
- case LUA_TUSERDATA: {
- int tag, ref;
- lua_pushvalue(L, -1);
- lua_rawget(L, SEEN_IDX);
- if (!lua_isnil(L, -1)) {
- ref = lua_tointeger(L, -1);
- tag = MAR_TREF;
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&ref, MAR_I32, buf);
- lua_pop(L, 1);
- }
- else {
- mar_Buffer rec_buf;
- lua_pop(L, 1); /* pop nil */
- if (luaL_getmetafield(L, -1, "__persist")) {
- tag = MAR_TUSR;
-
- lua_pushvalue(L, -2);
- lua_pushinteger(L, (*idx)++);
- lua_rawset(L, SEEN_IDX);
-
- lua_pushvalue(L, -2);
- lua_call(L, 1, 1);
- if (!lua_isfunction(L, -1)) {
- luaL_error(L, "__persist must return a function");
- }
- lua_newtable(L);
- lua_pushvalue(L, -2);
- lua_rawseti(L, -2, 1);
- lua_remove(L, -2);
-
- buf_init(L, &rec_buf);
- mar_encode_table(L, &rec_buf, idx);
-
- buf_write(L, (void*)&tag, MAR_CHR, buf);
- buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
- buf_write(L, rec_buf.data, rec_buf.head, buf);
- buf_done(L, &rec_buf);
- }
- else {
- luaL_error(L, "attempt to encode userdata (no __persist hook)");
- }
- lua_pop(L, 1);
- }
- break;
- }
- case LUA_TNIL: break;
- default:
- luaL_error(L, "invalid value type (%s)", lua_typename(L, val_type));
- }
- lua_pop(L, 1);
-}
-
-static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx)
-{
- lua_pushnil(L);
- while (lua_next(L, -2) != 0) {
- mar_encode_value(L, buf, -2, idx);
- mar_encode_value(L, buf, -1, idx);
- lua_pop(L, 1);
- }
- return 1;
-}
-
-#define mar_incr_ptr(l) \
- if (((*p)-buf)+(l) > len) luaL_error(L, "bad code"); (*p) += (l);
-
-#define mar_next_len(l,T) \
- if (((*p)-buf)+sizeof(T) > len) luaL_error(L, "bad code"); \
- l = *(T*)*p; (*p) += sizeof(T);
-
-static void mar_decode_value
- (lua_State *L, const char *buf, size_t len, const char **p, size_t *idx)
-{
- size_t l;
- char val_type = **p;
- mar_incr_ptr(MAR_CHR);
- switch (val_type) {
- case LUA_TBOOLEAN:
- lua_pushboolean(L, *(char*)*p);
- mar_incr_ptr(MAR_CHR);
- break;
- case LUA_TNUMBER:
- lua_pushnumber(L, *(lua_Number*)*p);
- mar_incr_ptr(MAR_I64);
- break;
- case LUA_TSTRING:
- mar_next_len(l, uint32_t);
- lua_pushlstring(L, *p, l);
- mar_incr_ptr(l);
- break;
- case LUA_TTABLE: {
- char tag = *(char*)*p;
- mar_incr_ptr(MAR_CHR);
- if (tag == MAR_TREF) {
- int ref;
- mar_next_len(ref, int);
- lua_rawgeti(L, SEEN_IDX, ref);
- }
- else if (tag == MAR_TVAL) {
- mar_next_len(l, uint32_t);
- lua_newtable(L);
- lua_pushvalue(L, -1);
- lua_rawseti(L, SEEN_IDX, (*idx)++);
- mar_decode_table(L, *p, l, idx);
- mar_incr_ptr(l);
- }
- else if (tag == MAR_TUSR) {
- mar_next_len(l, uint32_t);
- lua_newtable(L);
- mar_decode_table(L, *p, l, idx);
- lua_rawgeti(L, -1, 1);
- lua_call(L, 0, 1);
- lua_remove(L, -2);
- lua_pushvalue(L, -1);
- lua_rawseti(L, SEEN_IDX, (*idx)++);
- mar_incr_ptr(l);
- }
- else {
- luaL_error(L, "bad encoded data");
- }
- break;
- }
- case LUA_TFUNCTION: {
- size_t nups;
- int i;
- mar_Buffer dec_buf;
- char tag = *(char*)*p;
- mar_incr_ptr(1);
- if (tag == MAR_TREF) {
- int ref;
- mar_next_len(ref, int);
- lua_rawgeti(L, SEEN_IDX, ref);
- }
- else {
- mar_next_len(l, uint32_t);
- dec_buf.data = (char*)*p;
- dec_buf.size = l;
- dec_buf.head = l;
- dec_buf.seek = 0;
- lua_load(L, (lua_Reader)buf_read, &dec_buf, "=marshal");
- mar_incr_ptr(l);
-
- lua_pushvalue(L, -1);
- lua_rawseti(L, SEEN_IDX, (*idx)++);
-
- mar_next_len(l, uint32_t);
- lua_newtable(L);
- mar_decode_table(L, *p, l, idx);
- nups = lua_objlen(L, -1);
- for (i=1; i <= nups; i++) {
- lua_rawgeti(L, -1, i);
