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-rw-r--r--src/player.h6
-rw-r--r--src/scriptapi.cpp93
-rw-r--r--src/scriptapi.h4
-rw-r--r--src/server.cpp26
4 files changed, 104 insertions, 25 deletions
diff --git a/src/player.h b/src/player.h
index 56bb5083c..e133c7afb 100644
--- a/src/player.h
+++ b/src/player.h
@@ -208,6 +208,12 @@ public:
u8 getType() const
{return ACTIVEOBJECT_TYPE_PLAYER;}
+
+ virtual void setPos(v3f pos)
+ { setPosition(pos); }
+ virtual void moveTo(v3f pos, bool continuous)
+ { setPosition(pos); }
+
virtual std::string getDescription(){return getName();}
// Returns a reference
virtual InventoryItem* getWieldedItem();
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 4a746c8f4..fd9d10195 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -41,9 +41,8 @@ extern "C" {
/*
TODO:
-- Node definition
- Random node triggers (like grass growth)
-- Deterministic node triggers (like falling sand)
+- All kinds of callbacks
- Object visual client-side stuff
- Blink effect
- Spritesheets and animation
@@ -848,6 +847,20 @@ static int l_register_on_punchnode(lua_State *L)
return register_lua_callback(L, "registered_on_punchnodes");
}
+// register_on_newplayer(function)
+static int l_register_on_newplayer(lua_State *L)
+{
+ infostream<<"register_on_newplayer"<<std::endl;
+ return register_lua_callback(L, "registered_on_newplayers");
+}
+
+// register_on_respawnplayer(function)
+static int l_register_on_respawnplayer(lua_State *L)
+{
+ infostream<<"register_on_respawnplayer"<<std::endl;
+ return register_lua_callback(L, "registered_on_respawnplayers");
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
@@ -858,6 +871,8 @@ static const struct luaL_Reg minetest_f [] = {
{"register_on_placenode", l_register_on_placenode},
{"register_on_dignode", l_register_on_dignode},
{"register_on_punchnode", l_register_on_punchnode},
+ {"register_on_newplayer", l_register_on_newplayer},
+ {"register_on_respawnplayer", l_register_on_respawnplayer},
{"get_nodedef", l_get_nodedef},
{NULL, NULL}
};
@@ -1327,30 +1342,25 @@ void scriptapi_export(lua_State *L, Server *server)
// Add tables to minetest
- /*lua_newtable(L);
- lua_setfield(L, -2, "registered_blocks");*/
-
lua_newtable(L);
lua_setfield(L, -2, "registered_nodes");
-
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
-
lua_newtable(L);
lua_setfield(L, -2, "registered_globalsteps");
-
lua_newtable(L);
lua_setfield(L, -2, "registered_on_placenodes");
-
lua_newtable(L);
lua_setfield(L, -2, "registered_on_dignodes");
-
lua_newtable(L);
lua_setfield(L, -2, "registered_on_punchnodes");
-
+ lua_newtable(L);
+ lua_setfield(L, -2, "registered_on_newplayers");
+ lua_newtable(L);
+ lua_setfield(L, -2, "registered_on_respawnplayers");
+
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
-
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
@@ -1455,6 +1465,65 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_settable(L, objectstable);
}
+
+/*
+ misc
+*/
+
+void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_newplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_newplayers");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 1, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ // value removed, keep key for next iteration
+ }
+}
+bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ bool positioning_handled_by_some = false;
+
+ // Get minetest.registered_on_respawnplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_respawnplayers");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 1, 1, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ bool positioning_handled = lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ if(positioning_handled)
+ positioning_handled_by_some = true;
+ // value removed, keep key for next iteration
+ }
+ return positioning_handled_by_some;
+}
+
/*
environment
*/
diff --git a/src/scriptapi.h b/src/scriptapi.h
index 33f090f74..08c835172 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -50,6 +50,10 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
+/* misc */
+void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
diff --git a/src/server.cpp b/src/server.cpp
index 6cb125aa8..78b7e79bd 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4348,9 +4348,13 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
void Server::RespawnPlayer(Player *player)
{
- v3f pos = findSpawnPos(m_env->getServerMap());
- player->setPosition(pos);
player->hp = 20;
+ ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+ bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
+ if(!repositioned){
+ v3f pos = findSpawnPos(m_env->getServerMap());
+ player->setPosition(pos);
+ }
SendMovePlayer(player);
SendPlayerHP(player);
}
@@ -4617,9 +4621,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
m_authmanager.setPrivs(name,
stringToPrivs(g_settings->get("default_privs")));
- /*
- Set player position
- */
+ /* Set player position */
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
@@ -4628,16 +4630,14 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
player = new ServerRemotePlayer(m_env, pos, peer_id, name);
- /*
- Add player to environment
- */
-
+ /* Add player to environment */
m_env->addPlayer(player);
- /*
- Add stuff to inventory
- */
-
+ /* Run scripts */
+ ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+ scriptapi_on_newplayer(m_lua, srp);
+
+ /* Add stuff to inventory */
if(g_settings->getBool("creative_mode"))
{
// Warning: double code above