aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp2
-rw-r--r--src/hud.cpp5
-rw-r--r--src/hud.h3
3 files changed, 6 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 51e97d61b..a9ca38d1d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3594,7 +3594,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
Draw lua hud items
*/
if (show_hud)
- hud.drawLuaElements();
+ hud.drawLuaElements(camera.getOffset());
/*
Draw gui
diff --git a/src/hud.cpp b/src/hud.cpp
index bbec4489e..c385211f2 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -46,7 +46,7 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
this->gamedef = gamedef;
this->player = player;
this->inventory = inventory;
-
+
m_screensize = v2u32(0, 0);
m_displaycenter = v2s32(0, 0);
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
@@ -222,7 +222,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
}
-void Hud::drawLuaElements() {
+void Hud::drawLuaElements(v3s16 camera_offset) {
for (size_t i = 0; i != player->hud.size(); i++) {
HudElement *e = player->hud[i];
if (!e)
@@ -277,6 +277,7 @@ void Hud::drawLuaElements() {
v3f w_pos = e->world_pos * BS;
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
scene::ICameraSceneNode* camera = smgr->getActiveCamera();
+ w_pos -= intToFloat(camera_offset, BS);
core::matrix4 trans = camera->getProjectionMatrix();
trans *= camera->getViewMatrix();
f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
diff --git a/src/hud.h b/src/hud.h
index 3897a850c..1ace6646f 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -115,6 +115,7 @@ public:
bool use_hotbar_image;
std::string hotbar_selected_image;
bool use_hotbar_selected_image;
+ v3s16 camera_offset;
Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
@@ -125,7 +126,7 @@ public:
void resizeHotbar();
void drawCrosshair();
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
- void drawLuaElements();
+ void drawLuaElements(v3s16 camera_offset);
private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
std::string texture, s32 count, v2s32 offset);