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* Use scoped app storage on Android (#11466)rubenwardy2021-10-15
| | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot2019-03-14
| | | | | | | | This change permits to use up-to-date compilers, clang-tidy and clang-format It also refactor the tidy/format step to drop the binary selection from scripts and perform it directly in travis
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
| | | | * Update clang from 4.0 to 5.0
* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
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* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
| | | | | | * Proper support for continuation indents in clang format * make src/wieldmesh.h proper and remove it from whitelist * Add CLion default build directories in .gitignore
* Clang format brace style fixLoïc Blot2017-04-06
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* Fix clang-format Columns WidthLoic Blot2017-03-31
| | | | Also fix l_client.cpp/h and remove them from whitelist
* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-25
* [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
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/*
 Minetest
 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
 Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.

 You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "guiButton.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
#include <algorithm>

#include "mainmenumanager.h"  // for g_gamecallback

#define KMaxButtonPerColumns 12

extern MainGameCallback *g_gamecallback;

enum
{
	GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
	// buttons
	GUI_ID_KEY_FORWARD_BUTTON,
	GUI_ID_KEY_BACKWARD_BUTTON,
	GUI_ID_KEY_LEFT_BUTTON,
	GUI_ID_KEY_RIGHT_BUTTON,
	GUI_ID_KEY_USE_BUTTON,
	GUI_ID_KEY_FLY_BUTTON,
	GUI_ID_KEY_FAST_BUTTON,
	GUI_ID_KEY_JUMP_BUTTON,
	GUI_ID_KEY_NOCLIP_BUTTON,
	GUI_ID_KEY_PITCH_MOVE,
	GUI_ID_KEY_CHAT_BUTTON,
	GUI_ID_KEY_CMD_BUTTON,
	GUI_ID_KEY_CMD_LOCAL_BUTTON,
	GUI_ID_KEY_CONSOLE_BUTTON,
	GUI_ID_KEY_SNEAK_BUTTON,
	GUI_ID_KEY_DROP_BUTTON,
	GUI_ID_KEY_INVENTORY_BUTTON,
	GUI_ID_KEY_HOTBAR_PREV_BUTTON,
	GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
	GUI_ID_KEY_MUTE_BUTTON,
	GUI_ID_KEY_DEC_VOLUME_BUTTON,
	GUI_ID_KEY_INC_VOLUME_BUTTON,
	GUI_ID_KEY_RANGE_BUTTON,
	GUI_ID_KEY_ZOOM_BUTTON,
	GUI_ID_KEY_CAMERA_BUTTON,
	GUI_ID_KEY_MINIMAP_BUTTON,
	GUI_ID_KEY_SCREENSHOT_BUTTON,
	GUI_ID_KEY_CHATLOG_BUTTON,
	GUI_ID_KEY_HUD_BUTTON,
	GUI_ID_KEY_FOG_BUTTON,
	GUI_ID_KEY_DEC_RANGE_BUTTON,
	GUI_ID_KEY_INC_RANGE_BUTTON,
	GUI_ID_KEY_AUTOFWD_BUTTON,
	// other
	GUI_ID_CB_AUX1_DESCENDS,
	GUI_ID_CB_DOUBLETAP_JUMP,
	GUI_ID_CB_AUTOJUMP,
};

GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
				gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
{
	init_keys();
	for (key_setting *ks : key_settings)
		key_used.push_back(ks->key);
}

GUIKeyChangeMenu::~GUIKeyChangeMenu()
{
	removeChildren();

	for (key_setting *ks : key_settings) {
		delete[] ks->button_name;
		delete ks;
	}
	key_settings.clear();
}

void GUIKeyChangeMenu::removeChildren()
{
	const core::list<gui::IGUIElement*> &children = getChildren();
	core::list<gui::IGUIElement*> children_copy;
	for (gui::IGUIElement*i : children) {
		children_copy.push_back(i);
	}

	for (gui::IGUIElement *i : children_copy) {
		i->remove();
	}
}

void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
	removeChildren();

	const float s = m_gui_scale;
	DesiredRect = core::rect<s32>(
		screensize.X / 2 - 835 * s / 2,
		screensize.Y / 2 - 430 * s / 2,
		screensize.X / 2 + 835 * s / 2,
		screensize.Y / 2 + 430 * s / 2
	);
	recalculateAbsolutePosition(false);

	v2s32 size = DesiredRect.getSize();
	v2s32 topleft(0, 0);

