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Commit message (Collapse)AuthorAge
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
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* Add vscode cmake plugin files to gitignoreLoic Blot2020-04-11
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* Automated build changes (#9619)Loïc Blot2020-04-09
| | | | | | | | | * Automated build changes * drop a useless ubuntu non lts version * update gitlab ci syntax to modern one * add debian 10 step on the gitlab ci pipeline * switch docker build to Debian 10 * add .gradle folder to gitignore
* Add debug.txt.1 to .gitignore (#9081)DS2019-11-02
| | | This should have been done in #8904.
* Update Gradle to 5.5.1 (#8771)hannesa22019-08-12
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* Exclude vscode editor files from sourceMarkus Mattes2019-06-21
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* Add Mkdocs API site (#8133)Paul Ouellette2019-04-12
| | | | * Add MkDocs API site
* Update Android java code (#7820)Maksim2018-12-02
| | | | | | | | | | | | | | | Targets SDK 26 as required by the playstore. Fixes screen auto-rotation closing game. Hides on-screen navigation bar if present. Update gradlew. Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9). Remove small app icons, not required. Fix xml in unpacking activity. Support Android permission: On Android 6.0+ you need to manually give write permission (as required by google). Background during unpacking (just a demo for now). Material Design: no more Android 2 interface. Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Add test_config.h to gitignore (#7708)ClobberXD2018-09-29
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* Add CMakeDoxy* to .gitignorerubenwardy2018-04-17
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* Add src/unittest/test_world/world.mt to gitignoreLoïc Blot2018-03-18
| | | Fixes #7146
* .gitignore: ignore more files (android, unittests)Loic Blot2018-03-17
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* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Add more files and file types to `.gitignore` (#5859)red-0012017-05-31
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* Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot2017-05-21
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* Fix android buildLoic Blot2017-04-14
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* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
| | | | | | * Proper support for continuation indents in clang format * make src/wieldmesh.h proper and remove it from whitelist * Add CLion default build directories in .gitignore
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
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* Gitignore: ignore idea and ninja filesHybridDog2016-05-22
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* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
| | | | | | The old Ant build system has been deprecated for a while and new development is focused on Gradle. I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory. I left the JNI files in the root directory.
* Update .gitignore to ignore symlinks to non-static Minetest directories and ↵Tim2015-09-26
| | | | | | sort into an editor section [ci skip]
* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Android: fix sound issue, and gitignoreest312015-08-02
| | | | | | | | | | | | | | | Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* Add android tools environment to gitignoreest312015-07-01
| | | | Previously, if you did `make envpaths` (as described in README.android), the new file got listed by git as new file.
* Add more swp files to gitignoreest312015-05-18
| | | | Specifically, the added rule matches .kate-swp files.
* Add LibGMPest312015-05-11
| | | | Uses system provided libgmp if found, if not it falls back to mini-gmp.
* Add .patch files to gitignoreest312015-05-01
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* Update .gitignorekwolekr2015-04-26
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* Add more Android build files to .gitignoreest312015-03-07
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* Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen42015-02-23
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* Add basic support for generating API documentation using DoxygenJürgen Doser2014-12-12
| | | | | | | | | | | If CMake is run and Doxygen is found, add a make target called "doc", which builds API documention in doc/html. This target is not included in the default "all" target, you have to explicitly run "make doc" to generate the documentation. If graphviz is installed, in particular, if the "dot" binary is found, doxygen is configured to generate various kinds of diagrams. Note that due to this, the first run of doxygen can take a while.
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Add Code::Blocks project and build files to .gitignorebcnjr52013-06-03
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Git-ignore SQLite build filesJuhani Numminen2013-03-19
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* Change libjson to libjsoncpp in .gitignorePilzAdam2013-03-06
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* new auto masterserverproller2013-02-22
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
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* Update/fix .gitignorePerttu Ahola2012-03-25
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* Add mods/mesetint/mods_here.txt to be installed on RUN_IN_PLACE buildsPerttu Ahola2012-03-20
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Added Kate backup file scheme to .gitignore for Kate usersGarrosh2012-01-24
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* Scripting WIPPerttu Ahola2011-11-29
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* Updated .gitignore to ignore vim swap filesPerttu Ahola2011-08-12
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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifdef NDEBUG
	/*#ifdef _WIN32
		#pragma message ("Disabling unit tests")
	#else
		#warning "Disabling unit tests"
	#endif*/
	// Disable unit tests
	#define ENABLE_TESTS 0
#else
	// Enable unit tests
	#define ENABLE_TESTS 1
#endif

