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Author
Age
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-04-01
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Improve lua vector helper class doumentation (#12090)
DS
2022-03-19
*
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
*
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
*
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
*
Remove debugging code
Dmitry Kostenko
2022-03-07
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
*
Move the codebase to C++14
sfan5
2022-02-26
*
Fix broken dependency enabling due to missing `enabled` field (#12093)
rubenwardy
2022-02-24
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
*
FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-22
*
Add TGA test nodes to devtest (#11978)
Nils Dagsson Moskopp
2022-02-22
*
Lua API: Consistently use double vs. single quotes (#12075)
Lars Müller
2022-02-22
*
Clean up ClientReady packet handling
sfan5
2022-02-17
*
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-16
*
Apply texture pack main menu textures immediately (#12018)
ROllerozxa
2022-02-12
*
Add support for 'seed' in disallow_mapgen_settings (#12023)
Wuzzy
2022-02-12
*
Correct world_format.txt specification (#12061)
Dennis Jenkins
2022-02-12
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