	{
		core::rect<s32> rect(0, 0, 600 * s, 40 * s);
		rect += topleft + v2s32(25 * s, 3 * s);
		//gui::IGUIStaticText *t =
		const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
		Environment->addStaticText(text,
								   rect, false, true, this, -1);
		delete[] text;
		//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
	}

	// Build buttons

	v2s32 offset(25 * s, 60 * s);

	for(size_t i = 0; i < key_settings.size(); i++)
	{
		key_setting *k = key_settings.at(i);
		{
			core::rect<s32> rect(0, 0, 150 * s, 20 * s);
			rect += topleft + v2s32(offset.X, offset.Y);
			Environment->addStaticText(k->button_name, rect, false, true, this, -1);
		}

		{
			core::rect<s32> rect(0, 0, 100 * s, 30 * s);
			rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
			const wchar_t *text = wgettext(k->key.name());
			k->button = GUIButton::addButton(Environment, rect, this, k->id, text);
			delete[] text;
		}
		if ((i + 1) % KMaxButtonPerColumns == 0) {
			offset.X += 260 * s;
			offset.Y = 60 * s;
		} else {
			offset += v2s32(0, 25 * s);
		}
	}

	{
		s32 option_x = offset.X;
		s32 option_y = offset.Y + 5 * s;
		u32 option_w = 180 * s;
		{
			core::rect<s32> rect(0, 0, option_w, 30 * s);
			rect += topleft + v2s32(option_x, option_y);
			const wchar_t *text = wgettext("\"Special\" = climb down");
			Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
					GUI_ID_CB_AUX1_DESCENDS, text);
			delete[] text;
		}
		offset += v2s32(0, 25 * s);
	}

	{
		s32 option_x = offset.X;
		s32 option_y = offset.Y + 5 * s;
		u32 option_w = 280 * s;
		{
			core::rect<s32> rect(0, 0, option_w, 30 * s);
			rect += topleft + v2s32(option_x, option_y);
			const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
			Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
					GUI_ID_CB_DOUBLETAP_JUMP, text);
			delete[] text;
		}
		offset += v2s32(0, 25 * s);
	}

	{
		s32 option_x = offset.X;
		s32 option_y = offset.Y + 5 * s;
		u32 option_w = 280;
		{
			core::rect<s32> rect(0, 0, option_w, 30 * s);
			rect += topleft + v2s32(option_x, option_y);
			const wchar_t *text = wgettext("Automatic jumping");
			Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
					GUI_ID_CB_AUTOJUMP, text);
			delete[] text;
		}
		offset += v2s32(0, 25);
	}

	{
		core::rect<s32> rect(0, 0, 100 * s, 30 * s);
		rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
		const wchar_t *text =  wgettext("Save");
		GUIButton::addButton(Environment, rect, this, GUI_ID_BACK_BUTTON, text);
		delete[] text;
	}
	{
		core::rect<s32> rect(0, 0, 100 * s, 30 * s);
		rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
		const wchar_t *text = wgettext("Cancel");
		GUIButton::addButton(Environment, rect, this, GUI_ID_ABORT_BUTTON, text);
		delete[] text;
	}
}

void GUIKeyChangeMenu::drawMenu()
{
	gui::IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;
	video::IVideoDriver* driver = Environment->getVideoDriver();

	video::SColor bgcolor(140, 0, 0, 0);
	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);

	gui::IGUIElement::draw();
}

bool GUIKeyChangeMenu::acceptInput()
{
	for (key_setting *k : key_settings) {
		g_settings->set(k->setting_name, k->key.sym());
	}