- lua_setupvalue(L, -3, i);
- }
- lua_pop(L, 1);
- mar_incr_ptr(l);
- }
- break;
- }
- case LUA_TUSERDATA: {
- char tag = *(char*)*p;
- mar_incr_ptr(MAR_CHR);
- if (tag == MAR_TREF) {
- int ref;
- mar_next_len(ref, int);
- lua_rawgeti(L, SEEN_IDX, ref);
- }
- else if (tag == MAR_TUSR) {
- mar_next_len(l, uint32_t);
- lua_newtable(L);
- mar_decode_table(L, *p, l, idx);
- lua_rawgeti(L, -1, 1);
- lua_call(L, 0, 1);
- lua_remove(L, -2);
- lua_pushvalue(L, -1);
- lua_rawseti(L, SEEN_IDX, (*idx)++);
- mar_incr_ptr(l);
- }
- else { /* tag == MAR_TVAL */
- lua_pushnil(L);
- }
- break;
- }
- case LUA_TNIL:
- case LUA_TTHREAD:
- lua_pushnil(L);
- break;
- default:
- luaL_error(L, "bad code");
- }
-}
-
-static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx)
-{
- const char* p;
- p = buf;
- while (p - buf < len) {
- mar_decode_value(L, buf, len, &p, idx);
- mar_decode_value(L, buf, len, &p, idx);
- lua_settable(L, -3);
- }
- return 1;
-}
-
-static int mar_encode(lua_State* L)
-{
- const unsigned char m = MAR_MAGIC;
- size_t idx, len;
- mar_Buffer buf;
-
- if (lua_isnone(L, 1)) {
- lua_pushnil(L);
- }
- if (lua_isnoneornil(L, 2)) {
- lua_newtable(L);
- }
- else if (!lua_istable(L, 2)) {
- luaL_error(L, "bad argument #2 to encode (expected table)");
- }
- lua_settop(L, 2);
-
- len = lua_objlen(L, 2);
- lua_newtable(L);
- for (idx = 1; idx <= len; idx++) {
- lua_rawgeti(L, 2, idx);
- if (lua_isnil(L, -1)) {
- lua_pop(L, 1);
- continue;
- }
- lua_pushinteger(L, idx);
- lua_rawset(L, SEEN_IDX);
- }
- lua_pushvalue(L, 1);
-
- buf_init(L, &buf);
- buf_write(L, (void*)&m, 1, &buf);
-
- mar_encode_value(L, &buf, -1, &idx);
-
- lua_pop(L, 1);
-
- lua_pushlstring(L, buf.data, buf.head);
-
- buf_done(L, &buf);
-
- lua_remove(L, SEEN_IDX);
-
- return 1;
-}
-
-static int mar_decode(lua_State* L)
-{
- size_t l, idx, len;
- const char *p;
- const char *s = luaL_checklstring(L, 1, &l);
-
- if (l < 1) luaL_error(L, "bad header");
- if (*(unsigned char *)s++ != MAR_MAGIC) luaL_error(L, "bad magic");
- l -= 1;
-
- if (lua_isnoneornil(L, 2)) {
- lua_newtable(L);
- }
- else if (!lua_istable(L, 2)) {
- luaL_error(L, "bad argument #2 to decode (expected table)");
- }
- lua_settop(L, 2);
-
- len = lua_objlen(L, 2);
- lua_newtable(L);
- for (idx = 1; idx <= len; idx++) {
- lua_rawgeti(L, 2, idx);
- lua_rawseti(L, SEEN_IDX, idx);
- }
-
- p = s;
- mar_decode_value(L, s, l, &p, &idx);
-
- lua_remove(L, SEEN_IDX);
- lua_remove(L, 2);
-
- return 1;
-}
-
-static int mar_clone(lua_State* L)
-{
- mar_encode(L);
- lua_replace(L, 1);
- mar_decode(L);
- return 1;
-}
-
-static const luaL_reg R[] =
-{
- {"encode", mar_encode},
- {"decode", mar_decode},
- {"clone", mar_clone},
- {NULL, NULL}
-};
-
-int luaopen_marshal(lua_State *L)
-{
- lua_newtable(L);
- luaL_register(L, "marshal", R);
- return 1;
-}
-
-
-
-
-
diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp
index 043ee4bae..12baac032 100644
--- a/src/script/scripting_game.cpp
+++ b/src/script/scripting_game.cpp
@@ -56,6 +56,9 @@ GameScripting::GameScripting(Server* server)
// Create the main minetest table
lua_newtable(L);
+ lua_setglobal(L, "minetest");
+ lua_getglobal(L, "minetest");
+ int top = lua_gettop(L);
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
@@ -63,15 +66,11 @@ GameScripting::GameScripting(Server* server)
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
- lua_setglobal(L, "minetest");
-
// Initialize our lua_api modules
- lua_getglobal(L, "minetest");
