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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp4
2 files changed, 5 insertions, 0 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 1d758a2a4..6fcdc1dbb 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -65,6 +65,7 @@ void set_default_settings()
g_settings.setDefault("free_move", "false");
g_settings.setDefault("continuous_forward", "false");
g_settings.setDefault("fast_move", "false");
+ g_settings.setDefault("invert_mouse", "false");
// Server stuff
g_settings.setDefault("enable_experimental", "false");
diff --git a/src/game.cpp b/src/game.cpp
index cc758be7e..6932b45f1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -894,6 +894,8 @@ void the_game(
core::list<float> frametime_log;
float damage_flash_timer = 0;
+
+ bool invert_mouse = g_settings.getBool("invert_mouse");
/*
Main loop
@@ -1306,6 +1308,8 @@ void the_game(
else{
s32 dx = input->getMousePos().X - displaycenter.X;
s32 dy = input->getMousePos().Y - displaycenter.Y;
+ if(invert_mouse)
+ dy = -dy;
//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
/*const float keyspeed = 500;