diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/chat.cpp | 5 | ||||
-rw-r--r-- | src/chat.h | 2 | ||||
-rw-r--r-- | src/client/mesh.cpp | 589 | ||||
-rw-r--r-- | src/client/mesh.h | 7 | ||||
-rw-r--r-- | src/clientiface.cpp | 25 | ||||
-rw-r--r-- | src/clientiface.h | 1 | ||||
-rw-r--r-- | src/emerge.cpp | 17 | ||||
-rw-r--r-- | src/emerge.h | 3 | ||||
-rw-r--r-- | src/inventory.cpp | 5 | ||||
-rw-r--r-- | src/inventory.h | 1 | ||||
-rw-r--r-- | src/map.cpp | 7 | ||||
-rw-r--r-- | src/map.h | 3 | ||||
-rw-r--r-- | src/mapblock.cpp | 25 | ||||
-rw-r--r-- | src/mapblock.h | 14 | ||||
-rw-r--r-- | src/mapgen/mapgen_v6.cpp | 13 | ||||
-rw-r--r-- | src/mapgen/mapgen_v6.h | 4 | ||||
-rw-r--r-- | src/noise.cpp | 45 | ||||
-rw-r--r-- | src/noise.h | 9 | ||||
-rw-r--r-- | src/rollback.cpp | 6 | ||||
-rw-r--r-- | src/rollback.h | 1 | ||||
-rw-r--r-- | src/script/lua_api/l_inventory.cpp | 13 | ||||
-rw-r--r-- | src/script/lua_api/l_inventory.h | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_nodemeta.cpp | 5 | ||||
-rw-r--r-- | src/settings.cpp | 3 |
24 files changed, 6 insertions, 799 deletions
diff --git a/src/chat.cpp b/src/chat.cpp index d8b577aab..92df038e8 100644 --- a/src/chat.cpp +++ b/src/chat.cpp @@ -142,11 +142,6 @@ u32 ChatBuffer::getRows() const return m_rows; } -void ChatBuffer::scrollTop() -{ - m_scroll = getTopScrollPos(); -} - void ChatBuffer::reformat(u32 cols, u32 rows) { if (cols == 0 || rows == 0) diff --git a/src/chat.h b/src/chat.h index 696d805eb..fc080f64b 100644 --- a/src/chat.h +++ b/src/chat.h @@ -110,8 +110,6 @@ public: void scrollAbsolute(s32 scroll); // Scroll to bottom of buffer (newest) void scrollBottom(); - // Scroll to top of buffer (oldest) - void scrollTop(); // Functions for keeping track of whether the lines were modified by any // preceding operations diff --git a/src/client/mesh.cpp b/src/client/mesh.cpp index e43139218..c56eba2e2 100644 --- a/src/client/mesh.cpp +++ b/src/client/mesh.cpp @@ -498,592 +498,3 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes, } return dst_mesh; } - -struct vcache -{ - core::array<u32> tris; - float score; - s16 cachepos; - u16 NumActiveTris; -}; - -struct tcache -{ - u16 ind[3]; - float score; - bool drawn; -}; - -const u16 cachesize = 32; - -float FindVertexScore(vcache *v) -{ - const float CacheDecayPower = 1.5f; - const float LastTriScore = 0.75f; - const float ValenceBoostScale = 2.0f; - const float ValenceBoostPower = 0.5f; - const float MaxSizeVertexCache = 32.0f; - - if (v->NumActiveTris == 0) - { - // No tri needs this vertex! - return -1.0f; - } - - float Score = 0.0f; - int CachePosition = v->cachepos; - if (CachePosition < 0) - { - // Vertex is not in FIFO cache - no score. - } - else - { - if (CachePosition < 3) - { - // This vertex was used in the last triangle, - // so it has a fixed score. - Score = LastTriScore; - } - else - { - // Points for being high in the cache. - const float Scaler = 1.0f / (MaxSizeVertexCache - 3); - Score = 1.0f - (CachePosition - 3) * Scaler; - Score = powf(Score, CacheDecayPower); - } - } - - // Bonus points for having a low number of tris still to - // use the vert, so we get rid of lone verts quickly. - float ValenceBoost = powf(v->NumActiveTris, - -ValenceBoostPower); - Score += ValenceBoostScale * ValenceBoost; - - return Score; -} - -/* - A specialized LRU cache for the Forsyth algorithm. -*/ - -class f_lru -{ - -public: - f_lru(vcache *v, tcache *t): vc(v), tc(t) - { - for (int &i : cache) { - i = -1; - } - } - - // Adds