#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
	#pragma comment(lib, "Irrlicht.lib")
	// This would get rid of the console window
	//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
	#pragma comment(lib, "zlibwapi.lib")
	#pragma comment(lib, "Shell32.lib")
#endif

#include "irrlicht.h" // createDevice

#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
#include "common_irrlicht.h"
#include "debug.h"
#include "test.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
#include "utility_string.h"
#include "subgame.h"
#include "quicktune.h"

/*
	Settings.
	These are loaded from the config file.
*/
Settings main_settings;
Settings *g_settings = &main_settings;

// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;

/*
	Debug streams
*/

// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
//std::ostream *dout_con_ptr = &infostream;
//std::ostream *derr_con_ptr = &errorstream;

// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;

// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;

#ifndef SERVER
/*
	Random stuff
*/

/* mainmenumanager.h */

gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;

bool noMenuActive()
{
	return (g_menumgr.menuCount() == 0);
}

// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif

/*
	gettime.h implementation
*/

#ifdef SERVER

u32 getTimeMs()
{
	/* Use imprecise system calls directly (from porting.h) */
	return porting::getTimeMs();
}

#else

// A small helper class
class TimeGetter
{
public:
	virtual u32 getTime() = 0;
};

// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
	IrrlichtTimeGetter(IrrlichtDevice *device):
		m_device(device)
	{}
	u32 getTime()
	{
		if(m_device == NULL)
			return 0;
		return m_device->getTimer()->getRealTime();
	}
private:
	IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
	u32 getTime()
	{
		return porting::getTimeMs();
	}
};

// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;

u32 getTimeMs()
{
	if(g_timegetter == NULL)
		return 0;
	return g_timegetter->getTime();
}

#endif

class StderrLogOutput: public ILogOutput
{
public:
	/* line: Full line with timestamp, level and thread */
	void printLog(const std::string &line)
	{
		std::cerr<<line<<std::endl;
	}
} main_stderr_log_out;

class DstreamNoStderrLogOutput: public ILogOutput
{
public:
	/* line: Full line with timestamp, level and thread */
	void printLog(const std::string &line)
	{
		dstream_no_stderr<<line<<std::endl;
	}
} main_dstream_no_stderr_log_out;

#ifndef SERVER

/*
	Event handler for Irrlicht

	NOTE: Everything possible should be moved out from here,
	      probably to InputHandler and the_game
*/

class MyEventReceiver : public IEventReceiver
{
public:
	// This is the one method that we have to implement
	virtual bool OnEvent(const SEvent& event)
	{
		/*
			React to nothing here if a menu is active
		*/
		if(noMenuActive() == false)
		{
			return false;
		}

		// Remember whether each key is down or up
		if(event.EventType == irr::EET_KEY_INPUT_EVENT)
		{
			if(event.KeyInput.PressedDown) {
				keyIsDown.set(event.KeyInput);
				keyWasDown.set(event.KeyInput);
			} else {
				keyIsDown.unset(event.KeyInput);
			}
		}

		if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
		{
			if(noMenuActive() == false)
			{
				left_active = false;
				middle_active = false;
				right_active = false;
			}
			else
			{
				left_active = event.MouseInput.isLeftPressed();
				middle_active = event.MouseInput.isMiddlePressed();
				right_active = event.MouseInput.isRightPressed();

				if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
				{
					leftclicked = true;
				}
				if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
				{
					rightclicked = true;
				}
				if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
				{
					leftreleased = true;
				}
				if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
				{
					rightreleased = true;
				}
				if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
				{
					mouse_wheel += event.MouseInput.Wheel;
				}
			}
		}

