diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/clientiface.cpp | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 852211037..89ce55da5 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -60,6 +60,24 @@ void RemoteClient::ResendBlockIfOnWire(v3s16 p) } } +LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env) +{ + if (!sao->isAttached()) + return nullptr; + + int id; + std::string bone; + v3f dummy; + sao->getAttachment(&id, &bone, &dummy, &dummy); + ServerActiveObject *ao = env->getActiveObject(id); + while (id && ao) { + ao->getAttachment(&id, &bone, &dummy, &dummy); + if (id) + ao = env->getActiveObject(id); + } + return dynamic_cast<LuaEntitySAO *>(ao); +} + void RemoteClient::GetNextBlocks ( ServerEnvironment *env, EmergeManager * emerge, @@ -91,7 +109,9 @@ void RemoteClient::GetNextBlocks ( } v3f playerpos = sao->getBasePosition(); - const v3f &playerspeed = player->getSpeed(); + // if the player is attached, get the velocity from the attached object + LuaEntitySAO *lsao = getAttachedObject(sao, env); + const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed(); v3f playerspeeddir(0,0,0); if(playerspeed.getLength() > 1.0*BS) playerspeeddir = playerspeed / playerspeed.getLength(); @@ -170,11 +190,8 @@ void RemoteClient::GetNextBlocks ( s32 new_nearest_unsent_d = -1; // get view range and camera fov from the client - s16 wanted_range = sao->getWantedRange(); + s16 wanted_range = sao->getWantedRange() + 1; float camera_fov = sao->getFov(); - // if FOV, wanted_range are not available (old client), fall back to old default - if (wanted_range <= 0) wanted_range = 1000; - if (camera_fov <= 0) camera_fov = (72.0*M_PI/180) * 4./3.; const s16 full_d_max = MYMIN(g_settings->getS16("max_block_send_distance"), wanted_range); const s16 d_opt = MYMIN(g_settings->getS16("block_send_optimize_distance"), wanted_range); @@ -185,7 +202,7 @@ void RemoteClient::GetNextBlocks ( s16 d_max_gen = MYMIN(g_settings->getS16("max_block_generate_distance"), wanted_range); // Don't loop very much at a time - s16 max_d_increment_at_time = 2; + s16 max_d_increment_at_time = 1; if(d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; @@ -247,10 +264,16 @@ void RemoteClient::GetNextBlocks ( Don't generate or send if not in sight FIXME This only works if the client uses a small enough FOV setting. The default of 72 degrees is fine. + Also retrieve a smaller view cone in the direction of the player's + movement. + (0.1 is about 4 degrees) */ - f32 dist; - if (!isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist)) { + if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov, + d_blocks_in_sight, &dist) || + (playerspeed.getLength() > 1.0f * BS && + isBlockInSight(p, camera_pos, playerspeeddir, 0.1f, + d_blocks_in_sight)))) { continue; } |