this vertex index and returns the highest-scoring triangle index - u32 add(u16 vert, bool updatetris = false) - { - bool found = false; - - // Mark existing pos as empty - for (u16 i = 0; i < cachesize; i++) - { - if (cache[i] == vert) - { - // Move everything down - for (u16 j = i; j; j--) - { - cache[j] = cache[j - 1]; - } - - found = true; - break; - } - } - - if (!found) - { - if (cache[cachesize-1] != -1) - vc[cache[cachesize-1]].cachepos = -1; - - // Move everything down - for (u16 i = cachesize - 1; i; i--) - { - cache[i] = cache[i - 1]; - } - } - - cache[0] = vert; - - u32 highest = 0; - float hiscore = 0; - - if (updatetris) - { - // Update cache positions - for (u16 i = 0; i < cachesize; i++) - { - if (cache[i] == -1) - break; - - vc[cache[i]].cachepos = i; - vc[cache[i]].score = FindVertexScore(&vc[cache[i]]); - } - - // Update triangle scores - for (int i : cache) { - if (i == -1) - break; - - const u16 trisize = vc[i].tris.size(); - for (u16 t = 0; t < trisize; t++) - { - tcache *tri = &tc[vc[i].tris[t]]; - - tri->score = - vc[tri->ind[0]].score + - vc[tri->ind[1]].score + - vc[tri->ind[2]].score; - - if (tri->score > hiscore) - { - hiscore = tri->score; - highest = vc[i].tris[t]; - } - } - } - } - - return highest; - } - -private: - s32 cache[cachesize]; - vcache *vc; - tcache *tc; -}; - -/** -Vertex cache optimization according to the Forsyth paper: -http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - -The function is thread-safe (read: you can optimize several meshes in different threads) - -\param mesh Source mesh for the operation. */ -scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh) -{ - if (!mesh) - return 0; - - scene::SMesh *newmesh = new scene::SMesh(); - newmesh->BoundingBox = mesh->getBoundingBox(); - - const u32 mbcount = mesh->getMeshBufferCount(); - - for (u32 b = 0; b < mbcount; ++b) - { - const scene::IMeshBuffer *mb = mesh->getMeshBuffer(b); - - if (mb->getIndexType() != video::EIT_16BIT) - { - //os::Printer::log("Cannot optimize a mesh with 32bit indices", ELL_ERROR); - newmesh->drop(); - return 0; - } - - const u32 icount = mb->getIndexCount(); - const u32 tcount = icount / 3; - const u32 vcount = mb->getVertexCount(); - const u16 *ind = mb->getIndices(); - - vcache *vc = new vcache[vcount]; - tcache *tc = new tcache[tcount]; - - f_lru lru(vc, tc); - - // init - for (u16 i = 0; i < vcount; i++) - { - vc[i].score = 0; - vc[i].cachepos = -1; - vc[i].NumActiveTris = 0; - } - - // First pass: count how many times a vert is used - for (u32 i = 0; i < icount; i += 3) - { - vc[ind[i]].NumActiveTris++; - vc[ind[i + 1]].NumActiveTris++; - vc[ind[i + 2]].NumActiveTris++; - - const u32 tri_ind = i/3; - tc[tri_ind].ind[0] = ind[i]; - tc[tri_ind].ind[1] = ind[i + 1]; - tc[tri_ind].ind[2] = ind[i + 2]; - } - - // Second pass: list of each triangle - for (u32 i = 0; i < tcount; i++) - { - vc[tc[i].ind[0]].tris.push_back(i); - vc[tc[i].ind[1]].tris.push_back(i); - vc[tc[i].ind[2]].tris.push_back(i); - - tc[i].drawn = false; - } - - // Give initial scores - for (u16 i = 0; i < vcount; i++) - { - vc[i].score = FindVertexScore(&vc[i]); - } - for (u32 i = 0; i < tcount; i++) - { - tc[i].score = - vc[tc[i].ind[0]].score + - vc[tc[i].ind[1]].score + - vc[tc[i].ind[2]].score; - } - - switch(mb->getVertexType()) - { - case video::EVT_STANDARD: - { - video::S3DVertex *v = (video::S3DVertex *) mb->getVertices(); - - scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - buf->Material = mb->getMaterial(); - - buf->Vertices.reallocate(vcount); - buf->Indices.reallocate(icount); - - core::map<const video::S3DVertex, const u16> sind; // search index for fast operation - typedef core::map<const video::S3DVertex, const u16>::Node snode; - - // Main algorithm - u32 highest = 0; - u32 drawcalls = 0; - for (;;) - { - if (tc[highest].drawn) - { - bool found = false; - float hiscore = 0; - for (u32 t = 0; t < tcount; t++) - { - if (!tc[t].drawn) - { - if (tc[t].score > hiscore) - { - highest = t; - hiscore = tc[t].score; - found = true; - } - } - } - if (!found) - break; - } - - // Output the best triangle - u16 newind = buf->Vertices.size(); - - snode *s = sind.find(v[tc[highest].ind[0]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[0]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[0]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[1]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[1]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[1]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[2]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[2]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[2]], newind); - } - else - { - buf->Indices.push_back(s->getValue()); - } - - vc[tc[highest].ind[0]].NumActiveTris--; - vc[tc[highest].ind[1]].NumActiveTris--; - vc[tc[highest].ind[2]].NumActiveTris--; - - tc[highest].drawn = true; - - for (u16 j : tc[highest].ind) { - vcache *vert = &vc[j]; - for (u16 t = 0; t < vert->tris.size(); t++) - { - if (highest == vert->tris[t]) - { - vert->tris.erase(t); - break; - } - } - } - - lru.add(tc[highest].ind[0]); - lru.add(tc[highest].ind[1]); - highest = lru.add(tc[highest].ind[2], true); - drawcalls++; - } - - buf->setBoundingBox(mb->getBoundingBox()); - newmesh->addMeshBuffer(buf); - buf->drop(); - } - break; - case video::EVT_2TCOORDS: - { - video::S3DVertex2TCoords *v = (video::S3DVertex2TCoords *) mb->getVertices(); - - scene::SMeshBufferLightMap *buf = new scene::SMeshBufferLightMap(); - buf->Material = mb->getMaterial(); - - buf->Vertices.reallocate(vcount); - buf->Indices.reallocate(icount); - - core::map<const video::S3DVertex2TCoords, const u16> sind; // search index for fast operation - typedef core::map<const video::S3DVertex2TCoords, const u16>::Node snode; - - // Main algorithm - u32 highest = 0; - u32 drawcalls = 0; - for (;;) - { - if (tc[highest].drawn) - { - bool found = false; - float hiscore = 0; - for (u32 t = 0; t < tcount; t++) - { - if (!tc[t].drawn) - { - if (tc[t].score > hiscore) - { - highest = t; - hiscore = tc[t].score; - found = true; - } - } - } - if (!found) - break; - } - - // Output the best triangle - u16 newind = buf->Vertices.size(); - - snode *s = sind.find(v[tc[highest].ind[0]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[0]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[0]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[1]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[1]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[1]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[2]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[2]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[2]], newind); - } - else - { - buf->Indices.push_back(s->getValue()); - } - - vc[tc[highest].ind[0]].NumActiveTris--; - vc[tc[highest].ind[1]].NumActiveTris--; - vc[tc[highest].ind[2]].NumActiveTris--; - - tc[highest].drawn = true; - - for (u16 j : tc[highest].ind) { - vcache *vert = &vc[j]; - for (u16 t = 0; t < vert->tris.size(); t++) - { - if (highest == vert->tris[t]) - { - vert->tris.erase(t); - break; - } - } - } - - lru.add(tc[highest].ind[0]); - lru.add(tc[highest].ind[1]); - highest = lru.add(tc[highest].ind[2]); - drawcalls++; - } - - buf->setBoundingBox(mb->getBoundingBox()); - newmesh->addMeshBuffer(buf); - buf->drop(); - - } - break; - case video::EVT_TANGENTS: - { - video::S3DVertexTangents *v = (video::S3DVertexTangents *) mb->getVertices(); - - scene::SMeshBufferTangents *buf = new scene::SMeshBufferTangents(); - buf->Material = mb->getMaterial(); - - buf->Vertices.reallocate(vcount); - buf->Indices.reallocate(icount); - - core::map<const video::S3DVertexTangents, const u16> sind; // search index for fast operation - typedef core::map<const video::S3DVertexTangents, const u16>::Node snode; - - // Main algorithm - u32 highest = 0; - u32 drawcalls = 0; - for (;;) - { - if (tc[highest].drawn) - { - bool found = false; - float hiscore = 0; - for (u32 t = 0; t < tcount; t++) - { - if (!tc[t].drawn) - { - if (tc[t].score > hiscore) - { - highest = t; - hiscore = tc[t].score; - found = true; - } - } - } - if (!found) - break; - } - - // Output the best triangle - u16 newind = buf->Vertices.size(); - - snode *s = sind.find(v[tc[highest].ind[0]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[0]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[0]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[1]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[1]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[1]], newind); - newind++; - } - else - { - buf->Indices.push_back(s->getValue()); - } - - s = sind.find(v[tc[highest].ind[2]]); - - if (!s) - { - buf->Vertices.push_back(v[tc[highest].ind[2]]); - buf->Indices.push_back(newind); - sind.insert(v[tc[highest].ind[2]], newind); - } - else - { - buf->Indices.push_back(s->getValue()); - } - - vc[tc[highest].ind[0]].NumActiveTris--; - vc[tc[highest].ind[1]].NumActiveTris--; - vc[tc[highest].ind[2]].NumActiveTris--; - - tc[highest].drawn = true; - - for (u16 j : tc[highest].ind) { - vcache *vert = &vc[j]; - for (u16 t = 0; t < vert->tris.size(); t++) - { - if (highest == vert->tris[t]) - { - vert->tris.erase(t); - break; - } - } - } - - lru.add(tc[highest].ind[0]); - lru.add(tc[highest].ind[1]); - highest = lru.add(tc[highest].ind[2]); - drawcalls++; - } - - buf->setBoundingBox(mb->getBoundingBox()); - newmesh->addMeshBuffer(buf); - buf->drop(); - } - break; - } - - delete [] vc; - delete [] tc; - - } // for each meshbuffer - - return newmesh; -} diff --git a/src/client/mesh.h b/src/client/mesh.h index dbc091a06..1ed753c01 100644 --- a/src/client/mesh.h +++ b/src/client/mesh.h @@ -133,10 +133,3 @@ void recalculateBoundingBox(scene::IMesh *src_mesh); We assume normal to be valid when it's 0 < length < Inf. and not NaN */ bool checkMeshNormals(scene::IMesh *mesh); - -/* - Vertex cache optimization according to the Forsyth paper: - http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - Ported from irrlicht 1.8 -*/ -scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh); diff --git a/src/clientiface.cpp b/src/clientiface.cpp index f35dcd0eb..a1c3e1187 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -714,31 +714,6 @@ void ClientInterface::sendToAll(NetworkPacket *pkt) } } -void ClientInterface::sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, - u16 min_proto_ver) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - for (auto &client_it : m_clients) { - RemoteClient *client = client_it.second; - NetworkPacket *pkt_to_send = nullptr; - - if (client->net_proto_version >= min_proto_ver) { - pkt_to_send = pkt; - } else if (client->net_proto_version != 0) { - pkt_to_send = legacypkt; - } else { - warningstream << "Client with unhandled version to handle: '" - << client->net_proto_version << "'"; - continue; - } - - m_con->Send(client->peer_id, - clientCommandFactoryTable[pkt_to_send->getCommand()].channel, - pkt_to_send, - clientCommandFactoryTable[pkt_to_send->getCommand()].reliable); - } -} - RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min) { RecursiveMutexAutoLock clientslock(m_clients_mutex); diff --git a/src/clientiface.h b/src/clientiface.h index dfd976741..b1591ddb0 100644 --- a/src/clientiface.h +++ b/src/clientiface.h @@ -465,7 +465,6 @@ public: /* send to all clients */ void sendToAll(NetworkPacket *pkt); - void sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver); /* delete a client */ void DeleteClient(session_t peer_id); diff --git a/src/emerge.cpp b/src/emerge.cpp index 9234fe6d3..be64d744a 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -368,12 +368,6 @@ bool EmergeManager::isBlockInQueue(v3s16 pos) // TODO(hmmmm): Move this to ServerMap -v3s16 EmergeManager::getContainingChunk(v3s16 blockpos) -{ - return getContainingChunk(blockpos, mgparams->chunksize); -} - -// TODO(hmmmm): Move this to ServerMap v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize) { s16 coff = -chunksize / 2; @@ -396,17 +390,6 @@ int EmergeManager::getSpawnLevelAtPoint(v2s16 p) } -int EmergeManager::getGroundLevelAtPoint(v2s16 p) -{ - if (m_mapgens.empty() || !m_mapgens[0]) { - errorstream << "EmergeManager: getGroundLevelAtPoint() called" - " before mapgen init" << std::endl; - return 0; - } - - return m_mapgens[0]->getGroundLevelAtPoint(p); -} - // TODO(hmmmm): Move this to ServerMap bool EmergeManager::isBlockUnderground(v3s16 blockpos) { diff --git a/src/emerge.h b/src/emerge.h index e2d727973..61e7bda63 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -176,13 +176,10 @@ public: bool isBlockInQueue(v3s16 pos); - v3s16 getContainingChunk(v3s16 blockpos); - Mapgen *getCurrentMapgen(); // Mapgen helpers methods int getSpawnLevelAtPoint(v2s16 p); - int getGroundLevelAtPoint(v2s16 p); bool isBlockUnderground(v3s16 blockpos); static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize); diff --git a/src/inventory.cpp b/src/inventory.cpp index 029fcbf4f..d14b12f9d 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -560,11 +560,6 @@ u32 InventoryList::getUsedSlots() const return num; } -u32 InventoryList::getFreeSlots() const -{ - return getSize() - getUsedSlots(); -} - const ItemStack& InventoryList::getItem(u32 i) const { assert(i < m_size); // Pre-condition diff --git a/src/inventory.h b/src/inventory.h index 276002d28..eb063d4ad 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -211,7 +211,6 @@ public: u32 getWidth() const; // Count used slots u32 getUsedSlots() const; - u32 getFreeSlots() const; // Get reference to item const ItemStack& getItem(u32 i) const; diff --git a/src/map.cpp b/src/map.cpp index 30ce064d6..77031e17d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -139,13 +139,6 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d) return block; } -bool Map::isNodeUnderground(v3s16 p) -{ - v3s16 blockpos = getNodeBlockPos(p); - MapBlock *block = getBlockNoCreateNoEx(blockpos); - return block && block->getIsUnderground(); -} - bool Map::isValidPosition(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); @@ -167,9 +167,6 @@ public: inline const NodeDefManager * getNodeDefManager() { return m_nodedef; } - // Returns InvalidPositionException if not found - bool isNodeUnderground(v3s16 p); - bool isValidPosition(v3s16 p); // throws InvalidPositionException if not found diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 4958d3a65..e3a6caa19 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -218,31 +218,6 @@ void MapBlock::expireDayNightDiff() m_day_night_differs_expired = true; } -s16 MapBlock::getGroundLevel(v2s16 p2d) -{ - if(isDummy()) - return -3; - try - { - s16 y = MAP_BLOCKSIZE-1; - for(; y>=0; y--) - { - MapNode n = getNodeRef(p2d.X, y, p2d.Y); - if (m_gamedef->ndef()->get(n).walkable) { - if(y == MAP_BLOCKSIZE-1) - return -2; - - return y; - } - } - return -1; - } - catch(InvalidPositionException &e) - { - return -3; - } -} - /* Serialization */ diff --git a/src/mapblock.h b/src/mapblock.h index 8de631a29..e729fdb1c 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -364,20 +364,6 @@ public: } //// - //// Miscellaneous stuff - //// - - /* - Tries to measure ground level. - Return value: - -1 = only air - -2 = only ground - -3 = random fail - 0...MAP_BLOCKSIZE-1 = ground level - */ - s16 getGroundLevel(v2s16 p2d); - - //// //// Timestamp (see m_timestamp) //// diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index bce9cee81..a418acace 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -360,19 +360,6 @@ int MapgenV6::getSpawnLevelAtPoint(v2s16 p) //////////////////////// Noise functions -float MapgenV6::getMudAmount(v2s16 p) -{ - int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); - return getMudAmount(index); -} - - -bool MapgenV6::getHaveBeach(v2s16 p) -{ - int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); - return getHaveBeach(index); -} - BiomeV6Type MapgenV6::getBiome(v2s16 p) { diff --git a/src/mapgen/mapgen_v6.h b/src/mapgen/mapgen_v6.h index a6e6da8c6..b0eb67893 100644 --- a/src/mapgen/mapgen_v6.h +++ b/src/mapgen/mapgen_v6.h @@ -154,9 +154,7 @@ public: float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); - float getMudAmount(v2s16 p); - virtual float getMudAmount(int index); - bool getHaveBeach(v2s16 p); + float getMudAmount(int index); bool getHaveBeach(int index); BiomeV6Type getBiome(v2s16 p); BiomeV6Type getBiome(int index, v2s16 p); diff --git a/src/noise.cpp b/src/noise.cpp index a10efa3c4..2f4de6855 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -312,51 +312,6 @@ float noise2d_perlin(float x, float y, s32 seed, } -float noise2d_perlin_abs(float x, float y, s32 seed, - int octaves, float persistence, bool eased) -{ - float a = 0; - float f = 1.0; - float g = 1.0; - for (int i = 0; i < octaves; i++) { - a += g * std::fabs(noise2d_gradient(x * f, y * f, seed + i, eased)); - f *= 2.0; - g *= persistence; - } - return a; -} - - -float noise3d_perlin(float x, float y, float z, s32 seed, - int octaves, float persistence, bool eased) -{ - float a = 0; - float f = 1.0; - float g = 1.0; - for (int i = 0; i < octaves; i++) { - a += g * noise3d_gradient(x * f, y * f, z * f, seed + i, eased); - f *= 2.0; - g *= persistence; - } - return a; -} - - -float noise3d_perlin_abs(float x, float y, float z, s32 seed, - int octaves, float persistence, bool eased) -{ - float a = 0; - float f = 1.0; - float g = 1.0; - for (int i = 0; i < octaves; i++) { - a += g * std::fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased)); - f *= 2.0; - g *= persistence; - } - return a; -} - - float contour(float v) { v = std::fabs(v); diff --git a/src/noise.h b/src/noise.h index 