	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
		if(e && e->getType() == gui::EGUIET_CHECK_BOX)
			g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
		if(e && e->getType() == gui::EGUIET_CHECK_BOX)
			g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
	}
	{
		gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUTOJUMP);
		if(e && e->getType() == gui::EGUIET_CHECK_BOX)
			g_settings->setBool("autojump", ((gui::IGUICheckBox*)e)->isChecked());
	}

	clearKeyCache();

	g_gamecallback->signalKeyConfigChange();

	return true;
}

bool GUIKeyChangeMenu::resetMenu()
{
	if (activeKey >= 0)
	{
		for (key_setting *k : key_settings) {
			if (k->id == activeKey) {
				const wchar_t *text = wgettext(k->key.name());
				k->button->setText(text);
				delete[] text;
				break;
			}
		}
		activeKey = -1;
		return false;
	}
	return true;
}
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
			&& event.KeyInput.PressedDown) {

		bool prefer_character = shift_down;
		KeyPress kp(event.KeyInput, prefer_character);

		bool shift_went_down = false;
		if(!shift_down &&
				(event.KeyInput.Key == irr::KEY_SHIFT ||
				event.KeyInput.Key == irr::KEY_LSHIFT ||
				event.KeyInput.Key == irr::KEY_RSHIFT))
			shift_went_down = true;

		// Remove Key already in use message
		if(this->key_used_text)
		{
			this->key_used_text->remove();
			this->key_used_text = NULL;
		}
		// Display Key already in use message
		if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
		{
			core::rect < s32 > rect(0, 0, 600, 40);
			rect += v2s32(0, 0) + v2s32(25, 30);
			const wchar_t *text = wgettext("Key already in use");
			this->key_used_text = Environment->addStaticText(text,
					rect, false, true, this, -1);
			delete[] text;
			//infostream << "Key already in use" << std::endl;
		}

		// But go on
		{
			key_setting *k = NULL;
			for (key_setting *ks : key_settings) {
				if (ks->id == activeKey) {
					k = ks;
					break;
				}
			}
			FATAL_ERROR_IF(k == NULL, "Key setting not found");
			k->key = kp;
			const wchar_t *text = wgettext(k->key.name());
			k->button->setText(text);
			delete[] text;

			this->key_used.push_back(kp);

			// Allow characters made with shift
			if(shift_went_down){
				shift_down = true;
				return false;
			}

			activeKey = -1;
			return true;
		}
	} else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
			&& event.KeyInput.PressedDown
			&& event.KeyInput.Key == irr::KEY_ESCAPE) {
		quitMenu();
		return true;
	} else if (event.EventType == EET_GUI_EVENT) {
		if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
			&& isVisible())
		{
			if (!canTakeFocus(event.GUIEvent.Element))
			{
				dstream << "GUIMainMenu: Not allowing focus change."
				<< std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
		{
			switch (event.GUIEvent.Caller->getID())
			{
				case GUI_ID_BACK_BUTTON: //back
					acceptInput();
					quitMenu();
					return true;
				case GUI_ID_ABORT_BUTTON: //abort
					quitMenu();
					return true;
				default:
					key_setting *k = NULL;

					for (key_setting *ks : key_settings) {
						if (ks->id == event.GUIEvent.Caller->getID()) {
							k = ks;
							break;
						}
					}
					FATAL_ERROR_IF(k == NULL, "Key setting not found");

					resetMenu();
					shift_down = false;
					activeKey = event.GUIEvent.Caller->getID();
					const wchar_t *text = wgettext("press key");
					k->button->setText(text);
					delete[] text;
					this->key_used.erase(std::remove(this->key_used.begin(),
							this->key_used.end(), k->key), this->key_used.end());
					break;
			}
			Environment->setFocus(this);
		}
	}
	return Parent ? Parent->OnEvent(event) : false;
}