		return false;
	}

	bool IsKeyDown(const KeyPress &keyCode) const
	{
		return keyIsDown[keyCode];
	}
	
	// Checks whether a key was down and resets the state
	bool WasKeyDown(const KeyPress &keyCode)
	{
		bool b = keyWasDown[keyCode];
		if (b)
			keyWasDown.unset(keyCode);
		return b;
	}

	s32 getMouseWheel()
	{
		s32 a = mouse_wheel;
		mouse_wheel = 0;
		return a;
	}

	void clearInput()
	{
		keyIsDown.clear();
		keyWasDown.clear();

		leftclicked = false;
		rightclicked = false;
		leftreleased = false;
		rightreleased = false;

		left_active = false;
		middle_active = false;
		right_active = false;

		mouse_wheel = 0;
	}

	MyEventReceiver()
	{
		clearInput();
	}

	bool leftclicked;
	bool rightclicked;
	bool leftreleased;
	bool rightreleased;

	bool left_active;
	bool middle_active;
	bool right_active;

	s32 mouse_wheel;

private:
	IrrlichtDevice *m_device;
	
	// The current state of keys
	KeyList keyIsDown;
	// Whether a key has been pressed or not
	KeyList keyWasDown;
};

/*
	Separated input handler
*/

class RealInputHandler : public InputHandler
{
public:
	RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
		m_device(device),
		m_receiver(receiver)
	{
	}
	virtual bool isKeyDown(const KeyPress &keyCode)
	{
		return m_receiver->IsKeyDown(keyCode);
	}
	virtual bool wasKeyDown(const KeyPress &keyCode)
	{
		return m_receiver->WasKeyDown(keyCode);
	}
	virtual v2s32 getMousePos()
	{
		return m_device->getCursorControl()->getPosition();
	}
	virtual void setMousePos(s32 x, s32 y)
	{
		m_device->getCursorControl()->setPosition(x, y);
	}

	virtual bool getLeftState()
	{
		return m_receiver->left_active;
	}
	virtual bool getRightState()
	{
		return m_receiver->right_active;
	}
	
	virtual bool getLeftClicked()
	{
		return m_receiver->leftclicked;
	}
	virtual bool getRightClicked()
	{
		return m_receiver->rightclicked;
	}
	virtual void resetLeftClicked()
	{
		m_receiver->leftclicked = false;
	}
	virtual void resetRightClicked()
	{
		m_receiver->rightclicked = false;
	}

	virtual bool getLeftReleased()
	{
		return m_receiver->leftreleased;
	}
	virtual bool getRightReleased()
	{
		return m_receiver->rightreleased;
	}
	virtual void resetLeftReleased()
	{
		m_receiver->leftreleased = false;
	}
	virtual void resetRightReleased()
	{
		m_receiver->rightreleased = false;
	}

	virtual s32 getMouseWheel()
	{
		return m_receiver->getMouseWheel();
	}

	void clear()
	{
		m_receiver->clearInput();
	}
private:
	IrrlichtDevice *m_device;
	MyEventReceiver *m_receiver;
};

class RandomInputHandler : public InputHandler
{
public:
	RandomInputHandler()
	{
		leftdown = false;
		rightdown = false;
		leftclicked = false;
		rightclicked = false;
		leftreleased = false;
		rightreleased = false;
		keydown.clear();
	}
	virtual bool isKeyDown(const KeyPress &keyCode)
	{
		return keydown[keyCode];
	}
	virtual bool wasKeyDown(const KeyPress &keyCode)
	{
		return false;
	}
	virtual v2s32 getMousePos()
	{
		return mousepos;
	}
	virtual void setMousePos(s32 x, s32 y)
	{
		mousepos = v2s32(x,y);
	}

	virtual bool getLeftState()
	{
		return leftdown;
	}
	virtual bool getRightState()
	{
		return rightdown;
	}

