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-rw-r--r--src/client.cpp16
-rw-r--r--src/client.h2
-rw-r--r--src/game.cpp2
3 files changed, 17 insertions, 3 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 329496db7..929ed0eab 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
+#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
@@ -2804,7 +2805,10 @@ ClientEvent Client::getClientEvent()
return m_client_event_queue.pop_front();
}
-void Client::afterContentReceived()
+void draw_load_screen(const std::wstring &text,
+ IrrlichtDevice* device, gui::IGUIFont* font,
+ float dtime=0 ,int percent=0, bool clouds=true);
+void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received);
@@ -2839,13 +2843,23 @@ void Client::afterContentReceived()
if(g_settings->getBool("preload_item_visuals"))
{
verbosestream<<"Updating item textures and meshes"<<std::endl;
+ wchar_t* text = wgettext("Item textures...");
+ draw_load_screen(text,device,font,0,0);
std::set<std::string> names = m_itemdef->getAll();
+ size_t size = names.size();
+ size_t count = 0;
+ int percent = 0;
for(std::set<std::string>::const_iterator
i = names.begin(); i != names.end(); ++i){
// Asking for these caches the result
m_itemdef->getInventoryTexture(*i, this);
m_itemdef->getWieldMesh(*i, this);
+ count++;
+ percent = count*100/size;
+ if (count%50 == 0) // only update every 50 item
+ draw_load_screen(text,device,font,0,percent);
}
+ delete[] text;
}
// Start mesh update thread after setting up content definitions
diff --git a/src/client.h b/src/client.h
index 67ba6c565..f0cc55868 100644
--- a/src/client.h
+++ b/src/client.h
@@ -385,7 +385,7 @@ public:
bool nodedefReceived()
{ return m_nodedef_received; }
- void afterContentReceived();
+ void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
diff --git a/src/game.cpp b/src/game.cpp
index 16d550776..23e794de2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1232,7 +1232,7 @@ void the_game(
After all content has been received:
Update cached textures, meshes and materials
*/
- client.afterContentReceived();
+ client.afterContentReceived(device,font);
/*
Create the camera node