diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/content_mapnode.cpp | 9 | ||||
-rw-r--r-- | src/content_mapnode.h | 3 | ||||
-rw-r--r-- | src/environment.cpp | 9 | ||||
-rw-r--r-- | src/mapgen.cpp | 3 | ||||
-rw-r--r-- | src/nodedef.cpp | 5 | ||||
-rw-r--r-- | src/nodedef.h | 3 | ||||
-rw-r--r-- | src/scriptapi.cpp | 25 | ||||
-rw-r--r-- | src/server.cpp | 3 |
8 files changed, 20 insertions, 40 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 878d66654..a74760ba3 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -478,7 +478,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.setInventoryTexture("junglegrass.png"); f.light_propagates = true; f.param_type = CPT_LIGHT; - f.air_equivalent = false; // grass grows underneath f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.walkable = false; setLeavesLikeMaterialProperties(f.material, 1.0); @@ -568,7 +567,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.is_ground_content = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f.air_equivalent = true; // grass grows underneath f.selection_box.type = NODEBOX_FIXED; f.selection_box.fixed = core::aabbox3d<f32>( -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7); @@ -589,7 +587,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.is_ground_content = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f.air_equivalent = true; // grass grows underneath f.walkable = false; f.selection_box.type = NODEBOX_FIXED; f.furnace_burntime = 5; @@ -607,7 +604,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.is_ground_content = true; f.dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f.wall_mounted = true; - f.air_equivalent = true; f.walkable = false; f.climbable = true; f.selection_box.type = NODEBOX_WALLMOUNTED; @@ -665,7 +661,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.pointable = false; f.diggable = false; f.buildable_to = true; - f.air_equivalent = true; nodemgr->set(i, f); i = CONTENT_WATER; @@ -774,7 +769,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.sunlight_propagates = true; f.walkable = false; f.wall_mounted = true; - f.air_equivalent = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.light_source = LIGHT_MAX-1; f.selection_box.type = NODEBOX_WALLMOUNTED; @@ -799,7 +793,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.sunlight_propagates = true; f.walkable = false; f.wall_mounted = true; - f.air_equivalent = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.metadata_name = "sign"; setConstantMaterialProperties(f.material, 0.5); @@ -920,7 +913,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.light_propagates = true; - f.air_equivalent = false; f.walkable = false; setConstantMaterialProperties(f.material, 0.0); f.furnace_burntime = 10; @@ -937,7 +929,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.light_propagates = true; f.sunlight_propagates = true; f.walkable = false; - f.air_equivalent = true; f.dug_item = std::string("CraftItem apple 1"); setConstantMaterialProperties(f.material, 0.0); f.furnace_burntime = 3; diff --git a/src/content_mapnode.h b/src/content_mapnode.h index 57be6da72..b928e4407 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -28,7 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc., class IWritableNodeDefManager; -// Initialize default (legacy) node definitions +// Initialize legacy node definitions +// Not used used anywhere else than in test.cpp (and SHALL NOT BE) void content_mapnode_init(IWritableNodeDefManager *nodemgr); // Backwards compatibility for non-extended content types in v19 diff --git a/src/environment.cpp b/src/environment.cpp index 5206ecc5d..f1278a64b 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -644,7 +644,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent && + if(m_gamedef->ndef()->get(n_top).light_propagates && + !m_gamedef->ndef()->get(n_top).isLiquid() && n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13) { n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS")); @@ -1018,7 +1019,8 @@ void ServerEnvironment::step(float dtime) if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent && + if(m_gamedef->ndef()->get(n_top).light_propagates && + !m_gamedef->ndef()->get(n_top).isLiquid() && n_top.getLightBlend(getDayNightRatio(), m_gamedef->ndef()) >= 13) { @@ -1035,7 +1037,8 @@ void ServerEnvironment::step(float dtime) //if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent == false) + if(m_gamedef->ndef()->get(n_top).light_propagates == false || + m_gamedef->ndef()->get(n_top).isLiquid()) { n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD")); m_map->addNodeWithEvent(p, n); diff --git a/src/mapgen.cpp b/src/mapgen.cpp index f1e109b2d..c2256cedb 