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* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Various grammar improvements (#7769)Paramat2018-10-06
* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
* Player hand list: require init by modsSmallJoker2018-10-04
* Dig particles: Various improvements (#7714)Paramat2018-10-04
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
* Night clouds: Boost brightness for a moonlit appearence (#7748)Paramat2018-10-01
* Remove settings properly (#7676)SmallJoker2018-09-30
* Software inventorycube (#7651)Vitaliy2018-09-29
* Add test_config.h to gitignore (#7708)ClobberXD2018-09-29
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
* Fix stretched stars bug, change render orderAspen2018-09-27
* Builtin//misc_helpers: Various fixes (#7737)Paramat2018-09-23
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
* Fix "Hunk #1 FAILED at 9 (different line endings)."Lourens-Rich2018-09-23
* Make OpenGL preference configurable, default to LEGACY (#7666)SmallJoker2018-09-22
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16
* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-14
* markAliasDeprecated: Fix MSVC buildSmallJoker2018-09-11
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Menu content tab: Fix clipped description and missing depends (#7703)SmallJoker2018-09-07
* get_node_drops: Make empty drop return empty table (#7592)tenplus12018-08-30
* Shaders: Fix comment line (#7668)xzcx2018-08-30
* Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)Paramat2018-08-29
* Play damage sound on player death (#7679)Paramat2018-08-28
* Content tab: Fix clipped text in texture pack button (#7667)Paramat2018-08-22
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
* Formspecs: Fix invalid background warningrubenwardy2018-08-20
* Lua_api.txt: Update mapgen alias docs, add Singlenode use (#7659)Paramat2018-08-19
* Set OpenGL preference to GLVNDShadowNinja2018-08-18
* Really delete things in fs::RecursiveDelete (#7433)Vitaliy2018-08-18
* World config: Add modpack descriptions and remove dependencies there (#7397)HybridDog2018-08-17
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* lua_api.txt: Refine 'Item types' for 4e2eeee (#7648)SmallJoker2018-08-15
* Formspecs: Fix missing trim() when checking for no_prepend[]rubenwardy2018-08-15
* lua_api.txt: Various fixes and improvements (#7638)pauloue2018-08-15
* Save debug.txt to build dir for RUN_IN_PLACE build (#7615)pauloue2018-08-15
* texture_packs.txt: Add information for leaves texturing (#7637)Paramat2018-08-14
* Lua_api.txt: Move item def section nearby node def (#7636)ClobberXD2018-08-12
* Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)zeuner2018-08-12
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
* Fix debug and info text being the wrong colorrubenwardy2018-08-05
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-05
* Formspecs: Add tooltip element for arearubenwardy2018-08-05
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Fix tooltip colors specified by formspec partrubenwardy2018-08-04
* Fix sky objects not rendering with ogles (#7598)stujones112018-08-04
* guiFormspecMenu: Allow fraction values for container[] (#7497)SmallJoker2018-08-04
'#n416'>416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437
/*
Minetest
Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2015-2017 paramat

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
#include "map.h"
#include "log.h"
#include <algorithm>


FlagDesc flagdesc_ore[] = {
	{"absheight",                 OREFLAG_ABSHEIGHT},
	{"puff_cliffs",               OREFLAG_PUFF_CLIFFS},
	{"puff_additive_composition", OREFLAG_PUFF_ADDITIVE},
	{NULL,                        0}
};


///////////////////////////////////////////////////////////////////////////////


OreManager::OreManager(IGameDef *gamedef) :
	ObjDefManager(gamedef, OBJDEF_ORE)
{
}


size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	size_t nplaced = 0;

	for (size_t i = 0; i != m_objects.size(); i++) {
		Ore *ore = (Ore *)m_objects[i];
		if (!ore)
			continue;

		nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
		blockseed++;
	}

	return nplaced;
}


void OreManager::clear()
{
	for (size_t i = 0; i < m_objects.size(); i++) {
		Ore *ore = (Ore *)m_objects[i];
		delete ore;
	}
	m_objects.clear();
}