- int top = lua_gettop(L);
InitializeModApi(L, top);
lua_pop(L, 1);
- infostream << "SCRIPTAPI: initialized game modules" << std::endl;
+ infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
}
void GameScripting::InitializeModApi(lua_State *L, int top)
diff --git a/src/script/scripting_mainmenu.cpp b/src/script/scripting_mainmenu.cpp
index a4619e9da..58ed6238c 100644
--- a/src/script/scripting_mainmenu.cpp
+++ b/src/script/scripting_mainmenu.cpp
@@ -28,9 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern "C" {
#include "lualib.h"
- int luaopen_marshal(lua_State *L);
}
-/******************************************************************************/
+
+#define MAINMENU_ASYNC_THREADS 4
+
+
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
@@ -38,32 +40,31 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
//TODO add security
luaL_openlibs(getStack());
- luaopen_marshal(getStack());
SCRIPTAPI_PRECHECKHEADER
+ lua_newtable(L);
+ lua_setglobal(L, "engine");
+ lua_getglobal(L, "engine");
+ int top = lua_gettop(L);
+
lua_pushstring(L, DIR_DELIM);
lua_setglobal(L, "DIR_DELIM");
lua_newtable(L);
lua_setglobal(L, "gamedata");
- lua_newtable(L);
- lua_setglobal(L, "engine");
-
// Initialize our lua_api modules
- lua_getglobal(L, "engine");
- int top = lua_gettop(L);
InitializeModApi(L, top);
lua_pop(L, 1);
- infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
+ infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
}
/******************************************************************************/
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
{
- // Initialize mod api modules
+ // Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
@@ -76,16 +77,17 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
// Initialize async environment
//TODO possibly make number of async threads configurable
- m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
+ m_AsyncEngine.Initialize(MAINMENU_ASYNC_THREADS);
}
/******************************************************************************/
void MainMenuScripting::Step() {
- m_AsyncEngine.Step(getStack());
+ m_AsyncEngine.Step(getStack(), m_errorhandler);
}
/******************************************************************************/
-unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
- std::string serialized_params) {
- return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
+unsigned int MainMenuScripting::DoAsync(std::string serialized_func,
+ std::string serialized_param) {
+ return m_AsyncEngine.doAsyncJob(serialized_func, serialized_param);
}
+
diff --git a/src/script/scripting_mainmenu.h b/src/script/scripting_mainmenu.h
index f4d78f664..6a95d3fc9 100644
--- a/src/script/scripting_mainmenu.h
+++ b/src/script/scripting_mainmenu.h
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
-#include "lua_api/l_async_events.h"
+#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
@@ -35,14 +35,11 @@ class MainMenuScripting
public:
MainMenuScripting(GUIEngine* guiengine);
- // use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
- // to load scripts
-
- /* global step handler to pass back async events */
+ // Global step handler to pass back async events
void Step();
- /* pass async events from engine to async threads */
- unsigned int DoAsync(std::string serialized_fct,
+ // Pass async events from engine to async threads
+ unsigned int DoAsync(std::string serialized_func,
std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);