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -2222,8 +2222,7 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(data->nodedef->get(*n).is_ground_content - || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE")) + if(data->nodedef->get(*n).is_ground_content) { found = true; break; diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 7855ffef7..c5ad3af01 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -137,7 +137,6 @@ void ContentFeatures::reset() climbable = false; buildable_to = false; wall_mounted = false; - air_equivalent = false; often_contains_mineral = false; dug_item = ""; extra_dug_item = ""; @@ -185,7 +184,6 @@ void ContentFeatures::serialize(std::ostream &os) writeU8(os, climbable); writeU8(os, buildable_to); writeU8(os, wall_mounted); - writeU8(os, air_equivalent); writeU8(os, often_contains_mineral); os<<serializeString(dug_item); os<<serializeString(extra_dug_item); @@ -237,7 +235,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef) climbable = readU8(is); buildable_to = readU8(is); wall_mounted = readU8(is); - air_equivalent = readU8(is); often_contains_mineral = readU8(is); dug_item = deSerializeString(is); extra_dug_item = deSerializeString(is); @@ -329,7 +326,6 @@ public: f.pointable = false; f.diggable = false; f.buildable_to = true; - f.air_equivalent = true; // Insert directly into containers content_t c = CONTENT_AIR; m_content_features[c] = f; @@ -348,7 +344,6 @@ public: f.diggable = false; // A way to remove accidental CONTENT_IGNOREs f.buildable_to = true; - f.air_equivalent = true; // Insert directly into containers content_t c = CONTENT_IGNORE; m_content_features[c] = f; diff --git a/src/nodedef.h b/src/nodedef.h index 645e75e3e..e0b5c864c 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -174,9 +174,6 @@ struct ContentFeatures // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed bool wall_mounted; - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - bool air_equivalent; // Whether this content type often contains mineral. // Used for texture atlas creation. // Currently only enabled for CONTENT_STONE. diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index a6ac4a0f7..d6169cbda 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index) return color; } -static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index) +static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale) { core::aabbox3d<f32> box; if(lua_istable(L, -1)){ lua_rawgeti(L, -1, 1); - box.MinEdge.X = lua_tonumber(L, -1); + box.MinEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 2); - box.MinEdge.Y = lua_tonumber(L, -1); + box.MinEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 3); - box.MinEdge.Z = lua_tonumber(L, -1); + box.MinEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 4); - box.MaxEdge.X = lua_tonumber(L, -1); + box.MaxEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 5); - box.MaxEdge.Y = lua_tonumber(L, -1); + box.MaxEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 6); - box.MaxEdge.Z = lua_tonumber(L, -1); + box.MaxEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); } return box; @@ -600,9 +600,6 @@ static int l_register_node(lua_State *L) // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed getboolfield(L, table0, "wall_mounted", f.wall_mounted); - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - getboolfield(L, table0, "air_equivalent", f.air_equivalent); // Whether this content type often contains mineral. // Used for texture atlas creation. // Currently only enabled for CONTENT_STONE. @@ -643,22 +640,22 @@ static int l_register_node(lua_State *L) lua_getfield(L, -1, "fixed"); if(lua_istable(L, -1)) - f.selection_box.fixed = read_aabbox3df32(L, -1); + f.selection_box.fixed = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_top"); if(lua_istable(L, -1)) - f.selection_box.wall_top = read_aabbox3df32(L, -1); + f.selection_box.wall_top = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_bottom"); if(lua_istable(L, -1)) - f.selection_box.wall_bottom = read_aabbox3df32(L, -1); + f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_side"); if(lua_istable(L, -1)) - f.selection_box.wall_side = read_aabbox3df32(L, -1); + f.selection_box.wall_side = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); } lua_pop(L, 1); diff --git a/src/server.cpp b/src/server.cpp index 6d34a0fac..7b44b1c03 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1021,9 +1021,6 @@ Server::Server( infostream<<"m_nodedef="<<m_nodedef<<std::endl; - // Initialize default node definitions - content_mapnode_init(m_nodedef); - // Path to builtin.lua std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua"; // Add default global mod path |