aboutsummaryrefslogtreecommitdiff
path: root/.gitignore
Commit message (Expand)AuthorAge
* Fix devtest being ignored by .gitignorerubenwardy2020-05-26
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
* Add vscode cmake plugin files to gitignoreLoic Blot2020-04-11
* Automated build changes (#9619)Loïc Blot2020-04-09
* Add debug.txt.1 to .gitignore (#9081)DS2019-11-02
* Update Gradle to 5.5.1 (#8771)hannesa22019-08-12
* Exclude vscode editor files from sourceMarkus Mattes2019-06-21
* Add Mkdocs API site (#8133)Paul Ouellette2019-04-12
* Update Android java code (#7820)Maksim2018-12-02
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Add test_config.h to gitignore (#7708)ClobberXD2018-09-29
* Add CMakeDoxy* to .gitignorerubenwardy2018-04-17
* Add src/unittest/test_world/world.mt to gitignoreLoïc Blot2018-03-18
* .gitignore: ignore more files (android, unittests)Loic Blot2018-03-17
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add more files and file types to `.gitignore` (#5859)red-0012017-05-31
* Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot2017-05-21
* Fix android buildLoic Blot2017-04-14
* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Gitignore: ignore idea and ninja filesHybridDog2016-05-22
* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
* Update .gitignore to ignore symlinks to non-static Minetest directories and s...Tim2015-09-26
* Clean up threadingShadowNinja2015-08-23
* Android: fix sound issue, and gitignoreest312015-08-02
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
* Add android tools environment to gitignoreest312015-07-01
* Add more swp files to gitignoreest312015-05-18
* Add LibGMPest312015-05-11
* Add .patch files to gitignoreest312015-05-01
* Update .gitignorekwolekr2015-04-26
* Add more Android build files to .gitignoreest312015-03-07
* Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen42015-02-23
* Add basic support for generating API documentation using DoxygenJürgen Doser2014-12-12
* Add support for Android 2.3+sapier2014-06-29
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Add Code::Blocks project and build files to .gitignorebcnjr52013-06-03
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Git-ignore SQLite build filesJuhani Numminen2013-03-19
* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
* Change libjson to libjsoncpp in .gitignorePilzAdam2013-03-06
* new auto masterserverproller2013-02-22
* Add Freetype supportIlya Zhuravlev2013-02-14
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
* Update/fix .gitignorePerttu Ahola2012-03-25
* Add mods/mesetint/mods_here.txt to be installed on RUN_IN_PLACE buildsPerttu Ahola2012-03-20
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
* Added Kate backup file scheme to .gitignore for Kate usersGarrosh2012-01-24
* Scripting WIPPerttu Ahola2011-11-29
413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886
local S = minetest.get_translator("testtools")
local F = minetest.formspec_escape

dofile(minetest.get_modpath("testtools") .. "/light.lua")

minetest.register_tool("testtools:param2tool", {
	description = S("Param2 Tool") .."\n"..
		S("Modify param2 value of nodes") .."\n"..
		S("Punch: +1") .."\n"..
		S("Sneak+Punch: +8") .."\n"..
		S("Place: -1") .."\n"..
		S("Sneak+Place: -8"),
	inventory_image = "testtools_param2tool.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type ~= "node" or (not pos) then
			return
		end
		local add = 1
		if user then
			local ctrl = user:get_player_control()
			if ctrl.sneak then
				add = 8
			end
		end
		local node = minetest.get_node(pos)
		node.param2 = node.param2 + add
		minetest.swap_node(pos, node)
	end,
	on_place = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type ~= "node" or (not pos) then
			return
		end
		local add = -1
		if user then
			local ctrl = user:get_player_control()
			if ctrl.sneak then
				add = -8
			end
		end
		local node = minetest.get_node(pos)
		node.param2 = node.param2 + add
		minetest.swap_node(pos, node)
	end,
})

