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-rw-r--r--src/client.cpp6
-rw-r--r--src/client.h2
-rw-r--r--src/clientserver.h2
-rw-r--r--src/constants.h1
-rw-r--r--src/main.cpp107
-rw-r--r--src/map.cpp13
-rw-r--r--src/map.h12
-rw-r--r--src/mapblock.cpp5
-rw-r--r--src/server.cpp2
-rw-r--r--src/tile.cpp8
10 files changed, 72 insertions, 86 deletions
diff --git a/src/client.cpp b/src/client.cpp
index bfec8b730..ed3a43759 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1401,11 +1401,11 @@ void Client::addNodeFromInventory(v3s16 nodepos, u16 i)
}
#endif
-void Client::clickGround(u8 button, v3s16 nodepos_undersurface,
+void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
if(connectedAndInitialized() == false){
- dout_client<<DTIME<<"Client::clickGround() "
+ dout_client<<DTIME<<"Client::pressGround() "
"cancelled (not connected)"
<<std::endl;
return;
@@ -1421,7 +1421,7 @@ void Client::clickGround(u8 button, v3s16 nodepos_undersurface,
*/
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_CLICK_GROUND);
+ writeU16(&data[0], TOSERVER_PRESS_GROUND);
writeU8(&data[2], button);
writeV3S16(&data[3], nodepos_undersurface);
writeV3S16(&data[9], nodepos_oversurface);
diff --git a/src/client.h b/src/client.h
index 3789f4cbe..95bff0ff5 100644
--- a/src/client.h
+++ b/src/client.h
@@ -193,7 +193,7 @@ public:
/*void removeNode(v3s16 nodepos);
void addNodeFromInventory(v3s16 nodepos, u16 i);*/
- void clickGround(u8 button, v3s16 nodepos_undersurface,
+ void pressGround(u8 button, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
void release(u8 button);
diff --git a/src/clientserver.h b/src/clientserver.h
index ce595b6d4..9d3545907 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -159,7 +159,7 @@ enum ToServerCommand
[11] u16 item
*/
- TOSERVER_CLICK_GROUND = 0x28,
+ TOSERVER_PRESS_GROUND = 0x28,
/*
length: 17
[0] u16 command
diff --git a/src/constants.h b/src/constants.h
index bbd9fa823..83a070217 100644
--- a/src/constants.h
+++ b/src/constants.h
@@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SERVER_MAP_SAVE_INTERVAL (10)*/
#define FOV_ANGLE (PI/2.5)
+//#define FOV_ANGLE (PI/2.25)
// The absolute working limit is (2^15 - viewing_range).
#define MAP_GENERATION_LIMIT (31000)
diff --git a/src/main.cpp b/src/main.cpp
index 31901ae70..7814da999 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -280,6 +280,7 @@ JMutex g_range_mutex;
// Blocks are viewed in this range from the player
s16 g_viewing_range_nodes = 60;
+//s16 g_viewing_range_nodes = 0;
// This is updated by the client's fetchBlocks routine
//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
@@ -311,7 +312,7 @@ void set_default_settings()
g_settings.set("wanted_fps", "30");
g_settings.set("fps_max", "60");
g_settings.set("viewing_range_nodes_max", "300");
- g_settings.set("viewing_range_nodes_min", "50");
+ g_settings.set("viewing_range_nodes_min", "35");
g_settings.set("screenW", "");
g_settings.set("screenH", "");
g_settings.set("host_game", "");
@@ -796,7 +797,8 @@ void updateViewingRange(f32 frametime, Client *client)
static bool fraction_is_good = false;
float fraction_good_threshold = 0.1;
- float fraction_bad_threshold = 0.25;
+ //float fraction_bad_threshold = 0.25;
+ float fraction_bad_threshold = 0.1;
float fraction_limit;
// Use high limit if fraction is good AND the fraction would
// lower the range. We want to keep the range fairly high.