854781731..e4a9ed6c7 100644 --- a/src/noise.h +++ b/src/noise.h @@ -224,15 +224,6 @@ float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false); float noise2d_perlin(float x, float y, s32 seed, int octaves, float persistence, bool eased=true); -float noise2d_perlin_abs(float x, float y, s32 seed, - int octaves, float persistence, bool eased=true); - -float noise3d_perlin(float x, float y, float z, s32 seed, - int octaves, float persistence, bool eased=false); - -float noise3d_perlin_abs(float x, float y, float z, s32 seed, - int octaves, float persistence, bool eased=false); - inline float easeCurve(float t) { return t * t * t * (t * (6.f * t - 15.f) + 10.f); diff --git a/src/rollback.cpp b/src/rollback.cpp index 3cd9c7ce7..33b7958b9 100644 --- a/src/rollback.cpp +++ b/src/rollback.cpp @@ -941,12 +941,6 @@ void RollbackManager::addAction(const RollbackAction & action) } } -std::list<RollbackAction> RollbackManager::getEntriesSince(time_t first_time) -{ - flush(); - return getActionsSince(first_time); -} - std::list<RollbackAction> RollbackManager::getNodeActors(v3s16 pos, int range, time_t seconds, int limit) { diff --git a/src/rollback.h b/src/rollback.h index 1d9949d15..ff96e513f 100644 --- a/src/rollback.h +++ b/src/rollback.h @@ -46,7 +46,6 @@ public: void flush(); void addAction(const RollbackAction & action); - std::list<RollbackAction> getEntriesSince(time_t first_time); std::list<RollbackAction> getNodeActors(v3s16 pos, int range, time_t seconds, int limit); std::list<RollbackAction> getRevertActions( diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp index 0dd418462..b0a4ee194 100644 --- a/src/script/lua_api/l_inventory.cpp +++ b/src/script/lua_api/l_inventory.cpp @@ -421,19 +421,6 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc) luaL_getmetatable(L, className); lua_setmetatable(L, -2); } -void InvRef::createPlayer(lua_State *L, RemotePlayer *player) -{ - NO_MAP_LOCK_REQUIRED; - InventoryLocation loc; - loc.setPlayer(player->getName()); - create(L, loc); -} -void InvRef::createNodeMeta(lua_State *L, v3s16 p) -{ - InventoryLocation loc; - loc.setNodeMeta(p); - create(L, loc); -} void InvRef::Register(lua_State *L) { diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h index 94f670c9d..6a75bac0f 100644 --- a/src/script/lua_api/l_inventory.h +++ b/src/script/lua_api/l_inventory.h @@ -111,8 +111,6 @@ public: // Creates an InvRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, const InventoryLocation &loc); - static void createPlayer(lua_State *L, RemotePlayer *player); - static void createNodeMeta(lua_State *L, v3s16 p); static void Register(lua_State *L); }; diff --git a/src/script/lua_api/l_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp index 60d14f8f2..34760157d 100644 --- a/src/script/lua_api/l_nodemeta.cpp +++ b/src/script/lua_api/l_nodemeta.cpp @@ -89,7 +89,10 @@ int NodeMetaRef::l_get_inventory(lua_State *L) NodeMetaRef *ref = checkobject(L, 1); ref->getmeta(true); // try to ensure the metadata exists - InvRef::createNodeMeta(L, ref->m_p); + + InventoryLocation loc; + loc.setNodeMeta(ref->m_p); + InvRef::create(L, loc); return 1; } diff --git a/src/settings.cpp b/src/settings.cpp index f4de5bec9..818d2bc41 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -104,8 +104,7 @@ Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag) Settings *Settings::getLayer(SettingsLayer sl) { - sanity_check((int)sl >= 0 && sl < SL_TOTAL_COUNT); - return g_hierarchy.layers[(int)sl]; + return g_hierarchy.getLayer(sl); } |