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-rw-r--r--src/client/clientlauncher.cpp4
-rw-r--r--src/drawscene.cpp85
-rw-r--r--src/game.cpp4
3 files changed, 93 insertions, 0 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index dfddef34e..be6426627 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -512,6 +512,9 @@ bool ClientLauncher::create_engine_device()
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
+ // stereo buffer required for pageflip stereo
+ bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
+
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
std::string driverstring = g_settings->get("video_driver");
@@ -537,6 +540,7 @@ bool ClientLauncher::create_engine_device()
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
+ params.Stereobuffer = stereo_buffer;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index 509f341d5..c716ca0d4 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -404,6 +404,84 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
camera.getCameraNode()->setTarget(oldTarget);
}
+void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
+ Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, const v2u32& screensize,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor)
+{
+ /* preserve old setup*/
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+ //Left eye...
+ driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
+
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+ leftMove.setTranslation(
+ irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ leftEye = (startMatrix * leftMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera.getCameraNode()->setPosition(leftEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&leftMove);
+
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+ }
+
+ guienv->drawAll();
+
+ //Right eye...
+ driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
+
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(
+ irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera.getCameraNode()->setPosition(rightEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&rightMove);
+
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+ }
+
+ guienv->drawAll();
+
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
+}
+
void draw_plain(Camera& camera, bool show_hud, Hud& hud,
std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
@@ -466,6 +544,13 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
+ else if (draw_mode == "pageflip")
+ {
+ draw_pageflip_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ draw_crosshair = false;
+ show_hud = false;
+ }
else {
draw_plain(camera, show_hud, hud, hilightboxes, driver,
draw_wield_tool, client, guienv);
diff --git a/src/game.cpp b/src/game.cpp
index 7ada1791e..92d919931 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1872,6 +1872,10 @@ void Game::run()
void Game::shutdown()
{
+ if (g_settings->get("3d_mode") == "pageflip") {
+ driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+ }
+
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
if (clouds)