	virtual bool getLeftClicked()
	{
		return leftclicked;
	}
	virtual bool getRightClicked()
	{
		return rightclicked;
	}
	virtual void resetLeftClicked()
	{
		leftclicked = false;
	}
	virtual void resetRightClicked()
	{
		rightclicked = false;
	}

	virtual bool getLeftReleased()
	{
		return leftreleased;
	}
	virtual bool getRightReleased()
	{
		return rightreleased;
	}
	virtual void resetLeftReleased()
	{
		leftreleased = false;
	}
	virtual void resetRightReleased()
	{
		rightreleased = false;
	}

	virtual s32 getMouseWheel()
	{
		return 0;
	}

	virtual void step(float dtime)
	{
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_jump"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_special1"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_forward"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_left"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 20);
				mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 30);
				leftdown = !leftdown;
				if(leftdown)
					leftclicked = true;
				if(!leftdown)
					leftreleased = true;
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if(counter1 < 0.0)
			{
				counter1 = 0.1*Rand(1, 15);
				rightdown = !rightdown;
				if(rightdown)
					rightclicked = true;
				if(!rightdown)
					rightreleased = true;
			}
		}
		mousepos += mousespeed;
	}

	s32 Rand(s32 min, s32 max)
	{
		return (myrand()%(max-min+1))+min;
	}
private:
	KeyList keydown;
	v2s32 mousepos;
	v2s32 mousespeed;
	bool leftdown;
	bool rightdown;
	bool leftclicked;
	bool rightclicked;
	bool leftreleased;
	bool rightreleased;
};

void drawMenuBackground(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();
		
	video::ITexture *bgtexture =
			driver->getTexture(getTexturePath("menubg.png").c_str());
	if(bgtexture)
	{
		s32 scaledsize = 128;
		
		// The important difference between destsize and screensize is
		// that destsize is rounded to whole scaled pixels.
		// These formulas use component-wise multiplication and division of v2u32.
		v2u32 texturesize = bgtexture->getSize();
		v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
		v2u32 destsize = scaledsize * sourcesize / texturesize;
		
		// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
		driver->draw2DImage(bgtexture,
			core::rect<s32>(0, 0, destsize.X, destsize.Y),
			core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
			NULL, NULL, true);
	}
	
	video::ITexture *logotexture =
			driver->getTexture(getTexturePath("menulogo.png").c_str());
	if(logotexture)
	{
		v2s32 logosize(logotexture->getOriginalSize().Width,
				logotexture->getOriginalSize().Height);
		logosize *= 4;

		video::SColor bgcolor(255,50,50,50);
		core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
				screensize.Width, screensize.Height);
		driver->draw2DRectangle(bgcolor, bgrect, NULL);

		core::rect<s32> rect(0,0,logosize.X,logosize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
		rect -= v2s32(logosize.X/2, 0);
		driver->draw2DImage(logotexture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(logotexture->getSize())),
			NULL, NULL, true);
	}
}

#endif

// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
f32 tempf;
v3f tempv3f1;
v3f tempv3f2;
std::string tempstring;
std::string tempstring2;

void SpeedTests()
{
	{
		infostream<<"The following test should take around 20ms."<<std::endl;
		TimeTaker timer("Testing std::string speed");
		const u32 jj = 10000;
		for(u32 j=0; j<jj; j++)
		{
			tempstring = "";
			tempstring2 = "";
			const u32 ii = 10;
			for(u32 i=0; i<ii; i++){
				tempstring2 += "asd";
			}
			for(u32 i=0; i<ii+1; i++){
				tempstring += "asd";
				if(tempstring == tempstring2)
					break;
			}
		}
	}
	
	infostream<<"All of the following tests should take around 100ms each."
			<<std::endl;

	{
		TimeTaker timer("Testing floating-point conversion speed");
		tempf = 0.001;
		for(u32 i=0; i<4000000; i++){
			temp16 += tempf;
			tempf += 0.001;
		}
	}
	
	{
		TimeTaker timer("Testing floating-point vector speed");

		tempv3f1 = v3f(1,2,3);
		tempv3f2 = v3f(4,5,6);
		for(u32 i=0; i<10000000; i++){
			tempf += tempv3f1.dotProduct(tempv3f2);
			tempv3f2 += v3f(7,8,9);
		}
	}

