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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/server.cpp5
2 files changed, 0 insertions, 6 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 1d1da5128..8bcded9cd 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -305,7 +305,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("creative_mode", "false");
- settings->setDefault("show_statusline_on_connect", "true");
settings->setDefault("enable_damage", "true");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
diff --git a/src/server.cpp b/src/server.cpp
index 753c71701..38d2c5e94 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1059,11 +1059,6 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
// Send Breath
SendPlayerBreath(playersao);
- // Note things in chat if not in simple singleplayer mode
- if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
- // Send information about server to player in chat
- SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
- }
Address addr = getPeerAddress(player->getPeerId());
std::string ip_str = addr.serializeString();
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;