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-rw-r--r--src/client/gameui.cpp44
-rw-r--r--src/client/gameui.h34
-rw-r--r--src/game.cpp74
3 files changed, 77 insertions, 75 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 924336165..6f6d2c2a8 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -204,8 +204,7 @@ void GameUI::showTranslatedStatusText(const char *str)
delete[] wmsg;
}
-void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
- u32 profiler_current_page)
+void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
setStaticText(m_guitext_chat, chat_text);
@@ -228,15 +227,14 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
// Don't show chat if disabled or empty or profiler is enabled
m_guitext_chat->setVisible(m_flags.show_chat &&
- recent_chat_count != 0 && profiler_current_page == 0);
+ recent_chat_count != 0 && m_profiler_current_page == 0);
}
-void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
+void GameUI::updateProfiler()
{
- if (profiler_current_page != 0) {
+ if (m_profiler_current_page != 0) {
std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, profiler_current_page,
- profiler_max_page);
+ g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);
std::wstring text = translate_string(utf8_to_wide(os.str()));
setStaticText(m_guitext_profiler, text.c_str());
@@ -263,13 +261,39 @@ void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
}
- m_guitext_profiler->setVisible(profiler_current_page != 0);
+ m_guitext_profiler->setVisible(m_profiler_current_page != 0);
+}
+
+void GameUI::toggleChat()
+{
+ m_flags.show_chat = !m_flags.show_chat;
+ if (m_flags.show_chat)
+ showTranslatedStatusText("Chat shown");
+ else
+ showTranslatedStatusText("Chat hidden");
+}
+
+void GameUI::toggleHud()
+{
+ m_flags.show_hud = !m_flags.show_hud;
+ if (m_flags.show_hud)
+ showTranslatedStatusText("HUD shown");
+ else
+ showTranslatedStatusText("HUD hidden");
+}
+
+void GameUI::toggleProfiler()
+{
+ m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
+
+ // FIXME: This updates the profiler with incomplete values
+ updateProfiler();
- if (profiler_current_page != 0) {
+ if (m_profiler_current_page != 0) {
wchar_t buf[255];
const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
- profiler_current_page, profiler_max_page);
+ m_profiler_current_page, m_profiler_max_page);
delete[] str;
showStatusText(buf);
} else {
diff --git a/src/client/gameui.h b/src/client/gameui.h
index b090f5cb0..ebb7842c4 100644
--- a/src/client/gameui.h
+++ b/src/client/gameui.h
@@ -29,6 +29,14 @@ using namespace irr;
class Client;
struct MapDrawControl;
+/*
+ * This object intend to contain the core UI elements
+ * It includes:
+ * - status texts
+ * - debug texts
+ * - chat texts
+ * - hud flags
+ */
class GameUI
{
// Temporary between coding time to move things here
@@ -44,13 +52,11 @@ public:
// Flags that can, or may, change during main game loop
struct Flags
{
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
+ bool show_chat = true;
+ bool show_hud = true;
+ bool show_minimap = true;
+ bool show_debug = true;
+ bool show_profiler_graph = true;
};
void init();
@@ -74,15 +80,18 @@ public:
void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
- void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
- u32 profiler_current_page);
+ void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
+
+ void updateProfiler();
- void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
+ void toggleChat();
+ void toggleHud();
+ void toggleProfiler();
private:
Flags m_flags;
- gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
+ gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
@@ -93,5 +102,8 @@ private:
float m_statustext_time = 0.0f;
gui::IGUIStaticText *m_guitext_chat; // Chat text
+
gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ u8 m_profiler_current_page = 0;
+ const u8 m_profiler_max_page = 3;
};
diff --git a/src/game.cpp b/src/game.cpp
index 593fe8439..924ca8c47 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1065,9 +1065,6 @@ struct GameRunData {
v3f update_draw_list_last_cam_dir;
- u32 profiler_current_page;
- u32 profiler_max_page; // Number of pages
-
float time_of_day_smooth;
};
@@ -1158,13 +1155,10 @@ protected:
void toggleCinematic();
void toggleAutoforward();
- void toggleChat();
- void toggleHud();
void toggleMinimap(bool shift_pressed);
void toggleFog();
void toggleDebug();
void toggleUpdateCamera();
- void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
@@ -1256,6 +1250,11 @@ protected:
#endif
