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-rw-r--r--src/game.cpp7
-rw-r--r--src/itemdef.cpp5
-rw-r--r--src/itemdef.h1
-rw-r--r--src/script/common/c_content.cpp2
4 files changed, 13 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ff694d12e..3f14f09d4 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2488,7 +2488,12 @@ void the_game(
//u32 t1 = device->getTimer()->getRealTime();
- f32 d = 4; // max. distance
+ f32 d = playeritem_def.range; // max. distance
+ f32 d_hand = itemdef->get("").range;
+ if(d < 0 && d_hand >= 0)
+ d = d_hand;
+ else if(d < 0)
+ d = 4.0;
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index e7498ce55..4ac23d0fc 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -76,6 +76,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
sound_place = def.sound_place;
+ range = def.range;
return *this;
}
@@ -109,6 +110,7 @@ void ItemDefinition::reset()
}
groups.clear();
sound_place = SimpleSoundSpec();
+ range = -1;
node_placement_prediction = "";
}
@@ -146,6 +148,7 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
//serializeSimpleSoundSpec(sound_place, os);
os<<serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
+ writeF1000(os, range);
}
}
@@ -198,7 +201,7 @@ void ItemDefinition::deSerialize(std::istream &is)
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
-
+ range = readF1000(is);
}catch(SerializationError &e) {};
}
diff --git a/src/itemdef.h b/src/itemdef.h
index 08c9c8358..f993fdbac 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -68,6 +68,7 @@ struct ItemDefinition
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
SimpleSoundSpec sound_place;
+ f32 range;
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 11f749160..7b80cc5ee 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -100,6 +100,8 @@ ItemDefinition read_item_definition(lua_State* L,int index,
}
lua_pop(L, 1);
+ def.range = getfloatfield_default(L, index, "range", def.range);
+
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
// "" = no prediction