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-rw-r--r--src/inventorymanager.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 5c2163db3..6c87255f3 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -245,8 +245,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
bool ignore_rollback = (
from_inv.type == InventoryLocation::PLAYER &&
- to_inv.type == InventoryLocation::PLAYER &&
- from_inv.name == to_inv.name);
+ from_inv == to_inv);
/*
Collect information of endpoints
@@ -263,8 +262,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same detached inventory
if (from_inv.type == InventoryLocation::DETACHED &&
- to_inv.type == InventoryLocation::DETACHED &&
- from_inv.name == to_inv.name) {
+ from_inv == to_inv) {
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
*this, try_take_count, player);
dst_can_put_count = src_can_take_count;
@@ -290,8 +288,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are nodemeta
// Move occurs in the same nodemeta inventory
if (from_inv.type == InventoryLocation::NODEMETA &&
- to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p == to_inv.p) {
+ from_inv == to_inv) {
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
*this, try_take_count, player);
dst_can_put_count = src_can_take_count;
@@ -316,8 +313,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same player inventory
if (from_inv.type == InventoryLocation::PLAYER &&
- to_inv.type == InventoryLocation::PLAYER &&
- from_inv.name == to_inv.name) {
+ from_inv == to_inv) {
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
*this, try_take_count, player);
dst_can_put_count = src_can_take_count;
@@ -472,8 +468,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same detached
if (from_inv.type == InventoryLocation::DETACHED &&
- to_inv.type == InventoryLocation::DETACHED &&
- from_inv.name == to_inv.name) {
+ from_inv == to_inv) {
PLAYER_TO_SA(player)->detached_inventory_OnMove(
*this, count, player);
} else {
@@ -493,8 +488,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same nodemeta
if (from_inv.type == InventoryLocation::NODEMETA &&
- to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p == to_inv.p) {
+ from_inv == to_inv) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
*this, count, player);
} else {
@@ -514,8 +508,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same player inventory
if (from_inv.type == InventoryLocation::PLAYER &&
- to_inv.type == InventoryLocation::PLAYER &&
- from_inv.name == to_inv.name) {
+ from_inv == to_inv) {
PLAYER_TO_SA(player)->player_inventory_OnMove(
*this, count, player);
} else {