private:
+ struct Flags {
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
+ };
+
void showPauseMenu();
// ClientEvent handlers
@@ -1315,6 +1314,7 @@ private:
Minimap *mapper = nullptr;
GameRunData runData;
+ Flags m_flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@@ -1496,7 +1496,6 @@ bool Game::startup(bool *kill,
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
runData.update_wielded_item_trigger = true;
m_game_ui->initFlags();
@@ -1790,7 +1789,7 @@ bool Game::createClient(const std::string &playername,
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
- &m_game_ui->m_flags.force_fog_off, &runData.fog_range, client);
+ &m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
@@ -2201,9 +2200,7 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
g_profiler->print(infostream);
}
- m_game_ui->updateProfiler(runData.profiler_current_page,
- runData.profiler_max_page);
-
+ m_game_ui->updateProfiler();
g_profiler->clear();
}
@@ -2377,11 +2374,11 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud();
+ m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat();
+ m_game_ui->toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
@@ -2389,7 +2386,7 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler();
+ m_game_ui->toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
@@ -2615,25 +2612,6 @@ void Game::toggleAutoforward()
m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
}
-void Game::toggleChat()
-{
- m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
- if (m_game_ui->m_flags.show_chat)
- m_game_ui->showTranslatedStatusText("Chat shown");
- else
- m_game_ui->showTranslatedStatusText("Chat hidden");
-}
-
-
-void Game::toggleHud()
-{
- m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
- if (m_game_ui->m_flags.show_hud)
- m_game_ui->showTranslatedStatusText("HUD shown");
- else
- m_game_ui->showTranslatedStatusText("HUD hidden");
-}
-
void Game::toggleMinimap(bool shift_pressed)
{
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
@@ -2689,8 +2667,8 @@ void Game::toggleMinimap(bool shift_pressed)
void Game::toggleFog()
{
- m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
- if (m_game_ui->m_flags.force_fog_off)
+ m_flags.force_fog_off = !m_flags.force_fog_off;
+ if (m_flags.force_fog_off)
m_game_ui->showTranslatedStatusText("Fog disabled");
else
m_game_ui->showTranslatedStatusText("Fog enabled");
@@ -2730,24 +2708,14 @@ void Game::toggleDebug()
void Game::toggleUpdateCamera()
{
- m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
- if (m_game_ui->m_flags.disable_camera_update)
+ m_flags.disable_camera_update = !m_flags.disable_camera_update;
+ if (m_flags.disable_camera_update)
m_game_ui->showTranslatedStatusText("Camera update disabled");
else
m_game_ui->showTranslatedStatusText("Camera update enabled");
}
-void Game::toggleProfiler()
-{
- runData.profiler_current_page =
- (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
-
- // FIXME: This updates the profiler with incomplete values
- m_game_ui->updateProfiler(runData.profiler_current_page, runData.profiler_max_page);
-}
-
-
void Game::increaseViewRange()
{
s16 range = g_settings->getS16("viewing_range");
@@ -2944,12 +2912,10 @@ inline void Game::step(f32 *dtime)
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
- if (server != NULL) {
- //TimeTaker timer("server->step(dtime)");
+ if (server) {
server->step(*dtime);
}
- //TimeTaker timer("client.step(dtime)");
client->step(*dtime);
}
}
@@ -3276,7 +3242,7 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
// Display all messages in a static text element
m_game_ui->setChatText(chat_backend->getRecentChat(),
- chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
+ chat_backend->getRecentBuffer().getLineCount());
}
void Game::updateCamera(u32 busy_time, f32 dtime)
@@ -3336,7 +3302,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!m_game_ui->m_flags.disable_camera_update) {
+ if (!m_flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
@@ -4033,7 +3999,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
clouds->update(camera_node_position,
sky->getCloudColor());
if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
- !m_game_ui->m_flags.force_fog_off) {
+ !m_flags.force_fog_off) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
@@ -4058,7 +4024,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Fog
*/
- if (m_cache_enable_fog && !m_game_ui->m_flags.force_fog_off) {
+ if (m_cache_enable_fog && !m_flags.force_fog_off) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,