diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/environment.cpp | 5 | ||||
-rw-r--r-- | src/environment.h | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_env.cpp | 10 |
3 files changed, 13 insertions, 4 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index e4567a78e..7fe5d356a 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -354,7 +354,7 @@ ServerMap & ServerEnvironment::getServerMap() return *m_map; } -bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize) +bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) { float distance = pos1.getDistanceFrom(pos2); @@ -372,6 +372,9 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize) MapNode n = getMap().getNodeNoEx(pos); if(n.param0 != CONTENT_AIR) { + if (p) { + *p = pos; + } return false; } } diff --git a/src/environment.h b/src/environment.h index 9f9a0a23c..d9804e781 100644 --- a/src/environment.h +++ b/src/environment.h @@ -295,7 +295,7 @@ public: void step(f32 dtime); //check if there's a line of sight between two positions - bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0); + bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL); u32 getGameTime() { return m_game_time; } diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 4a8150396..d01889401 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -648,7 +648,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L) return 0; } -// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false +// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false, pos int ModApiEnvMod::l_line_of_sight(lua_State *L) { float stepsize = 1.0; @@ -663,7 +663,13 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) { stepsize = lua_tonumber(L, 3); } - lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize)); + v3s16 p; + bool success = env->line_of_sight(pos1, pos2, stepsize, &p); + lua_pushboolean(L, success); + if (!success) { + push_v3s16(L, p); + return 2; + } return 1; } |