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-rw-r--r--src/game.cpp24
-rw-r--r--src/guiInventoryMenu.cpp27
-rw-r--r--src/guiInventoryMenu.h14
3 files changed, 55 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 768bb5602..69b3c321a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -132,6 +132,28 @@ private:
Client *m_client;
};
+/* Form update callback */
+
+class NodeMetadataFormSource: public IFormSource
+{
+public:
+ NodeMetadataFormSource(ClientMap *map, v3s16 p):
+ m_map(map),
+ m_p(p)
+ {
+ }
+ std::string getForm()
+ {
+ NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+ if(!meta)
+ return "";
+ return meta->getString("formspec");
+ }
+
+ ClientMap *m_map;
+ v3s16 m_p;
+};
+
/*
Hotbar draw routine
*/
@@ -2348,6 +2370,8 @@ void the_game(
&client, gamedef);
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
+ menu->setFormSource(new NodeMetadataFormSource(
+ &client.getEnv().getClientMap(), nodepos));
menu->drop();
}
// Otherwise report right click to server
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
index 492ea1c19..9898fd5aa 100644
--- a/src/guiInventoryMenu.cpp
+++ b/src/guiInventoryMenu.cpp
@@ -126,23 +126,24 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
IMenuManager *menumgr,
InventoryManager *invmgr,
IGameDef *gamedef
- ):
+):
GUIModalMenu(env, parent, id, menumgr),
m_invmgr(invmgr),
- m_gamedef(gamedef)
+ m_gamedef(gamedef),
+ m_form_src(NULL),
+ m_selected_item(NULL),
+ m_selected_amount(0),
+ m_selected_dragging(false),
+ m_tooltip_element(NULL)
{
- m_selected_item = NULL;
- m_selected_amount = 0;
- m_selected_dragging = false;
- m_tooltip_element = NULL;
}
GUIInventoryMenu::~GUIInventoryMenu()
{
removeChildren();
- if(m_selected_item)
- delete m_selected_item;
+ delete m_selected_item;
+ delete m_form_src;
}
void GUIInventoryMenu::removeChildren()
@@ -244,8 +245,6 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
pos.X += stof(f.next(",")) * (float)spacing.X;
pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
- /*geom.X = imgsize.X + ((stoi(f.next(","))-1) * spacing.X);
- geom.Y = imgsize.Y + ((stoi(f.next(";"))-1) * spacing.Y);*/
geom.X = stof(f.next(",")) * (float)imgsize.X;
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
std::string name = f.next("]");
@@ -430,6 +429,14 @@ void GUIInventoryMenu::drawSelectedItem()
void GUIInventoryMenu::drawMenu()
{
+ if(m_form_src){
+ std::string newform = m_form_src->getForm();
+ if(newform != m_formspec_string){
+ m_formspec_string = newform;
+ regenerateGui(m_screensize_old);
+ }
+ }
+
updateSelectedItem();
gui::IGUISkin* skin = Environment->getSkin();
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h
index beb6ef2e8..3f03064df 100644
--- a/src/guiInventoryMenu.h
+++ b/src/guiInventoryMenu.h
@@ -30,6 +30,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IGameDef;
class InventoryManager;
+class IFormSource
+{
+public:
+ virtual ~IFormSource(){}
+ virtual std::string getForm() = 0;
+};
+
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
const ItemStack &item,
@@ -117,6 +124,12 @@ public:
m_current_inventory_location = current_inventory_location;
regenerateGui(m_screensize_old);
}
+
+ // form_src is deleted by this GUIInventoryMenu
+ void setFormSource(IFormSource *form_src)
+ {
+ m_form_src = form_src;
+ }
void removeChildren();
/*
@@ -147,6 +160,7 @@ protected:
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
+ IFormSource *m_form_src;
core::array<ListDrawSpec> m_inventorylists;
core::array<ImageDrawSpec> m_images;