@@ -1295,48 +1297,6 @@ int main(int argc, char *argv[])
driver->endScene();
/*
- Initialize material array
- */
-
- /*//video::SMaterial g_materials[MATERIALS_COUNT];
- for(u16 i=0; i<MATERIALS_COUNT; i++)
- {
- g_materials[i].Lighting = false;
- g_materials[i].BackfaceCulling = false;
-
- const char *filename = g_content_filenames[i];
- if(filename != NULL){
- video::ITexture *t = driver->getTexture(filename);
- if(t == NULL){
- std::cout<<DTIME<<"Texture could not be loaded: \""
- <<filename<<"\""<<std::endl;
- return 1;
- }
- g_materials[i].setTexture(0, driver->getTexture(filename));
- }
- //g_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
- g_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
- //g_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
- //g_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
- }
-
- g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- //g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
- g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- */
-
- /*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png"));
- g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png"));
- g_mesh_materials[2].setTexture(0, driver->getTexture("../data/stone.png"));
- for(u32 i=0; i<3; i++)
- {
- g_mesh_materials[i].Lighting = false;
- g_mesh_materials[i].BackfaceCulling = false;
- g_mesh_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
- g_mesh_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
- }*/
-
- /*
Preload some random textures that are used in threads
*/
@@ -1463,9 +1423,15 @@ int main(int argc, char *argv[])
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
+
+ /*
+ Move into game
+ */
gui_loadingtext->remove();
+ pauseMenu.setVisible(true);
+
/*
Add some gui stuff
*/
@@ -1473,12 +1439,12 @@ int main(int argc, char *argv[])
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest-c55",
- core::rect<s32>(5, 5, 5+600, 5+textsize.Y),
+ core::rect<s32>(5, 5, 795, 5+textsize.Y),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
- core::rect<s32>(5, 5+(textsize.Y+5)*1, 5+600, (5+textsize.Y)*2),
+ core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
false, false);
// At the middle of the screen
@@ -1498,6 +1464,7 @@ int main(int argc, char *argv[])
Some statistics are collected in these
*/
u32 drawtime = 0;
+ u32 beginscenetime = 0;
u32 scenetime = 0;
u32 endscenetime = 0;
@@ -2063,14 +2030,14 @@ int main(int argc, char *argv[])
//std::cout<<DTIME<<"Removing node"<<std::endl;
//client.removeNode(nodepos);
std::cout<<DTIME<<"Ground left-clicked"<<std::endl;
- client.clickGround(0, nodepos, neighbourpos, g_selected_item);
+ client.pressGround(0, nodepos, neighbourpos, g_selected_item);
}
if(g_input->getRightClicked())
{
//std::cout<<DTIME<<"Placing node"<<std::endl;
//client.addNodeFromInventory(neighbourpos, g_selected_item);
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
- client.clickGround(1, nodepos, neighbourpos, g_selected_item);
+ client.pressGround(1, nodepos, neighbourpos, g_selected_item);
}
}
else{
@@ -2089,6 +2056,21 @@ int main(int argc, char *argv[])
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
+ /*f32 range = g_viewing_range_nodes * BS;
+ if(g_viewing_range_all)
+ range = 100000*BS;
+
+ driver->setFog(
+ skycolor,
+ video::EFT_FOG_LINEAR,
+ range*0.6,
+ range,
+ 0.01,
+ false, // pixel fog
+ false // range fog
+ );*/
+
+
/*
Update gui stuff (0ms)
*/
@@ -2096,23 +2078,26 @@ int main(int argc, char *argv[])
//TimeTaker guiupdatetimer("Gui updating", device);
{
- wchar_t temptext[100];
+ wchar_t temptext[150];
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
+ static float beginscenetime_avg = 0;
+ beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
- swprintf(temptext, 100, L"Minetest-c55 ("
+ swprintf(temptext, 150, L"Minetest-c55 ("
L"F: item=%i"
