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* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
| | | | * Update clang from 4.0 to 5.0
* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
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* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
| | | | | | * Proper support for continuation indents in clang format * make src/wieldmesh.h proper and remove it from whitelist * Add CLion default build directories in .gitignore
* Clang format brace style fixLoïc Blot2017-04-06
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* Fix clang-format Columns WidthLoic Blot2017-03-31
| | | | Also fix l_client.cpp/h and remove them from whitelist
* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-25
* [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
="hl com"> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENTMAP_HEADER #define CLIENTMAP_HEADER #include "irrlichttypes_extrabloated.h" #include "map.h" #include "camera.h" #include <set> #include <map> struct MapDrawControl { MapDrawControl(): range_all(false), wanted_range(0), wanted_max_blocks(0), show_wireframe(false), blocks_drawn(0), blocks_would_have_drawn(0), farthest_drawn(0) { } // Overrides limits by drawing everything bool range_all; // Wanted drawing range float wanted_range; // Maximum number of blocks to draw u32 wanted_max_blocks; // show a wire frame for debugging bool show_wireframe; // Number of blocks rendered is written here by the renderer u32 blocks_drawn; // Number of blocks that would have been drawn in wanted_range u32 blocks_would_have_drawn; // Distance to the farthest block drawn float farthest_drawn; }; class Client; class ITextureSource; /* ClientMap This is the only map class that is able to render itself on screen. */ class ClientMap : public Map, public scene::ISceneNode { public: ClientMap( Client *client, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id ); ~ClientMap(); s32 mapType() const { return MAPTYPE_CLIENT; } void drop() { ISceneNode::drop(); } void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset) { m_camera_position = pos; m_camera_direction = dir; m_camera_fov = fov; m_camera_offset = offset; } /* Forcefully get a sector from somewhere */ MapSector * emergeSector(v2s16 p); //void deSerializeSector(v2s16 p2d, std::istream &is); /* ISceneNode methods */ virtual void OnRegisterSceneNode(); virtual void render() { video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); renderMap(driver, SceneManager->getSceneNodeRenderPass()); } virtual const aabb3f &getBoundingBox() const { return m_box; } void getBlocksInViewRange(v3s16 cam_pos_nodes, v3s16 *p_blocks_min, v3s16 *p_blocks_max); void updateDrawList(video::IVideoDriver* driver); void renderMap(video::IVideoDriver* driver, s32 pass); int getBackgroundBrightness(float max_d, u32 daylight_factor, int oldvalue, bool *sunlight_seen_result); void renderPostFx(CameraMode cam_mode); // For debug printing virtual void PrintInfo(std::ostream &out); const MapDrawControl & getControl() const { return m_control; } f32 getCameraFov() const { return m_camera_fov; } private: Client *m_client; aabb3f m_box; MapDrawControl &m_control; v3f m_camera_position; v3f m_camera_direction; f32 m_camera_fov; v3s16 m_camera_offset; std::map<v3s16, MapBlock*> m_drawlist; std::set<v2s16> m_last_drawn_sectors; bool m_cache_trilinear_filter; bool m_cache_bilinear_filter; bool m_cache_anistropic_filter; }; #endif