void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
{
	key_setting *k = new key_setting;
	k->id = id;

	k->button_name = button_name;
	k->setting_name = setting_name;
	k->key = getKeySetting(k->setting_name.c_str());
	key_settings.push_back(k);
}

void GUIKeyChangeMenu::init_keys()
{
	this->add_key(GUI_ID_KEY_FORWARD_BUTTON,   wgettext("Forward"),          "keymap_forward");
	this->add_key(GUI_ID_KEY_BACKWARD_BUTTON,  wgettext("Backward"),         "keymap_backward");
	this->add_key(GUI_ID_KEY_LEFT_BUTTON,      wgettext("Left"),             "keymap_left");
	this->add_key(GUI_ID_KEY_RIGHT_BUTTON,     wgettext("Right"),            "keymap_right");
	this->add_key(GUI_ID_KEY_USE_BUTTON,       wgettext("Special"),          "keymap_special1");
	this->add_key(GUI_ID_KEY_JUMP_BUTTON,      wgettext("Jump"),             "keymap_jump");
	this->add_key(GUI_ID_KEY_SNEAK_BUTTON,     wgettext("Sneak"),            "keymap_sneak");
	this->add_key(GUI_ID_KEY_DROP_BUTTON,      wgettext("Drop"),             "keymap_drop");
	this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"),        "keymap_inventory");
	this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"),      "keymap_hotbar_previous");
	this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"),       "keymap_hotbar_next");
	this->add_key(GUI_ID_KEY_ZOOM_BUTTON,      wgettext("Zoom"),             "keymap_zoom");
	this->add_key(GUI_ID_KEY_CAMERA_BUTTON,    wgettext("Change camera"),    "keymap_camera_mode");
	this->add_key(GUI_ID_KEY_MINIMAP_BUTTON,   wgettext("Toggle minimap"),   "keymap_minimap");
	this->add_key(GUI_ID_KEY_FLY_BUTTON,       wgettext("Toggle fly"),       "keymap_freemove");
	this->add_key(GUI_ID_KEY_PITCH_MOVE,       wgettext("Toggle pitchmove"), "keymap_pitchmove");
	this->add_key(GUI_ID_KEY_FAST_BUTTON,      wgettext("Toggle fast"),      "keymap_fastmove");
	this->add_key(GUI_ID_KEY_NOCLIP_BUTTON,    wgettext("Toggle noclip"),    "keymap_noclip");
	this->add_key(GUI_ID_KEY_MUTE_BUTTON,      wgettext("Mute"),             "keymap_mute");
	this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"),      "keymap_decrease_volume");
	this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"),      "keymap_increase_volume");
	this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON,   wgettext("Autoforward"),      "keymap_autoforward");
	this->add_key(GUI_ID_KEY_CHAT_BUTTON,      wgettext("Chat"),             "keymap_chat");
	this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"),       "keymap_screenshot");
	this->add_key(GUI_ID_KEY_RANGE_BUTTON,     wgettext("Range select"),     "keymap_rangeselect");
	this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"),       "keymap_decrease_viewing_range_min");
	this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"),       "keymap_increase_viewing_range_min");
	this->add_key(GUI_ID_KEY_CONSOLE_BUTTON,   wgettext("Console"),          "keymap_console");
	this->add_key(GUI_ID_KEY_CMD_BUTTON,       wgettext("Command"),          "keymap_cmd");
	this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"),    "keymap_cmd_local");
	this->add_key(GUI_ID_KEY_HUD_BUTTON,       wgettext("Toggle HUD"),       "keymap_toggle_hud");
	this->add_key(GUI_ID_KEY_CHATLOG_BUTTON,   wgettext("Toggle chat log"),  "keymap_toggle_chat");
	this->add_key(GUI_ID_KEY_FOG_BUTTON,       wgettext("Toggle fog"),       "keymap_toggle_fog");
}