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-rw-r--r--src/serverenvironment.cpp8
-rw-r--r--src/serverenvironment.h3
2 files changed, 9 insertions, 2 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 630c111c5..bff563a61 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -626,6 +626,9 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
/* Add object to environment */
addActiveObject(playersao);
+ // Update active blocks asap so objects in those blocks appear on the client
+ m_force_update_active_blocks = true;
+
return playersao;
}
@@ -1332,8 +1335,10 @@ void ServerEnvironment::step(float dtime)
/*
Manage active block list
*/
- if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
+ if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) ||
+ m_force_update_active_blocks) {
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
+
/*
Get player block positions
*/
@@ -1396,6 +1401,7 @@ void ServerEnvironment::step(float dtime)
activateBlock(block);
}
}
+ m_force_update_active_blocks = false;
/*
Mess around in active blocks
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index 5dc329a60..223cd3420 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -454,7 +454,8 @@ private:
IntervalLimiter m_object_management_interval;
// List of active blocks
ActiveBlockList m_active_blocks;
- IntervalLimiter m_active_blocks_management_interval;
+ bool m_force_update_active_blocks = false;
+ IntervalLimiter m_active_blocks_mgmt_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
// Whether the variables below have been read from file yet