///////////////////////////////////////////////////////////////////////////////

Ore::~Ore()
{
	delete noise;
}


void Ore::resolveNodeNames()
{
	getIdFromNrBacklog(&c_ore, "", CONTENT_AIR);
	getIdsFromNrBacklog(&c_wherein);
}


size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	int in_range = 0;

	in_range |= (nmin.Y <= y_max && nmax.Y >= y_min);
	if (flags & OREFLAG_ABSHEIGHT)
		in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1;
	if (!in_range)
		return 0;

	int actual_ymin, actual_ymax;
	if (in_range & ORE_RANGE_MIRROR) {
		actual_ymin = MYMAX(nmin.Y, -y_max);
		actual_ymax = MYMIN(nmax.Y, -y_min);
	} else {
		actual_ymin = MYMAX(nmin.Y, y_min);
		actual_ymax = MYMIN(nmax.Y, y_max);
	}
	if (clust_size >= actual_ymax - actual_ymin + 1)
		return 0;

	nmin.Y = actual_ymin;
	nmax.Y = actual_ymax;
	generate(mg->vm, mg->seed, blockseed, nmin, nmax, mg->biomemap);

	return 1;
}


///////////////////////////////////////////////////////////////////////////////


void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	PcgRandom pr(blockseed);
	MapNode n_ore(c_ore, 0, ore_param2);

	u32 sizex  = (nmax.X - nmin.X + 1);
	u32 volume = (nmax.X - nmin.X + 1) *
				 (nmax.Y - nmin.Y + 1) *
				 (nmax.Z - nmin.Z + 1);
	u32 csize     = clust_size;
	u32 cvolume    = csize * csize * csize;
	u32 nclusters = volume / clust_scarcity;

	for (u32 i = 0; i != nclusters; i++) {
		int x0 = pr.range(nmin.X, nmax.X - csize + 1);
		int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
		int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);

		if ((flags & OREFLAG_USE_NOISE) &&
			(NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
			continue;

		if (biomemap && !biomes.empty()) {
			u32 index = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
			std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[index]);
			if (it == biomes.end())
				continue;
		}

		for (u32 z1 = 0; z1 != csize; z1++)
		for (u32 y1 = 0; y1 != csize; y1++)
		for (u32 x1 = 0; x1 != csize; x1++) {
			if (pr.range(1, cvolume) > clust_num_ores)
				continue;

			u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////


void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	PcgRandom pr(blockseed + 4234);
	MapNode n_ore(c_ore, 0, ore_param2);

	u16 max_height = column_height_max;
	int y_start_min = nmin.Y + max_height;
	int y_start_max = nmax.Y - max_height;

	int y_start = y_start_min < y_start_max ?
		pr.range(y_start_min, y_start_max) :
		(y_start_min + y_start_max) / 2;

	if (!noise) {
		int sx = nmax.X - nmin.X + 1;
		int sz = nmax.Z - nmin.Z + 1;
		noise = new Noise(&np, 0, sx, sz);
	}
	noise->seed = mapseed + y_start;
	noise->perlinMap2D(nmin.X, nmin.Z);

	size_t index = 0;
	for (int z = nmin.Z; z <= nmax.Z; z++)
	for (int x = nmin.X; x <= nmax.X; x++, index++) {
		float noiseval = noise->result[index];
		if (noiseval < nthresh)
			continue;

		if (biomemap && !biomes.empty()) {
			std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[index]);
			if (it == biomes.end())
				continue;
		}

		u16 height = pr.range(column_height_min, column_height_max);
		int ymidpoint = y_start + noiseval;
		int y0 = MYMAX(nmin.Y, ymidpoint - height * (1 - column_midpoint_factor));
		int y1 = MYMIN(nmax.Y, y0 + height - 1);

		for (int y = y0; y <= y1; y++) {
			u32 i = vm->m_area.index(x, y, z);
			if (!vm->m_area.contains(i))
				continue;
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////

OrePuff::OrePuff() :
	Ore()
{
}


OrePuff::~OrePuff()
{
	delete noise_puff_top;
	delete noise_puff_bottom;
}


void OrePuff::generate(MMVManip *vm, int mapseed, u32 blockseed,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	PcgRandom pr(blockseed + 4234);
	MapNode n_ore(c_ore, 0, ore_param2);

	int y_start = pr.range(nmin.Y, nmax.Y);

	if (!noise) {
		int sx = nmax.X - nmin.X + 1;
		int sz = nmax.Z - nmin.Z + 1;
		noise = new Noise(&np, 0, sx, sz);
		noise_puff_top = new Noise(&np_puff_top, 0, sx, sz);
		noise_puff_bottom = new Noise(&np_puff_bottom, 0, sx, sz);
	}

	noise->seed = mapseed + y_start;
	noise->perlinMap2D(nmin.X, nmin.Z);
	bool noise_generated = false;

	size_t index = 0;
	for (int z = nmin.Z; z <= nmax.Z; z++)
	for (int x = nmin.X; x <= nmax.X; x++, index++) {
		float noiseval = noise->result[index];
		if (noiseval < nthresh)
			continue;

		if (biomemap && !biomes.empty()) {
			std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[index]);
			if (it == biomes.end())
				continue;
		}

		if (!noise_generated) {
			noise_generated = true;
			noise_puff_top->perlinMap2D(nmin.X, nmin.Z);
			noise_puff_bottom->perlinMap2D(nmin.X, nmin.Z);
		}

		float ntop    = noise_puff_top->result[index];
		float nbottom = noise_puff_bottom->result[index];

		if (!(flags & OREFLAG_PUFF_CLIFFS)) {
			float ndiff = noiseval - nthresh;
			if (ndiff < 1.0f) {
				ntop *= ndiff;
				nbottom *= ndiff;
			}
		}

		int ymid = y_start;
		int y0 = ymid - nbottom;
		int y1 = ymid + ntop;

		if ((flags & OREFLAG_PUFF_ADDITIVE) && (y0 > y1))
			SWAP(int, y0, y1);

		for (int y = y0; y <= y1; y++) {
			u32 i = vm->m_area.index(x, y, z);
			if (!vm->m_area.contains(i))
				continue;
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////


void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	PcgRandom pr(blockseed + 2404);
	MapNode n_ore(c_ore, 0, ore_param2);

	u32 sizex  = (nmax.X - nmin.X + 1);
	u32 volume = (nmax.X - nmin.X + 1) *
				 (nmax.Y - nmin.Y + 1) *
				 (nmax.Z - nmin.Z + 1);
	u32 csize  = clust_size;
	u32 nblobs = volume / clust_scarcity;

	if (!noise)
		noise = new Noise(&np, mapseed, csize, csize, csize);

	for (u32 i = 0; i != nblobs; i++) {
		int x0 = pr.range(nmin.X, nmax.X - csize + 1);
		int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
		int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);

		if (biomemap && !biomes.empty()) {
			u32 bmapidx = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
			std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[bmapidx]);
			if (it == biomes.end())
				continue;
		}

		bool noise_generated = false;
		noise->seed = blockseed + i;

		size_t index = 0;
		for (u32 z1 = 0; z1 != csize; z1++)
		for (u32 y1 = 0; y1 != csize; y1++)
		for (u32 x1 = 0; x1 != csize; x1++, index++) {
			u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			// Lazily generate noise only if there's a chance of ore being placed
			// This simple optimization makes calls 6x faster on average
			if (!noise_generated) {
				noise_generated = true;
				noise->perlinMap3D(x0, y0, z0);
			}

			float noiseval = noise->result[index];

			float xdist = (s32)x1 - (s32)csize / 2;
			float ydist = (s32)y1 - (s32)csize / 2;
			float zdist = (s32)z1 - (s32)csize / 2;

			noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);

			if (noiseval < nthresh)
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////

OreVein::OreVein() :
	Ore()
{
}


OreVein::~OreVein()
{
	delete noise2;
}


void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	PcgRandom pr(blockseed + 520);
	MapNode n_ore(c_ore, 0, ore_param2);

	u32 sizex = (nmax.X - nmin.X + 1);

	if (!noise) {
		int sx = nmax.X - nmin.X + 1;
		int sy = nmax.Y - nmin.Y + 1;
		int sz = nmax.Z - nmin.Z + 1;
		noise  = new Noise(&np, mapseed, sx, sy, sz);
		noise2 = new Noise(&np, mapseed + 436, sx, sy, sz);
	}
	bool noise_generated = false;

	size_t index = 0;
	for (int z = nmin.Z; z <= nmax.Z; z++)
	for (int y = nmin.Y; y <= nmax.Y; y++)
	for (int x = nmin.X; x <= nmax.X; x++, index++) {
		u32 i = vm->m_area.index(x, y, z);
		if (!vm->m_area.contains(i))
			continue;
		if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
			continue;

		if (biomemap && !biomes.empty()) {
			u32 bmapidx = sizex * (z - nmin.Z) + (x - nmin.X);
			std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[bmapidx]);
			if (it == biomes.end())
				continue;
		}

		// Same lazy generation optimization as in OreBlob
		if (!noise_generated) {
			noise_generated = true;
			noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
			noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
		}

		// randval ranges from -1..1
		float randval   = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f;
		float noiseval  = contour(noise->result[index]);
		float noiseval2 = contour(noise2->result[index]);
		if (noiseval * noiseval2 + randval * random_factor < nthresh)
			continue;

		vm->m_data[i] = n_ore;
	}
}