minetest.register_tool("testtools:node_setter", {
	description = S("Node Setter") .."\n"..
		S("Replace pointed node with something else") .."\n"..
		S("Punch: Select pointed node") .."\n"..
		S("Place on node: Replace node with selected node") .."\n"..
		S("Place in air: Manually select a node"),
	inventory_image = "testtools_node_setter.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type == "nothing" then
			local meta = itemstack:get_meta()
			meta:set_string("node", "air")
			meta:set_int("node_param2", 0)
			if user and user:is_player() then
				minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
			end
			return itemstack
		elseif pointed_thing.type ~= "node" or (not pos) then
			return
		end
		local node = minetest.get_node(pos)
		local meta = itemstack:get_meta()
		meta:set_string("node", node.name)
		meta:set_int("node_param2", node.param2)
		if user and user:is_player() then
			minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
		end
		return itemstack
	end,
	on_secondary_use = function(itemstack, user, pointed_thing)
		local meta = itemstack:get_meta()
		local nodename = meta:get_string("node") or ""
		local param2 = meta:get_int("node_param2") or 0

		minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
			"size[4,4]"..
			"field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
			"field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
			"button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
		)
	end,
	on_place = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		local meta = itemstack:get_meta()
		local nodename = meta:get_string("node")
		if nodename == "" and user and user:is_player() then
			minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
			return
		end
		local param2 = meta:get_int("node_param2")
		if not param2 then
			param2 = 0
		end
		local node = { name = nodename, param2 = param2 }
		if not minetest.registered_nodes[nodename] then
			minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
			return
		end
		minetest.set_node(pos, node)
	end,
})

minetest.register_tool("testtools:remover", {
	description = S("Remover") .."\n"..
		S("Punch: Remove pointed node or object"),
	inventory_image = "testtools_remover.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type == "node" and pos ~= nil then
			minetest.remove_node(pos)
		elseif pointed_thing.type == "object" then
			local obj = pointed_thing.ref
			if not obj:is_player() then
				obj:remove()
			else
				minetest.chat_send_player(user:get_player_name(), S("Can't remove players!"))
			end
		end
	end,
})

minetest.register_tool("testtools:falling_node_tool", {
	description = S("Falling Node Tool") .."\n"..
		S("Punch: Make pointed node fall") .."\n"..
		S("Place: Move pointed node 2 units upwards, then make it fall"),
	inventory_image = "testtools_falling_node_tool.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_place = function(itemstack, user, pointed_thing)
		-- Teleport node 1-2 units upwards (if possible) and make it fall
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type ~= "node" or (not pos) then
			return
		end
		local ok = false
		local highest
		for i=1,2 do
			local above = {x=pos.x,y=pos.y+i,z=pos.z}
			local n2 = minetest.get_node(above)
			local def2 = minetest.registered_nodes[n2.name]
			if def2 and (not def2.walkable) then
				highest = above
			else
				break
			end
		end
		if highest then
			local node = minetest.get_node(pos)
			local metatable = minetest.get_meta(pos):to_table()
			minetest.remove_node(pos)
			minetest.set_node(highest, node)
			local meta_highest = minetest.get_meta(highest)
			meta_highest:from_table(metatable)
			ok = minetest.spawn_falling_node(highest)
		else
			ok = minetest.spawn_falling_node(pos)
		end
		if not ok and user and user:is_player() then
			minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
		end
	end,
	on_use = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing)
		if pointed_thing.type ~= "node" or (not pos) then
			return
		end
		local ok = minetest.spawn_falling_node(pos)
		if not ok and user and user:is_player() then
			minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
		end
	end,
})

