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* Mgvalleys: Code cleanupParamat2018-04-24
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23
* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-21
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-21
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-21
* Fix Android build, broken since 87ad4d8SmallJoker2018-04-21
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Add online content repositoryrubenwardy2018-04-19
* Builtin auth handler: Speed up file writing (#7252)SmallJoker2018-04-19
* Fix wrong channel number representation in logs (#7205)SmallJoker2018-04-18
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18
* Android: Modify touch screen GUI's buttons (#7240)Muhammad Rifqi Priyo Susanto2018-04-18
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-17
* Add CMakeDoxy* to .gitignorerubenwardy2018-04-17
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
* Fix segfault caused by wrong wgettext()sfan52018-04-09
* Fix for translating empty stringsminduser002018-04-09
* upright_sprite: Fix texture position for playersSmallJoker2018-04-09
* Sun colour: Undo colour change. Remove double assignment (#7227)Paramat2018-04-09
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Fix SAOM (#7200)Vitaliy2018-04-06
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-06
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-04
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Formspecs: Use mouse wheel to pick up and deposit single itemsyou2018-04-02
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* event.h: Fix import GCC warning caused by ce87310SmallJoker2018-03-31
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-29
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-29