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* Formspecs: Reset version number on rebuildSmallJoker2019-12-26
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* Continue with 5.1.1-devrubenwardy2019-12-26
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* Add arm64-v8a but it's not sufficient for 64bit buildLoic Blot2019-11-09
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* Bump to version code 25Loic Blot2019-11-09
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* Android: build fixes & compat fixesMoNTE482019-11-09
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* Merge remote-tracking branch 'origin/stable-5' into HEADsfan52019-10-12
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| * Bump version to 5.0.1sfan52019-03-31
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| * Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-28
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| * Fix texture rotation for wallmounted nodeboxessfan52019-03-19
| | | | | | | | fixes #8358
| * httpfetch: Disable IPv6 here too if requested by settings (#8399)sfan52019-03-19
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| * num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-19
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| * num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-19
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| * num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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| * Fix cast from const by accessing string data directly (#8354)rubenwardy2019-03-12
| | | | | | Fixes #8327
| * HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
| | | | | | | | | | | | * HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
| * Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-11
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| * getS16NoEx() returns true unless syntactical error in conf. (#8304)sofar2019-03-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The getS16NoEx() handler will return true unless there is a `[num_emerge_threads]` line in the `minetest.conf` at which point the excption handler part is reached. Due to the fact that `defaultsettings.cpp` has a default value set for this setting, that never will happen. Because of this, the code will never check the number of threads on the system, and keep `nthreads = 0`. If that happens, the value is changed to `1` and only 1 emerge thread will be used. The default should be set to `1` instead, due to the potential unsafe consequences for the standard sqlite map files, but that should be a separate commit that also adds documentation for that setting. This commit focuses on removing this `hiding` bug instead.
| * Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-11
| | | | | | Fixes #8332
| * Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)Paramat2019-03-11
| | | | | | | | Positional strings don't work on some Windows builds. Remove server address string, leave player name string present.
| * Fix detach inventory serialisation (#8331)rubenwardy2019-03-11
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| * Fix incorrect string length check after castrubenwardy2019-03-11
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| * Continue with 5.0.1-devrubenwardy2019-03-11
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* | Bump version to 5.1.0sfan52019-10-12
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* | Update minetest.conf.exampleupdatepo.sh2019-10-12
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* | Update translation stringsupdatepo.sh2019-10-12
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* | Update from Weblate (hacky)Translators2019-10-12
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* | Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
| | | | | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world.
* | ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
| | | | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
* | Fix upright_sprite lighting when colors are setsfan52019-10-06
| | | | | | | | fixes #9020
* | Revert "Fix the bgcolor formspec element (#8716)" (#9018)SmallJoker2019-10-06
| | | | | | | | This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
* | Fix warnings in guiButton.hsfan52019-10-05
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* | Merge pull request #8166 from Warr1024/fix7020Warr10242019-10-05
| | | | | | Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
* | Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
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* | Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
| | | | | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
* | README: Add dependencies for Arch Linux (#8998)James Tobin2019-10-01
| | | | | | Added Arch Linux dependency list (including base-devel which covers many of them)
* | All Settings: Set min limit for crtitical settings (#9000)Wuzzy2019-10-01
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* | Document node drop tool filtering by string matching as deprecated (#9009)Paramat2019-09-30
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* | Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
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* | label[]: Fix broken colors since 2c9edefSmallJoker2019-09-29
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* | Move Quicktune code to util/ (#8871)ANAND2019-09-29
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* | Fix error message caused by adding new parameter to background (#8922)rubenwardy2019-09-29
| | | | | | Adds background9[] element to keep backwards compatibility in formspec prepends.
* | Allow grep-ing for on_grant and on_revoke (#8958)DS2019-09-29
| | | | | | Just two code comments are added.
* | All settings: Fix missing flags checkbox caused by 'possible flags' order ↵Muhammad Rifqi Priyo Susanto2019-09-27
| | | | | | | | | | | | (#8997) Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'. Also reorder mgcarpathian 'possible flags', but only for consistency.
* | Simple shader fixes. (#8991)lhofhansl2019-09-26
| | | | | | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
* | Automatically enable depends of mods when enabling the mods in the world ↵HybridDog2019-09-26
| | | | | | | | | | | | config menu (#3473)
* | Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
| | | | | | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
* | Fix broken buildsfan52019-09-23
| | | | | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
* | Rename "private messages" to "direct messages" (#8971)Hugo Locurcio2019-09-22
| | | | | | | | These messages can be read by server administrators, which makes them not actually private.
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest2019-09-22
| | | | | | | | ItemDefinition &selected_def,