minetest.register_tool("testtools:rotator", {
	description = S("Entity Rotator") .. "\n" ..
		S("Rotate pointed entity") .."\n"..
		S("Punch: Yaw") .."\n"..
		S("Sneak+Punch: Pitch") .."\n"..
		S("Aux1+Punch: Roll"),
	inventory_image = "testtools_entity_rotator.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		if pointed_thing.type ~= "object" then
			return
		end
		local obj = pointed_thing.ref
		if obj:is_player() then
			-- No player rotation
			return
		else
			local axis = "y"
			if user and user:is_player() then
				local ctrl = user:get_player_control()
				if ctrl.sneak then
					axis = "x"
				elseif ctrl.aux1 then
					axis = "z"
				end
			end
			local rot = obj:get_rotation()
			rot[axis] = rot[axis] + math.pi/8
			if rot[axis] > math.pi*2 then
				rot[axis] = rot[axis] - math.pi*2
			end
			obj:set_rotation(rot)
		end
	end,
})

local mover_config = function(itemstack, user, pointed_thing)
	if not (user and user:is_player()) then
		return
	end
	local name = user:get_player_name()
	local ctrl = user:get_player_control()
	local meta = itemstack:get_meta()
	local dist = 1.0
	if meta:contains("distance") then
		dist = meta:get_int("distance")
	end
	if ctrl.sneak then
		dist = dist - 1
	else
		dist = dist + 1
	end
	meta:set_int("distance", dist)
	minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
	return itemstack
end

minetest.register_tool("testtools:object_mover", {
	description = S("Object Mover") .."\n"..
		S("Move pointed object towards or away from you") .."\n"..
		S("Punch: Move by distance").."\n"..
		S("Sneak+Punch: Move by negative distance").."\n"..
		S("Place: Increase distance").."\n"..
		S("Sneak+Place: Decrease distance"),
	inventory_image = "testtools_object_mover.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_place = mover_config,
	on_secondary_use = mover_config,
	on_use = function(itemstack, user, pointed_thing)
		if pointed_thing.type ~= "object" then
			return
		end
		local obj = pointed_thing.ref
		if not (user and user:is_player()) then
			return
		end
		local yaw = user:get_look_horizontal()
		local dir = minetest.yaw_to_dir(yaw)
		local pos = obj:get_pos()
		local pitch = user:get_look_vertical()
		if pitch > 0.25 * math.pi then
			dir.y = -1
			dir.x = 0
			dir.z = 0
		elseif pitch < -0.25 * math.pi then
			dir.y = 1
			dir.x = 0
			dir.z = 0
		end
		local ctrl = user:get_player_control()
		if ctrl.sneak then
			dir = vector.multiply(dir, -1)
		end
		local meta = itemstack:get_meta()
		if meta:contains("distance") then
			local dist = meta:get_int("distance")
			dir = vector.multiply(dir, dist*0.2)
		end
		pos = vector.add(pos, dir)
		obj:set_pos(pos)
	end,
})



minetest.register_tool("testtools:entity_scaler", {
	description = S("Entity Visual Scaler") .."\n"..
		S("Scale visual size of entities") .."\n"..
		S("Punch: Increase size") .."\n"..
		S("Sneak+Punch: Decrease scale"),
	inventory_image = "testtools_entity_scaler.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		if pointed_thing.type ~= "object" then
			return
		end
		local obj = pointed_thing.ref
		if obj:is_player() then
			-- No player scaling
			return
		else
			local diff = 0.1
			if user and user:is_player() then
				local ctrl = user:get_player_control()
				if ctrl.sneak then
					diff = -0.1
				end
			end
			local prop = obj:get_properties()
			if not prop.visual_size then
				prop.visual_size = { x=1, y=1, z=1 }
			else
				prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
				if prop.visual_size.x <= 0.1 then
					prop.visual_size.x = 0.1
				end
				if prop.visual_size.y <= 0.1 then
					prop.visual_size.y = 0.1
				end
				if prop.visual_size.z <= 0.1 then
					prop.visual_size.z = 0.1
				end
			end
			obj:set_properties(prop)
		end
	end,
})

local selections = {}
local entity_list
local function get_entity_list()
	if entity_list then
		return entity_list
	end
	local ents = minetest.registered_entities
	local list = {}
	for k,_ in pairs(ents) do
		table.insert(list, k)
	end
	table.sort(list)
	entity_list = list
	return entity_list
end
minetest.register_tool("testtools:entity_spawner", {
	description = S("Entity Spawner") .."\n"..
		S("Spawns entities") .."\n"..
		S("Punch: Select entity to spawn") .."\n"..
		S("Place: Spawn selected entity"),
	inventory_image = "testtools_entity_spawner.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_place = function(itemstack, user, pointed_thing)
		local name = user:get_player_name()
		if pointed_thing.type == "node" then
			if selections[name] then
				local pos = pointed_thing.above
				minetest.add_entity(pos, get_entity_list()[selections[name]])
			else
				minetest.chat_send_player(name, S("Select an entity first (with punch key)!"))
			end
		end
	end,
	on_use = function(itemstack, user, pointed_thing)
		if pointed_thing.type == "object" then
			return
		end
		if user and user:is_player() then
			local list = table.concat(get_entity_list(), ",")
			local name = user:get_player_name()
			local sel = selections[name] or ""
			minetest.show_formspec(name, "testtools:entity_list",
				"size[9,9]"..
				"textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
				"button[0,8;4,1;spawn;Spawn entity]"
			)
		end
	end,
})

local function prop_to_string(property)
	if type(property) == "string" then
		return "\"" .. property .. "\""
	elseif type(property) == "table" then
		return tostring(dump(property)):gsub("\n", "")
	else
		return tostring(property)
	end
end

local property_formspec_data = {}
local property_formspec_index = {}
local selected_objects = {}
local function get_object_properties_form(obj, playername)
	if not playername then return "" end
	local props = obj:get_properties()
	local str = ""
	property_formspec_data[playername] = {}
	local proplist = {}
	for k,_ in pairs(props) do
		table.insert(proplist, k)
	end
	table.sort(proplist)
	for p=1, #proplist do
		local k = proplist[p]
		local v = props[k]
		local newline = ""
		newline = k .. " = "
		newline = newline .. prop_to_string(v)
		str = str .. F(newline)
		if p < #proplist then
			str = str .. ","
		end
		table.insert(property_formspec_data[playername], k)
	end
	return str
end

local editor_formspec_selindex = {}

local editor_formspec = function(playername, obj, value, sel)
	if not value then
		value = ""
	end
	if not sel then
		sel = ""
	end
	local list = get_object_properties_form(obj, playername)
	local title
	if obj:is_player() then
		title = S("Object properties of player “@1”", obj:get_player_name())
	else
		local ent = obj:get_luaentity()
		title = S("Object properties of @1", ent.name)
	end
	minetest.show_formspec(playername, "testtools:object_editor",
		"size[9,9]"..
		"label[0,0;"..F(title).."]"..
		"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
		"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
		"field_close_on_enter[value;false]"..
		"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
	)
end

minetest.register_tool("testtools:object_editor", {
	description = S("Object Property Editor") .."\n"..
		S("Edit properties of objects") .."\n"..
		S("Punch object: Edit object") .."\n"..
		S("Punch air: Edit yourself"),
	inventory_image = "testtools_object_editor.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		if user and user:is_player() then
			local name = user:get_player_name()

			if pointed_thing.type == "object" then
				selected_objects[name] = pointed_thing.ref
			elseif pointed_thing.type == "nothing" then
				-- Use on yourself if pointing nothing
				selected_objects[name] = user
			else
				-- Unsupported pointed thing
				return
			end

			local sel = editor_formspec_selindex[name]
			local val
			if selected_objects[name] and selected_objects[name]:get_properties() then
				local props = selected_objects[name]:get_properties()
				local keys = property_formspec_data[name]
				if property_formspec_index[name] and props then
					local key = keys[property_formspec_index[name]]
					val = prop_to_string(props[key])
				end
			end

			editor_formspec(name, selected_objects[name], val, sel)
		end
	end,
})

local ent_parent = {}
local ent_child = {}
local DEFAULT_ATTACH_OFFSET_Y = 11

local attacher_config = function(itemstack, user, pointed_thing)
	if not (user and user:is_player()) then
		return
	end
	if pointed_thing.type == "object" then
		return
	end
	local name = user:get_player_name()
	local ctrl = user:get_player_control()
	local meta = itemstack:get_meta()
	if ctrl.aux1 then
		local rot_x = meta:get_float("rot_x")
		if ctrl.sneak then
			rot_x = rot_x - math.pi/8
		else
			rot_x = rot_x + math.pi/8
		end
		if rot_x > 6.2 then
			rot_x = 0
		elseif rot_x < 0 then
			rot_x = math.pi * (15/8)
		end
		minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
		meta:set_float("rot_x", rot_x)
	else
		local pos_y
		if meta:contains("pos_y") then
			pos_y = meta:get_int("pos_y")
		else
			pos_y = DEFAULT_ATTACH_OFFSET_Y
		end
		if ctrl.sneak then
			pos_y = pos_y - 1
		else
			pos_y = pos_y + 1
		end
		minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
		meta:set_int("pos_y", pos_y)
	end
	return itemstack
end

minetest.register_tool("testtools:object_attacher", {
	description = S("Object Attacher") .."\n"..
		S("Attach object to another") .."\n"..
		S("Punch objects to first select parent object, then the child object to attach") .."\n"..
		S("Punch air to select yourself") .."\n"..
		S("Place: Incease attachment Y offset") .."\n"..
		S("Sneak+Place: Decease attachment Y offset") .."\n"..
		S("Aux1+Place: Incease attachment rotation") .."\n"..
		S("Aux1+Sneak+Place: Decrease attachment rotation"),
	inventory_image = "testtools_object_attacher.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_place = attacher_config,
	on_secondary_use = attacher_config,
	on_use = function(itemstack, user, pointed_thing)
		if user and user:is_player() then
			local name = user:get_player_name()
			local selected_object
			if pointed_thing.type == "object" then
				selected_object = pointed_thing.ref
			elseif pointed_thing.type == "nothing" then
				selected_object = user
			else
				return
			end
			local ctrl = user:get_player_control()
			if ctrl.sneak then
				if selected_object:get_attach() then
					selected_object:set_detach()
					minetest.chat_send_player(name, S("Object detached!"))
				else
					minetest.chat_send_player(name, S("Object is not attached!"))
				end
				return
			end
			local parent = ent_parent[name]
			local child = ent_child[name]
			local ename = S("<unknown>")
			if not parent then
				parent = selected_object
				ent_parent[name] = parent
			elseif not child then
				child = selected_object
				ent_child[name] = child
			end
			local entity = selected_object:get_luaentity()
			if entity then
				ename = entity.name
			elseif selected_object:is_player() then
				ename = selected_object:get_player_name()
			end
			if selected_object == parent then
				minetest.chat_send_player(name, S("Parent object selected: @1", ename))
			elseif selected_object == child then
				minetest.chat_send_player(name, S("Child object selected: @1", ename))
			end
			if parent and child then
				if parent == child then
					minetest.chat_send_player(name, S("Can't attach an object to itself!"))
					ent_parent[name] = nil
					ent_child[name] = nil
					return
				end
				local meta = itemstack:get_meta()
				local y
				if meta:contains("pos_y") then
					y = meta:get_int("pos_y")
				else
					y = DEFAULT_ATTACH_OFFSET_Y
				end
				local rx = meta:get_float("rot_x") or 0
				local offset = {x=0,y=y,z=0}
				local angle = {x=rx,y=0,z=0}
				child:set_attach(parent, "", offset, angle)
				local check_parent = child:get_attach()
				if check_parent then
					minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
						minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
				else
					minetest.chat_send_player(name, S("Attachment failed!"))
				end
				ent_parent[name] = nil
				ent_child[name] = nil
			end
		end
	end,
})

local function print_object(obj)
	if obj:is_player() then
		return "player '"..obj:get_player_name().."'"
	elseif obj:get_luaentity() then
		return "LuaEntity '"..obj:get_luaentity().name.."'"
	else
		return "object"
	end
end

minetest.register_tool("testtools:children_getter", {
	description = S("Children Getter") .."\n"..
		S("Shows list of objects attached to object") .."\n"..
		S("Punch object to show its 'children'") .."\n"..
		S("Punch air to show your own 'children'"),
	inventory_image = "testtools_children_getter.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = function(itemstack, user, pointed_thing)
		if user and user:is_player() then
			local name = user:get_player_name()
			local selected_object
			local self_name
			if pointed_thing.type == "object" then
				selected_object = pointed_thing.ref
			elseif pointed_thing.type == "nothing" then
				selected_object = user
			else
				return
			end
			self_name = print_object(selected_object)
			local children = selected_object:get_children()
			local ret = ""
			for c=1, #children do
				ret = ret .. "* " .. print_object(children[c])
				if c < #children then
					ret = ret .. "\n"
				end
			end
			if ret == "" then
				ret = S("No children attached to @1.", self_name)
			else
				ret = S("Children of @1:", self_name) .. "\n" .. ret
			end
			minetest.chat_send_player(user:get_player_name(), ret)
		end
	end,
})

-- Use loadstring to parse param as a Lua value
local function use_loadstring(param, player)
	-- For security reasons, require 'server' priv, just in case
	-- someone is actually crazy enough to run this on a public server.
	local privs = minetest.get_player_privs(player:get_player_name())
	if not privs.server then
		return false, "You need 'server' privilege to change object properties!"
	end
	if not param then
		return false, "Failed: parameter is nil"
	end
	--[[ DANGER ZONE ]]
	-- Interpret string as Lua value
	local func, errormsg = loadstring("return (" .. param .. ")")
	if not func then
		return false, "Failed: " .. errormsg
	end

	-- Apply sandbox here using setfenv
	setfenv(func, {})

	-- Run it
	local good, errOrResult = pcall(func)
	if not good then
		-- A Lua error was thrown
		return false, "Failed: " .. errOrResult
	end

	-- errOrResult will be the value
	return true, errOrResult
end

-- Node Meta Editor
local node_meta_posses = {}
local node_meta_latest_keylist = {}

local function show_node_meta_formspec(user, pos, key, value, keylist)
	local textlist
	if keylist then
		textlist = "textlist[0,0.5;2.5,6.5;keylist;"..keylist.."]"
	else
		textlist = ""
	end
	minetest.show_formspec(user:get_player_name(),
		"testtools:node_meta_editor",
		"size[15,9]"..
		"label[0,0;"..F(S("Current keys:")).."]"..
		textlist..
		"field[3,0.5;12,1;key;"..F(S("Key"))..";"..F(key).."]"..
		"textarea[3,1.5;12,6;value;"..F(S("Value (use empty value to delete key)"))..";"..F(value).."]"..
		"button[0,8;3,1;get;"..F(S("Get value")).."]"..
		"button[4,8;3,1;set;"..F(S("Set value")).."]"..
		"label[0,7.2;"..F(S("pos = @1", minetest.pos_to_string(pos))).."]")
end

local function get_node_meta_keylist(meta, playername, escaped)
	local keys = {}
	local ekeys = {}
	local mtable = meta:to_table()
	for k,_ in pairs(mtable.fields) do
		table.insert(keys, k)
		if escaped then
			table.insert(ekeys, F(k))
		else
			table.insert(ekeys, k)
		end
	end
	if playername then
		node_meta_latest_keylist[playername] = keys
	end
	return table.concat(ekeys, ",")
end

minetest.register_tool("testtools:node_meta_editor", {
	description = S("Node Meta Editor") .. "\n" ..
		S("Place: Edit node metadata"),
	inventory_image = "testtools_node_meta_editor.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_place = function(itemstack, user, pointed_thing)
		if pointed_thing.type ~= "node" then
			return itemstack
		end
		if not user:is_player() then
			return itemstack
		end
		local pos = pointed_thing.under
		node_meta_posses[user:get_player_name()] = pos
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		show_node_meta_formspec(user, pos, "", "", get_node_meta_keylist(meta, user:get_player_name(), true))
		return itemstack
	end,
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
	if not (player and player:is_player()) then
		return
	end
	if formname == "testtools:entity_list" then
		local name = player:get_player_name()
		if fields.entity_list then
			local expl = minetest.explode_textlist_event(fields.entity_list)
			if expl.type == "DCL" then
				local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
				selections[name] = expl.index
				minetest.add_entity(pos, get_entity_list()[expl.index])
				return
			elseif expl.type == "CHG" then
				selections[name] = expl.index
				return
			end
		elseif fields.spawn and selections[name] then
			local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
			minetest.add_entity(pos, get_entity_list()[selections[name]])
			return
		end
	elseif formname == "testtools:object_editor" then
		local name = player:get_player_name()
		if fields.object_props then
			local expl = minetest.explode_textlist_event(fields.object_props)
			if expl.type == "DCL" or expl.type == "CHG" then
				property_formspec_index[name] = expl.index

				local props = selected_objects[name]:get_properties()
				local keys = property_formspec_data[name]
				if (not property_formspec_index[name]) or (not props) then
					return
				end
				local key = keys[property_formspec_index[name]]
				editor_formspec_selindex[name] = expl.index
				editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
				return
			end
		end
		if fields.key_enter_field == "value" or fields.submit then
			local props = selected_objects[name]:get_properties()
			local keys = property_formspec_data[name]
			if (not property_formspec_index[name]) or (not props) then
				return
			end
			local key = keys[property_formspec_index[name]]
			if not key then
				return
			end
			local success, str = use_loadstring(fields.value, player)
			if success then
				props[key] = str
			else
				minetest.chat_send_player(name, str)
				return
			end
			selected_objects[name]:set_properties(props)
			local sel = editor_formspec_selindex[name]
			editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
			return
		end
	elseif formname == "testtools:node_setter" then
		local playername = player:get_player_name()
		local witem = player:get_wielded_item()
		if witem:get_name() == "testtools:node_setter" then
			if fields.nodename and fields.param2 then
				local param2 = tonumber(fields.param2)
				if not param2 then
					return
				end
				local meta = witem:get_meta()
				meta:set_string("node", fields.nodename)
				meta:set_int("node_param2", param2)
				player:set_wielded_item(witem)
			end
		end
	elseif formname == "testtools:node_meta_editor" then
		local name = player:get_player_name()
		local pos = node_meta_posses[name]
		if fields.keylist then
			local evnt = minetest.explode_textlist_event(fields.keylist)
			if evnt.type == "DCL" or evnt.type == "CHG" then
				local keylist_table = node_meta_latest_keylist[name]
				if not pos then
					return
				end
				local meta = minetest.get_meta(pos)
				if not keylist_table then
					return
				end
				if #keylist_table == 0 then
					return
				end
				local key = keylist_table[evnt.index]
				local value = meta:get_string(key)
				local keylist_escaped = {}
				for k,v in pairs(keylist_table) do
					keylist_escaped[k] = F(v)
				end
				local keylist = table.concat(keylist_escaped, ",")
				show_node_meta_formspec(player, pos, key, value, keylist)
				return
			end
		elseif fields.key and fields.key ~= "" and fields.value then
			if not pos then
				return
			end
			local meta = minetest.get_meta(pos)
			if fields.get then
				local value = meta:get_string(fields.key)
				show_node_meta_formspec(player, pos, fields.key, value,
						get_node_meta_keylist(meta, name, true))
				return
			elseif fields.set then
				meta:set_string(fields.key, fields.value)
				show_node_meta_formspec(player, pos, fields.key, fields.value,
						get_node_meta_keylist(meta, name, true))
				return
			end
		end
	end
end)

minetest.register_on_leaveplayer(function(player)
	local name = player:get_player_name()
	node_meta_latest_keylist[name] = nil
	node_meta_posses[name] = nil
end)