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-rw-r--r--src/mapgen/mg_biome.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp
index 8c59ac9e6..610c38594 100644
--- a/src/mapgen/mg_biome.cpp
+++ b/src/mapgen/mg_biome.cpp
@@ -154,9 +154,11 @@ const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
}
}
- mysrand(pos.Y + (heat + humidity) * 0.9f);
+ const u64 seed = pos.Y + (heat + humidity) * 0.9f;
+ PcgRandom rng(seed);
+
if (biome_closest_blend && dist_min_blend <= dist_min &&
- myrand_range(0, biome_closest_blend->vertical_blend) >=
+ rng.range(0, biome_closest_blend->vertical_blend) >=
pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend;
@@ -319,10 +321,11 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
// Carefully tune pseudorandom seed variation to avoid single node dither
// and create larger scale blending patterns similar to horizontal biome
// blend.
- mysrand(pos.Y + (heat + humidity) * 0.9f);
+ const u64 seed = pos.Y + (heat + humidity) * 0.9f;
+ PcgRandom rng(seed);
if (biome_closest_blend && dist_min_blend <= dist_min &&
- myrand_range(0, biome_closest_blend->vertical_blend) >=
+ rng.range(0, biome_closest_blend->vertical_blend) >=
pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend;