diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp index 783faa4e2..75322847b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -330,7 +330,7 @@ Map: TODO: Mineral and ground material properties
- This way mineral ground toughness can be calculated with just
- some formula, as well as tool strengths
+ some formula, as well as tool strengths. Sounds too.
- There are TODOs in appropriate files: material.h, content_mapnode.h
TODO: Flowing water to actually contain flow direction information
@@ -338,6 +338,9 @@ TODO: Flowing water to actually contain flow direction information TODO: Consider smoothening cave floors after generating them
+TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
+ - delta also
+
Misc. stuff:
------------
TODO: Make sure server handles removing grass when a block is placed (etc)
@@ -350,19 +353,14 @@ TODO: Think about using same bits for material for fences and doors, for TODO: Move mineral to param2, increment map serialization version, add
conversion
-TODO: Restart irrlicht completely when coming back to main menu from game.
+SUGG: Restart irrlicht completely when coming back to main menu from game.
- This gets rid of everything that is stored in irrlicht's caches.
+ - This might be needed for texture pack selection in menu TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
-TODO: Add some kind of content range validation to mapnode serialization
-
-TODO: Make sure menu text position is fixed
-
-TODO: Fix sector over limits error
-
Making it more portable:
------------------------
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