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-rw-r--r--src/content_mapblock.cpp4
-rw-r--r--src/content_mapnode.cpp16
-rw-r--r--src/map.cpp12
-rw-r--r--src/nodedef.cpp21
-rw-r--r--src/nodedef.h4
-rw-r--r--src/scriptapi.cpp8
6 files changed, 33 insertions, 32 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 0bd2d2263..8149d9f34 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -237,8 +237,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
bool top_is_same_liquid = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- content_t c_flowing = nodedef->get(n).liquid_alternative_flowing;
- content_t c_source = nodedef->get(n).liquid_alternative_source;
+ content_t c_flowing = nodedef->getId(nodedef->get(n).liquid_alternative_flowing);
+ content_t c_source = nodedef->getId(nodedef->get(n).liquid_alternative_source);
if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
top_is_same_liquid = true;
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index eda252dc1..878d66654 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -682,8 +682,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
- f.liquid_alternative_flowing = CONTENT_WATER;
- f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_alternative_flowing = "water_flowing";
+ f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
@@ -705,8 +705,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f.liquid_alternative_flowing = CONTENT_WATER;
- f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_alternative_flowing = "water_flowing";
+ f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
@@ -727,8 +727,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
- f.liquid_alternative_flowing = CONTENT_LAVA;
- f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_alternative_flowing = "lava_flowing";
+ f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
@@ -751,8 +751,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f.liquid_alternative_flowing = CONTENT_LAVA;
- f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_alternative_flowing = "lava_flowing";
+ f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
diff --git a/src/map.cpp b/src/map.cpp
index d27c6da12..822b3f659 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1602,7 +1602,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = LIQUID_LEVEL_SOURCE;
- liquid_kind = nodemgr->get(n0).liquid_alternative_flowing;
+ liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
@@ -1662,8 +1662,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
sources[num_sources++] = nb;
@@ -1672,8 +1672,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
@@ -1694,7 +1694,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
- new_node_content = nodemgr->get(liquid_kind).liquid_alternative_source;
+ new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 956bc1a5f..52d9fc8bf 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -144,8 +144,8 @@ void ContentFeatures::reset()
extra_dug_item_rarity = 2;
metadata_name = "";
liquid_type = LIQUID_NONE;
- liquid_alternative_flowing = CONTENT_IGNORE;
- liquid_alternative_source = CONTENT_IGNORE;
+ liquid_alternative_flowing = "";
+ liquid_alternative_source = "";
liquid_viscosity = 0;
light_source = 0;
damage_per_second = 0;
@@ -192,8 +192,8 @@ void ContentFeatures::serialize(std::ostream &os)
writeS32(os, extra_dug_item_rarity);
os<<serializeString(metadata_name);
writeU8(os, liquid_type);
- writeU16(os, liquid_alternative_flowing);
- writeU16(os, liquid_alternative_source);
+ os<<serializeString(liquid_alternative_flowing);
+ os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, light_source);
writeU32(os, damage_per_second);
@@ -244,8 +244,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
extra_dug_item_rarity = readS32(is);
metadata_name = deSerializeString(is);
liquid_type = (enum LiquidType)readU8(is);
- liquid_alternative_flowing = readU16(is);
- liquid_alternative_source = readU16(is);
+ liquid_alternative_flowing = deSerializeString(is);
+ liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
@@ -337,13 +337,14 @@ public:
ContentFeatures f;
f.name = "ignore";
f.drawtype = NDT_AIRLIKE;
- /*f.param_type = CPT_LIGHT;
- f.light_propagates = true;
- f.sunlight_propagates = true;*/
+ f.param_type = CPT_NONE;
+ f.light_propagates = false;
+ f.sunlight_propagates = false;
f.walkable = false;
f.pointable = false;
f.diggable = false;
- f.buildable_to = false;
+ // A way to remove accidental CONTENT_IGNOREs
+ f.buildable_to = true;
f.air_equivalent = true;
set(CONTENT_IGNORE, f);
}
diff --git a/src/nodedef.h b/src/nodedef.h
index 87f5fce83..645e75e3e 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -193,9 +193,9 @@ struct ContentFeatures
// Whether the node is non-liquid, source liquid or flowing liquid
enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
- content_t liquid_alternative_flowing;
+ std::string liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
- content_t liquid_alternative_source;
+ std::string liquid_alternative_source;
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index f19e98893..6f16c72e7 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -609,11 +609,11 @@ static int l_register_node(lua_State *L)
f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
- // TODO: as name
- // content_t liquid_alternative_flowing;
+ getstringfield(L, table0, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
- // TODO: as name
- // content_t liquid_alternative_source;
+ getstringfield(L, table0, "liquid_alternative_source",
+ f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible