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-rw-r--r--src/server.cpp16
-rw-r--r--src/server/mods.cpp10
-rw-r--r--src/unittest/test_servermodmanager.cpp2
3 files changed, 16 insertions, 12 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 53ee8c444..ef36aedca 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2494,19 +2494,25 @@ void Server::fillMediaCache()
// Collect all media file paths
std::vector<std::string> paths;
- m_modmgr->getModsMediaPaths(paths);
- fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ // The paths are ordered in descending priority
fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
+ fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ m_modmgr->getModsMediaPaths(paths);
// Collect media file information from paths into cache
for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
for (const fs::DirListNode &dln : dirlist) {
- if (dln.dir) // Ignore dirs
+ if (dln.dir) // Ignore dirs (already in paths)
continue;
+
+ const std::string &filename = dln.name;
+ if (m_media.find(filename) != m_media.end()) // Do not override
+ continue;
+
std::string filepath = mediapath;
- filepath.append(DIR_DELIM).append(dln.name);
- addMediaFile(dln.name, filepath);
+ filepath.append(DIR_DELIM).append(filename);
+ addMediaFile(filename, filepath);
}
}
diff --git a/src/server/mods.cpp b/src/server/mods.cpp
index 6ac530739..cf1467648 100644
--- a/src/server/mods.cpp
+++ b/src/server/mods.cpp
@@ -99,10 +99,10 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
{
for (const ModSpec &spec : m_sorted_mods) {
- paths.push_back(spec.path + DIR_DELIM + "textures");
- paths.push_back(spec.path + DIR_DELIM + "sounds");
- paths.push_back(spec.path + DIR_DELIM + "media");
- paths.push_back(spec.path + DIR_DELIM + "models");
- paths.push_back(spec.path + DIR_DELIM + "locale");
+ fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
+ fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
+ fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
+ fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models");
+ fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale");
}
}
diff --git a/src/unittest/test_servermodmanager.cpp b/src/unittest/test_servermodmanager.cpp
index 799936757..e3edb0c32 100644
--- a/src/unittest/test_servermodmanager.cpp
+++ b/src/unittest/test_servermodmanager.cpp
@@ -169,6 +169,4 @@ void TestServerModManager::testGetModMediaPaths()
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), false);
- // We should have 5 folders for each mod (textures, media, locale, model, sounds)
- UASSERTEQ(unsigned long, result.size() % 5, 0);
}