L", R: range_all=%i"
L")"
- L" drawtime=%.0f, scenetime=%.0f, endscenetime=%.0f",
+ L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
g_viewing_range_all,
drawtime_avg,
+ beginscenetime_avg,
scenetime_avg,
endscenetime_avg
);
@@ -2121,19 +2106,8 @@ int main(int argc, char *argv[])
}
{
- wchar_t temptext[100];
- /*swprintf(temptext, 100,
- L"("
- L"% .3f < btime_jitter < % .3f"
- L", dtime_jitter = % .1f %%"
- //L", ftime_ratio = % .3f"
- L")",
- busytime_jitter1_min_sample,
- busytime_jitter1_max_sample,
- dtime_jitter1_max_fraction * 100.0
- //g_freetime_ratio
- );*/
- swprintf(temptext, 100,
+ wchar_t temptext[150];
+ swprintf(temptext, 150,
L"(% .1f, % .1f, % .1f)"
L" (% .3f < btime_jitter < % .3f"
L", dtime_jitter = % .1f %%)",
@@ -2232,8 +2206,11 @@ int main(int argc, char *argv[])
//video::SColor bgcolor = video::SColor(255,90,140,200);
video::SColor bgcolor = skycolor;
- // 0ms
+ {
+ TimeTaker timer("beginScene", device);
driver->beginScene(true, true, bgcolor);
+ beginscenetime = timer.stop(true);
+ }
//timer3.stop();
diff --git a/src/map.cpp b/src/map.cpp
index b1e7da29a..caebb5161 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2835,6 +2835,17 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
sector->deSerialize(is);
}
+void ClientMap::OnRegisterSceneNode()
+{
+ if(IsVisible)
+ {
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+ }
+
+ ISceneNode::OnRegisterSceneNode();
+}
+
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
@@ -2971,6 +2982,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
// If block is far away, don't draw it
if(d > viewing_range_nodes * BS)
+ // This is nicer when fog is used
+ //if((dforward+d)/2 > viewing_range_nodes * BS)
continue;
}
diff --git a/src/map.h b/src/map.h
index d36e2ddad..9ab77b25f 100644
--- a/src/map.h
+++ b/src/map.h
@@ -545,17 +545,7 @@ public:
ISceneNode methods
*/
- virtual void OnRegisterSceneNode()
- {
- if(IsVisible)
- {
- //SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
- SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- }
-
- ISceneNode::OnRegisterSceneNode();
- }
+ virtual void OnRegisterSceneNode();
virtual void render()
{
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index e2e36c8e3..86bd9c98c 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -118,9 +118,6 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
u8 alpha = 255;
- //if(material == CONTENT_WATER || material == CONTENT_OCEAN)
- //TODO: Umm?
- //if(tile == CONTENT_WATER || tile == CONTENT_OCEAN)
if(tile == TILE_WATER)
{
alpha = 128;
@@ -139,7 +136,7 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
f->tile = tile;
//DEBUG
- //f->tile = TILE_GRASS;
+ //f->tile = TILE_STONE;
return f;
}
diff --git a/src/server.cpp b/src/server.cpp
index 487ce2a98..88a8492c1 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1466,7 +1466,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
block->removeObject(id);
}
}
- else if(command == TOSERVER_CLICK_GROUND)
+ else if(command == TOSERVER_PRESS_GROUND)
{
if(datasize < 17)
return;
diff --git a/src/tile.cpp b/src/tile.cpp
index 580d2a8a3..32db69672 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -53,9 +53,17 @@ void tile_materials_preload(TextureCache &cache)
g_tile_materials[i].Lighting = false;
g_tile_materials[i].BackfaceCulling = false;
g_tile_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
+ g_tile_materials[i].setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
+ //if(i != TILE_WATER)
+ //g_tile_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
+
+ //g_tile_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
+ //g_tile_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
+
g_tile_materials[i].setTexture(0, t);
}
g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ //g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
}