	{
		TimeTaker timer("Testing core::map speed");
		
		core::map<v2s16, f32> map1;
		tempf = -324;
		const s16 ii=300;
		for(s16 y=0; y<ii; y++){
			for(s16 x=0; x<ii; x++){
				map1.insert(v2s16(x,y), tempf);
				tempf += 1;
			}
		}
		for(s16 y=ii-1; y>=0; y--){
			for(s16 x=0; x<ii; x++){
				tempf = map1[v2s16(x,y)];
			}
		}
	}

	{
		infostream<<"Around 5000/ms should do well here."<<std::endl;
		TimeTaker timer("Testing mutex speed");
		
		JMutex m;
		m.Init();
		u32 n = 0;
		u32 i = 0;
		do{
			n += 10000;
			for(; i<n; i++){
				m.Lock();
				m.Unlock();
			}
		}
		// Do at least 10ms
		while(timer.getTime() < 10);

		u32 dtime = timer.stop();
		u32 per_ms = n / dtime;
		infostream<<"Done. "<<dtime<<"ms, "
				<<per_ms<<"/ms"<<std::endl;
	}
}

int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
			"Show allowed options"));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			"Load configuration from specified file"));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
			"Set network port (UDP)"));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			"Disable unit tests"));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			"Enable unit tests"));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
			"Same as --world (deprecated)"));
	allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
			"Set world path (implies local game)"));
	allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
			"Print more information to console"));
	allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
			"Set logfile path ('' = no logging)"));
	allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
			"Set gameid (\"--gameid list\" prints available ones)"));
#ifndef SERVER
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
			"Run speed tests"));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
			"Address to connect to. ('' = local game)"));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
			"Enable random user input, for testing"));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			"Run dedicated server"));
	allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
			"Set player name"));
	allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
			"Set password"));
	allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
			"Disable main menu"));
#endif

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<"Allowed options:"<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
				{}
			else
				os1<<" <value>";
			dstream<<padStringRight(os1.str(), 24);

			if(i.getNode()->getValue().help != NULL)
				dstream<<i.getNode()->getValue().help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/
	
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#ifdef RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");
	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;
	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "<<porting::path_user<<std::endl;

	// Initialize debug stacks
	debug_stacks_init();
	DSTACK(__FUNCTION_NAME);

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER
	
	// List gameids if requested
	if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}
	
	// Print startup message
	actionstream<<PROJECT_NAME<<
			" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#ifdef RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0"))
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");
	
	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}
	
	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}

	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		bool is_legacy_world = false;
		if(commanded_world != ""){
			world_path = commanded_world;
		}
		else{
			// No specific world was commanded
			// Check if the world is found from the default directory, and if
			// not, see if the legacy world directory exists.
			world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
			std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
			if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
				errorstream<<"Warning: Using legacy world directory \""
						<<legacy_world_path<<"\""<<std::endl;
				world_path = legacy_world_path;
				is_legacy_world = true;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}

		// Gamespec
		std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
		SubgameSpec gamespec = findSubgame(world_gameid);
		if(commanded_gamespec.isValid() &&
				commanded_gamespec.id != world_gameid){
			errorstream<<"WARNING: Overriding gameid from \""
					<<world_gameid<<"\" to \""
					<<commanded_gamespec.id<<"\""<<std::endl;
			gamespec = commanded_gamespec;
		}

		if(!gamespec.isValid()){
			errorstream<<"Invalid gamespec. (world_gameid="
					<<world_gameid<<")"<<std::endl;
			return 1;
		}
		
		infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;

		// Create server
		Server server(world_path, configpath, gamespec, false);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/
	
	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");
	else if(cmd_args.exists("world"))
		address = "";
	
	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");
	
	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = false;
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;
	device = createDevice(driverType,
			core::dimension2d<u32>(screenW, screenH),
			16, fullscreen, false, false, &receiver);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	// Disable mipmaps (because some of them look ugly)
	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
	
