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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __GUI_SKIN_H_INCLUDED__
#define __GUI_SKIN_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUISkin.h"
#include "irrString.h"
#include <string>
#include "ITexture.h"

namespace irr
{
namespace video
{
	class IVideoDriver;
}
namespace gui
{
	class GUISkin : public IGUISkin
	{
	public:

		GUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver);

		//! destructor
		virtual ~GUISkin();

		//! returns default color
		virtual video::SColor getColor(EGUI_DEFAULT_COLOR color) const;

		//! sets a default color
		virtual void setColor(EGUI_DEFAULT_COLOR which, video::SColor newColor);

		//! returns size for the given size type
		virtual s32 getSize(EGUI_DEFAULT_SIZE size) const;

		//! sets a default size
		virtual void setSize(EGUI_DEFAULT_SIZE which, s32 size);

		//! returns the default font
		virtual IGUIFont* getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) const;

		//! sets a default font
		virtual void setFont(IGUIFont* font, EGUI_DEFAULT_FONT which=EGDF_DEFAULT);

		//! sets the sprite bank used for drawing icons
		virtual void setSpriteBank(IGUISpriteBank* bank);

		//! gets the sprite bank used for drawing icons
		virtual IGUISpriteBank* getSpriteBank() const;

		//! Returns a default icon
		/** Returns the sprite index within the sprite bank */
		virtual u32 getIcon(EGUI_DEFAULT_ICON icon) const;

		//! Sets a default icon
		/** Sets the sprite index used for drawing icons like arrows,
		close buttons and ticks in checkboxes
		\param icon: Enum specifying which icon to change
		\param index: The sprite index used to draw this icon */
		virtual void setIcon(EGUI_DEFAULT_ICON icon, u32 index);

		//! Returns a default text.
		/** For example for Message box button captions:
		"OK", "Cancel", "Yes", "No" and so on. */
		virtual const wchar_t* getDefaultText(EGUI_DEFAULT_TEXT text) const;

		//! Sets a default text.
		/** For example for Message box button captions:
		"OK", "Cancel", "Yes", "No" and so on. */
		virtual void setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t* newText);

		//! draws a standard 3d button pane
		/** Used for drawing for example buttons in normal state.
		It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
		EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
		\param rect: Defining area where to draw.
		\param clip: Clip area.
		\param element: Pointer to the element which wishes to draw this. This parameter
		is usually not used by ISkin, but can be used for example by more complex
		implementations to find out how to draw the part exactly. */
		virtual void draw3DButtonPaneStandard(IGUIElement* element,
				const core::rect<s32>& rect,
				const core::rect<s32>* clip=0)
		{
			drawColored3DButtonPaneStandard(element, rect,clip);
		}

		virtual void drawColored3DButtonPaneStandard(IGUIElement* element,
				const core::rect<s32>& rect,
				const core::rect<s32>* clip=0,
				const video::SColor* colors=0);

		//! draws a pressed 3d button pane
		/** Used for drawing for example buttons in pressed state.
		It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
		EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
		\param rect: Defining area where to draw.
		\param clip: Clip area.
		\param element: Pointer to the element which wishes to draw this. This parameter
		is usually not used by ISkin, but can be used for example by more complex
		implementations to find out how to draw the part exactly. */
		virtual void draw3DButtonPanePressed(IGUIElement* element,
				const core::rect<s32>& rect,
				const core::rect<s32>* clip=0)
		{
			drawColored3DButtonPanePressed(element, rect, clip);
		}

		virtual void drawColored3DButtonPanePressed(IGUIElement* element,
				const core::rect<s32>& rect,
				const core::rect<s32>* clip=0,