	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		device->setWindowCaption(L"Minetest [Main Menu]");

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;
				
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				
				// Initialize menu data
				MainMenuData menudata;
				if(g_settings->exists("selected_mainmenu_tab"))
					menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				if(cmd_args.exists("password"))
					menudata.password = narrow_to_wide(cmd_args.get("password"));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");
				// Default to selecting nothing
				menudata.selected_world = -1;
				// Get world listing for the menu
				std::vector<WorldSpec> worldspecs = getAvailableWorlds();
				// If there is only one world, select it
				if(worldspecs.size() == 1){
					menudata.selected_world = 0;
				}
				// Otherwise try to select according to selected_world_path
				else if(g_settings->exists("selected_world_path")){
					std::string trypath = g_settings->get("selected_world_path");
					for(u32 i=0; i<worldspecs.size(); i++){
						if(worldspecs[i].path == trypath){
							menudata.selected_world = i;
							break;
						}
					}
				}
				// If a world was commanded, append and select it
				if(commanded_world != ""){
					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = "[--world parameter]";
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					WorldSpec spec(commanded_world, name, gameid);
					worldspecs.push_back(spec);
					menudata.selected_world = worldspecs.size()-1;
				}
				// Copy worldspecs to menu
				menudata.worlds = worldspecs;

				if(skip_main_menu == false)
				{
					GUIMainMenu *menu =
							new GUIMainMenu(guienv, guiroot, -1, 
								&g_menumgr, &menudata, g_gamecallback);
					menu->allowFocusRemoval(true);

					if(error_message != L"")
					{
						verbosestream<<"error_message = "
								<<wide_to_narrow(error_message)<<std::endl;

						GUIMessageMenu *menu2 =
								new GUIMessageMenu(guienv, guiroot, -1, 
									&g_menumgr, error_message.c_str());
						menu2->drop();
						error_message = L"";
					}

					video::IVideoDriver* driver = device->getVideoDriver();
					
					infostream<<"Created main menu"<<std::endl;

					while(device->run() && kill == false)
					{
						if(menu->getStatus() == true)
							break;

						//driver->beginScene(true, true, video::SColor(255,0,0,0));
						driver->beginScene(true, true, video::SColor(255,128,128,128));

						drawMenuBackground(driver);

						guienv->drawAll();
						
						driver->endScene();
						
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					
					infostream<<"Dropping main menu"<<std::endl;

					menu->drop();
				}

				playername = wide_to_narrow(menudata.name);
				password = translatePassword(playername, menudata.password);
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				simple_singleplayer_mode = menudata.simple_singleplayer_mode;
				// Save settings
				g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));
				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				if(menudata.selected_world != -1)
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = 30011;
				}
				
				// Set world path to selected one
				if(menudata.selected_world != -1){
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}
				
				// Delete world if requested
				if(menudata.delete_world_spec.isValid())
				{
					bool r = fs::RecursiveDeleteContent(
							menudata.delete_world_spec.path);
					if(r == false){
						error_message = L"World delete failed";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
					}
					continue;
				}

				// Create new world if requested
				if(menudata.create_world_name != L"")
				{
					std::string path = porting::path_user + DIR_DELIM
							+ "server" + DIR_DELIM + "worlds" + DIR_DELIM
							+ wide_to_narrow(menudata.create_world_name);
					// Create world if it doesn't exist
					if(!initializeWorld(path, menudata.create_world_gameid)){
						error_message = L"Failed to initialize world";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					g_settings->set("selected_world_path", path);
					continue;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = L"No world selected and no address "
								L"provided. Nothing to do.";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findSubgame(worldspec.gameid);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = L"Could not find or load game \""
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = L"Invalid gamespec. (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				configpath,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = L"Connection error (timed out?)";
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ServerError &e)
		{
			error_message = narrow_to_wide(e.what());
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception, what()=\"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#endif // !SERVER
	
	// Update configuration file
	if(configpath != "")
		g_settings->updateConfigFile(configpath.c_str());
	
	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return retval;
}

//END